- Season: Spring
Weather: Snows from the previous winter has already begun to melt. Flooding does not seem to be an issue just yet. Prey will become plenty and the shrubs and crops that hold the other food will start to grow better. Predators are not a threat at this time and it will be common for your patrols to find nomads and people looking for a permanent place to call home.
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| Easthaven Shiokaze | Mournstead | Caling | Ulrica | Staridon | Dreamwind | Cyrrane |
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NightWolf950 wrote:First let me just say this is a unique idea!
Gonna go with a more fantasy base village with this.
So elves, kemonomimis (people with ears&tails), humans, and nymphs. =D
Based near the sea, the village of Easthaven Shiokaze is home to many creatures.
The village itself looks gorgeous. With its shingle rooftops, birch wood walls and fields of farmland.
Easthaven Shiokaze layout
The main attraction of the village is their lighthouse.
The village economy is mainly supported by animal training, farming and fishing.
- Easthaven Shiokaze has been founded!
Your leader has these traits: ST-E8 / HC-94 / HS-S / EC-Green / Human
Easthaven Shiokaze has 5 more fasting days.
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Katrione wrote:mournstead
the vikings
no matter how many times you tried to quell them, they rose up stronger than ever
many years ago, the vikings were near the end of their raiding campaigns. despite the vast amount of victories they had, they were slowly starting to lose and be pushed back. it seemed that their legacy would die. the last viking leader, mournstead, hid his wife away in a fishing boat, hoping to save the last thing of his family that he loved. little did he know, a young fire was tucked away in the belly of his wife, barely weeks old. as the ravens, a group wiping out vikings, came for mournstead, he smiled and spat one final message before meeting his end.
the gods have already written our stories in the stars. you will never win
the gods have finally sensed mournstead's young fire has been born
mournstead will rise once more
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mournstead is a viking village set in the side of a mountain. the mountain leads up to a large tree that many vikings believe to be sacred to them. at the base of the mountain is a large, roaring waterfall and river. the fishing docks and the docks where they keep their ships is near the waterfall, but not close enough to be negatively affected. farming can be quiet hard for the vikings to do most of the time, since there isn't a lot of flat land in their village to farm on. if they do decide to try and farm, they will have to cross the river to the grazing pastures and block off half of the field for their crops while they livestock will occupy the other half.
like most vikings, the vikings of mournstead are loud and brash, usually getting into tussles whenever they're docked in other villages and towns. they speak their mind and aren't afraid to fight anyone over what they believe in. despite bad things that vikings do while on voyages, they are quite normal and calm when they are back in mournstead. it's an odd sight, but enemies, particularly the ravens, will see female vikings fighting while pregnant. this is a strategy that usually works well for the vikings of mournstead. their enemies are usually too scared to hurt a pregnant woman and it stuns them long enough for the women to finish them off for themselves or for one of the non-pregnant females or males sneak in and do it themselves.
mournstead is a strictly matriarchal society. the village will always be run by a female, but her advisers and the other chiefs may be male. elders are usually rare in this society since many perish during harsh winters or die in battles while out on raiding campaigns. the few elders they do manage to have at times are well cared for until they join the vikings beloved mournstead in the afterlife.
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produce:
meat sources
xxxdeer, wild boar, fox, beaver, bear, trout, mackerel, salmon
vegetable sources
xxxleeks, onions, turnips, parsnips, carrots, potatoes, seaweed, cabbage
fruit sources
xxxapples, plums, gooseberries, blackberries, blueberries, cloudberries, sour cherries, crabapples
pelt sources
xxxbadger, bear, beaver, ermine, fox, sheep, reindeer, wolf
economy
xxx silver trade
xxxfish trade
xxxfur trade
xxxweapons trade
xxxarranged marriages in exchange for livestock
- Mournstead has been founded!
Your leader has these traits: ST-B4 / HC-68 / HS-LC / EC-Hazel / Human
Mournstead has 5 more fasting days.
(Remember 4 meats, 3 veggies, 3 fruits for now. Once the market gets running I will allow an increase)
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hazilnut wrote:ᵀᴴᴱ ᶜᴵᵀᵞ ᴼᶠ
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"ᵀᴴᴱ ᴾᴱᴺ ᴵˢ ᴹᴵᴳᴴᵀᴵᴱᴿ ᵀᴴᴬᴺ ᵀᴴᴱ ˢᵂᴼᴿᴰ"Caling is a city which believes words hold the highest of power. With the right words you could do anything, from move the tallest of mountains, to charm the most stubborn of beasts. Vocabulary and rhetoric are highly valued and taught to all children starting at a young age and continuing on to adulthood. New words are ceremoniously taught as members rise through the ranks, some words being reserved for specific high ranking individuals which if used by any lower ranking member is considered sacrilege. Divine Words are words that are said to have shaped the Earth when spoken. They are never to be spoken unless a dire need arises because mortals are not capable of wielding them, and are seldom written down except when shamans are passing down knowledge. Cursing or using words in ways that they were not intended for is looked down upon and often punished. Despite being incredibly intellectual and wonderful communicators, progress is slow for Caling both in internal and external affairs. Internally the city is traditional and slow to adapt to new ideas not gained through the Old Books and externally they have issues establishing relationships with other villages. Unfortunately the people of Caling can be rather stiff and sensitive, unable to look past even unintentional slights despite being skilled in soothing others themselves. Some Calingers will use their words for manipulation, and while this is officially looked down upon it is rarely acted upon, and even officials will resort to trickery of their own if need be. Caling is an agricultural city by nature, though they do supplement their diet through hunting when need be. Animal companionship is not a natural or encouraged occurrence as animals tend to be looked upon as lesser due to not being capable of speech. For the first year of a child's apprenticeship they are forbidden to speak and instead communicate only through writing. This is to teach them the importance of the words they have been given and to test that they are in fact ready to begin learning their chosen trade. If they are caught breaking their silence they are made to spend the rest of the year doing menial work and try again the next year. Caling is set in the midst of a fertile river valley, said to have been carved by one of the Ancients when they spoke the work 'Caling'. The name is the one Divine Word that is common knowledge among the dwellers as it was interpreted as a gift and therefore safe for use. Oftentimes 'Caling' is used in place of 'us', 'home', or 'valley' in a close and familiar context. It is never used this way in the presence of outsiders.
- Caling has been founded!
Your leader has these traits: ST-A5 / HC-58 / HS-LC / EC-Green / Human
Caling has 5 more fasting days.
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ilhdc7 wrote:Ulrica
the peoplethe people of Ulrica are those of any kind. they live in a cave within a blossoming valley where all four seasons happen. each member is properly bundled and always have layers on to loose when the summer comes. the people within the village are strong hearted, and tricky. they love to use their creative mind to make new traps and all creative ways to disarm their opponents. the thing to remember when you step onto Ulrica land is that they know this place better then you, and they will use every dirty trick in the book to get you off their land. no limits come when protecting their home, their territory. Ulrica has a really close relationship with the local wolf pack, from where in the spring they trade with(look at traditions). most of the people that live within Ulrica spend their time in the forest to the pastures surrounding the cavern. they speak the secret code to enter the town, but otherwise live in the sun, thus none of the people are pasty white. the people are generally free to have free reign of the forest surrounding the town, but only children dare tempt fate and travel past where the guards circulate.
the placeUlrica lives in a meadow where many different plant and animal life blossoms. in the middle of the mountain side, is a small entrance, 8'2 tall. if you go farther in you would find a small cave town. a small stream flows through the middle where fresh water can be collected, then boiled to drink. the only risk of the large cavern is that people can be easily trapped within, and the stream can flood in the spring time with heavy rainfall. along the side of the cavern is blackberry bushes, where the children love to spend their time eating and playing by. at the entrance are 1-3 guards placed at all times.
the produce
outside the cave is a fenced in area where the animals stay at night. a small coop for the birds, a small run for any foxes. the cats roam free inside, and so do the dogs. the horses are in an open pasture with the cattle. beyond that is a small meadow where the peach grove is and where the watermelon, cucumber, squash & tomatoes grow underfoot. children aren't allowed in the field because they could potentially ruin crops. when the weather is potentially harmful, the animals are moved into the cavern.main meat sources;
the economy
- moose, deer, boar, rabbit
main pelt sources (these are not eaten, but used strictly as a means of clothing & trading)
- beaver, muskrat, badger
main vegetable sources;
- cucumber, tomatoes, squash
main fruit source;
- watermelon, peach, blackberry- fur trade - 1st
the traditions will be added to as more are built
- meat trade - 2nd1. the trade with the wolves
modes of travelthis is when in the springtime, the people offer the local wolf pack a deer, and in return they get the runt/weakest of the litter. this benefits both parties because the people get a wolf to help protect the village & potentially catch food. the wolves get rid of a potential hindrance, a pup that probably wouldn't have survived on its own.
common - walking, zip-lining (only in the town)
uncommon - on beast
rare - by water
- Ulrica has been founded!
Your leader has these traits: ST-C9 / HC-46 / HS-LC / EC-LBrown / Human
Ulrica has 5 more fasting days.
-Serving size- Moose(extra large), Deer(large) Boar(medium) Rabbit(small) Cucumber(medium) Tomato(small) Squash(large) Watermelon(large) Peach(medium) Blackberry(small)
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Dinolil1 wrote:Built near the woods, among sprawling oak and groaning cedars, this village is quiet and clear-headed. Although noises can be heard ringing throughout the forest, the inhabitants go about their duties with patience and solemnity; after-all, they are only noises. They specialize in the trade of steel and pets, calmly walking to their nearest villages to trade. They grow no vegetables but forage for nuts, berries and fruit while catching the occasional deer or trout. They call themselves the village of Staridon, lawful and bullheaded. They build many towers, made to keep watch on the woods although few suspect it's to keep watch on them! Most are blacksmiths, tamers or fruit growers but you do get the occasional map-maker, charting paths via the stars that shine brightly above.
Their predecessors were Rivendon, a foolish lot that razed the woods to the ground and drove all the animals away. Keen to make amends, Staridon values the forest and the creatures within it above all else. They scorn hunters and when they do hunt, they make sure to use the whole animal and not to waste so much as a crumb of marrow. Staridon are fair-minded and will understand the nature of other villages although they will not sway their own laws to match the thoughts of others.
(Blackberries, Apples, Strawberries, Deer, Fox, Goose, Duck, Pheasant, Quail, Trout, Carp, Salmon, Hazelnuts, Raspberries, Pigeon)
- Staridon has been founded!
Your leader has these traits: ST-A9 / HC-88 / HS-AC / EC-DBlue / Human
Staridon has 5 more fasting days.
(Remember 4 meats, 3 veggies, 3 fruits for now. Once the market gets running I will allow an increase)
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_Ravenfeather_ wrote:Dreamwind
Dreamwind is built on a field of tall grass, a long path made of bricks will lead off to the Blackberry Forest. The Blackberry forest is where most of Dreamwind’s food comes from, as well as pets and herbs. Dreamwind’s houses are usually little cabins all on sides of the gravel road, the biggest house belongs to the Head Chief. The house is a large stone house. The Shaman’s house, built to the left is a wooden house with many rooms, each room having 2 beds, each room for a patient. Usually a Shaman has animal ears or a tail. Blackberry Forest is filled with rabbits, deer, quail, and hawks. The river provides the Salmon for Dreamwind, the only fish of this village. Fruits, Vegetables and berries that grow out in the first are apples, lemons, oranges, eggplant, blackberry, cabbage, and carrots. The pets that roam the forest are most commonly fox, dog, ox/cow, and bird. Uncommon pets to find out are cats. The rarest pets to find are horses.
- Dreamwind has been founded!
Your leader has these traits: ST-A11 / HC-60 / HS-AC / EC-Viloet / Human
Dreamwind has 5 more fasting days.
(Remember 4 meats, 3 veggies, 3 fruits for now. Once the market gets running I will allow an increase)
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Arya22 wrote:(Eeep I am so excited for this!!)
Cyrrane- a place where the unnatural meet the normal. Most people living in this village are humans, but some are not. Wood elves, great but mysterious warriors, live in the woods below the village and sometimes join them. Rarely, dwarves also come out from their mountains to live in the small village. Those special creatures living in the village makes it that Cyrrian people (the villagers of Cyrrane) usually have a great acceptance to other looks, races and ideas.
Cyrrane is located on a high plateau of the Blyhonn mountain. A slope leads down on the east to the valley below, where the thick Wyst forest is. The west is a cliff, and below that cliff lies a big lake, the Ahl. A river of the same name flows from the far north towards them and finishes its course in the lake. To the south is more forest. At the top of the plateau, where the village is, there are barely any trees. Instead, small bushes and areas of bare earth make up most the ground.
The Wyst is populated by many animals. Birds of all sizes, as well as mammals like boars, deers, foxes and squirrels live there. It is rare, but there are a few berry bushes and fruit trees down in the less thick areas of the forest as well. At the top, the few patches of earth are good to be planted with seeds. The lake Ahl is also filled with all sorts of fish.
- Cyrrane has been founded!
Your leader has these traits: ST-D7 / HC-48 / HS-HW / EC-DBrown / Human
Cyrrane has 5 more fasting days.
(Remember 4 meats, 3 veggies, 3 fruits for now. Once the market gets running I will allow an increase)