being able to see what pets will be available in the next opening in a non-issue, in my opinion. it does not grant anyone an advantage as it doesn't magically allow me to get a pet that i want from the pool. i've missed out on pets that i knew were in the pool. having that knowledge or not doesn't put anyone at an advantage or disadvantage.
Right so a new player knows right away when a rare is in their pool and wont miss it then, when a more experienced player will click it right away? That's not true at all. New players more easily skip over pets of value, if they don't know how to recognize one since there is absolutely no indicator of it. Knowing what's coming up is definitely an advantage over someone who doesn't know, considering that if you see something in your pool that you know is valuable you're going to grab it... a newbie wouldn't even know to do that. I'd bet that most new players have no idea you can see what's coming up, to even know which pets are valuable, to even know to click them when you do get one in your pool.
That's not a non-issue. That's an obvious advantage.
If someone who knows antique clocks well goes into an auction and is presented 10 items, they're going to jump for the most valuable one, which they know well because they've been doing it so long. Someone less experienced will see a line up of old clocks and have no idea what their value is, they might be disappointed by everything they see, or choose something that looks nice but has virtually no value.
Isn't that a clear advantage? It's basically the same thing. Except even in that situation, there's a chance even the experienced person won't know value when they see it, however... in this situation, experienced players also know exactly what to look for because they check what's coming up in the pound and what it's worth while a newbie won't know to do that in the first place.
an influx of players arriving at the pound due to x high value pet and making the site lag or whatnot is just more so a site issue as there should've been methods created to handle a high amount of users. can't really blame people who are excited that a specific pet is in the pound, even though there is a slim chance of even seeing it on the page.
We can definitely fix this, by making them not visible at all! Then you don't get more people crowding over a pool with good value pets and lagging the site as much. I'd bet that less people would be inclined to snap up what they can right away if they didn't know a good thing might be there to grab, and it was just random chance that they might get something good.
the pound serves as a redistribution system. it can be a reliable way to obtain fodder of any rarity but to expect to consistently obtain rare+ pets is a bit of a high expectation, and quite unreliable. it's simply not what the function was meant to be used for. taken from
data collected by these wonderful users, just below 7% of pets will be rare and almost 4% of pets will be very rare. so even just statistically speaking, the odds of obtaining rare+ pets are extremely low because again the pound doesn't function on guarantees. so to answer why people may not even see rares ? because it's a low chance to begin with. also worth mentioning, it is entirely possible to obtain a rare pet beyond just the first page due to the recent update. i've gotten a small handful of rares on the third or fourth page. sometimes it can be worth the wait.
Right but when experienced users are consistently snapping up the higher value pets because they recognize them instantly when they do appear in their pools while a newbie will likely pass on them just by accident, that creates an imbalance. I'm not sure how many users are really invested in grabbing OMGSC through Common fodder, which is most of it. It's not really a good system of redistribution if the ratio of value from experienced players' grabs compared to newbie players' grabs are so drastic.
i would be more in favour of having more frequent openings, but i also don't see the harm in increasing the amount of pets in each opening even by 100 or 200 pets. being given a randomized pet from the pound instead just leads to even more disappointment and i really don't think that solves anything.
It's only disappointing because experienced players until now have known exactly what they wanted from the pound, what it's for, how to recognize value etc, while newbies have no perspective of that. In fact, I'd argue that for newbies it basically is randomized, they have little to no knowledge of pet value still.
Why favor a specific group of people while leaving the new user base grappling with the disappointment instead? If CS wants to remain a growing site, respect for newer users has to be a big consideration for the changes they make going forward.
The best solution as a compromise would be to make it no longer possible to see what will be in the next drop, it's still not totally fair since newbies can't usually recognize value even when it is in their pool, but at least then we don't have to deal with potentially whole discord servers of players who are all trying to grab the rare pets expected to drop next opening all at the same time. It's perfectly reasonable to hide that, and many players new and old don't even know that it exists in the first place.