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TERACONS - closed due to lack of interest by Architeuthid

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Artist Architeuthid [gallery]
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TERACONS - closed due to lack of interest

Postby Architeuthid » Tue Jul 31, 2018 7:53 am

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hailing from the arid planet Tyrius are the Teracons, a race of dragonlike humanoids known for both savage ferocity and amiable geniality - much like humans, in a way, which is why the two species have taken so well to each other. have you come to meet one?

status: closed
closed due to lack of interest, sorry. will probably eventually return though.

rules
Teracons are a closed species. only authorized artists may create new Teracons.
Teracons may be traded, gifted, or sold like any other character, but please inform the owner before doing so, so an update can be made to the archive.
Teracons have a set lore and culture. please keep this in mind, though you may stray from it if you wish.
please be respectful of others and abide by CS rules. thank you!
please ask before creating anything public and Teracon-related.
we reserve the right to ban anyone from this species if they do not abide by the rules.
we also reserve the right to make changes to these rules at any time should we decide to.
Last edited by Architeuthid on Wed Sep 05, 2018 5:05 am, edited 6 times in total.
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species and design information

Postby Architeuthid » Tue Jul 31, 2018 7:54 am


species and design information

quick reference

Teracons have stricter design rules than most Chicken Smoothie adoptable species. this is to ensure cohesion and realism.

height six to seven feet
weight 150 to 220 pounds
diet carnivorous
metabolism warm-blooded, medium
senses four eyes [visible spectrum], strong sense of smell, standard Earth mammal senses
limbs two arms, five-fingered hands with opposable thumbs and pads, two digitigrade legs, five-toed pawlike feet with nonretractable claws, tail three quarters of the body length
offense / defense sharp teeth, claws, defensive keratin plating on belly, wrists, and ankles, horns, fairly tough leathery skin
reproduction Teracons only have one sex, with internal sheathed sexual organs. only one Teracon ends up receiving genetic material after intercourse, and goes on to lay a single egg.
lifespan matures physically at 15, socially at 20, lives generally to about 90 years of age

design rules
Teracons have two pigments, one green, one orange. given the variety of the second pigment, additional possible colors include orangish yellow, brown, tan, and black. depigmented skin is a sort of paleish pinkish beige. Teracons usually have a base skin color with mottled, splotchy markings in about two to three different colors. Teracons colored blue, purple, red, or white are impossible to find naturally, not even through mutation.
Teracons all have unique tail crests, which are usually, but not always symmetrical. two different Teracons may have similar, but not identical tail crests.
Teracon horns and ears function on a sort of rarity system based on more realistic genetics. see examples in the quick reference linked above. mutations are less restricted, but rare.
mutations are usually deadly or marring, not pretty, in real life. same goes for Teracons. really.
Teracons tend to wear clothing at least around their crotch, and occasionally elsewhere, but not too much, as their favored habitats are fairly warm.

naming
although technically a Teracon could have any name you could think up, it is much more preferable if you choose one Teracons can actually pronounce. Teracons don't have very flexible lips like humans, so any letter requiring excessive use of lips is difficult for them to pronounce. the letter 'r' is pronounced like it is in Spanish, tapped slightly, or rolled.
the following phones are used by Teracons:
a [as in pot or pat] e [as in get] i [as in bee] o [as in go] u [as in boo] ! [follows a consonant, no specific noise but makes it harsher]
b [but pronounced with the tongue] d g h j k l n r rr s t th y z kkh [a sort of dry, hissed gargle]
thus, you could have a Teracon named John, though they'd spell it Jan, but not Michael. The closest you could get would probably be Baekal. Teracons, of course, come up with their own names, and you can too, or you can base it off of an Earth-originating name.
[Teracon is not the name they use. it's an Anglicized version of terrakkhono.]
Last edited by Architeuthid on Fri Aug 03, 2018 12:08 pm, edited 3 times in total.
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staff

Postby Architeuthid » Tue Jul 31, 2018 7:54 am


staff

owner and creator
Image
architeuthid

artists
none

guest artists
none

mods
none

let me know if you want to help out!
Last edited by Architeuthid on Fri Aug 03, 2018 12:07 pm, edited 3 times in total.
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lore

Postby Architeuthid » Tue Jul 31, 2018 7:55 am


lore
lore should be expanded by the community! if you have an idea for your Teracon that doesn't explicitly violate pre-established lore or the theme of the species, go for it - it might even become a part of the official lore!

nenge
The word neng does not have a direct translation in English. if one were to try, it might translate something like a mixture of religion, culture, and nationality. nenge are groups that various Teracons affiliate with, with their own sets of rules and views, like religion, but they also function something like nations, with laws, if not borders. though the Great United Tyrius has its own laws and loose government, it holds less of a hold over the citizens than the nenge. a neng can pretty much govern its people as it chooses. the world government exists to mediate disputes between Teracons of different nenge, as they might have very different laws regarding something, and there are no borders, aside from tightly controlled areas inhabited solely by members of one neng.
there are currently four major nenge on Tyrius. nearly all Teracons are affiliated with one of these. most of the remaining are part of much smaller nenge, usually very localized with little external support, and a very few are unaffiliated. the latter is a very difficult lifestyle, as there is no social infrastructure or nenge-related benefits. it would be like not being a legal resident of any nation or social group. tricky. but some prefer it.
the four major nenge are the Tegua, the Nitrri, the K!ba, and the Orro.

tegua
the Tegua are industrious people, with socialist ideals and a help-your-own mindset. they place great values on technological advancement, but have little interest in such frivolities such as art and literature, save for that which stores knowledge. they do, however, have an interest in music, possibly for its mathematical elements. they mark themselves with the teal karro dye, thickened so it sticks to their skin. they were also the first to figure out space travel. go figure.

nitrri
the Nitrri are the smallest of the major nenge, with a cultlike us-vs-them mentality. they tend to be aggressive and warlike, which gets them into trouble with the law...a lot. generally, they avoid contact with individuals not of their neng, and they have some peculiar practices, such as kkhoro gouging out their hind right eyes as a sign of strength, and cutting their tail crests.

k!ba
the K!ba might seem open-armed and friendly, cultivating freedom of expression, art, music, and dance, but below that they can be deceptively...ah...racist. see, no Teracon with a hint of green pigment is allowed in the K!ba neng, and they refuse to touch such individuals. individual views on green-pigmented Teracons (greenies is the closest translation of what they call them) vary from “them’s the rules” to “greenies are truly inferior and should be wiped out”. it is not, of course, legal for them to attack green-pigmented Teracons based on these beliefs.

orro
the Orro are well-known for their metalcrafting abilities and knowledge of ores. they often set up controlled mines in areas rich in metal, are are probably one of the most territorial of the nenge for this reason alone. according to their customs, they don’t wear anything dyed with the teal karro plant, and they often wear piercings and other sorts of jewelry. it’s a symbol of status. the Tegua have enlisted the services of the Orro on several occasions, making use of their skills.


"gender"
the Teracons may only have one sex, but they do have a rudimentary sense of gender. as a result of reproduction, one participant provides genetic material, and the other receives it and produces an egg. some Teracons are biologically predisposed towards providing genetic material, called kkhoro, some are more predisposed towards producing eggs, called tsiri, and those who have no preference are called ngeke. were a ngek to reproduce with a tsir, they would likely take the part of providing genetic material, and were they to reproduce with a kkhor it would likely be the other way around.
there is the occasional stereotype attached to these various "genders", but there's no isolation and completely different socialization such as in many Earth cultures. in fact, there is no way to determine the "gender" of a Teracon until they've attempted to reproduce several times.


human relations
wip


language
most Teracons speak Therro. although I have worked with conlangs a lot and I might make it into an actual language, such a project is intimidating and instead I'm leaving it open for anyone to contribute vocabulary. if you name a Teracon and provide some sort of translation, and it isn't a duplicate and doesn't look extremely silly, I'll add it to the dictionary! if you want to just add a word or two or ideas for grammar, you can also let me know and I'll do that. I'll probably put it in a Google document.
the only thing I have for grammar currently is that plurals are marked by duplicating the last vowel used and putting it at the end, prefaced by 'h' if necessary. examples: tsir > tsiri, karro > karroho
Last edited by Architeuthid on Fri Aug 03, 2018 12:07 pm, edited 6 times in total.
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Re: TERACONS - wip

Postby Architeuthid » Tue Jul 31, 2018 7:55 am

reserve
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Re: TERACONS - wip

Postby Architeuthid » Tue Jul 31, 2018 7:56 am

one last reserve should do it, and we're open for marking!
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Re: TERACONS - grand opening!

Postby Architeuthid » Thu Aug 02, 2018 11:49 am

*noisemaker sound* huzzah! I now declare this thread open for posting and adopting!
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Re: TERACONS - grand opening!

Postby Architeuthid » Fri Aug 03, 2018 7:15 am

boop! got another adopt up!
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Re: TERACONS - grand opening!

Postby Architeuthid » Sat Aug 04, 2018 6:22 am

bump! and another! is anybody out there? did I scare everyone off with my excessive lore?
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Re: TERACONS - grand opening!

Postby Architeuthid » Mon Aug 13, 2018 2:14 am

okay genuinely though I kinda need feedback
(I think I'll make one more adopt here and then who knows)
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