by sinensys » Wed Jul 22, 2020 2:55 pm
liars are typically deceitful and frightful creatures, skittish and fearful. this reaction - the act of lying - is seen by them as a defensive measure, reserved for sudden skirmishes and close calls, and this is not a cause for concern. most people have let that slanted ghost surface, usually only as long as a situation calls for smooth yet sharp tongues, before returning that ghost to its tomb and granting it dormancy.
the trouble is in the frequency a liar is pulled from its rest, from its dormant and peaceful state. should the liar be called upon too often, there is the risk of permanent awakening. should one experience a ghost's interest in permanent control, it is imperative that they lay down new rules and put the liar back into hibernation, lest the ghost become the new pilot of the body. if such is the case, then the original will fall asleep instead, leaving the master of deception at the helm. the longer a liar is left at the helm - regardless of reason or purpose - the more difficult it is for the original mind to regain its initial truthfulness and control of the body and brain.
should one encounter such a fiend, it is imperative you run or pick up your own otherwise-dormant weapon to prepare for close combat. a rogue liar is a formidable foe and must be treated with caution; those unprepared for a skirmish must seek shelter immediately and alert local authorities.