Two Parent wrote:➸ The breeding process starts when you either find a breeding partner, or decide to breed two of your own. You post a form on this thread, and when an artist accepts it, your litter is being designed.
First, an artist will go to
this site for the dice.
They will use d6 to roll for how many are in the litter, and will only pay attention to number in the 'results' box.
They then pay attention to the parent's traits, and this is where it gets difficult.
Let's say these are our parents:
Example Parent 1 wrote:Legendary Traits: Gills
Rare Traits: Horns, duffel bag, no pupils
Uncommon Traits: Tongue edit
Standard Traits: Short chest fluff, hair, long tail, ground length cloak
Example Parent 2 wrote:Uncommon Traits: Tongue edit, bob tail, lunchbox bag
Common Traits: Ankle length cloak
Standard Traits: Round pupils, short chest fluff, hair
First we roll the legendary trait, gills, using the d20.
If the number is 1-18, the legendary trait is lost. If the number is 19-20, the trait is kept.
Let's say we rolled 4, which means our baby does not get gills.
Let's move on to the rare traits.
We roll for horns using d12, as horns is a rare trait. Getting 10-12 means we keep it. However, we roll 5, and thus the trait is lost.
Now for the duffel bag. This is not a standard trait, and neither is Parent 2's bag. Parent 2's is uncommon. We roll d12 to see if we get Parent 1's duffel bag. We roll 7, and now we have to try to Parent 2's lunchbox bag.
When rolling for uncommons, we use d10. If we get 7-10, we keep the trait. Fortunately for us, we roll 10 and keep the lunchbox bag. Had we rolled anything lower than 7, the bag trait would have reverted to the standard bag trait, cross-shoulder.
Now it's time for Parent 1's last rare trait, no pupils. We roll 8, and so we lose the trait. As Parent 2's pupil trait is standard, we do not have to roll and it automatically reverts to the standard pupil, round.
Now it's time for uncommon traits.
As we can see, both parents have tongue edits, and let's say they have different tongue edits, with Parent 1 having an extra long tongue and Parent 2 having an extra short tongue.
We roll d10 for Parent 1's tongue, and roll 4, thus losing the extra long tongue. We roll d10 again for Parent 2's tongue, and get 9, thus the baby gets Parent 2's tongue. Had the second roll resulted in a number under seven, the baby would get the standard tongue length, which is not listed on the rarities guide.
Parent 2 has a tail edit for uncommon, and as they have the higher rarity this time, we roll them first. We roll d10, and get 1, thus getting Parent 1's tail as theirs is a standard.
We have already dealt with the lunchbox bag, so we can skip this.
In breeding, commons roll use d4, with the success being 3-4.
We roll Parent 2's ankle length cloak and get 3, so the trait passes. Had we failed, it would have been demoted to ground-length.
Standard traits are fairly simple. There's nothing to demote a trait to, and thus we don't need to roll. See, both parents have short chest fluff. As short chest fluff isn't customizable, it's guaranteed the baby will have that trait. Both parents have hair, too, but as hair is a trait that's determined by the owner, we don't need to worry about that.
So this is our baby:
Example Baby wrote:Uncommon: Lunchbox bag, tongue edit (parent 2)
Common: Ankle length cloak
Standard: Long tail, short chest fluff, hair, round pupil
We repeat for any other babies that were rolled.
That's it! If you have any questions, please message me! Artists, remember to show proof on legendary and rare rolls!