mwahaha, i used an rng to decide the traits for this kiddo, mostly cause i wanted to do a lot of editing. really need to make the body patterns more appealing, i think i'll mainly focus on that with my next one.
rng stuffs:
here are multiple forms of edits to varying degrees (ex. small, medium, and large ribbon edits) so the first rarity to get the edit is the one that will be applied.
eyes and bow (1-49 option 1, 50-100 option 2): (87) glass eyes, (60) back bow
non-rare (1-80/100): (46) removable accessories, (30) expression edits, (38) whiskers
common (1-60/100): (27) small ribbon edits, (29) small fluff edits, (60) nose/mouth edits, (39) pupil shape edits
X (78) stitch/thread placement edits, (66) tail edits
uncommon traits (1-45/100): (2) ear edits, (20) multiple eyes/buttons
X (85) eye edits, (53) exposed stuffing, (55) buttons in non-face places
rare traits (1-15/100): none
X (99) multiple tails/ears/limbs, (35) wings, (29) other materials, (70) horns of any shape/number, (75) glowing markings or parts
mythical traits (1 or 100/100): none
X (33) magical abilities, (85) living parts, (27) smoke/shadow parts
traits:
non-rare: glass eyes, back bow, removable accessories, expression edits, whiskers
common: small ribbon edits, small fluff edits, nose/mouth edits, pupil shape edits
uncommon: ear edits, multiple eyes/buttons
first, second