Full name: Audra Iona Stark
Nicknames: N/A
Gender & Pronouns: Feminine, she/her but leaning towards they/them as well
Age: 17 - died 12
Birthday: July 15th - died June 29th
Sexuality: Bisexual
Camp Information
Godly Parent: Kymopoleia
Claimed?: Yes
Cabin: N/A, formerly Cabin 21
Number of Beads on Necklace: 3
Weapons
Crossbow and Bolts
- A small crossbow with bolts specifically designed to channel electricity.
- A celestial bronze cutlass and her first weapon at camp. She thought it was cool initially because she feels like a pirate whenever she uses it.
Powers
Hydrokinesis
- The ability to manipulate water. Audra's hydrokinesis is quite powerful and well-developed. It is stronger with saltwater than freshwater, though she can still manipulate freshwater with a great degree of skill. Audra's hydrokinesis also encompasses a multitude of water-based powers. She is immune to water pressure and can dive far deeper than any regular human would be able to. She can also see in the dark, but only when underwater. She heals much faster when immersed in saltwater, but not freshwater. In addition, Audra can breathe underwater, but only in saltwater or brackish waters. She struggles with changing the state of water - i.e. solid, gaseous, liquid - especially freshwater.
- The ability to manipulate the weather. Audra can summon storms powerful enough to rival a child of Zeus in ferocity. She can generate powerful winds and air currents, but unlike children of Zeus or the winds, she cannot use them to fly. She can control and create clouds as well; rain clouds more oft than not. She can also manipulate more powerful weather events like hurricanes and tornadoes, though doing so is incredibly draining. Audra can create and channel electricity through her body, but it is mildly difficult for her to control and often fluctuates with her emotional state. Unlike children of Zeus, she cannot call down lightning bolts from the sky. Audra's atmokinesis is most powerful when she is at sea or submerged in saltwater.
Skills
Swimming
- Audra is a fantastic swimmer; feeling more at home in the water than on land. When she was alive, it wasn't uncommon to see her amidst the ocean waves, or chatting with the naiads who inhabit them.
- Despite having no experience until Camp Half-Blood, Audra is an excellent sailor. It seemed to come almost naturally to her - she took to rigging and steering boats like a fish to water. There is nowhere she feels more at home than on the sea - save perhaps in the sea.
- Audra is a decent fighter, not that she really enjoys it. She will gladly stick up for her friends and defend herself if necessary, but she would rather work things out verbally than devolve into violence.
Physical Description
General
- Audra is slightly taller than average; standing at about 5' 7". Though relatively thin, she is well-muscled - the bulk of which can be attributed to her love of swimming. Her skin is on the lighter side of tan, with a sprinkling of freckles across the bridge of her nose. Her hair is nothing special - a mostly straight, ashy brown cut in a messy bob with uneven bangs running across her forehead. If she were living, she would think about dyeing it, but... well, no pun intended. The most notable thing about Audra are her vivid indigo eyes - often likened to the colour of the forget-me-nots she so loves.
- Audra has a few scars scattered here and there, but the most prominent by far is the one from when she was struck by lightning. A Lichtenberg figure scar stretches across her right shoulder and down across her arm, tracing its way out her fingertips. She isn't too bothered by it being exposed, though she doesn't often talk about how she acquired it.
- Audra has never been one for makeup, and as such doesn't wear any. She isn't very fashion conscious in general, and prefers to dress for comfort and functionality rather than style. Muted shades of blue and purple are favourites, however, with indigo taking the cake. She does not have her ears pierced and doesn't wear much jewellery. When she was alive, her wardrobe mainly consisted of jeans and old t-shirts, along with sneakers and other practical footwear. As a ghost, she usually appears in the clothing she died in - a pair of denim shorts and a Camp Half-Blood t-shirt.
Digging Deeper
Personality
- Audra is an empathetic soul; always willing to make the time to try to understand those she cares about. Her outgoing and chatty nature makes her an easy person to get along with, despite the anger issues she has faced in the past. She can be snarky, teasing, and sarcastic, but rest assured it is all in good humour. She is consistently honest and speaks her mind, though not unduly. Ever the optimist, Audra always sees the best in people - even when they cannot see it in themselves. Her loved ones are the most important thing in the world to her - she will go above and beyond to ensure their safety, and is very protective of those lucky enough to be considered friends and family. She shows a warmer, gentler side to her loved ones in general. She strives to make them happy, though will not compromise her own values to do so. Audra is no doormat - quite the opposite, in fact. She is assertive, confident, and bold; without a care what others think of her. In addition, Audra can be exceedingly stubborn and persistent, especially when it comes to her needs or the needs of others. She is loyal to a fault and will not hesitate to stand up for her friends, but is just as willing to stand up for herself. Audra is a very passionate individual; always willing to fight for what she believes in. She can be impulsive and reckless at times; choosing to follow her heart rather than her head. She is known to be somewhat moody, however; her moods are changeable as the seas themselves. She isn't angered easily - frustrated, perhaps, but not true anger. When rage does rear it's ugly head, it is probably best to run. Audra is no stranger to forgiveness, though, and will not hold a grudge unless something absolutely terrible has been committed.
After her death, she has become sadder and more distant. Perhaps due to the things she has seen - an invisible witness; powerless to stop them. But she has never lost hope, not even once. It is that hope that has kept her going throughout the years.
- Her laugh sounds like a dolphin when she's really happy or excited - knows a lot of random facts about the ocean and sea creatures - finds beauty in the smallest of things - had a lot of acquaintances but few truly close friends - street-smart - not the neatest or most organised - has trouble sitting still for long periods of time - terrible sense of direction - handwriting is nearly illegible - a bit of an adrenaline junkie - has always been drawn to the sea - cuts her own hair - feels at home in the most torrential of storms - wanted to be a marine biologist
- Sailing - swimming - the ocean - sea creatures; sharks, whales, dolphins, and cephalopods particularly - forget-me-not flowers - thunderstorms - starry nights - soccer - heights - recycled products - campfire singalongs - hot chocolate - pirates - poetry - skydiving - honesty - seafood
- Pollution - bullies - modern technology; it's easy to fry anything digital if she's not careful - hot weather - being treated like a child - lying - liars - grudges
- Underground spaces - mild fear of dogs; specifically large dogs - dentists - abandonment - loss
- Audra is immeasurably stubborn and will refuse to give up on something or someone regardless of if others deem it to be a lost cause.
- Audra had been in the foster system ever since she could remember. Not because her father never wanted her, but because he was wholly unprepared and too busy struggling to support himself than care for a child. She never knew him, nor that she had parents at all - though she supposed she had to have come from somewhere. When she was young, Audra had quite the temper and could be destructive to people and property alike when that temper arose. A lot of her behaviours ended up getting her kicked out of various homes or, as was more likely, afraid of being kicked out - and so, she would run away.
That changed somewhat when she met Vivienne. The two bonded when living in the same foster family. After an incident in which their foster father was killed, the kids were to be moved to different foster homes. Vivienne overheard the social workers talking amongst themselves, and learned that she and Audra were to be separated. Audra fiercely protested that this wasn't going to happen. When asked why not, she asked Vivienne to run away with her.
Life on the streets was hard, but at least they had each other - and that was enough for them. However, the two soon became aware of their demigod abilities. This awareness brought with it a host of other problems, the most dangerous of which were the monsters that had begun to sniff them out. Thankfully, a satyr had also caught their scent. However, both girls had difficulty trusting him at first. It wasn't until a pack of hellhounds chased them all over the city that they accepted his aid and allowed themselves to be led to Camp Half-Blood. Audra was only nine years old at the time, with Vivienne being ten. They lived together in the Hermes cabin for a good part of their first year at camp, until both were claimed within the same week. Even after their claimings, they were inseparable. Audra began to relax and come out of her shell, blossoming into an outgoing albeit reckless individual. Vivienne remained cold and impassive, however - towards everyone except Audra. Audra was the one person she knew she could trust, and nothing changed that. Where Audra went, Vivienne followed, and vice versa. Audra would even spurn other social interactions if Vivienne wasn't invited as well.
In their third year at camp, Audra was killed in a brutal Capture-the-Flag accident. But rather than be pulled down to the Underworld, her spirit lingered. Whether it was the confusion of having died so unexpectedly or the will to stay with her loved ones, she couldn't say. She was there for her own funeral, unseen save by a few children of Underworld gods. She was there when the pain grew too much for Vivienne to handle and she exploded out on the camp itself. She left with her when the daughter of Khione made her departure. She watched as the goddess honed Vivienne into a weapon of vengeance, all the while manipulating her to her own ends. All the while, Audra was powerless to stop it. She had never felt so powerless in her life. It was this that planted the bittersweet sorrow in her heart and the distance in her eyes. With Nicholas's involvement in Vivienne's life, she became less powerless. She was able to talk to her - for the first time in five years, Audra could do more than just watch and plead and hope with every desperate fibre of her being. In doing so, her spark was restored. She could see she had a real chance to change things - to try to help where she could, even though she was no longer living. It is with this renewed purpose that she took up the will to fight again. To fight for Vivienne's freedom and happiness, and perhaps for her own.
Personal Relationships
ϟ - neutral║✔ - positive║✗ - negative║✖ - enemy║✩ - friend║★ - close friend║♡ - love int.║♥ - romance║♤ former love int.║♠ former romance
Vivienne [★♤]
- In life, Vivienne was Audra's closest friend and confidante.
Their relationship ran very deep, stemming from their time
together in the foster system. Audra was one of the only people to
get past Vivienne's cold and callous exterior to the gentle, sensitive
soul beneath. Audra always saw the best in Vivienne, even when
she could not see it in herself. The two were nearly inseparable -
they did everything together. Audra was the only person allowed to
call Vivienne "June"; once she found out her middle name, she
thought the nickname was ironic given Vivienne's snow powers.
Death did little to change how Audra feels about Vivienne, despite
the path Vivienne chose. She still cares greatly for Vivienne,
though it breaks her heart to see her friend in so much pain. She
wants the best for Vivienne; she wants her to be able to move on
and be happy, even if that means being left behind.
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