Updates to the pound!

Announcements about events or changes to the website and forum

Re: Updates to the pound!

Postby ACat » Thu Apr 11, 2024 9:16 pm

Taratan wrote: -snip-

First, one has to note that the inability to catch the Pound doesn't necessarily say as much about someone's level of activity as it used to given Discord bots. You can be barely active otherwise and yet set remainders to Pound, hence why we have spikes in site activity shortly before opening. In theory, you can be also very active on the website and not use Pound as well, but seems to be rare as who wouldn't take a free pet, or at least have a shot at one (given failures in Pound dynamics described here, some of which have been addressed, like ).

Though, despite that, I would still say that Pound is one of main website drivers in activity overall - I know more than one person (including myself, who runs a small experiment of trying to catch every Pound this month, and this keeps me active at this website, in a way that nothing else could do in years - I was barely active for many of them) that checks out trades and trades with others more while coming to check the Pound. I would bet this would show in actual data, if such exists. And that's all even with Discord bots (perhaps they actually drove the overall activity levels higher, as now observing Pound times is much easier).

Second, the game that doesn't reward activity from their players usually doesn't live very long. Or at least lives very slowly (inactivity death). CS is already a game that overall doesn't reward activity much, hence it has drastic user count changes when it actually decides to do so (events, 18th December, pet releases each month) and is much more empty otherwise. When you decide to give "inactive users" a prize for inactivity anyway (so to equalize userbase), one of the main encouragements to be active disappears, because there is no game gain to visit this website up to a few times a day to check for Pound/L&F. The only option that's left here is trading and trading has several issues on this website as well, and is far less newcomer friendly than Pound.

This means that several of the actually active people today who see Pound as one of the reasons to come to the website will lose that reason. And it's not like people who are inactive are gaining any reason - they do however "get prizes" regardless of inactivity.

It's like approaching a swarm of vigorous Dota nerds and suggesting them that totally revamping the gaming system to suit "rarely playing players" so "they could have high rankings too" (eliminating the difference between someone who plays three times per day and three times in half a year) is a very good idea. Hint: it would kill Dota. Or like a teacher in a class who has two pupils: one who comes every second school day for a test and one who slacks and comes in every two weeks - who says that "Well, for you to have equal chances I'm going to make those tests bi-weekly so Simon can have a chance at equal grades. What do you mean Charlie, you don't want to come here as often any more...?".

In fact, the opposite should be approached: for CS to be more lively and have a more active, bigger userbase, and develop as a game, it should have more (both in amount and diversity), not less, opportunities that reward players for their activity. Right now from things you can do daily here there is Pound and potential gains from the trading system (I count pet, item and art trades in those). There is also a social side to the website, but this side is only somewhat connected to the game aspect (to the point that some people using the social aspect of CS aren't using the pet aspect at all), so I'm not factoring that in, although it is an activity drive semi-related to the game (but not the game itself, forums could function on its own, just with less activity). Events are irregular and pets adoptions are monthly, so those are not the reason for day-to-day gaming. By making Pound something "once a day" you will make many people who come here several times per day and drag activity alongside (consciously or not, with that bot timer or not) come here once a day at best (if not stop coming here because of how discouraging it is). CS should go to the direction of players - especially new players! - being able to expand their collections daily, to having more activities that people could find joy and participate in, and so forth. When you limit Pound, you limit one of the main ways - very few ways - for newer players to get over the account age difference (which is a huge factor in how much you have on CS), to have a shot at extremely rare pets (in fact, I would say that there have to be more ways for the newer players only that would give them somewhat more chances at doing so than for older players). And even for older players - if you have been inactive or someone stripped you of you treasures by ninja trading, Pound is the way you can catch up and make it up, if you have luck - though if you visit it often enough - as it's regularly open - you have more chances, and hence more chances for luck to shine. So your persistency and activity in that matter tends to get rewarded. And that drives all types of players in.

(This idea may cause Pound "clogging" as mentioned above as well. People just won't be willing to adopt more common left-over pets, fearing it will block their chances for more rare pets in the next Pound, and you will be stuck with Pounds with ~400 pets left going for ages. Now there is practically no drawback to go late and adopt that one Very Common, but with such changes there may be.)


This ^^

I feel like there being not much to do idlily on the website really is a drawback, and you can't deny that the pound brings in the most players outside of events. On websites like Flight Rising they have the Fairground where you can play games to gain rewards etc and I feel like something like that could benefit CS too. Just to give players something else to do if they don't really want to be constantly trading or waiting for either Pound or L&F to open.
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Re: Updates to the pound!

Postby amaoretto » Thu Apr 11, 2024 9:40 pm

Taratan wrote: -snip-

First, one has to note that the inability to catch the Pound doesn't necessarily say as much about someone's level of activity as it used to given Discord bots. You can be barely active otherwise and yet set remainders to Pound, hence why we have spikes in site activity shortly before opening. In theory, you can be also very active on the website and not use Pound as well, but seems to be rare as who wouldn't take a free pet, or at least have a shot at one (given failures in Pound dynamics described here, some of which have been addressed, like ).

Though, despite that, I would still say that Pound is one of main website drivers in activity overall - I know more than one person (including myself, who runs a small experiment of trying to catch every Pound this month, and this keeps me active at this website, in a way that nothing else could do in years - I was barely active for many of them) that checks out trades and trades with others more while coming to check the Pound. I would bet this would show in actual data, if such exists. And that's all even with Discord bots (perhaps they actually drove the overall activity levels higher, as now observing Pound times is much easier).

Second, the game that doesn't reward activity from their players usually doesn't live very long. Or at least lives very slowly (inactivity death). CS is already a game that overall doesn't reward activity much, hence it has drastic user count changes when it actually decides to do so (events, 18th December, pet releases each month) and is much more empty otherwise. When you decide to give "inactive users" a prize for inactivity anyway (so to equalize userbase), one of the main encouragements to be active disappears, because there is no game gain to visit this website up to a few times a day to check for Pound/L&F. The only option that's left here is trading and trading has several issues on this website as well, and is far less newcomer friendly than Pound.

This means that several of the actually active people today who see Pound as one of the reasons to come to the website will lose that reason. And it's not like people who are inactive are gaining any reason - they do however "get prizes" regardless of inactivity.

It's like approaching a swarm of vigorous Dota nerds and suggesting them that totally revamping the gaming system to suit "rarely playing players" so "they could have high rankings too" (eliminating the difference between someone who plays three times per day and three times in half a year) is a very good idea. Hint: it would kill Dota. Or like a teacher in a class who has two pupils: one who comes every second school day for a test and one who slacks and comes in every two weeks - who says that "Well, for you to have equal chances I'm going to make those tests bi-weekly so Simon can have a chance at equal grades. What do you mean Charlie, you don't want to come here as often any more...?".

In fact, the opposite should be approached: for CS to be more lively and have a more active, bigger userbase, and develop as a game, it should have more (both in amount and diversity), not less, opportunities that reward players for their activity. Right now from things you can do daily here there is Pound and potential gains from the trading system (I count pet, item and art trades in those). There is also a social side to the website, but this side is only somewhat connected to the game aspect (to the point that some people using the social aspect of CS aren't using the pet aspect at all), so I'm not factoring that in, although it is an activity drive semi-related to the game (but not the game itself, forums could function on its own, just with less activity). Events are irregular and pets adoptions are monthly, so those are not the reason for day-to-day gaming. By making Pound something "once a day" you will make many people who come here several times per day and drag activity alongside (consciously or not, with that bot timer or not) come here once a day at best (if not stop coming here because of how discouraging it is). CS should go to the direction of players - especially new players! - being able to expand their collections daily, to having more activities that people could find joy and participate in, and so forth. When you limit Pound, you limit one of the main ways - very few ways - for newer players to get over the account age difference (which is a huge factor in how much you have on CS), to have a shot at extremely rare pets (in fact, I would say that there have to be more ways for the newer players only that would give them somewhat more chances at doing so than for older players). And even for older players - if you have been inactive or someone stripped you of you treasures by ninja trading, Pound is the way you can catch up and make it up, if you have luck - though if you visit it often enough - as it's regularly open - you have more chances, and hence more chances for luck to shine. So your persistency and activity in that matter tends to get rewarded. And that drives all types of players in.

(This idea may cause Pound "clogging" as mentioned above as well. People just won't be willing to adopt more common left-over pets, fearing it will block their chances for more rare pets in the next Pound, and you will be stuck with Pounds with ~400 pets left going for ages. Now there is practically no drawback to go late and adopt that one Very Common, but with such changes there may be.)


thank you for writing all this !! i totally agree with what you’re saying ! if the pound changed to a 24 hour limit i would be a little sad about it, i love after 3 hours i can adopt again.

im not sure when the limit did change but it used to be 24 hours and things would go really slow, so i was happy with this change. if the cooldown did change to 24 hours i would be more careful with what i chose just to make sure it was “worth it”.

i wish i could give suggestions but i have no ideas, i love reading what you all are saying tho!
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Re: Updates to the pound!

Postby Sunfyre » Thu Apr 11, 2024 9:44 pm

ACat wrote:This ^^

I feel like there being not much to do idlily on the website really is a drawback, and you can't deny that the pound brings in the most players outside of events. On websites like Flight Rising they have the Fairground where you can play games to gain rewards etc and I feel like something like that could benefit CS too. Just to give players something else to do if they don't really want to be constantly trading or waiting for either Pound or L&F to open.


I didn't write it down but limiting Pound could indirectly affect trading system, the one other thing that is there day-to-day. In what way you ask? Well, in the way of how fast people respond to trades, and in a way of how many people trade in general.

Trading tends to intensify around Pound openings. Especially when it comes to people who answer trades and like to trade, but aren't very active with trade sending, some don't even have a trading thread and so forth (yet have no issues with being approached first with an offer and are a foundation of a big "silent", passive part of traders that more active people find through online lists or other forum posts). Those users often check out stuff here around Pound hours specifically, because their main incentive is Pound, and trading is only secondary if anything. If there is no Pound, it's likely that they won't be checking this website as much as they do now, and people not answering trades for days is already not uncommon at all (given slow pacing of CS) and certainly an issue for some.

And some "silent" trade senders do cluster around Pound times as well, because again, they come here for Pound mainly, and the trading is more of a secondary aspect, though still an active one - they browse the trading forum or the online list around Pound time.
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Re: Updates to the pound!

Postby Night Raven » Fri Apr 12, 2024 12:57 am

Taratan wrote:
ACat wrote:This ^^

I feel like there being not much to do idlily on the website really is a drawback, and you can't deny that the pound brings in the most players outside of events. On websites like Flight Rising they have the Fairground where you can play games to gain rewards etc and I feel like something like that could benefit CS too. Just to give players something else to do if they don't really want to be constantly trading or waiting for either Pound or L&F to open.


I didn't write it down but limiting Pound could indirectly affect trading system, the one other thing that is there day-to-day. In what way you ask? Well, in the way of how fast people respond to trades, and in a way of how many people trade in general.

Trading tends to intensify around Pound openings. Especially when it comes to people who answer trades and like to trade, but aren't very active with trade sending, some don't even have a trading thread and so forth (yet have no issues with being approached first with an offer and are a foundation of a big "silent", passive part of traders that more active people find through online lists or other forum posts). Those users often check out stuff here around Pound hours specifically, because their main incentive is Pound, and trading is only secondary if anything. If there is no Pound, it's likely that they won't be checking this website as much as they do now, and people not answering trades for days is already not uncommon at all (given slow pacing of CS) and certainly an issue for some.

And some "silent" trade senders do cluster around Pound times as well, because again, they come here for Pound mainly, and the trading is more of a secondary aspect, though still an active one - they browse the trading forum or the online list around Pound time.


100% agreed with this. I was/am one of those "silent" players for years until becoming more active now. Checking for Pound/L&F was something that was the only thing besides monthly pets/Dec 18 that made me interested in the website xD
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Re: Updates to the pound!

Postby jprspereira » Fri Apr 12, 2024 3:21 am

Nick wrote:
We are not adding bulk delete or bulk give to pound buttons, they're an attractive nuisance for people who get onto your account and want to wreck it as fast as possible.

A single "give pet to pound" option next to the delete option would make sense.


2 questions:
- Why do you insist on having a delete button when it seems that the majority of the community has been agreeing on getting rid of it for years? In practical terms, it doesn't matter if I keep all the thousands of common pets in someone's account, but end up deleting their high-value pets manually. A single 2 non-pet would be enough to get 20000 of common pets back. The damage isn't evenly. Deleting 1 common has much less of an actual impact than deleting a high-value pet, but the effort is the same. They're not hard to find either. There are browser extensions that select the pets within a specific rarity automatically and allow you to move them to a folder. Then you just delete them. If a delete button option is a security risk, why keeping it?
- What's the difference between a person with bad intentions hacking into one account and giving all pets to pound through a mass-donation button vs someone that uses the browser extension that adds pets/items automatically to a trade and does the same thing? Is it because the extension is 3rd party so you wouldn't be responsible for any issues it might cause? But then wouldn't allowing it to exist on your forums be your responsibility either way? Also, wouldn't CS being in control of mass donations actually be a better option over people using the browser extensions either way? Wouldn't it make it easier to reverse?

I don't mean to allow mass donations in a few clicks. There could be several verification methods. Actually, how hard is it to delete an account on CS? What protective methods do you guys use? Wouldn't those methods be safe enough to apply for a mass-donation tool? Because deleting an account and donating to the Pound is essentially the same thing when it comes to destroying an account. You could even stall the pets for 1 year in the pound if you guys really wanted. Have a non-removable popup when an account donates everything to Pound so the owner can actually reverse it for a specific time. Send emails. Idk, I feel like a malicious person sending pets to Pound is still a way better option (because it could be reversed) than having pets deleted. Any person able of hacking can script something to delete pets either way. If we have the same security for mass donations and we would do for account deletions, then the person with bad intentions would delete the account either way always as a 1st option. Meaning, the issue already exists. Having a mass-donation option wouldn't aggravate the issue. If anything, it could lead to people mass-donating to pound to "ruin" an account instead of taking more severe measures. Since the pets would be stuck in the Pound, they could always be reversed, so yay! This is also why deleting doesn't make sense. Anyone would delete the high-value pets to make sure they're not ever back/delete the account. So in the battle of having a "donation" vs "deletion" button, a "donation" one always wins. As you implied, the pets won't automatically be immediately available in the Pound to be claimed, so all these issues around hacking could be solved.

I have all the good intentions so I'm sorry if my tone is too strong or you found that I was rude. I apologize in advance if I sounded that way. I find Chicken Smoothie very fun, so I have all the good intentions to see it moving forward. I'm a very straightforward person, which can be intimidating. I'm open to hearing your opinion on this, and please correct me wherever you find that I have a misconception. We're here to try to get CS into an even better place for everyone and I believe it's through open discussions like this that we can achieve that :)
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Re: Updates to the pound!

Postby pisto pesto pasta » Fri Apr 12, 2024 4:04 am

i agree w/ making the pounds rarer if it means well get better loot



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ERe: Updates to the pound!

Postby Silver Tiger~ » Fri Apr 12, 2024 4:16 am

I don't like the idea of making the pounds rarer because as it is I never get anything good. I haven't even seen some of the rare pets they supposedly have in there, not in years.

But if the pounds come often I have a tiny chance of getting something decent if I keep digging. I can't trust that a rare pound will give me the option to adopt good pets so I will be just disappointed and sad... If I can even get to the pound at all. I work 10 hours a day and try to sleep for at least 8, that doesn't leave a lot of free time. I miss more pounds than I catch, so having more pounds is definitely to my benefit.
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Re: Updates to the pound!

Postby XxFlamepoolxX » Fri Apr 12, 2024 8:39 am

XxFlamepoolxX wrote:Hmm I have very little coding experience but what if only users that got a certain rarity range of pet get the long cooldown? Like if you got a VR store pet, you have to skip out on the next opening for cooldown. If you just got a common, you don’t get skipped the next opening. Some sort of programming that does a sliding timer scale based on what you got if that’s at all possible


Just wanted to point out my suggestion again. I think it got looked over in the super long comments 😅 I really think it would help a lot if it were at all possible. It feels fair to me to have to wait longer if youre getting rares from the pound. It’s the tradeoff that balances things out for people that aren’t as luck in the pound. Didn’t get anything good last time? That’s ok try again. But if you did get something really good you have to wait to give others a chance
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Re: Updates to the pound!

Postby Shooting Stars » Fri Apr 12, 2024 12:19 pm

Taratan wrote:-snip-


I admittedly only skimmed your reply because it's too much for me to read at once. (headache) So if I missed anything, I'm very sorry!

My suggestion was meant to be more of..slightly slow down the users who manage to hit every single opening and take more pets (and rares) than others who while still actively play, but don't have as much of a chance because of school/work/whatever. I don't see it as a punishment, just making it a little more balanced.

The pound opens what, maybe twice a day? Missing a pound opening here and there isn't gonna kill anybody, heck there's been times I hadn't adopted from the pound for days or even weeks because of either unlucky timing or too busy/sick. I don't feel "unrewarded" at all. Trading should still be the main source of growing your collection, not the pound.

I'm a little confused as well about the pound clogging worry. People already complain that the average 1.3k adoption pool is too small, and the pound empties too fast, that they can't even grab a common. But now it's the opposite? I honestly don't think there's gonna be that perfect medium without the pound also running out of pets.

One last suggestion would be is to run a sitewide donation drive. Everyone collectively reaching goals that could potentially reward prizes, like little items and stamps, with the highest goal being a special pet litter or something. (That the community could help design?)












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Re: Updates to the pound!

Postby softpaw » Fri Apr 12, 2024 12:42 pm

ACat wrote:It probably doesn't help that the pet amount this pound was lowered back without any warning :<
The supply and demand is just a bit uneven again right now, it was ideal with 2000 pets in the pool.

Also this may sound stupid but like if the pound runs low on pets, can't the staff just... make more? Like more pets are added for December 18th etc so it should be possible, right?

This is something I've thought about for a while. I think it would be an interesting way to release rarer pets throughout the year - the only issue is I could see older pets with a new random date confusing players? It seems possible that staff could just create a bunch of pets on the 18th just for the pound and release them throughout the year to amend this.

Side note I've thought this would be a great way to rerelease older store pets too - just create more and put them in the pound, but since that is very much not going to happen I don't see why pets that are currently able to be readopted on the 18th can't be created just to be placed there. If the current pound population is not currently sustainable, something should be done. The demand for the pound clearly outpaces the amount of pets being sent in- I'm sure a solution like this is much easier said then done but there are solutions and I think the current amount of pets being released during a pound opening is not ideal given the amount of users who come online to adopt.

Regardless, I am going to donate some pets to the pound now and do my part lol
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