Create a Village - V.1 Closed and Under Construction

Just a little fun for when you have time to kill

Mar Sal — Intro

Postby dea invidia. » Tue Mar 06, 2018 11:41 am

Image
Image

        𝙼𝚊𝚛 𝚂𝚊𝚕
      Mar Sal is a community, village if you like, based around their prized animal, the Capall Uisce. Previous inhabitants had been taming the Capaill Uisce for years, passing down their stories, successes, failures and tricks so the next generation can continue to do so. The land is known for it's spectacular oceans, although they aren't ones for people to swim in, and it's amaing hills and plains. The village specialises in training Capaill Uisce, farming, armoury and weaponry. People are good at what they are trained to do, and many have picked up several crafts and abilities through the years. The community is always sticking together, they are each other's family no mater what, and the Capaill Uisce serve as something to bring them even closer together.

        𝚃𝚑𝚎 𝙿𝚎𝚘𝚙𝚕𝚎
      The people in Mar Sal vary a lot in temperament, yet they all have a sense of duty. From the meekest child to the most proud warrior, they all have an understanding of duty and what they are there to fulfil. People are respectful of each other, and nobody is looked down upon for having a certain rank or job. Due to the climate and weathers in and around Mar Sal it is more common to sea fairer skinned people due to limited sun, but darker skinned people are by no means looked down upon and are welcomed with open arms. Only humans are known in Mar Sal, hair colours also tend to be on the more natural side but every so often people with more vibrant and outlandish colours are there. Eye colours and hair styles have no limitations.


        𝚃𝚑𝚎 𝙶𝚎𝚘𝚐𝚛𝚊𝚙𝚑𝚢
      Mar Sal is a large community with many geographical features and notable places. There are beaches running along from the north and to the west, the most notable beaches are Capricorn Cove, Breakwater Shore and The Laughing Point. There are large cliffs that seperate Capricorn Cove in the north from the other beaches. The cliffs are known as the Moaning Edge, and often have precious metals or gems hiding within their caves and stone. To the east of Mar Sal's boundary is the plain land, which is utilised by gatherers mainly as farmland for stock animals and growing produce. The south of the boundary is the hills, which have many prey animals and are one of the main sites for finding wild horses, oxen and foxes. Breakwater Shore and The Laughing Points are the two beaches known for their abundance of the Capaill Uisce and The Laughing Point holds the biggest Capall Uisce races throughout the year, and you'll often see people training their Capaill Uisce on Breakwater Shore. The time for catching new Capaill Uisce is during autumn and winter, when the sea and the air start getting colder.


        𝙳𝚘𝚖𝚎𝚜𝚝𝚒𝚌𝚊𝚝𝚎𝚍 𝙲𝚛𝚎𝚊𝚝𝚞𝚛𝚎𝚜
      Domesticated animals are some of the key features for the people of Mar Sal, be it for travel, safety, or aid, animals are everywhere.

      𝙲𝚊𝚙𝚊𝚒𝚕𝚕 𝚄𝚒𝚜𝚌𝚎 (𝙷𝚘𝚛𝚜𝚎𝚜) ↠ A beast from the waters, the Capaill Uisce is a horse born from the depths of the sea. They are wild creatures that resemble horses, yet have increased strength, stamina, speed, beauty and grace. The Capaill Uisce has a connection with the sea, and those who are tamed often fight to get back in. Capaill Uisce are omnivores, so they can survive perfectly well off of meats as they can off of vegetables and fruits. Often owned by the more capable scouts. wealthier families and those well trained in handling a Capall. They mainly ensure a scout's safe and quick return, but are also one of the main contenders in the horse racing culture and have occasionally been trained for more domestic equine sports of both english and western disciplines. Iron has a soothing property over the capaill so many riders and handlers cary iron disks fashioned for these horses in order to control them. It is also said the a Capall Uisce caught in the rain wants to stay wet, thus having a stronger urge to go back in the sea and iron having less of an affect.

      𝙴𝚚𝚞𝚒𝚗𝚎𝚜 ↠ Known as the poor man's capaill uisce, equines are affordable for anyone and everyone. One of two scout mounts, equines are often used by scouts with less experience. They help ensure a scouts safe and quick return, but people who aren't scouts often have them as mounts for simple transport and for leisure competition such as dressage and show jumping. Equines of heavier breeds are also used to pull carts, carrying items such as meat, food produce, trade stock, people, etc.

      𝙵𝚎𝚕𝚒𝚍𝚊𝚎 ↠ Felidae, unlike canids, have no one true owner. They are small, lithe and feral it is not often that they are above the knee of a six year old. They roam through the streets and aid in keeping the pest population down. Some felidae do go to homes where people feed them and offer shelter, and many people do this as a form of appreciation. While not truely domesticated, they can be handled and many do like to receive attention, especially from children.

      𝙲𝚊𝚗𝚒𝚍𝚜 ↠ Canids are one of the most common animals in Mar Sal. People of all different ranks can have them and they are used as guards for the village and the people. While it is considered that canids have one owner, or family, they are mainly used for the benefit of the whole village. You can often see children playing with their own Canids and Canids that have been roaming the streets.

      𝙵𝚘𝚡𝚎𝚜 ↠ Foxes are a hunters best friend and worse enemy. They can both help and destroy a hunt with their skills. They aid hunters in finding game animals, but they can also frighten animals away by making noises.

      𝙱𝚒𝚛𝚍𝚜 ↠ Birds are the more common companion for gatherers. They are often sent out in order to find seeds for farming, but gathers don't do it too often as they know there is a chance the bird will not return.

      𝙾𝚡𝚎𝚗 ↠ Used by gatherers to help till the land in order to get the most out of crops. Oxen aren't really too common, but some gathers do like to have them around.


        𝚃𝚛𝚊𝚍𝚒𝚝𝚒𝚘𝚗𝚜 𝚊𝚗𝚍 𝙲𝚞𝚕𝚝𝚞𝚛𝚎
      wip


        𝙿𝚛𝚘𝚍𝚞𝚌𝚎
      The community lives on food produced and found within the community's boundaries. There are many farms that keep the meat sources such as mutton and boar, but meats such as rabbit are usually found when hunting. The village has two ways of getting trout, there is a small fishery located at Capricorn Cove, but many choose to go out in a boat and fish for the Sea Trout.

      𝙼𝚎𝚊𝚝 ↠ Rabbit, Boar, Mutton, Sea Trout
      𝙵𝚛𝚞𝚒𝚝 ↠ Blackberry, Apple, Honey Melon
      𝚅𝚎𝚐𝚎𝚝𝚊𝚋𝚕𝚎 ↠ Oats, Potato and Pumpkin

      𝙵𝚞𝚛 𝚊𝚗𝚍 𝙵𝚒𝚋𝚛𝚎 ↠ Sheep, Wolf, Bear, Badger, Deer and Cow


        𝙴𝚌𝚘𝚗𝚘𝚖𝚢
      The economy in Mar Sal is one of the community's most binding features. The trading system keeps them all together and creates bonds between people of different professions. In trade, everyone is equal, the high ranks trade with the low ranks, children trade with adults, there are no boundaries. While most try to make trades and sale offers as fair as possible, there will be some items that may be priced a little higher than others due to connection, rarity or importance.

      𝙵𝚞𝚛 𝚃𝚛𝚊𝚍𝚎 ↠ Fur is a valuable resource for the people of Mar Sal, due to the cold that occurs through all the seasons. They get a cold ocean breeze constantly, so fur coats and leather boots are always valuable items of clothing. Fur from wolves and bears are the most valuable, but also some of the rarest.

      𝙰𝚛𝚖𝚘𝚞𝚛𝚢 𝚃𝚛𝚊𝚍𝚎 ↠ Mar Sal produces large amounts of exquisite and durable armoury and protective gear, as well as weapons. Thick coats for harsh winter hunting or training, vests that protect from a boar's tusk, knives and arrows that strike quickly and smoothly. Their weaponry is advanced and their amour is based around their own weapon's capabilities.

      𝙹𝚎𝚠𝚎𝚕𝚕𝚎𝚛𝚢 𝚃𝚛𝚊𝚍𝚎 ↠ There are some amazing gems and stones hidden in the sand and on the cliffs in Mar Sal. Jewellery making is a craft known by few, yet so widely renowned. Depending on the time, the resources and the design of jewellery the prices and trades can vary greatly. Some jewellers are also much more trusted than others and thus their work is much more sought after.

      𝙲𝚊𝚙𝚊𝚒𝚕𝚕 𝚄𝚒𝚜𝚌𝚎 ↠ The village's mighty and dangerous capaill uisce are some of the key items in the Mar Sal economy. Due to the yearly races, the tough training, the marvellous skills and the risk associated with these horses, they fill the market. Trainers selling their captures horses when race season starts to some wild dressage or jumping horses, people flock to the trade center when the horse season starts. Many trainers also offer their services to the more wealthy of residents, in order to train or capture a capall uisce.

      ( Sorry, I got a little excited )
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Black Rock Weyr 10

Postby Simonpet » Fri Mar 09, 2018 5:51 am

𝕓𝕝𝕒𝕔𝕜 𝕣𝕠𝕔𝕜 𝕨𝕖𝕪𝕣
Number of People: 15 (8 ♂ | 7 ♀)
Number of Servings: 17.5
Children Due: N/A
Next Visit to North: 03/15/2018
Previous Post | Next Post

Then
Seanni held the fire-lizard egg gently. It was small--too small, perhaps--but she and N'reg had found a nest of five 'lizard eggs. Their little weyr's human and animal population was growing, and fire-lizards would be helpful in keeping an eye on everyone. Chase had been mated to Doppa, a female dog from Mournstead, and they had given birth to three pups. The weyr and village were currently in negotiations to determine which pups would go where, but would only be finalized once the pups were weaned. No need to harm them by taking them from their mother.

"Hey Seanni," said N'reg with a gentle nudge. Seanni looked up and blushed. Over the past few months, the two had gotten closer, partially as they prepared for Rosanth's mating flight and partially because they were both dragonriders and there was no-one else who could understand the joy of being bonded to such beasts. "Let's put the eggs in here?" N'reg held out a small bag that he had filled with sand in order to protect the 'lizard eggs.

"Mhmm," replied Seanni, putting her egg into the bag. She put the other four in as well. Two were abnormally small, one was exceptionally large, and the rest were of normal size. Hopefully one would turn out to be a gold. Even though green fire-lizards were able to breed, their clutches rarely lived to maturity, and the chances of getting a "green-queen" (or a gold fire-lizard hatched from a green clutch) were extremely low. "Let's make sure they don't freeze between."

N'reg nodded. "Of course. In any case, the sand is very warm. I'm sure we can keep them alive until we reach the weyr."

"Let's hope."

***
Renolla felt a flutter in her heart. Fire-lizards were the poor man's dragon, but it didn't lessen their value. While there were fire-lizard breeders who specialized in creating only the best of lineages, Black Rock Weyr was still too small and too poor to afford an egg from one of the centers. And so they'd create their own with the five eggs they found. Most wild clutches had a high fail hatching rate, but they were guaranteed of at least one egg. Of course, that didn't mean that domesticated clutches wouldn't fail to hatch; many did, but at a slightly lessened rate.

One of the middling-sized eggs cracked. Rocked. Cracked. A brown muzzle poked out, and the rest of the brown hatchling's head followed. It began to creel, a loud and piercing sound that brought Renolla's hands to her ears. Ershar moved before anyone else could, grabbing a strip of raw meat and luring the hatchling to him. Another cry joined the fray and Renolla's eyes widened as she saw the gold struggling to get out of her egg. Grabbing a couple strips of meat, Renolla began luring the 'lizard with the food until she lay curled in the headwoman's palm. Abesses had Impressed a brown, the last of the three eggs to hatch.

"Congrats," said Seanni with a grin. "The first fire-lizards of Black Rock Weyr."

"Thank you Weyrwoman," said Renolla quietly.

"Train her well."

Now
Seanni leaned back in her chair as she sat in her house, thinking. The past year had been rather profitable; she had found five fire-lizard eggs and three had hatched, Doppa of Mournstead had produced three healthy pups with two remaining in Black Rock, and two of the bovines had bred with the female giving birth to twins. Twins! Seanni shook her head, a smile threatening to appear. What luck! Eshni was learning well, and had been allowed to go out to gather with Waxinnan and Kivee watching her at all times. Seanni chuckled as she remembered giving the four-turn-old her first ride on Rosanth. What a glorious day it had been! It had been a lovely spring day, and though it had been no more than five or six sevendays ago, it seemed like it had been forever.

There was a knock on the door. "Come in!" Seanni called. The door opened and Renolla stepped through, the harsh sunlight framing the headwoman's dark skin. "Coming to tell me everyone's assignments?"

Renolla nodded. "Yes, Weyrwoman. Kivee has been wanting to ride dragons and so I took the liberty of telling her that she could come with you today."

Seanni sighed. "You don't even need to ask," she said, rising and drawing out a chair. "Another pair of eyes is always good. C'mon, sit. Anything else?"

Renolla sat gratefully before continuing. "Tugall will join the fishers, and Baridna will join the farmers. I will join the hunters."

"All fine with me."

"Really?"

"Yes!" said Seanni, exasperated. "I trust your judgement. As Weyrwoman, all I do is paperwork. You're the one doing the real work. I wouldn't have you as my headwoman if I didn't trust you." She leaned forward and put her pale and cold hands on Renolla's dark and warm hands. "You know the weyrfolk. You know what they're good at, where everyone should go, and what they should learn. Never doubt my trust in you."

Renolla smiled. "Thank you, Seanni."

"Better," said Seanni teasingly. "First-name basis in private. No need for ranks and titles here. Now where's that fire-lizard of yours?"

"Etasi?" asked Renolla. Seanni nodded. "Out hunting with Fire and Zor." A warm smile shone on the headwoman's face. "She loves the sea. She'll probably be hanging near Jesni and the other fishers."

Seanni laughed. "Maybe she'll bring back some fish for us."

"Maybe."

***
"Are you sure you can shoot the bow?" Abesses asked Renolla.

"Positive," she grunted as she strung the bow. Her gold fire-lizard, Etasi, fluttered around her and chirped suggestively. "Oh quiet, you."

Nitia laughed. "At least someone knows what's going on!" Abesses and Renolla looked at Nitia, which only made the woman laugh even harder. "When, when, when you guys get married," she said, wiping away tears, "remember that I called it first."

Abesses and Renolla looked each other in the eyes before blushing and looking away.

Black Rock Weyr consumes 1 carrot, 4 corn, 3 cucumber, and 1.5 small fish
Seanni visits the North to hire a woodcrafter
Seanni, N'reg, and Kivee (and Rosanth and Predath) explore
Abesses, Nitia, and Renolla hunt
Boldosh, Jesni, and Tugall fish
Baridna, Borrin, and Ershar gather
Borrin plants 1 corn seed using bovine 1
Ershar plants 1 corn seed using bovine 2
Shollun researches medicine

_____________________________________________________________

    Senior Weyrwoman
    Seanni | female | 34 turns | Rosanth
    ↪ ST - A6 / HS - LC / HC - 46 / EC - Red

    Retired Dragonriders

    Junior Goldriders

    Headwoman
    Renolla | female | 29 turns
    ↪ ST - D11 / HS - AC / HC - 108 / EC - Gray

    Lower Cavern Staff
    Kivee | female | 27 turns
    ↪ ST - E11 / HS - LC / HC - 81 / EC - Green

    Weyrbrats
    Eshni | female | 4 turns
    ↪ ST - B9 / HS - HC / HC - 118 / EC - Blue

    x

    x

    x

    x

    x

    x

    x

    x

    x
    Beastcrafters
    M. Abesses | male | 32 turns
    ↪ ST - B2 / HS - HW / HC - 72 / EC - L. Brown
    J. Nitia | female | 26 turns
    ↪ ST - A7 / HS - S / HC - 48 / EC - Brown

    Farmercrafters
    M. Borrin | male | 33 turns
    ↪ ST - B2 / HS - LW / HC - 112 / EC - Brown
    M. Ershar | male | 31 turns
    ↪ ST - D3 / HS - AC / HC - 118 / EC - D. Green

    Fishercrafters
    J. Boldosh | male | 27 turns
    ↪ ST - A6 / HS - HC / HC - 104 / EC - D. Blue
    J. Jesni | female | 31 turns
    ↪ ST - B9 / HS - HC / HC - 94 / EC - Blue

    Glasscrafters
    J. Baridna | female | 27 turns
    ↪ ST - D9 / HS - HW / HC - 48 / EC - Hazel

    Harpercrafters
    J. Waxinnan | male | 27 turns
    ↪ ST - B5 / HS - HW / HC - 107 / EC - D. Gray

    Healercrafters
    J. Shollun | male | 28 turns | 2 KP
    ↪ ST - D9 / HS - HW / HC - 116 / EC - Violet

    Starcrafters

    Tannercrafters
    J. Tugall | male | 25 turns
    ↪ ST - D4 / HS - LW / HC - 94 / EC - D. Brown

    Woodcrafters
Senior Weyrleader
N'reg | male | 29 turns | Predath
↪ ST - C4 / HS - LW / HC - 52 / EC - Violet

Wingleaders

Wingseconds

Dragonriders

Weyrlingmaster

Weyrlings

Candidates

x

x

x

x

x

x

x

x

x

_____________________________________________________________

    Allies
    Mournstead | Katrione
    Redmire Hold | Phina D Wolf

    Enemies
    None

    Borders
    Northeast | open
    East | Mournstead | Katrione
    Southeast | Cyrrane | arya22
    South | open
    Southwest | open
    West | Redmire Hold | Phina D Wolf
    Northwest | Expanse | Peachycupcake525

    Food
    Blueberry | 0 | 1 serving
    Bovine | 0 | 3 servings
    Carrot | 0 | 2 servings
    Corn | 4 | 2 servings
    Cucumber | 0 | 2 servings
    Fish (small) | 0.5 | 1 serving
    Fish (large) | 2 | 3 servings
    Moonflower Fruit | 2 | 2 servings
    Redfruit | 0 | 1 serving
    Wherry | 3 | 3 servings
    Total | 27.5 servings

    Items
    None
    Animals
    Bovine 1 | male | 6 turns | bred
    Bovine 2 | female | 4 turns | bred
    Bovine 3 | female | 2 turns
    Bovine 4 | male | 1 turn
    Bovine 5 | female | 1 turn

    Pets
    Brawn | male | 1 turn | canine
    Chase | male | 9 turns | canine | bred
    Pellar | female | 3 turns | hawk
    Spirit | female | 1 turn | canine

    Dragons
    Rosanth | gold | 7 turns | Seanni
    Predath | bronze | 3 turns | N'reg

    Fire-Lizards
    Etasi | gold | 1 turn | Renolla
    Fire | bronze | 1 turn | Abesses
    Zor | brown | 1 turn | Ershar

    Animal Lineages
    Bovine 1 + Bovine 2 = Bovines 4-5
    Chase + Doppa (Mournstead) = Brawn, Spirit, canine 3 (Mournstead)

    Mentors
    None

    Deceased
    None

    Families
    Ershar + Jesni = Eshni
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Re: Create a Village - V.1

Postby koushi. » Sat Mar 10, 2018 6:00 am

Image
x- The Village Of Lost Souls -x

Animarum is a quiet place that was once only believed as a myth or legend. It is a haven for monsters, cast out from the world of humanity. There are portals hidden in every corner of the globe that leads into this sacred place, but only monsters can see them. The only exceptions are humans with monster blood. It is uncertain who or how Animarum was formed. Many legends point to a being called Hesta, who made it after being chased out by her village for possessing magic.


The Inhabitants:
    All species of monster are welcomed in Animarum, but some are more common than others. People here are usually tall and lithe. Animarum's population is diverse since there are portals in almost every corner of the human world. Hair colors and eye colors also vary and can be a wide range of color, both natural and unnatural. It should also be noted that when an individual enters Animarum, their body ages slower than usual. Children can grow and develop as usual but once they reach adulthood, there is no more physical changes. An inhabitant could be 95 and still appear as a young adult.

    common: animal shifters, merpeople, vampires, werewolves, magical folk (witches and wizards), elementals, fairy folk, minor mythical beings (not gods !!!), kelpies, selkies
    uncommon: hybrids, mutts (3+ types of monster blood), major mythical beings (not gods !!),
    rare: ogres, centars, harpys,

The Land:
    Animarum is protected on all sides by mountain chain covered in dense forest. The village itself is settled in a peaceful clearing with only a few cherry blossom trees. The orchards and gardens are actually far from the village at the end of a worn marble path. There is a small stable directly opposite with a large pasture. Towards the back of each of the four borders are the main portals, big balls of energy connected to an intricate tunnel system that connects all the portals around the world. Behind the West portal is the Shrine Of Crystal, the place where the leader and shaman can connect with Hesta and ask for new members.

The Culture:
    1.) First Hunt:
      After an apprentice no longer needs a mentor, they will spend a whole day hunting on their own, regardless of what progression they choose to go into. Afterwards, they receive a blessing from the shaman to cement them as a full member of Animarum. For the shaman's second, they must make the trek to the Shrine alone and meet with Hesta.
    2.) "Hexomaras":
      A race of creature that is said to roam the lands of Animarum.
      They appear as luminescent deer and are said to have healing abilities. They are also credited with leading monster-kin to the portals from the human world. They can also appear as big cats, horses, wolves, and antelope.

The Ranks:
    Hestian:
      The head chief of the village and leader of the council. The Hestian is also one of the two people who can communicate with Hesta, but the only one who can request things of her.
    Shaman:
      The healer of Animarum. They have knowledge of the plants and herbs that inhabit the landscape and can receive dreams and prophecies from Hesta. They cannot speak directly to her unless Hesta comes to them first.
    Shaman's Second:
      The apprentice of the shaman. Will remain a second until the previous shaman dies.
    Warrena:
      The head warrior. Renowned for their fierce nature and intelligence, the Warrena is also known as the Hestian's advisor and second. When the Heatian dies, it is the Warrena that is promoted. Traditionally, their first apprentice will take over the position.
    Warriors:
      The ones who fight to defend Animarum from potential threats. They also assist with scouting and hunting.
    Saturna:
      The lead hunter. Said to be the swiftest and stealthiest of the village.
    Scouters:
      Those in charge of checking the borders and portals. They usually are the ones the new members see when they first enter the world.
    Hexana:
      The lead hunter. The best tracker and fighter in the village. Often seen butting heads with the Warrena about who is the better warrior.
    Hunters:
      Those who hunt for the village.
    Enochia:
      The overseer of gathering the wild berries and seeds that grow around the village. Usually the referee for the Warrena and Hexana. Also may hunt if needed.
    Gatherers:
    Apprentices:
    Youngbloods:
Mothers, Children, Elders [wip]
Skilled Animals:
    Occasionally, animals from the human world can wander into the portals. These are usually: big dogs, cats, big cats, longhorns, foxes, horses, and the occasional antelope.

Food Sources:
    - Rabbit
    - Boar
    - Herring
    - Deer
    - Dragonfruit
    - Blueberries
    - Apples
    - Corn
    - Rice
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Re: Create a Village - V.1

Postby NightWolf950 » Fri Mar 16, 2018 4:53 am

Image
Number of People: 21 ( 10 males | 11 females)
Next visit with Ancestors: March 22nd
Servings Needed: 18

---

x

---


[Takeshi asks for another warrior
Adilya studies medicine
Asteria stays back with Adilya
Wisteria takes Yuri and Hikari and hides to be on the safe side

Takeshi, Butch, Anthem, Vanya, and Madoka get ready for the war
Priya leads Nancy, Myles, Rowan, and Evidone to spy on the enemy group

Phoenix and Eion tend to the two apple trees and cabbage
Phoenix and Eion gather
Coronis, Axel, Warin, and Katsuo hunt

Easthaven Shiokaze consumes x8 apples and x1 sea bass]


---

      Head Chief:
      Takeshi | 40 | Female | Human
      ↪ ST-E8 | HC-94 | HS-S | EC-Green

      Shaman:
      Adilya | 35 | Female | 11 | Elf
      ↪ ST-B9 | HC-108 | HS-S | EC-Blue

      War Chief:
      Butch | 43 | Male | Human
      ↪ ST-F9 | HC-52 | HS-S | EC-Hazel

      Warriors:
      Anthem | 33 | Male | Nymph
      ↪ ST-E9 | HC-38 | HS-HW | EC-Grey
      Vanya | 25 | Female | Elf
      ↪ ST-C1 | HC-88 | HS-S | EC-Blue
      Madoka | 31 | Female | Kemonomimi
      ↪ ST-B9 | HC-64 | HS-HC | EC-DBlue

      Scout Chief:
      Priya | 41 | Female | Human
      ↪ ST-B10 | HC-114 | HS-LW | EC-Blue

      Scouts:
      Nancy | 31 | Female | Huamn
      ↪ ST-F7 | HC-72 | HS-S | EC-DBrown
      Myles | 43 | Male | Human
      ↪ n/a/n
      Rowan | 27 | Male | Human
      ↪ ST-E9 | HC-10 | HS-S | EC-DBlue
      Evidone | 20 | Male | Nymph
      ↪ ST-A4 | HC-38 | HS-AC | EC-Hazel

      Hunting Chief:
      Coronis | 36 | Male | Nymph
      ↪ ST-B5 | HC-94 | HS-LC | EC-DBlue

      Hunters:
      Axel | 41 | Male | Elf
      ↪ ST-E5 | HC-10 | HS-HW | EC-Red
      Warin | 27 | Male | Human
      ↪ ST-D2 | HC-10 | HS-HW | EC-Green
      Katsuo | 26 | Male | Kemonomimi
      ↪ ST-C4 | HC-10 | HS-HW | EC-DBlue

      Gatherers:
      Phoenix | 29 | Female | Nymph
      ↪ ST-B3 | HC-64 | HS-LW | EC-Violet
      Eion | 26 | Male | Human
      ↪ ST-D2 | HC-69 | HS-HW | EC-LBlue

      Apprentices:
      x

      Testers:
      Asteria | 12 | Female | Nymph
      ↪ ST-C1 | HC-84 | HS-LW | EC-Red

      Mothers:
      Wisteria | 42 | Female | Kemonomimi
      ↪ ST-C10 | HC-48 | HS-S | EC-Violet

      Children:
      Yuri | 4 | Female | Kemonomimi
      ↪ ST-C10 | HC-76 | HS-S | EC-Green
      Hikari | 4 | Female | Kemonomimi
      ↪ ST-C10 | HC-76 | HS-S | EC-DGreen

      Elders:
      x
      Ally Villages:
      Village Name | Username
      Village Name | Username

      Enemy Villages:
      Village Name | Username
      Village Name | Username

      Borders:
      North | Village Name | Username
      East | Village Name | Username
      South | Village Name | Username
      West | Village Name | Username

      Food Storage:
      Rabbit | x0 | 1 serving
      Deer | x1 | 3 servings
      Seal | x2 | 3 servings
      Sea bass | x1 | 2 servings
      Potatoes | x0 | 3 servings
      Cabbage | x1 | 3 servings
      Onions | x3 | 2 servings
      Apples | x0 | 2 servings
      Grapes | x0 | 1 serving
      Figs |x5 | 1 serving

      Items:
      Item Name | in use/ not used | When it will Perish
      Item Name | in use/ not used | When it will Perish

      Pets:
      Abigail | Cow | 8 | Female | Looks
      Chevy | Cow | 9 | Male | Looks
      Scout | Dog | 4 | Male | Looks

      Mentors:
      x | x | Scout | 0 |
      ↪ Tracking/Peace keeping/Percussive talking/Friendliness
      Mentor | Apprentice | Profession | No. of training sessions |
      ↪ learned

      Deceased:
      Name | Cause of Death
      Name | Cause of Death

      Family:
      Unknown & Wisteria | x and x
      Name and Name | Kids
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Re: Create a Village - V.1 Closed and Under Construction

Postby amethyst14 » Sun May 13, 2018 6:48 am

Hello everyone that cares enough to read this!

There is a new announcement I would like to make so no one is kept in the dark about the beloved CaV. First, I would like to apologize to everyone. I know it was my fault that CaV died and I tried to get a mod to help out but it never worked out. I should have kept looking but instead I just stopped posting and kept pushing CaV off. Recently though I was approached by Simonpet to give them permission to make a V2 for CaV and at first I have to admit that I did not like the idea. I love CaV and I love being part of its community and all the plans because I had so much more for CaV. Even though I kept pushing the game off I was always thinking of how I can add more to the game and if I could change a few things. So I finally agreed to what Simonpet asked and in return I asked to still be part of the community and make plans for the game and share my ideas. This is how the Co-Ownership formed with Simonpet.

This is the second thing, please know that Simonpet and I are co-owning CaV V2. We have been working together for the last month or so, both pitching in ideas and changing a few things here and there. We currently are still working on new things and old plans but we are hoping that V2 will be ready by July 1st.

Next, I would like to say that this marks the end for V1. All current villages will have the option to continue with their village or restart if they would like. Once V2 opens up we will post it on the fanclub and if you wish to resume where you left off all you have to do is repost your intro post and then repost your last post. I would prefer them to be on separate posts and they don't have to be in that order but they both need to get onto V2. If you wish to restart then simply post an intro post and you will be started from the beginning.

Finally, please do no post on the main thread any more. The fanclub is still open to post on and that is where I will answer any questions. If you also have any suggestions or things you would liked changed please don't be afraid to ask or suggest away! If it something we can work out we will try our best to come up with something.
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amethyst14
 
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