Snowpuppy wrote:I think this is not a good idea. As someone who hasn't been on very much the past few months, I've only been active during the halloween event. I finally got all my missing outcomes, and I don't think other people who aren't online very much would enjoy coming back and seeing they missed 8 rares from the past few months. I think one of the main things about this for me is that since I already struggle with getting rares from events, why don't we just leave the rares to the events? The occasional rare in monthly litters is fine I suppose, as long as it only is once or twice a year like the past years. I feel like for the people wanting this, a good deal would be using the new rarity system. Make some extremely uncommons, not just commons-rares. It is not fun to spend dozens of posts looking for one pet, just to finally find one and have the trade autocancel as soon as I send it.
Do you laugh about me whenever I leave?
Or do I still need more therapy?(fake out)
Animall wrote:Snowpuppy wrote:I think this is not a good idea. As someone who hasn't been on very much the past few months, I've only been active during the halloween event. I finally got all my missing outcomes, and I don't think other people who aren't online very much would enjoy coming back and seeing they missed 8 rares from the past few months. I think one of the main things about this for me is that since I already struggle with getting rares from events, why don't we just leave the rares to the events? The occasional rare in monthly litters is fine I suppose, as long as it only is once or twice a year like the past years. I feel like for the people wanting this, a good deal would be using the new rarity system. Make some extremely uncommons, not just commons-rares. It is not fun to spend dozens of posts looking for one pet, just to finally find one and have the trade autocancel as soon as I send it.
Why should CS incentivize players to play the game minimally/irregularly? I understand that you are an inactive player, and personally I don't think the website should support that behavior. From a business standpoint, CS makes money from advertisements and from C$ purchases. If you are not playing regularly or purchasing CS, I personally don't think you should get the same experience of the game that regular players do.
I don't mean to be harsh, but the reality is that CS current rarity model incentivizes players to discontinue playing for long periods of time. This is (imo) an unsustainable business model. The bottom of the forum indicates that the last population "boost" on CS was in 2017. I remember that number increasing every single year. Anyways, the current model seems like it's;
1. Monthly litters are boring and valueless, no reason to play. Can come back after months and mass trade for missed outcomes easily.
2. Big events only 4 times of the year, the rest of the time players are gone.
3. You buy or trade for store pets, stop playing CS for those months-long breaks, and your pets/account has gained value.
I think CS should aim to make the game more accessible and exciting for players in order to retain and gain more players on the site. I don't think the 4 event, store pets, useless monthlies model is working its not for me anyways.
Animall wrote:Snowpuppy wrote:I think this is not a good idea. As someone who hasn't been on very much the past few months, I've only been active during the halloween event. I finally got all my missing outcomes, and I don't think other people who aren't online very much would enjoy coming back and seeing they missed 8 rares from the past few months. I think one of the main things about this for me is that since I already struggle with getting rares from events, why don't we just leave the rares to the events? The occasional rare in monthly litters is fine I suppose, as long as it only is once or twice a year like the past years. I feel like for the people wanting this, a good deal would be using the new rarity system. Make some extremely uncommons, not just commons-rares. It is not fun to spend dozens of posts looking for one pet, just to finally find one and have the trade autocancel as soon as I send it.
Why should CS incentivize players to play the game minimally/irregularly? I understand that you are an inactive player, and personally I don't think the website should support that behavior. From a business standpoint, CS makes money from advertisements and from C$ purchases. If you are not playing regularly or purchasing CS, I personally don't think you should get the same experience of the game that regular players do.
I don't mean to be harsh, but the reality is that CS current rarity model incentivizes players to discontinue playing for long periods of time. This is (imo) an unsustainable business model. The bottom of the forum indicates that the last population "boost" on CS was in 2017. I remember that number increasing every single year. Anyways, the current model seems like it's;
1. Monthly litters are boring and valueless, no reason to play. Can come back after months and mass trade for missed outcomes easily.
2. Big events only 4 times of the year, the rest of the time players are gone.
3. You buy or trade for store pets, stop playing CS for those months-long breaks, and your pets/account has gained value.
I think CS should aim to make the game more accessible and exciting for players in order to retain and gain more players on the site. I don't think the 4 event, store pets, useless monthlies model is working its not for me anyways.
beautifulglitter wrote:
Counterpoint: why should CS incentivize players to multi account? Because that is definitely going to happen if rares in Monthly litters become more common. Unlike rares from events (which actually take time/work to get), it would be easy to farm rares with a single click of a button once a month from shell accounts. And “users” can join and do monthly adopts at any point, so it would be harder to catch than Dec 18th multis. I wouldn't be surprised if people also end up multi-ing not just for “profit”, but just to be able to complete a monthly collection on their main account without spending hours on the trade thread and/or trading away their left kidney.
Do you laugh about me whenever I leave?
Or do I still need more therapy?(fake out)
Animall wrote:Snowpuppy wrote:I think this is not a good idea. As someone who hasn't been on very much the past few months, I've only been active during the halloween event. I finally got all my missing outcomes, and I don't think other people who aren't online very much would enjoy coming back and seeing they missed 8 rares from the past few months. I think one of the main things about this for me is that since I already struggle with getting rares from events, why don't we just leave the rares to the events? The occasional rare in monthly litters is fine I suppose, as long as it only is once or twice a year like the past years. I feel like for the people wanting this, a good deal would be using the new rarity system. Make some extremely uncommons, not just commons-rares. It is not fun to spend dozens of posts looking for one pet, just to finally find one and have the trade autocancel as soon as I send it.
Why should CS incentivize players to play the game minimally/irregularly? I understand that you are an inactive player, and personally I don't think the website should support that behavior. From a business standpoint, CS makes money from advertisements and from C$ purchases. If you are not playing regularly or purchasing CS, I personally don't think you should get the same experience of the game that regular players do.
I don't mean to be harsh, but the reality is that CS current rarity model incentivizes players to discontinue playing for long periods of time. This is (imo) an unsustainable business model. The bottom of the forum indicates that the last population "boost" on CS was in 2017. I remember that number increasing every single year. Anyways, the current model seems like it's;
1. Monthly litters are boring and valueless, no reason to play. Can come back after months and mass trade for missed outcomes easily.
2. Big events only 4 times of the year, the rest of the time players are gone.
3. You buy or trade for store pets, stop playing CS for those months-long breaks, and your pets/account has gained value.
I think CS should aim to make the game more accessible and exciting for players in order to retain and gain more players on the site. I don't think the 4 event, store pets, useless monthlies model is working its not for me anyways.
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