I'd like to create a D&D/RPG kind of cs adopt, human based (and maybe some animals). As stated above, you would start out with stats that you'd have to use in order to try out for adopts, and your goal is to make sure you don't hit zero, but also adopt powerful beings.
and of course, this means that this is a mature concept, so handle this idea with care :)
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These creatures are manifestations of lore, whether it be from my own mind, or from existing cultures.
They may be considered demons, spirits, ghosts, whatever you want to call them. All that matters is that these are dangerous entities that you are encountering, therefore the sacrifice of a stat when you decide to enter for their competition.
If you do not have enough of that stat to enter for a competition (ex: you need 10 sanity to enter, and you have 2, you can not enter that competition).
But, if you win that adopt, the creature is therefore bound to you in spirit, and you now own it!
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Health: Your HP, or your hit points. Depending on which class you start out with in the beginning, you can have a max of a certain amount of hp. If you are in an encounter and are hit by it, or if you suffer any kind of damage of any time, you lose some of these hit points. When you hit 0, you may sacrifice a part of your soul (aka one of the adopts you captured). if you have none, you are considered unconscious and must wait a week before jumping back into exploring.
Hunger: Basically your stamina. Reaching full hunger will heal you 5 hp for the day. You can fill you hunger by going to taverns, buying food, or consuming drops from the creatures. If you hit 0, your hp will drop by 1 every day until you eat something.
Sanity: Your mental state. Certain choices/encounters you make can have effects on your sanity (ex: being around a creepy monster). At 0 sanity you are easier to be hit during encounters, and your decisions may be changed without your permission (you are essentially going crazy).
You can increase your base stats by buying items from shops, or getting drops from bosses or from your adopts (sometime they give you gifts :) ).
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Items you either find or trade for can be sold and you can buy items, tavern and inn places, or you can buy help from npcs to increase your chance in winning over a creature/winning a battle/fighting another player
(I may not make a pvp option, but who knows).
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PLEASE ASK ME QUESTIONS ABOUT THIS CONCEPT, I NEED TO PERFECT THIS IF YOU WANT TO SEE THIS HAPPEN!


