Evil Minions are...Surprisingly hard to come by.
In this world, there are two Empires. Argon and Seeridell. Although it is not earth, a vast majority of the planets population is human, and the year is roughly equivalent to the dark ages.
Argon is a land of stability, where most criminals are eventually captured and sent to jail, followed by the jailer going home to a family and having dinner-Nothing bad has really ever happened.
Seeridell, on the other hand, is a place of chaos. The citys, while not filled with rioting barbarians are in need of repair. The town guards take bribes, thieves wait in alleys with knives, and even the ruler is something of an evil man. However, not every city in Argon is happy, and not every city in Seeridell is chaotic, most are.
After years of tense, unofficial anger between the two superpowers, Seeridell finally declared war on Argon.
Not a war with two sides on a field in opposite colors and swords, but a war nonetheless.
Seeridell has been attacking with a spell cast by the king’s most mighty mages, a disease making people turn into raging killers, literally making Argon crumble from the inside out.
But some people have a natural resistance, who can walk freely.
After being plagued with nightmares of what will happen to his beloved nation, the king finally sent out scouts to find these people and bring them to him, so he may brief them and hope that they had a fair price for risking their lives.
You happen to be one.
Rules:
1: Only 5 people in this party, nobody can have two characters.
2. Only mages can planewalk, but others can as well if the mage makes physical contact with them while beginning.
3: Other then that, Tess' rules apply.
Now, added info.
Argon has many different citys, as does Seeridell. The cities are as follows;
Auge Port: A fishing city by the sea, the houses are mostly packed tightly together, and alleys are common. Not exactly a tourist attraction, it is home to pirates, thieves and all around villainy. Good for rouges.
Renald: A city that almost literally runs on magic. The lamps are powered by magic, the plumbing is magic, even the river is pushed by magic. Weapons are not permitted in the city, and it is home to some of the most brilliant mages of Argon.
Tera: Home of the valley people. The town of Tera is filled with skilled hunters and rangers who reject anything magic, whom live off the land using natural resources. With a deep respect for animals, they do not disturb them unless to quickly kill them, so they live where they do not, in rocky valleys. Perfect for a hunter, ranger or druid.
Morak: The Bard city. The villagers in almost entirety work at pubs or as performers, and never run out of things to keep themselves amused, seeing as almost every day has some sort of festival. This has caused deep financial problems with the city, but the villagers seem too relaxed to care. After all, what are a few days without fresh food? Home to Bards and nomads, so many different people are from here.
Seeridell cities;
Xeron: A city which is almost a caricature of Seeridell. Riots are common, people kill for sport and theft is common. A very poor town, even children are mugged for spare change, and people are sometimes killed for the food in their house. Guards turn a blind eye to crimes committed by each other.
Zarekk: The city of Zarekk is not a city with a stadium, but a stadium with a city. Anually, Zarekk is flooded with massive waves of people, a blood sport festival is held there once a year.
Marzon: One of the few better places in Seeridell, the people of Marzon are mostly mages who keep to themselves, so literally that a fifty foot wall is kept around the city, with only one exit/entrance the size of a small door. They do not openly welcome shady people, but do occasionally let people in.
Barzu: Barzu is not much more than a large tower surrounded by workers, miles and miles of workers. Workers that dig deep into the earth making weapons from ore, that when die, are merely used to fuel the blacksmith's fire. The tower is home to the cities king, a ruthless man who cares only for himself.
Planes:
As mentioned, mages can go to different planes, which are basically different worlds. There are three of them
Plane of death: Surprisingly, not a gloomy place. The plane of death is nothing more then fog, which no matter how far you walk, does not end. People who lived a good life come here to die, and live in peace.
Plane of fire: The world’s hell, in short. Living a bad life gets you here, a land with no land. Forever falling in a cold air, you stay in limbo forever, never getting a moments rest.
Plane of creation: Not much is known about this plane, but what is known is that nobody has ever come back.
Now for the fun stuff.
You can have any race under the sun, basically. Argon is one big interspecies melting pot.
You can have to Misc skills
Swimming/Diver (Unless mentioned, everyone is an average swimmer, having this makes you a good swimmer.
Leather Worker (The ability to make clothes, or makeshift bandages.)
Animal Trainer (Wild animals are less likely to attack you)
Farmer (You know more about certain animals and plants than the rest of the team.)
Trapper (Food quickly becomes a problem, but not if you have a trapper.)
Butcher (Then again, nobody likes eating if it's not cut well)
Fisher (Getting food from water)
Cook (But nobody's going to eat that fish if it gives you e-coli)
Weaver (Better at making clothes then the Leather worker, but supplies for them are hard to assemble.)
Stone Mason (Cutting stone, maybe breaking into a cave or building a weapon?)
Wood Worker (A carpenter, basically.)
Artist (With a paintbrush at side, the world is your canvas.)
Engraver (The ability to chisel words)
Jester (When the party looks like it’s giving up, get ready to boost some moral, funny man.)
Navigator (The word lost is meaningless to you.)
Sailor (Navigator of the stars, you will never get lost at sea.)
Barber (Surprisingly, a useful skill. Not for haircutting, but because barbers know where not to cut, as to not cut an artery.)
Body Guard (You can take more hits.)
Herbalist (Ohnoes! it seems bob the fighter just got poisoned. And you, by the way, can heal him.)
Sheet:
Name: You hail from Argon, but which city?
Class:
Misc skill:
Age/gender:
Personality:
Fears and strengths: What makes you … well … you, everyone has something they fear but a hidden motive that makes them stronger every day, I want at least a paragraph explaining what yours are. And no, not a paragraph for EACH.
Appearance: Anywhere from your basic ‘Regular everyday normal guy’ to ‘walking friggin wall’ is acceptable, is your character 9 feet tall and covered in jagged armor? Awesome! Is your character 3 feet tall and an expert marksman? Coolbeans! Is your character an average size that can crush enemies with a glare? Even better!
BE CREATIVE!
Background: Don’t gimme your sad story of what drives you to revenge if you can help it, I’d rather see someone who is so full of him/herself that they have become convinced that their some sort of Avatar of a god.
Ex: As a human, you were raised by elven blade masters, why? Who cares?
Ex2: You trained as a communicator with the very forces of nature itself, a shaman of primal energies, Show your enemies why Nature chose you as a conduit for its devastating power.
*Exhale*