Dappervolk Introduction!

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Re: Dappervolk Introduction!

Postby leek » Wed Jan 03, 2018 8:38 am

ooh, i just stumbled upon this thread and DV looks awesome! so excited for it to start and i'll definitely want to try it c:
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Re: Dappervolk Introduction!

Postby urban exploring » Mon Jan 08, 2018 5:50 pm

super interested and marking!
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Re: Dappervolk Introduction!

Postby Veggievampire » Tue Jan 09, 2018 11:52 am

I'm super sorry these responses are so late!! Hopefully I can help clear some stuff up!
Stella Maris wrote:1) Is there enough information given before you choose your type of character ? Or can you maybe change down the line if you made a mistake ? It seems like a huge choice and someone very analytical like me likes to know beforehand exactly what the consequences are.

2) Is it possible to advance in the game without missing out too much if you can't spend hours on it each day ? A lot of the people who played adoptable sites a few years ago are adults now and we can't commit as much time as we used to. I think that's one of the main keys to the success of Chicken Smoothie, it takes exactly as much time as you're willing to put into it. For me, that's the reason I've given up on quite a few other sites. I want to try Dappervolk but I'm worried it will be too time consuming to keep up with.


1) You are provided with basic information about each of the races before you choose. For now the main difference between each of the races are small stat variations. A second character slot is possibly planned for much further down the line! :^)

2) There are daily objectives to fulfil but most of the main quests are time gated so even if you spend all day on the site, you won't get super far ahead.

shasta97 wrote:-So if the beta stage is going to end with everything going to be wiped, is that everything or just progress? Like the KS items? If you open their codes during the beta, do those stay still or get wiped? Or would the codes only be sent after the beta closes to make sure that doesn't happen? Just in general what exactly get wipes and (if applicable) doesn't?

-Also kind of based off last question, does that mean no beta exclusive items then? I know there are the KS exclusive items and the alpha had a support bundle and alpha player pet but just curious if there is anything else before the official opening? (I am very interested in the game so just wanting to keep trade of what retired things will be and what I can get later)

-I heard about a pet storage limit and some talk about planned ways to pay to expand, but will items be unlimited then or also paid storage? I know the pets are made by 'birthing' them from the item or making them from alchemy, so the pet limit but no item limit is a good way to limit pets in a way but still have retired ones available so just want to know about item storage and general opinion to leave unlimited.

-THEY HAVE STATS, RIGHTS? I havent played the alpha (;w;) so going by what I hear, but if they have stats, what are they going to be used for :D :twisted: (I am SO hyped to see what the pets stats go for!)

-Also during the KS the pets having customizable items was unlocked, is it to early to ask how the items will be? Like can people buy slots something to make the items themselves (the players) or only Dappervolk can realize make the items? (I saw from the KS that their are items you can boost your pets stats with, just general opinion it would be cool to see them wear it but I can understand not doing so since if someone wants the stats but not a fan of the look of it can cause people to like/hate it)


1) All beta accounts will be wiped, the only thing that will remain is the ID code of the account. Any codes you redeem from the kickstarter or support packs etc will be reusable for the official launch of the site.

2) There will be a beta pet like in alpha, and there may be a possible beta support bundle.

3) For now there is no item limit implemented.

4) Yes, pets have stats! The stats are used for quest progression mainly.

5) The player-made accessories are made and submitted by users and then reviewed by the Dappervolk staff. They do not provide any stat bonuses, they are purely cosmetic. The items that give bonuses to pets are the totems and food items.

I'll be around in beta as a moderator if you have any more questions!

For more information on Dappervolk, feel free to check out the development blog here! :^)

We look forwards to seeing you guys in beta!
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Re: Dappervolk Introduction!

Postby Finalized » Sat Jan 13, 2018 2:42 pm

Mark
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Re: Dappervolk Introduction!

Postby kjzq » Mon Jan 22, 2018 4:02 pm

mark !
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Re: Dappervolk Introduction!

Postby Finalized » Sun Feb 18, 2018 7:11 am

Bump
Last edited by Finalized on Sat Mar 16, 2019 1:10 am, edited 1 time in total.
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Re: Dappervolk Introduction!

Postby Mys » Fri Mar 09, 2018 8:16 am

Official launch is on Saturday.

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Re: Dappervolk Introduction!

Postby Miavinn » Sun Mar 11, 2018 6:18 am

    Just bumping this up to say that the open beta registration is going on right now!
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Re: Dappervolk Introduction!

Postby DragonCave » Mon Mar 26, 2018 10:16 am

Biminy wrote:
    Just bumping this up to say that the open beta registration is going on right now!


We would still need a beta key code for this, right?
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Re: Dappervolk Introduction!

Postby Miavinn » Mon Mar 26, 2018 11:09 am

    correct. i believe their next sign up window is on the 31st from 9am-12pm est.
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