ahirked wrote:hex the way you drew your werm has me GASPING FOR AIR ong looks so COOL
also such a nice surprise to look at my oekaki followers' art and see a WERM i legit was like !! omg!
THANK U!! says a lot about how often i draw on here when its a surprise SOBBIGN
HoneySoftBoi wrote:when i get my hands on minecraft for my switch I'm in omg
i think someone on the form said they only currently had bedrock edition. im not sure if the switch uses bedrock or has its own edition like xbox (i dont even know if xbox still has its own edition or if its bedrock now).
i had no plans to use it but if it plays nice with plugins i'll try to figure geyser out the first few days. if the switch has its own edition i dont think itd be able to connect, but if it uses bedrock it would. there's a section about paper in its documentation though so it will HOPEFULLY work with plugins. there's quite a few other issues though; most of them are pretty minor but a few are pretty big (in terms of java edition).
The following things cannot be fixed [...]:
- Custom heads in inventories
- Clickable links in chat
- Glowing effect
- Crafting in the 2x2 menu while in creative mode
- Distinguishing between left and right clicks in inventories
- Redstone dot blockstates
- “Can be placed on/destroyed” tag for some blocks - for example, different colors of clay/wool that don’t exist as separate blocks
- Potion colors implemented using NBT
- Various command arguments for any command that doesn’t use the Minecraft Brigadier library
- Anything that relies on tab complete or typing in the chat UI (related to the above) - Bedrock sends no packet that indicates they are in this menu
- Unable to see banner layers past 6
- Movement issues around bamboo due to offset differences between Java and Bedrock: Hurricane can work around it.
- Can’t move mounted entities with carrot/warped fungus on a stick. Hurricane also works around this.
- Custom anvil recipes
- Heights lower than -64 or higher than 320 in the overworld with extended height enabled, and heights lower than 0 or higher than 256 in other dimensions
- Dolphin’s Grace potion effect visuals (effects should still work correctly)
- Invisible item frames
- Blocks (excluding jack-o-lantern) on entity heads (E.G. armor stands, players)
- Saddled camels unmoveable/unrideable on bedrock.
- Bedrock edition players cannot see the changes to fence block states made by the Java Debug Stick.
im not sure how much these would impact gameplay, especially since i cannot test plugins in a singleplayer environment. not without setting up a server on my laptop itself and i dont think i would be able to do that HGCFGV
the plugin i had been thinking about for the warp/teleportation to user-set locations would rely on chat, but i could probably work around it with waystones plus & the portal scrolls in vane, since they'd be physical items/blocks. teleportation to other players would also require use of the chat. i have never had issues with stealing or griefing with my previous ones, but they were also modded and that's a barrier to a lot of players. if i had
bolt installed it would also require use of chat; i have no idea if i can set a "default state" for placed blocks; ive never used it before and permission mods can get very complicated HJBGB. i was also planning on
prevent stabby, which also entirely relies on commands, but this one i know i can set a default state for new players and change for existing ones.
EDIT; we are partially ignoring me wondering if it will work with plugins when its a plugin itself