by Soulsplosion » Wed Sep 16, 2015 10:35 am

First, you start off with a Meerket Band with a maximum of 5 Slots.
Each Meerkat you adopt is added into this Clan, and their certain skills, according to the rank you choose, adds to your Clan's stats which can impact the outcome of "activities" you take part in, such as wars and even unlocking things in the shop. You can "expand" the 'territory' of your clan (aka add more slots so that you can adopt more meerkats) through a variety of ways, ideally by purchase or winning wars, for a maximum of 30 slots.
Ranks will impact your Clan's Stats.
Warriors add +1 Power Level to your Clan.
Leaders double your clan's Power Level. You can have a maximum of 2 leaders (dominant pair)
Medics add +1 Recovery Level to your Clan.
Kitsitters unlock the Nursery, and each can "watch" 2 Kits (allow you to breed more).
Ranks are chosen upon adoption, and except for in certain events, cannot be changed. Only Warriors and Leaders can wear armor, while any rank can have accessories applied.
Stats impact the outcomes of events you participate in and can unlock some activities.
Your clan's Power Level is impacted by Warriors, Leaders, and the Armor they wear. This effects your likeliness to win in Wars as well as unlocking things in the Shop, such as lion-hunting. While you do not need a Leader to partake in activities, having a leader to command your Kats in battle greatly boosts their coordination and cooperation, increasing their ability to work together and therefore doubling their power level.
Your clan's Recovery Level is impacted by Medics and their training. It increases how frequently you can wage Wars. By default, you can only wage war once per War Day; your Kats are then exhausted and injured, and cannot enter battle again until the next War Day. Medics, however, can tend to injuries, allowing your clan to 'recover' faster and fight wars more frequently for a maximum of 5 wars a day. (ratios still being figured out)
Your clan's Kitsitters can "watch" kits. You cannot breed until you have at least 1 Kitsitter in your clan, and once you do the Nursery is unlocked. Each one can watch 2 kits, which basically means that for each Kitsitter you have, you can have 2 babies in the clan, for a maximum of 6 babies. These baby slots are freed once they are grown, and are not effected by PPSs, which take up adult slots.
Stat-enhancing Items & Activities can increase your clan's Stats through means other than adoption.
Armor increases individual Kat's power levels and can only be applied to Warriors or Leaders. Some sets of armor are more powerful than others; Armor can be purchased via the Armory, but can also be purchased through events or won/unlocked from Achievements. They are only effective if a member of the clan is wearing them.
Training for Medics can increase their individual Recovery Levels. The initial training can be purchased from the Shop, but afterwards effects every Medic in the clan since they share this knowledge with each other; in other words, it's a 1-time purchase.
Bedding also increases the Recovery Level of a clan, but no Medics are needed to purchase it. Your exhausted warriors can have a comfortable place to rest so that they recover from battle more quickly.
Last edited by
Soulsplosion on Fri Sep 18, 2015 11:55 am, edited 9 times in total.