Ngl, I really enjoyed Breath of the Wild, it was a great game and for that game it kinda did work, with the story mostly happening in the past, although I still wish we could have played through the cutscenes or sth / would have had more to do in the present, story-wise, aside from just freeing the divine beasts?
But then they repeated something similar in Tears of the Kingdom and it just ... soooo did NOT work. I played through the game and then never touched it again.
I don't even like the game tbh and as someone, who's literally grown up with the Zelda games, that ... actually really hurts ):
So I agree tbh. I wish they'd go back to the old formula, perhaps with a bit more freedom when it comes to exploration and all that (similar to Wind Waker, actually, which is still my favorite Zelda game and managed to combine it the best for me tbh?).
I *was* excited for Tears of the Kingdom, but I don't think I've ever been *this* disappointed in a Zelda game, ever :I
TotK is not a good game, but especially not a good Zelda game and for sure not a good sequel to Breath of the Wild ):
On that note, the characters in Tears of the Kingdom felt ... really weird to me. Not quite like themselves. I can't really explain it, but I do remember, that I felt this especially with Sidon :I
Just ... something about them felt off?
They also treated Zelda and Ganondorf really badly ngl. Why was Ganny so flat in this game. Why did Zelda just... immediatly unlearn all the things, that she learned in the previous game?
They did not do those characters justice ):