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by Error » Tue Feb 13, 2018 1:42 pm
𝐼𝓃𝓉𝓇𝑜𝒹𝓊𝒸𝓉𝒾𝑜𝓃
Welcome to the Guidebook to Understanding Unicorns. I'm sure the info found here will prove useful in understanding how to befriend a unicorn, how to care for one, and aid in clarifying anything else that confuses you!
There are but a few brief chapters in this book, as it seems this book has a habit of changing and updating itself as it needs to be. It is a magic guidebook after all! Refer to this guidebook often whenever you need help with something, any questions you ask here will be added to the questions chapter to help other witches understand the ways of the unicorns!
A Brief Summary of Each Chapter
1. Registration and Ownership: This chapter will go over the registration process and the "ownership" of a unicorn.
2. Vocations and Focuses: This chapter goes into depth about what a vocation is and what it means for a unicorn to have a focus and how these things effect you as a witch!
3. Experience: This chapter will go over how to obtain experience so that you can raise up your ranks as a witch!
4. Breeding: This chapter will explain the breeding process, mostly the specifics of how magic vocations and focuses transfer from two unicorns to a brand new unicorn!
5. FAQs: Any questions that are asked often will be answered here! Be sure to read this chapter before asking the guide any questions.
- Artisan Emory Faber
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by Error » Tue Feb 13, 2018 1:43 pm
𝒱𝑜𝒸𝒶𝓉𝒾𝑜𝓃𝓈There are three main Vocations a Ball-Jointed Unicorn can be connected to. While witches can practice magic from all vocations, unicorns can only practice magic from one vocation and one focus. Each Unicorn is born into their vocation and cannot change it, no matter what.
The vocations are as such:
Nature: magic of the physical being and surroundings.
Dream: magic of things only seen in the mind.
Energy: magic of the things that can both be physically seen and hidden away in the senses.
Each vocation is equal to the other. There appears to be no rarity between them, each appearing as often as the other. Which is a good thing for witches wishing to learn how to cast spells from all vocations.
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𝐹𝑜𝒸𝓊𝓈𝑒𝓈A focuses is a sub-class of the vocations. It is a branch from the trunk that a vocation is. A unicorn is able to practice and teach only one focus in one vocation. They are unable to change their focus. Witches, however, are able to learn about all focuses within a vocation class. There are many witches who have chosen to practice the magic of only one vocation and in turn, learn of all the spells hidden in the varying focuses that branch off from it. This can take a lifetime to learn and will require sometime and quite a few different unicorn mentors to learn from.
All focuses are below:
𝒩𝒶𝓉𝓊𝓇𝑒
Earth
Water
Air
Fire
Plants
𝐸𝓃𝑒𝓇𝑔𝓎
Light
Shadow
Magnet
Navigation
Teleportation
𝒟𝓇𝑒𝒶𝓂
Illusions
Telepathy
Telekinesis
Precognition
Clairvoyance
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by Error » Tue Feb 13, 2018 1:43 pm
𝐸𝓍𝓅𝑒𝓇𝒾𝑒𝓃𝒸𝑒
All witches must start off somewhere. Which is an apprenticeship in the arts of magic. This is the first rank in the many ranks of being, well, a witch! Many witches will begin as an apprentices and slowly, over time, find themselves gaining enough experience to be considered an adept and possibly even a preeminent! Of course, that comes over time, with enough practice in their craft and enough friendships formed with the unicorns!
That being said, many unicorns are highly interested in witches who have already obtained some sort of experience. Making it a little bit difficult for new apprentices to find a unicorn friend, but don't be discouraged by this! With enough attempts and work, a unicorn is sure to befriend you!
Unicorns are far more willing to befriend witches who have proven themselves worthy of their friendship, normally this witch will have other unicorns. Possibly a little herd of them! After some studying, it was found that when a witch has a certain title, unicorns are more willing to hang around.
Here are the titles (sometimes called a "rank") a witch can obtain, how many unicorns they're able to befriend during this time, and how much experience they need to obtain the title in question.
Apprentice
Adept
Expert
Master
Maestro
1200 EXP
Max Unicorns: 15
Preeminent
2500 EXP
Max Unicorns: 20
Now, you may find yourself asking: How does one obtain these experience points? Well! That's simple! Here are the following ways to level up your abilities:
Attempter's EXP: Base of 5-10 points + bonus points for art/writing done
Experience gained from trying out for a unicorn. (only for finished forms)
Winner's EXP: 50 points
Experience gained from winning a unicorn.
Artist's EXP: 10 points for uncolored sketch/headshots | 20 points for finished pieces/full bodies | 25 points for complex pieces
Experience gained from drawing an art piece about their character and/or unicorn(s).
Writer's EXP: 10 points per 500 words
Experience gained from writing a story about their character and/or unicorn(s).
The finalization of these points must be registered in the leveling location. Upon writing out everything you've done to practice your art, you will "level up" in the ranks. Permitting you to obtain a new title and the ability to impress more unicorns!
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by Error » Tue Feb 13, 2018 1:43 pm
𝐹𝒜𝒬𝓈
- Can I change the character of a processed Witch ID? (read: a Witch ID that has already be registered into the system)
If you have a Witch ID that is at Apprentice rank*, you can reset it with a new Witch character.
The unicorns owned by the previous witch would be transferred to the new witch, however, no experience points will transfer over. So if you won one unicorn previous and obtained 50 EXP, then reset your ID, you will keep the unicorn gained, but lose out on the EXP.
Since unicorns can be transferred between your IDs, you can use a second ID as a "storage" for your unicorns you wish to transfer later to the new ID.
There is no limit to resetting your ID, nor any cost outside of the EXP lost. IDs can only be reset if the previous Witch ID owns only 3 unicorns or less on it. Because any more than 3 unicorns will cause an ID to "gum up" and stop it from being able to gain EXP outside of the Writer's and Artist's EXP.
*If you have an ID that is higher than Apprentice, but currently only has 3 or less Unicorns on it, it can be reset.
However, there is a "Unicorn Daycare" center in which the Unicorns will be held by the NPC, Victor Bloodworth. These unicorns are still owned by their previous owners, however, they cannot be bred, revamped, or traded off during this time. They can however, be gifted and sold. The unicorns will remain in this care system until the owner has enough slots to receive them back.
If you need a Unicorn to be held, please PM me.
- Physical Make: Can a unicorn be made from clear resin; can the resin have plants in it?
Short answer: yes!
Long answer: the physical make can be solid or hollow. When using clear resin, the B-JU will be solid. Therefore the plants (or objects) inside of it will be stuck in one spot and cannot move around.
If using clear glass, then the B-JU will be hollow and can act as terrarium. Being able to house living plants, or filled with moveable sand/liquid.
Both glass and clear resin are considered a "Physical Make" and are on equal level with the other. However, their functionality is slightly different and depends entirely on how you want the plants/sand/other objects to behave.
- Physical Make: Does a unicorn need to be made from glitter resin to have glittery markings?
Short answer: no.
Long answer: A B-JU consists of three parts: the invisible magic sprite that possesses the body, the physical make of the unicorn, and the paint. Since these three things are separate parts, they change different aspects of the B-JU.
Physical Make: Changes the design of the entire B-JU. For example: a B-JU made out of glitter resin will have glitter throughout the entire design. If the B-JU was (hypothetically) cut in half, the pieces would be made out of glitter resin completely through.
Paint: Changes the topical layer of the B-JU. Paint makes up the markings of a B-JU. All standard B-JUs are made out of simply, resin. Because of this, you can "paint on" selective glittery markings (such as the horn/hooves being painted with glitter.) If the B-JU was again (hypothetically) cut in half, then it would be made out of nothing but normal resin with a topical paint layer.
Therefore, you can have a B-JU with selective markings "made of" glitter, without needing the physical make to be glitter resin.
As a note: if your B-JU is made of a transparent material, then they can have a topical layer of paint that covers over the transparent sections, while also allowing small transparent windows to appear throughout the design.
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