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Bawobats v2 ▌[closed] ▌wip by Raptocidic

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Artist Raptocidic [gallery]
Time spent 3 hours, 36 minutes
Drawing sessions 10
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Bawobats v2 ▌[closed] ▌wip

Postby Raptocidic » Sun Feb 05, 2017 2:57 am

dont post yet please!

Image
Rules - Archive -
Owner's Archive - Genetics - Shop - Customs and MYO'S - Breeding - Artist Search

news wrote:There's now a new type of Bawobat!
Introducing Biome Bawobats!
We're still studying them, but will release info on them soon!

The archive now has a 'history' section. Check it out for the history of Bawobats!



Huge thanks to Box. for the Standard, Dawf and Subterranean lines!
(as well as the background to the cover and the original Dawf lines!)
Last edited by Raptocidic on Wed Nov 15, 2017 8:44 am, edited 14 times in total.
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Bawobats v2 rules and staff

Postby Raptocidic » Sun Feb 05, 2017 6:44 am

Bawobats Rules wrote:A Bawobat's design should stay on the bawobat, it can't be transferred to other species
Bawobats is a closed species, non-staff members can't make Bawobats
Do not edit/revamp your Bawobat/s.
Adding items is fine.
You may use your bawobat/s offsite, but link back to here if you do.
Don't sell your bawobats.
You may gift a bawobat or put them up for re-adoption, but only if you notify q1q2q3q4 first.
If you permanently quit cs, pm q1q2q3q4. Bawobats are cs based and users must be somewhat active on cs.
If you quit cs without re-adopting/gifting your bawobats & items, they automatically go to the owner who will re-adopt and distribute the items themself.
Don't whine/complain if you don't get a Bawobat.

Myo's and customs may be available in the future, but as of now they're not.
Rules can change at any time

Owner:
q1q2q3q4

Artists:

Mods:

Archivist:
Last edited by Raptocidic on Wed Nov 15, 2017 8:16 am, edited 7 times in total.
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Genetics

Postby Raptocidic » Sun Feb 05, 2017 6:44 am

Genetics
Basically rarities and traits just not as simple as most adopts.

For how genetics work in breedings see this

Warning: This gets complex quickly!


Translations: Shortened terms used for Bawobat traits.
(These were made up solely for Bawobats, please dont use the Bawobats genetics system for your own species.)

ngb - natural genetic blindness. Blindness that can be passed down, since it's genetic and not an injury.
nib - natural injury blindness. Blindness that does not pass, since it's an injury and not genetic.
me - mutated ears. Ears that differ from the regular ears we see on Bawobats.
maw - missing arm wing. The entire set of wings, including the arm part is missing.
mw - missing wing. The arm of the arm-wings remain, but the wing itself is missing.
ngmwp - natural genetic missing wing parts. A genetic fault that means the wing never fully formed, and so it appears damaged, but its actually genetic.
nimwp - natural injury missing wing parts. Like ngmwp, part, but not all, of the wing is missing or is damaged, but nimwp doesn't pass, as its an injury.
mpp - mutated paw pads. A genetic mutation that makes the paw pads of a bawobat different.
mee - mutated extra eyes. A genetic mutation that gives more eyes to the bawobat.
ngfm - natural genetic fang mutation. A genetic mutation that means the bawobat has different lengths of fangs.
ef - extra fangs. The bawobat has more than one set of fangs.


Standard Bawobats

Dawf Bawobats

Subterrean Bawobats

Biome Bawobats
Last edited by Raptocidic on Sun Jun 25, 2017 10:33 pm, edited 6 times in total.
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Stamps and affiliates

Postby Raptocidic » Wed Apr 05, 2017 6:44 am

Stamps
Feel free to put these in your sig or something!

none yet

Affiliates

currently closed to affiliates
Last edited by Raptocidic on Sat May 13, 2017 5:07 am, edited 1 time in total.
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Re: Bawobats v2

Postby Raptocidic » Wed Apr 05, 2017 6:44 am

res
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