The scary part about darkness is it has to do so much with LIGHT
After a while of thought i decided i couldnt do the design i had in mind digitaly so i did it traditionally.
Item Ref Un-Colored Marking [for clarity reasons.]
Well the back leg it look like bone is shown on his tail and your right it is. Maybe this dude or duddette was in a terrible fire were the flesh was burned off and the bone can still be seen and around it teh doctors made a plastic thing that works like muscle? Because thats ma idea. And his leg actually has to be strapped on to make sure the bone dosnt crumble. And the tail does bleed to this puppy always wears a bandage. So you should have fun coming up with a better story than mine about that =)
This character is supposed to be a wolf/ leopard hybrid. The chains are pretty straight forward.
The necklace can be used for anything it can hold small poisonous frogs to poison thy enemie with or a small batty snack or something you like for example a key to something.
And i decided a fog like mist stuff collecting a the paws making the paws appear grey was cool =) so yeah.
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Edit: Well i started coloring this is just a basic idea of the colors and im still deeply working on it. Trust me this is terrible so far have to add texture and shading to the leather leg color the vertabraes add the rest of the white marking make them glow add the necklace and the jar of poison blaw dedy blah blah....
ps. markings are alittle dif than intended im not good with my very un-excellent keypad but im making a do. You can keep it whichever way you want. Its just to give a general colored idea.
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Edit 2:
I made everything on a seperate layer so i can easily recolor stuff you dont like so feel free to post about colors that urk you or stuff you want me to edit out. I also made it so you can edit it. Just saying i dont mind if you do =) since over all it will be your charecter.
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Edit 3:
Added some tribal markings. Im going to do the ones that i had sketched later. On a dif layer. I have to higlight the white markings too.







