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Larkspur's Guide To Anthros by Larkspur1678

Artist Larkspur1678 [gallery]
Time spent 1 hour, 51 minutes
Drawing sessions 2
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Larkspur's Guide To Anthros

Postby Larkspur1678 » Mon Nov 21, 2016 11:34 am

A little tutorial-thing I made to hopefully help people with drawing anthros. I'm not the best at tutorials, so any tips on what I could add to make it easier to follow would be appreciated! Also feel free to color in the lines from the cover if you want, just don't remove my signature.
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Toyhouse

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Animation by DarkMoonRay on Twitter
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Re: Larkspur's Guide To Anthros

Postby OswinTheFox » Mon Nov 21, 2016 12:04 pm

love the ideal of it and its helpful but 1 thing I think people will look for in this is how to get nice lines but that takes you back to basic drawing

one error I noticed tho.

in the anthro "world" toony is the way the eyes look (sunkin into the head like a real animals would would be considered realistic) in your guide you say toony is the way the legs look. in reality the "toony" legs you have are actually called digi-grade legs they are made to look more like a real animal would if it stands up (so your toony should switch places with your realistic legs) and your "realistic" legs are called planti-grade legs they are toony because a real animal if it stands their legs don't look like ours do. their skeletons are different than ours.

my shorter version of whats above:
switch the realistic and toony versions of the legs
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Re: Larkspur's Guide To Anthros

Postby Viridika » Tue Nov 22, 2016 3:58 am

OswinTheFox wrote:love the ideal of it and its helpful but 1 thing I think people will look for in this is how to get nice lines but that takes you back to basic drawing

one error I noticed tho.

in the anthro "world" toony is the way the eyes look (sunkin into the head like a real animals would would be considered realistic) in your guide you say toony is the way the legs look. in reality the "toony" legs you have are actually called digi-grade legs they are made to look more like a real animal would if it stands up (so your toony should switch places with your realistic legs) and your "realistic" legs are called planti-grade legs they are toony because a real animal if it stands their legs don't look like ours do. their skeletons are different than ours.

my shorter version of whats above:
switch the realistic and toony versions of the legs



It's actually called digitigrade and plantigrade, neither are hyphenated, and technically, both variations are realistic in terms of anatomical accuracy, so I would recommend labeling them by those terms. However, the overall anthro style depicted can be categorized as toony in terms of proportion and silhouette; it does not entirely adhere to anatomical standards, but this is completely normal within the furry art community. Very few artists seek such accuracy and art is not intended to follow any established parameters or sets of rules. Art is open to interpretation and is a free form of expression. Overall, I really like these lines and I think you did an amazing job!
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Re: Larkspur's Guide To Anthros

Postby spideysense » Mon May 07, 2018 11:43 am

i checked it out it helped me some! thank you lark <3
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Re: Larkspur's Guide To Anthros

Postby OYSTERSMANNN » Mon May 07, 2018 2:01 pm

thank you, this is really helpful!
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Re: Larkspur's Guide To Anthros

Postby Warrdog » Mon May 04, 2020 7:56 am

marking this
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Important announcement wrote:
Nothing to report here
Hope everyone is enjoying themselves
Thanks for taking the time to have a look at
the information in my
signature c:

I used to be FREAKSHO, don't steal
I will use the name again.

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