





Gh0st wrote:
The Territory-
The Crystal cats live in a cave, this cave is full of crystals and many gemstones.
The cave is massive and has many winding pathways.
The cats in the cave usually eat-
Gemstones (they evolved over time to be able to eat them)
Bats - Same serving as a bird
Mice
Rats - Same serving as Mice
The predators/dangers usually found are-
Giant Rats
Giant Bats
Foxes
Falling stalactites- those ceiling rocks.
Snakes.
Dragons can be found but they are pretty rare
spasticjazzhands wrote:Є�ƇƛƤЄ ƬƠ ƤƛƦƛƊƖ�Єii✗༄﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏◍¿x
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▩▣〘 leader 〙➳ lider▣▩
〘 herbalist 〙➳ lekarz
〘 herbalist apprentice 〙➳ asystent lekarza
〘 the council 〙➳ rada
〘 mages 〙➳ magicy, a magik
〘 apprentices 〙➳ stażyści, a stażysta
〘 queens 〙➳ matki
〘 kits 〙➳ dzieci, a dziecko
〘 elders 〙➳ starsi, a starszy
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ii✰!﹋﹋﹋﹋﹋﹋﹋﹋﹋﹋〤〄
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xthe cats of the fellowship reside in a dense pine forest where they keep to the shadows during the day and become much more active at night. to the south is a polluted stream which separates the forest from the long stretch leading up to a laboratory where various kinds of animal testing takes place. the cats that escape their clutches and find recluse underneath the pines seem to each have an element they are connected to along with other strange effects caused by the scientists.
not only cats escape the lab, however. dogs, foxes, rabbits, and many others (some even rumored to be dragons) easily slip from the cracks and wander through the landscape, usually prone to aggression and manic episodes. these other hostile escapees and the creators themselves are a constant threat giving the fellowship a good excuse to practice their sparing skills along with their magical abilities.
their typical catches are smaller prey that are naturally forest-born such as sparrows, thrushes, squirrels, mice, voles, and the occasional trout from the nearby stream. they have to be careful and avoid any genetically altered escapees as no one knew the effects of consuming their tainted meat.
with their need to keep their numbers strong, mateships are arranged between members by a select few cats on the council, the rada. the rada consists of three cats highly respected and chosen by the lider. they decide which cats would work best together and more importantly, which cats would produce the most valuable offspring.
Immortes wrote:
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🇾🇴🇺 🇧🇪🇹🇹🇪🇷 🇵🇷🇦🇨🇹🇮🇨🇪 🇾🇴🇺🇷 🇱🇮🇪🇸
𝑇𝘩𝑒 𝑡𝑎𝑙𝑒𝑠 𝑡𝑜𝑙𝑑 𝑜𝑓 𝑎 𝑣𝑎𝑠𝑡 𝑑𝑦𝑛𝑎𝑠𝑡𝑦 𝑡𝑜 𝑡𝘩𝑒 𝑒𝑎𝑠𝑡 𝑤𝑒𝑟𝑒 𝑖𝑛𝑠𝑐𝑟𝑖𝑏𝑒𝑑 𝑖𝑛 𝑡𝘩𝑒𝑖𝑟 𝑣𝑎𝑟𝑖𝑜𝑢𝑠 𝑠𝑐𝑟𝑜𝑙𝑙
𝑠 𝑡𝘩𝑎𝑡 𝑤𝑒𝑟𝑒 𝑠𝑖𝑛𝑐𝑒 𝑓𝑜𝑟𝑔𝑜𝑡𝑡𝑒𝑛 𝑎𝑠 𝑡𝘩𝑒 𝑡𝑒𝑚𝑝𝑙𝑒'𝑠 𝑎𝑛𝑐𝑖𝑒𝑛𝑡 𝑟𝑢𝑖𝑛𝑠 𝑓𝑒𝑙𝑙 𝑖𝑛𝑡𝑜 𝑟𝑢𝑖𝑛 𝑎𝑛𝑑 𝑑𝑖𝑠𝑟𝑒
𝑝𝑎𝑖𝑟. 𝐼𝑡 𝑤𝑎𝑠 𝑎 𝑝𝑜𝑤𝑒𝑟𝑓𝑢𝑙 𝑒𝑚𝑝𝑖𝑟𝑒, 𝑝𝑟𝑜𝑠𝑝𝑒𝑟𝑜𝑢𝑠 𝑎𝑛𝑑 𝑣𝑎𝑠𝑡, 𝑤𝑖𝑡𝘩 𝑡𝘩𝑒 𝑏𝑙𝑜𝑜𝑑𝑙𝑖𝑛𝑒𝑠 𝑡𝑟𝑎𝑐𝑖𝑛𝑔
𝑏𝑎𝑐𝑘 𝑡𝑜 𝑡𝘩𝑒 𝑓𝑖𝑟𝑠𝑡 𝘩𝑒𝑟𝑎𝑙𝑑𝑖𝑛𝑔 𝑜𝑓 𝑡𝘩𝑒 𝑒𝑙𝑒𝑚𝑒𝑛𝑡𝑠. 𝐼𝑡 𝑤𝑎𝑠 𝑎 𝑝𝑜𝑤𝑒𝑟𝑓𝑢𝑙 𝑒𝑚𝑝𝑖𝑟𝑒, 𝑝𝑟𝑜𝑠𝑝𝑒𝑟𝑜𝑢
𝑠 𝑎𝑛𝑑 𝑣𝑎𝑠𝑡, 𝑤𝑖𝑡𝘩 𝑡𝘩𝑒 𝑏𝑙𝑜𝑜𝑑𝑙𝑖𝑛𝑒𝑠 𝑡𝑟𝑎𝑐𝑖𝑛𝑔 𝑏𝑎𝑐𝑘 𝑡𝑜 𝑡𝘩𝑒 𝑓𝑖𝑟𝑠𝑡 𝘩𝑒𝑟𝑎𝑙𝑑𝑖𝑛𝑔 𝑜𝑓 𝑡𝘩𝑒 𝑒𝑙𝑒𝑚𝑒𝑛𝑡
𝑠. 𝐻𝑜𝑤𝑒𝑣𝑒𝑟, 𝑤𝘩𝑎𝑡 𝑝𝑜𝑤𝑒𝑟 𝑖𝑡 𝑜𝑏𝑡𝑎𝑖𝑛𝑒𝑑, 𝑖𝑡 𝑜𝑏𝑡𝑎𝑖𝑛𝑒𝑑 𝑏𝑦 𝑢𝑠𝑖𝑛𝑔 𝑏𝑙𝑜𝑜𝑑𝑠𝘩𝑒𝑑, 𝑖𝑛𝑡𝑖𝑚𝑖𝑑𝑎𝑡𝑖𝑜𝑛
𝑎𝑛𝑑 𝑡𝑒𝑟𝑟𝑜𝑟. 𝑇𝘩𝑜𝑠𝑒 𝑤𝘩𝑜 𝑤𝑒𝑟𝑒 𝑐𝑙𝑒𝑣𝑒𝑟 𝑤𝑒𝑟𝑒 𝑛𝑜𝑡 𝑑𝑒𝑐𝑒𝑖𝑣𝑒𝑑 𝑏𝑦 𝑡𝘩𝑒 𝑘𝑖𝑛𝑔𝑑𝑜𝑚'𝑠 𝑟𝑒𝑔𝑎𝑙 𝑛𝑎𝑚
𝑒, 𝑗𝑢𝑠𝑡 𝑎𝑠 𝑜𝑛𝑒 𝑖𝑠 𝑛𝑜𝑡 𝑓𝑜𝑜𝑙𝑒𝑑 𝑏𝑦 𝑎 𝑟𝑜𝑠𝑒'𝑠 𝑠𝑤𝑒𝑒𝑡 𝑏𝑙𝑜𝑠𝑠𝑜𝑚𝑠. 𝑇𝘩𝑒𝑦 𝑎𝑟𝑒 𝑏𝑙𝑜𝑜𝑑𝑡𝘩𝑖𝑟𝑠𝑡𝑦, 𝑐𝑟𝑢
𝑒𝑙, 𝑡𝘩𝑒 𝑏𝑒𝑠𝑡 𝑜𝑓 𝑡𝘩𝑒 𝑐𝑢𝑡𝑡𝘩𝑟𝑜𝑎𝑡𝑠. 𝑊𝑎𝑟 𝑖𝑠 𝑡𝘩𝑒𝑖𝑟 𝑝𝑟𝑜𝑓𝑒𝑠𝑠𝑖𝑜𝑛, 𝑡𝘩𝑒 𝑖𝑐𝘩𝑜𝑟 𝑜𝑓 𝑡𝘩𝑒 𝑠𝑙𝑎𝑖𝑛 𝑙𝑖𝑘𝑒 𝑡
𝘩𝑒𝑖𝑟 𝑐𝑙𝑜𝑎𝑘 𝑎𝑛𝑑 𝑠𝘩𝑎𝑑𝑜𝑤. 𝑆𝑜𝑚𝑒 𝑎𝑟𝑒 𝑏𝑟𝑢𝑡𝑒 𝑠𝑜𝑙𝑑𝑖𝑒𝑟𝑠, 𝑜𝑡𝘩𝑒𝑟𝑠 𝑎𝑟𝑒 𝑡𝘩𝑒 𝑠𝑙𝑖𝑐𝑘𝑒𝑠𝑡 𝑎𝑛𝑑 𝑚𝑜𝑠𝑡
𝑠𝑖𝑛𝑖𝑠𝑡𝑒𝑟 𝑜𝑓 𝑎𝑠𝑠𝑎𝑠𝑠𝑖𝑛𝑠. 𝐷𝑒𝑎𝑡𝘩𝑙𝑦 𝑙𝑜𝑦𝑎𝑙 𝑡𝑜 𝑡𝘩𝑒𝑖𝑟 𝑠𝑜𝑣𝑒𝑟𝑒𝑖𝑔𝑛 𝑎𝑛𝑑 𝑡𝘩𝑟𝑜𝑛𝑒, 𝑡𝘩𝑒𝑟𝑒 𝑖𝑠 𝑛𝑜 𝑡𝑒𝑙𝑙
𝑖𝑛𝑔 𝑤𝘩𝑎𝑡 𝑡𝘩𝑒𝑦 𝑤𝑜𝑢𝑙𝑑 𝑛𝑜𝑡 𝑑𝑜. 𝑇𝘩𝑒𝑦 𝑙𝑒𝑎𝑣𝑒 𝑡𝑒𝑟𝑟𝑜𝑟 𝑎𝑛𝑑 𝑐𝑎𝑟𝑛𝑎𝑔𝑒 𝑖𝑛 𝑡𝘩𝑒𝑖𝑟 𝑤𝑎𝑘𝑒 𝑙𝑖𝑘𝑒 𝑎 𝑠𝑖
𝑛-𝑡𝑎𝑖𝑛𝑡𝑒𝑑 𝑠𝑖𝑔𝑛𝑎𝑡𝑢𝑟𝑒, 𝑤𝑖𝑡𝘩 𝑚𝑎𝑙𝑖𝑐𝑒 𝑏𝑙𝑎𝑐𝑘𝑒𝑛𝑖𝑛𝑔 𝑡𝘩𝑒𝑖𝑟 𝑒𝑦𝑒𝑠 𝑎𝑛𝑑 𝑝𝑜𝑜𝑙𝑖𝑛𝑔 𝑙𝑖𝑘𝑒 𝑠𝘩𝑎𝑑𝑜𝑤𝑠 𝑖
𝑛 𝑡𝘩𝑒𝑖𝑟 𝑠𝑡𝑒𝑝𝑠. 𝑇𝘩𝑒 𝑖𝑛𝑓𝑒𝑟𝑛𝑎𝑙 𝘩𝑒𝑙𝑙-𝘩𝑜𝑢𝑛𝑑𝑠 𝑜𝑓 𝑡𝘩𝑒 𝑂𝑏𝑟𝑒𝑜𝑡𝘩𝑖𝑎 𝐸𝑚𝑝𝑖𝑟𝑒. 𝑃𝑟𝑒𝑠𝑢𝑚𝑒𝑑 𝑡𝑜 𝑏𝑒
𝑙𝑖𝑣𝑖𝑛𝑔 𝑖𝑛 𝑎 𝑙𝑎𝑟𝑔𝑒 𝑐𝑎𝑣𝑒/𝑐𝑎𝑡𝑎𝑐𝑜𝑚𝑏 𝑠𝑦𝑠𝑡𝑒𝑚. 𝑇𝘩𝑒 𝑡𝑜𝑝 𝑜𝑓 𝑡𝘩𝑒 𝑡𝑒𝑟𝑟𝑖𝑡𝑜𝑟𝑦 / 𝑐𝑎𝑣𝑒 𝑠𝑦𝑠𝑡𝑒𝑚 𝑖𝑠
𝑒𝑥𝑡𝑟𝑒𝑚𝑒𝑙𝑦 𝑐𝑜𝑙𝑑 𝑠𝑖𝑛𝑐𝑒 𝑖𝑡 𝑖𝑠 𝑎𝑙𝑤𝑎𝑦𝑠 𝑒𝑥𝑝𝑜𝑠𝑒𝑑 𝑡𝑜 𝑡𝘩𝑒 𝑡𝑢𝑛𝑑𝑟𝑎 𝑐𝘩𝑖𝑙𝑙. 𝖝𝖝𝖝𝖝𝖝𝖝𝖝𝖝𝖝𝖝𝖝𝖝𝖝𝖝
𝑇𝘩𝑒 𝑜𝑏𝑜𝑒𝑟𝑖𝑡𝘩𝑖𝑛𝑖𝑎𝑛 𝑐𝑎𝑡𝑠 𝑎𝑟𝑒 𝑢𝑠𝑢𝑎𝑙𝑙𝑦 𝑙𝑒𝑎𝑛 𝑎𝑛𝑑 𝑚𝑢𝑠𝑐𝑢𝑙𝑎𝑟 𝑤𝑖𝑡𝘩 𝑡𝘩𝑖𝑐𝑘 𝑜𝑟 𝑚𝑒𝑑𝑖𝑢𝑚-𝑡𝘩𝑖𝑐𝑘 𝑝
𝑒𝑙𝑡𝑠 𝑡𝑜 𝑑𝑒𝑎𝑙 𝑤𝑖𝑡𝘩 𝑡𝘩𝑒 𝑐𝑜𝑙𝑑. 𝑇𝘩𝑒 𝑜𝑏𝑜𝑒𝑟𝑖𝑡𝘩𝑖𝑛𝑖𝑎𝑛 𝑐𝑎𝑡𝑠 𝑎𝑟𝑒 𝑢𝑠𝑢𝑎𝑙𝑙𝑦 𝑙𝑒𝑎𝑛 𝑎𝑛𝑑 𝑚𝑢𝑠𝑐𝑢𝑙𝑎𝑟 𝑤𝑖𝑡
𝘩 𝑡𝘩𝑖𝑐𝑘 𝑜𝑟 𝑚𝑒𝑑𝑖𝑢𝑚-𝑡𝘩𝑖𝑐𝑘 𝑝𝑒𝑙𝑡𝑠 𝑡𝑜 𝑑𝑒𝑎𝑙 𝑤𝑖𝑡𝘩 𝑡𝘩𝑒 𝑐𝑜𝑙𝑑. 𝐷𝑎𝑟𝑘𝑒𝑟 𝑐𝑜𝑙𝑜𝑟𝑠 𝑡𝑎𝑘𝑒 𝑝𝑟𝑖𝑜𝑟𝑖𝑡𝑦.
𝑇𝘩𝑒 𝑝𝑟𝑒𝑑𝑎𝑡𝑜𝑟𝑠 𝑜𝑓 𝘩𝑎𝑟𝑒𝑠, 𝑗𝑎𝑐𝑘𝑟𝑎𝑏𝑏𝑖𝑡𝑠, 𝑐𝑟𝑎𝑛𝑒𝑠, 𝑎𝑛𝑔𝑒𝑙𝑓𝑖𝑠𝘩, 𝑐𝘩𝑖𝑝𝑚𝑢𝑛𝑘𝑠, 𝑎𝑛𝑑 𝑚𝑖𝑐𝑒.𝖝𝖝𝖝𝖝
𝑖𝑚𝑝𝑒𝑟𝑎𝑡𝑜𝑟 - 𝑙𝑒𝑎𝑑𝑒𝑟
𝑓𝑒𝑟𝑟𝑢𝑚 𝑎𝑡𝑞𝑢𝑒 𝑎𝑡𝑟𝑎𝑒 - 𝑑𝑒𝑝𝑢𝑡𝑦
𝑏𝑢𝑙𝑒𝑢𝑡𝑒𝑟𝑖𝑢𝑚 - 𝑐𝑎𝑡𝑠 𝑤𝘩𝑜 𝘩𝑒𝑙𝑝 𝑑𝑒𝑡𝑒𝑟𝑚𝑖𝑛𝑒 𝑖𝑚𝑝𝑜𝑟𝑡𝑎𝑛𝑡 𝑑𝑒𝑐𝑖𝑠𝑖𝑜𝑛𝑠
𝑟𝑎𝑡𝑛𝑖 𝑘𝑎𝑝𝑒𝑡𝑎𝑛 - 𝑙𝑒𝑎𝑑𝑒𝑟 𝑜𝑓 𝑡𝘩𝑒 𝑟𝑜𝑦𝑎𝑙 𝑔𝑢𝑎𝑟𝑑
𝑝𝑟𝑎𝑒𝑠𝑖𝑑𝑖𝑢𝑚 - 𝑟𝑜𝑦𝑎𝑙 𝑔𝑢𝑎𝑟𝑑𝑠
𝑐𝑎𝑙𝑖𝑔𝑎𝑡𝑖 - 𝑠𝑜𝑙𝑑𝑖𝑒𝑟𝑠
𝑖𝑛𝑖𝑡𝑖𝑢𝑚 - 𝑐𝑎𝑑𝑒𝑡𝑠 / 𝑎𝑝𝑝𝑟𝑒𝑛𝑡𝑖𝑐𝑒𝑠
𝑚𝑎𝑡𝑟𝑒𝑠 - 𝑞𝑢𝑒𝑒𝑛𝑠
𝑠𝑒𝑟𝑣𝑢𝑠 - 𝑠𝑒𝑟𝑣𝑎𝑛𝑡𝑠 / 𝑝𝑟𝑖𝑠𝑜𝑛𝑒𝑟𝑠 𝑜𝑓 𝑤𝑎𝑟
𝑑𝑒𝑡𝑒𝑛𝑦𝑠𝘩 - 𝑦𝑜𝑢𝑛𝑔
𝑎𝑛𝑡𝑖𝑠𝑡𝑒𝑠 - 𝘩𝑒𝑎𝑙𝑒𝑟
Stormt4lon wrote:(word font) (dingbat font one) (dingbat font two)
The Servants of Amser are a fellowship led by a mysterious king who rules through...questionable means. The reason the fellowship is named as such, is that their king worships a goddess named Amser, who is said to control time itself. The king has met Amser, it was she who brought him into the cave. The cave that houses a portal to a small pocket dimension. The pocket dimension has no dangers, but there is also no prey. It is an endless starry landscape, with a field of silver grass. The weather reflects that of the real world, and there are some trees and caves to shelter from the rain. Outside of the cave is a long strip of beach and ocean, with forests and cliffs nearby. The cave is riddled with holes, making it easy to see out into the world, even from right beside the portal.
The ranks of the Servants have been changed from regular Fellowship ranks, in order to better reflect the monarchy the king created. Leaders are Kings or Queens, depending on their gender. Under the King/Queen, there is the rank 'Blessed', the Blessed are the mates of the king/queen, and are usually their favored cats from the fellowship, and can be any gender. When a new King/Queen rises to power, the Blessed return to their former ranks, but are almost always found mysteriously dead in the following moons...
After the Blessed is the Heir. The firstborn child of the first Blessed (or Queen) is the Heir, the next ruler of the fellowship. Under the Heir is the Shaman, the healer, followed directly by the Shaman's Pupil.
Under the Shaman's Pupil, begins the lower ranks. These are led by the knights and mages. Knights are cats trained in physical battle, while Mages are cats trained in battle with their powers. After them come the pupils, and finally the queens and kits. There are no elders to be found among the Servants, as it would seem that cats who are starting to grow old / unable to serve are found dead...
The Servants of Amser feed primarily on fish and birds. they do get some variety in their diet by hunting squirrels and rabbits in the woods near the cave. The predators that can be found are snakes, spirit wolves, and demons, as well as the occasional hellhound, ghost, and possessed cat.
:*Lady Stardust*: wrote:
Territory
These cats live in a small world far from earth that is surrounded by a glass dome. The land is bright green with purple and yellow trees called bemhur. They live in a cave with bright purple walls, and glowig yellow crystals. In the center of their cave systems, deep down, a large yellow crystal stays. When a Chairman/Chairwoman or a Witch Doctor sleeps near it, they can speak to the Mana Spirits.
Ranks
Chairman/Chairwoman - Leader
Proxy - Second in command
Witch Doctor - Herbalist
Charmer - Mage
Witch Child - Herbalist apprentice
Charm - Mage apprentice
Monarch - Queen
Senior - Elder
Prey
Chrono - A small rat like creature with no color whatsoever. ( 1 serving )
Ivvish - A small pink vine type creature that can be eaten. ( 1 serving )
Jesbi - A medium sized crab creature that changes color at random. ( 2 servings )
Uedi - A medium sized flower creature that stares at cats as they walk by, and can be eaten. ( 2 servings )
Grog - A large frog creature with hypnotic eyes and horns. ( 3 servings )
Predators
Polaris - An extremely large bear type creature that is a bright blue shade.
Reaper - A flying worm type creature with eyes all down its sides.
Moone - A strange fly like creature that will grow and shrink at random.
broken* wrote:territory
the spirits of nature reside within a section of land that very much has four different types of areas within it, each offering a range of different prey and predators within it. the eastern portion of the territory is mainly made up of hills and meadows, with prey consisting mainly of rabbits and mice. the western portion of the territory is primarily made up of thick forests and tall trees, with prey consisting mainly of birds and squirrels. the northern portion is almost a bit swamp like, with much of the land being very wet/moist, and having prey such as frogs and turtles. the southern portion is primarily made up of multiple ponds and lakes, with the prey being fish and ducks. the northern and southern areas face predators such as water snakes, alligators, and poisonous newts/salamanders. the eastern and western areas face predators such as foxes, coyotes, bobcats, bears, and large birds of prey. the camp where the fellowship sleeps is right in the center of these four areas, where the corners all sort of touch and combine. different types of cats prefer to sleep different ways; there are some with dens dug out of the ground, some who sleep directly under the stars, some who sleep under bushes or in trees, and some who have broken apart rocks to form cavernous dens (such as the shaman).
ranks are a bit different within the "spirits of nature" than with other fellowships.
the leader is known as the chief, regardless of gender.
there are 4 deputies at all times, 1 representing each element, known as the council.
the herbalist is known as the shaman and has the strongest connection with the ancestors & spirits.
the mages are known as braves due to the honor with which they achieved to get to the rank.
apprentices are known as visions, and the herbalist apprentice is known as the shaman vision.
queens or nursing mothers are known as matrons and are respected highly, both in how they are treated & listened to.
kits are still known as kits and elders are still known as elders.
spirituality
the cats of the spirits of nature believe that they have been deemed the protectors or the guardians of nature. they believe that every animal, every plant, every living thing has a spirit living inside of it and must be respected as such. they also believe that all things were created by and that the world runs smoothly due to the great spirit, who rules the afterlife as the chief of the sky. when a member of their fellowship dies, they join the "spirits of the sky" by taking on the form of their guardian spirit animal.
"Vision Quest" Ceremony
one important life event within the fellowship is the process that a vision goes through to become a brave; it is known as the "vision quest". to become an official 'brave', there is no eyes physically watching the vision; they are completely alone as they go off into the wilderness of the fellowship's territory, with only the ancestors and great spirit watching them from the skies above. they must then go without food or sleep for as many hours or days as it takes for them to receive a dream-like vision which provides them with a guardian spirit (typically a type of animal) to guide the 'visions' new life as a 'brave'. the only way for the rest of the cats to know that the 'vision' has truly had an experience is through the shaman; during the entire time that a 'vision' is gone, the shaman goes into a state similar to hibernation where they inhabit the body of their guardian spirit and rise up into the skies among the ancestors to watch the ceremony take place.
appearances
cats of all colors, sizes, and unique traits are welcomed within the spirits of nature. they are known as very accepting, never turning someone away, at least not for physical appearance reasons.
nightwolf950 wrote:
“Passion is energy.
Feel the power that
comes from focusing
on what excites you.“
Wild Passion cats are strong, fearless, and often
called intense. They take pride in everything they
do, seeing failure as a disgrace to their group.
They are always lead by a cat who's original aligned
element is fire, being refereed to as The Flame.
The Flame is often a very strong willed cat who
doesn't hesitate to exile or execute a cat for the
simplest of things. When it comes to naming, their
names always end up having to due with said cat's
aligned element.
The cats of Wild Passion live hidden away from the
rest of the world in a large dormant volcano crater.
Many assume nothing lives inside the crater as it is
a baron land. However they could not be further
from the truth. The crater is actually covered in a
large, lush, and thriving forest. In the heart lies a
crystal clear blue lake where the rays of the sun
dance across the water's surface. Wild Passion's
camp is located at the north edge of the crater, it
is here where the forest meets the wall of the
volcano. At the edge is a small entrance that opens
up into a large cavern with many caves breaking off.
Ranks
Leader = The Flame
Deputy = Adviser
Herbalist/Herbalist App. = Shaman/Shaman App.
Mages = Units
Apprentices = Beginers
Queens = Matriarchs
Kits = Kits
Elders = Elders
Could my leader deal with fire in some way please?
Like with their pelt color? =]
Font Credit and Divider Credit
sharpiesandhamilton wrote:Throughout the middle ages, the smaller tribes joined together into medieval Germany. One certain tribe that joined with the forming kingdom was a coven of witches. They willingly hid their species and status as bearers of magic, but the king began growing suspicious. They feared of being turned into the cold and away from the kingdom, so they found their ancient spellbook and performed a ritual which would lead them to safety. As they performed the magic, the king's guards burst down their door only to see the one hundred and forty nine witches disappear in a blinding flash of light. The witches, along with their familiars, awoke in a new world which they later discovered to be Saturn. A second surface, hidden right below the first, became their safe haven. With sprawling jungles and lush forests and glorious meadows, it was everything the witches had ever wanted. The species here were slightly different than those on Earth, and the familiars of the witches began breeding with strange cat-like aliens known as aysikari. The offspring of the familiars and the aysikari are known as aysikarites. The witches abandoned the original castle in which they lived, and now the walls are crumbling. One aysikarite realized that fellow members of their species needed to learn to hone the abilities they received from the familiars in order to potentially become familiars themselves. Die Akademie für Gefährten is where aysikarites go to live until a witch appears and calls to them for them to become a familiar.
Black roses grow throughout the grounds of Die Akademie für Gefährten and each cat tends to their own specific rose. This rose is considered to be their connection to their ancestors, and if the flower wilts, the ancestors are angry or they will die soon. The black roses are the only Earth plant brought to Saturn as one witch had black rose seeds with her when she arrived. The more thorns and petals a rose has, the longer the cat is said to live. If an Unschuldig is born and their black rose has very few petals or thorns, then the Unschuldig is likely to pass before they can become a Lehrling.
prey
- Loibidods - small, mouse-like creature with two long tails that each have a tuft of fur, four horns, and massive upper and lower canines ;; typically a greenish-brown with brightly colored tufts of fur on the tail ;; one serving
- Ifyvushtoi - semi-aquatic bat-like creatures the size of a shrew with small, unusable wings and large ears that use the useless wing-like structures to skim across the top of the water on their stomachs ;; typically black with golden stripes across their spine ;; one serving
- Taschdoin - fish-like creature with fur instead of scales and seven fins on each side ;; pearlescent fur and darker fins ;; two servings
- Gasiohure - chihuahua-sized bipedal naked mole rat that has extremely long claws and tails ;; off-white pink ;; two servings
- Kasdigyr - rabbit-sized rat with two heads ;; bright pink ;; three servings
- Erkipatub - hare-sized fox with six legs ;; golden and white ;; three servings
predators- Wibuvjuk - fox-sized marsupial with all teeth not fitting in mouth ;; dark blue with black spots and stripes
- Ubaritok - badger-sized dog with shortened legs, long feet, and no snout ;; black with bright red eyes and nails
- Vibutarx - bear-sized bat that carries aysikarites away ;; brownish black with darker blotches
Leader ➳ Wahrheitssprecher (Truth Speaker)
Herbalist ➳ Beschützer der Pflanzen (Protector of the Plants)
Herbalist Apprentice ➳ Beschützer des Pflanzenlehrlings (Protector of the Plants Apprentice)
Mages ➳ Praktizierende der Magie (Practitioners of Magic)
Apprentices ➳ Lehrling (Apprentice)
Queens ➳ Mütter (Mothers)
Kits ➳ Unschuldig (Innocent)
Elders ➳ Alten (Ancients)
font credit. divider credit.
Talonpawthewarrior wrote:
temple of hallows is in a forest where it is always nighttime, and fireflies are everywhere. candles line the branches of the oak and maple trees of the forest, and flowers of every size, shape and color grow. There are special ranks, traditions and ceremonies, unique to the Temple of Hallows. They also have some very interesting predators and prey. They use some odd words too, some of the most common ones will be listed below. They are named after a real word usually having something to do with their elemental allignment. For example a cat aligned to the air might be named breeze or cloud or sky. They have two leaders, a male and a female, traditionally mates. The forest is filled with birdsong and the smell of pumpkin spice, and the grass grows tall in many places. There are many platforms up in the huge trees that make excellent lookout posts. The temple of hallows loves all kinds of aesthetics and art, and often spend their free time creating art.
Ranks:
Dawn: (king sorta)
Dusk: (like a queen)
Magician (med cat)
Megician's apprentice (med cat apprentice)
Raiders or rangers (depending on gender, females are usually refered to as raiders and male as rangers) (warriors)
Candidates (apprentices)
Dames (queens)
Tads (kits)
Ancients (elders)
Prey:
Fraylins- a small mouse like creature with a very long tail with a colorful fan on the tip. (2 servings)
Griers- huge rabbit-like creatures with manes of feathers, ram horns, and long tails. (3 servings)
Tslaises- plural=tslaisi. Long, mink-like creatures that are extremely fluffy and are usually brown or tan in color. (2 servings)
Hleffris- tiny ground birds similar to quails except for their tiny horns. Traditionally practice prey for Tads. (1 serving)
Kippits- tiny, squirrel-like creatures, with no tail and antlers. (1 serving)
Predators:
Harfynns- basically snowy owls with four legs, claws and long feathered tails.
Patras- like a cross between a large cat and a badger, with thick neck fur, no tail, long pointed ears and a long face.
Hawreeks- basically a hawk with two very long tails, and four wings.
Slynxes- like a fox, but they have two or three tails, and extra set of legs, and four eyes.
Jaukers- the ultimate predator. Long tufted ears, huge front arms, lots of fur, talons and no tail. One single, twisted horn coming out of its forehead.
Vocabulary:
Howleyed: insane, crazy, stupid. A light insult, often used jokingly.
Ex. "Have you gone howleyed?!?!"
Freyards: inferior to oneself; of lower rank
Ex. A candidate is freyard to a ranger/raider
Freyaises: supirior to oneself; of higher rank
Ex. A dusk or dawn is freyaises to all
Taleiving: to mourn collectively; to grieve together.
Ex. [name] and [name] are taleiving for the loss of [name]
Rekir: a loner; one who is outside of fellowships who remains peaceful
Ex. Rekirs are not to be harmed, as they don't harm us
Fyrwith: to be fyrwith means to be mates/ betrothed. When used as a verb, means wed or were wed.
Ex. [name] and [name] fyrwith
Grist: a worse insult than howleyed, but not the worst.
Ex. Grist! I've forgotten about ___!
Lyrewynne: a she-cat or tom who will never take a mate or have kits
Ex. "I've chosen to be lyrewynne, i cannot be your mate."
Quyn: an exile or reject
Ex. "[name],leave the territory at once! You are quyn, and we have orders to kill you."
Thryn (ne for females): a cat who is alligned with earth and nature
Ex. He/she is thryn/ thrynne, they allign with the earth.
Skaarth: a cat who is alligned with fire
Ex. He/she is skaarth, they allign with fire
Whiryn: a cat who is alligned with air
Ex. He/she is whiryn, they allign with air
Frigis: a cat who alligns with water
Ex. He/she is frigis, they allign with water
Kriln: a very strong insult
Ex. "You foolish kriln!"
Viryn: how you would address your mother/father (virynne for mother)
Ex. The tad looked up at their viryn/virynne

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