'' create a skulk [ v.1 ]

Just a little fun for when you have time to kill

'' create a skulk [ v.1 ]

Postby aureate. » Wed Jul 05, 2017 11:29 am

          Image


          the stars have grown weary and tired. exerted from their work as they helped form the skulks settled beneath their light. so much so that they've released their grasps on the foxes. without the help of the skies the fox skulks fell to ruin and disarray. will a fox come through in such a time of need? will someone be able to create a skulk that will last past the next moon? will a new generation of kits ever come forth? it's up to the stars, and whichever one tries their hand on a skulk.

          ImageImage


            worddordyRULES of the game;;
                Follow all the Chickensmoothie rules.
                Do not under any circumstances try to copy
                This is not at all an original game, I was giv
                en permission to use the create a clan conc
                ept by the lovely Katrione.

                I will remake this game at 900 pages.
                Please use proper grammar and punctuation
                and do not use text talk at all.

                Be kind and respectful to both me and other
                members at all times.

                worddordy Do not requote your post unless it has been
                worddordyskipped over by a mod. It gets annoying and clutters
                worddordythe thread.

                worddordy Do not Mini Mod unless you are the co-owner or mod
                worddordy Please PM me if you are confused or if you
                worddordyhave any questions.

                worddordy No begging for new foxes/herbs/allies/enemies
                worddordy Make sure to have fun!
                worddordy
                worddordy
                worddordy
                worddordyworddordywordcreate a skulk fanclub // create a skulk roleplay thread
Last edited by aureate. on Mon Jul 10, 2017 10:58 am, edited 4 times in total.
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wordaurie . she/her . infj . super cool gal
wordi'm on 24/7 && will totally be here i
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' the game && it's creators

Postby aureate. » Wed Jul 05, 2017 11:30 am

        HOW TO PLAY;;

          sᴛᴀʀᴛɪɴɢ ᴏꜰꜰ ;
            If it is your first time posting, you must tell us about your skulk. You can describe things like your skulk's name, their nature, their reputation, territory and/or the foxes personalities are great starters. These things help us decide on what your first fox, the leader will look like! We will quote your post with a picture of your first fox and they will be the fox who is the foundation of your skulk. You can decide on things like the leader's name, age, and gender.

          ɢᴀɪɴɪɴɢ ꜰᴏxᴇs ;
            Your skulk will start off small and you will have to build up it's population. You have two options for finding new members: patrols or sending your leader to ask the stars. You are only able to send your leader to the stars once a week and they can ask the skies for a new fox; you can ask for a specific ranked fox or we will give you one at random. You will be able to pick their name, gender, and age as well.

          ᴘᴀᴛʀᴏʟs ;
            You are able to send up to 6 foxes out on a patrol at one time. There are only a few things that can happen on patrols: you can find prey, which will keep your skulk safe from any attacks for 12 hours; you can chase off a threat, which will also keep your skulk safe for 12 hours; you can find a new fox at the border (however the further along your skulk gets the less of a chance this is to happen), you will usually only find scouts and pupils but you will sometimes find kits at the border if you have queens available; and you can find a leader of a rival skulk that will ask for an alliance that you can accept, ignore, or even decide on becoming enemies.

          ɴᴇᴡ ʀᴀɴᴋs ;
            Whenever you have a fox old enough to move onto the next rank (6 moons- kit to pupil, 12-16 moons- pupil to scout) you can send your leader to tell the skies of your decision to do a ceremony. You must also do this when promoting a fox to second, or retiring a fox to become an elder.

          ʜᴇᴀʟɪɴɢ/ʜᴇʀʙs ;
            When you find your mending vulpe, you will have the option to choose 5 herbs to start off your medical storage. When you send your mending vulpe out to find herbs you can find 2 herbs per search the mending vulpe makes. Once your mending vulpe gets a pupil, you will be able to find 3 in one search. You store your herbs in the medicine store and they can be used to heal sick or injured foxes.

          ᴍᴇɴᴛᴏʀs && ᴛʀᴀɪɴɪɴɢ ;
            You will be the one to assign a certain mentor to a certain pupil. Before your pupil is allowed to become a scout, they must complete 4 training sessions and they must be at least 12 moons old. Your apprentice learns a new 'move' during each training session. You can send your mending vulpe's pupil to train with the scout pupils but it isn't a requirement for them.

          ᴀɢɪɴɢ/ᴅᴇᴀᴛʜ ;
            You must age your fox up 1 moon every post that you post. If in one post, you had an pupil who was 8 moons, then in the next post you would make that pupil would be 9 moons. In this game, there are 5 possible ways for your foxes to die; being born stillborn, old age, being attacked severally by a dangerous predator or other foxes, queens can die having kits, and not having your injuries treated within 2 days of them getting injured and/or sick.

          ᴀʟʟɪᴀɴᴄᴇs ;
            If you meet a neighboring skulk while on patrol, you can choose to become their ally. Ally skulks usually act friendly towards each other and resolve disputes without fighting. You can give herbs to an ally skulk if they don't have the herb they need but you do and if they are in desperate need of one. You can also trade foxes with an ally skulk, but this can only happen at a gathering. If your skulk is under attack by an enemy skulk, your ally skulk can join the fight and defend you as long as the enemy skulk isn't their ally. If your ally defends you in an attack, you have a much less chance of your foxes dying or being captured.
            If you meet a neighboring skulk while on patrol, you can choose to become their enemy or rival. Enemy skulks usually act hostile towards each other and often argue and fight. You can steal kits, pupils, elders, and herbs while raiding enemy skulk camps. You need 4 foxes to do this and the only way the skulk can get these back is if they attack you in return. Attacks can prove fatal and there will often be foxes injured, captured, or even killed during attacks. You can make peace and become allies with an enemy skulk during a gathering.

          ɢᴀᴛʜᴇʀɪɴɢs ;
            Next Gathering: July 22nd, 2017 5:00 PM PDT (Pacific Daylight Time)
            Gatherings happen once every 2 weeks, usually on Saturdays (Some days are put earlier/later because of holidays). At a gathering, you can choose your leader, second, and mending vulpe (pupil) along with six others to attend and your leader or second will share news to the rest of the skulks. It is here that fights, friendships, and romances can blossom so it is a good event to make sure and attend. It is here battles can be arranged and foxes can be swapped. Skulks can also form alliances and rivalries here. You can do this by getting the leaders to talk, and if they find common interests, or seem aggressive towards each other, they can become allies or enemies!

          ᴍᴀᴛᴇs/ᴋɪᴛᴛɪɴɢ ;
            Without kits, your skulk would struggle to thrive. To have two foxes to become mates, post them going for a walk together and one of them asking the other to be their mate. In the mods post, they will time skip to the vixen finding out she's expecting kits, then you will have to wait two moons (2 posts). If you wish for the vixen to not have her kits yet, make sure to tell the mod. If you want a vixen to have another litter, say so in your post as well.

          ꜰᴏʀʙɪᴅᴅᴇɴ ʀᴏᴍᴀɴᴄᴇ ;
            Forbidden romances are romantic relationships with either a mending vulpe, or a cat from another skulk. Foxes can form romances with foxes from both ally and enemy skulks and can sneak out of camp to meet them and bond at gatherings. However, if the relationship results in kits, they will have to find a fox willing enough to cover up as their father. It can be arranged at a gathering for one or more of the kits to be given to the parent of the other skulk. It is extremely rare, but some foxes may find out that the kits are forbidden and the parent(s) and/or kits could be exiled from their respective skulks.

          ᴘʀᴇʏ ;
            Every post after your first three posts, your skulk will use up two pieces of food. Once you reach seven skulk members, your serving will go up 1. Then the next time you get seven more foxes, your serving will go up by one again. The max amount of foxes you can send out on a hunting patrol is 6 foxes; for every 2 foxes on the patrol, you will get one piece of prey, so the max amount of prey you can get from one hunting patrol is 3 pieces of prey. You can use six types of prey. An example of a set would be; mice, pigeons, voles, grasshoppers, rabbits, and squirrels. You can switch out the different types of prey depending on what is normally found in your skulks territory but don't make it a type of prey that foxes wouldn't normally eat. When you fill in your form after receiving your leader, remember to fill in the six types of prey your clan will be using. Very rarely, the mod who replies to your skulk will give you something outside of those six. Remember to go hunting often since two pieces are used every post. If you run out of fresh-kill, you have 2 posts to get enough prey back. After 2 posts, a fox in your skulk will die from starvation. Every post after that, 1 fox will die until you catch enough prey.

              Fresh-Kill Servings
              Mice; 1 serving
              Vole; 1 serving
              Shrew; 1 serving
              Insects; 1 serving
              Fruits/Berries/Grasses; 1 serving
              Rabbit: 2 servings
              Squirrel; 2 servings
              Ermine (Stoat); 2 servings
              Hare; 3 servings
              All Birds; 3 servings (*subject to change*)

              0-6 foxes; 2 servings
              7-13 foxes; 3 servings
              14-20 foxes; 4 servings
              21-27 foxes; 5 servings
              ...etc.

          sᴇᴀsᴏɴs ;
            Each season will last two weeks, each season having one gathering. After the gathering ends (excluding the first gathering), a new season will start, going in order from Leaf-fall to Greenleaf. When your mod replies to your post, the mod will write what type of weather your skulk has for that day, which will ultimately effect how things go for you that day.
            Leafbare - The Season of Winter. During leafbare, the chances of catching greencough is higher. If you send the same fox out multiple times in the same post, they are more likely to catch a cold, which is lead to whitecough and greencough so be careful. After your fox catches a cold, don't send them out for 2 posts or their cold will progress to whitecough or greencough. The sun will start to go down early and it will get colder once the sun starts to go down. You will also catch less prey and are less likely to find new foxes.
            Newleaf - The Season of Spring. During newleaf, kittings will run much smoother and the chances of the queens or kits dying during birth will go down dramatically. There is also a higher chance of you catch more prey than usual. The chances of catching greencough, whitecough and kittencough will go down. With all the snow melting, it is very likely that your territory will start flooding. There will also be more storms that will contribute to the flooding. The odds of finding new foxes is very high.
            Greenleaf - The Season of Summer. During greenleaf, you will catch a max of 6 pieces of prey. During patrols, you are more likely to run into twolegs and their dogs, and rogue groups will most likely start to try and settle on your territory so keep an eye out. You are still likely to get floods, but there will be more droughts towards the middle of Greenleaf. Your Clan will still receive new foxes but not as much as you would in Newleaf.
            Leaf-Fall- The Season of Fall. During leaf-fall, it will start to get colder so the amount of prey you will catch will go down. The sun will start going down earlier and earlier and this will continue into Leafbare. Kittings will start to get a little bit harder so make sure to stock up on kitting herbs like fennel, chervil, ragwort leaves and raspberry leaves. You will also run into coyotes and possibly eagles more.

          ᴘᴏsᴛ ꜰᴏʀᴍᴀᴛ ;
            After your first post, you will use the following format in every post to keep track of your skulk. Replace the "link" in the X with the image of your fox. Feel free to edit slightly, but not too much.

            Code: Select all
            [center][size=200]Your Skulk's Name[/size]
            [size=85][b]Number of Foxes:[/b] Here[/size]

            [size=85]Put your post of what your foxes are doing here[/size][/center]

            [center][left][list][list][list][list][size=85][b]Leader:[/b]
            Name | Age | Gender | [url=link]X[/url]
            Lives: ★★★★★★★★★

            [b]Second:[/b]
            Name | Age | Gender | [url=link]X[/url]

            [b]Mending Vulpe:[/b]
            Name | Age | Gender | [url=link]X[/url]

            [b]Scouts:[/b]
            Name | Age | Gender | [url=link]X[/url]
            Name | Age | Gender | [url=link]X[/url]

            [b]Pupils:[/b]
            Name | Age | Gender | [url=link]X[/url]
            Name | Age | Gender | [url=link]X[/url]

            [b]Queens:[/b]
            Name | Age | Gender | [url=link]X[/url]
            Name | Age | Gender | [url=link]X[/url]

            [b]Kits:[/b]
            Name | Age | Gender | [url=link]X[/url]
            Name | Age | Gender | [url=link]X[/url]

            [b]Elders:[/b]
            Name | Age | Gender | [url=link]X[/url]
            Name | Age | Gender | [url=link]X[/url][/list][/list][/list][/list][/size][/left] [left][list][size=85][b]Allies:[/b]
            Skulk Name | Username
            Skulk Name | Username

            [b]Enemies:[/b]
            Skulk Name | Username
            Skulk Name | Username

            [b]Borders:[/b]
            North | Skulk Name | Username
            East | Skulk Name | Username
            South | Skulk Name | Username
            West | Skulk Name | Username

            [b]Medicine Store[/b]
            Herb | Usage
            Herb | Usage

            [b]Fresh-Kill Pile[/b]
            Prey | x0 | 0 servings
            Prey | x0 | 0 servings
            Prey | x0 | 0 servings
            Prey | x0 | 0 servings
            Prey | x0 | 0 servings
            Prey | x0 |  0 servings

            [b]Mentors:[/b]
            Mentor | Pupil | No. of training sessions | Moves
            Mentor | Pupil | No. of training sessions | Moves

            [b]The Deceased:[/b]
            Fox Name | Cause of Death
            Fox Name | Cause of Death

            [b]Family:[/b]
            Name and Name | Kits
            Name and Name | Kits[/size][/list][/left][/center]


            ImageImage

        THE SKIES;;

          atticus,,
          ( skulks under this star's watchful eyes )
            skulk of distant echoes , katrione
            skulk of creaking branches , Zmija's Folly
            skulk of the lost , stranger danger
            skulk of blooming flowers , FangofBloodclan
            skulk of unknown spirits , natsukashii
            skulk of sionnach , kaden
            skulk of lilypad's judgement , kirkwood gaps
            nosseung , Chamrosh
            skulk of whispering sands , reygankiwi
            skulk of falling blossoms, NightWolf950
            skulk of the sacred blood , vampiress_fox
          Katrione,,
          ( skulks under this star's watchful eyes )
            skulk of dark nights , zephyrine
            skulk of dappled petals , save seedcakes
            skulk of amber leaves , .iris.
            skulk of the gentle earth , .mochi
            skulk of clay claws , shastsa blue
            skulk of whispering winds , .atticus,,
            skulk of the rumbling hive , gold.fish.sticks
            skulk of roaring thunder , tauriel.
            skulk of the star crushers , foxinthebox;
            skulk of reflected stars , lost thoughts
            skulk of covered moon , miss universe
Last edited by aureate. on Sat Jul 22, 2017 11:25 am, edited 12 times in total.
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wordwordwordi
wordaurie . she/her . infj . super cool gal
wordi'm on 24/7 && will totally be here i
wordif you want to pm me for anything!
wordiiUNTIL YOU'RE PROUD

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"...distant echoes..." 00

Postby Katrione » Wed Jul 05, 2017 1:18 pm

Image

The foxes of the skulk of distant echoes are known to be friendly and outgoing. The skulk of distant echoes was named for the sound of their calls echoing through the mountains.They usually try to avoid fights with other skulks but if they feel threatened, they will do everything in their power to protect the group. They are usually very concerned about other skulks so they will eagerly help others and form alliances. The foxes from the skulk of distant echoes tend to be a bit nosy, but their friendly, outgoing and rambunctious personalities tend to make up for it.

Their territory is spread out going a beautiful mountain range that is covered in lush trees. Their camp is hidden in the middle of the mountain in one of their patches of forests. It's nestled against a large rock pile. The camp has many hidden crevices that are used as dens.

Since the skulk of distant echoes is in the mountains, their pelts are usually darker in color (i.e. black, grey etc.) so they can blend in easily with their surroundings. They still have the typical orange fur colored that most foxes have though. Despite this, they'll get a fox of different coloring occasionally if they are found on patrols. Silver and marbled are considered to be the most beautiful pelt colors in this pack because of how unusual they are. Members of the skulk usually have slender builds, built for speed and endurance, and powerful hind legs, built for climbing and jumping from rock to rock.
Last edited by Katrione on Tue Aug 15, 2017 1:32 pm, edited 5 times in total.
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dark nights ... starter

Postby ashton. » Wed Jul 05, 2017 1:44 pm

Image
This skulk is one of the most mysterious. They keep to themselves as much as possible, and at gatherings share little about their lives. This near-isolation is the result of their main belief: 'An open mouth the enemies will pour poison down; an open heart the enemies will stab; an open mind the enemies will deceive; a closed fox the enemies cannot destroy.' According to their law, this chant must be called out at the end of every meeting or ceremony. If a fox has been found guilty of spilling too much information to other skulks, they will be exiled immediately or, if the case is particularly bad, the leader will kill the fox themself. Concerning the second phrase of the chant, a fox suspected of having a mate in a different skulk will be exiled. Finally, if a member of the Dark Nights has been mentioning the ideas of another skulk's, they will be exiled promptly. The territory is quite bleak. All there is to see is vast, flat tundra with looming mountains to the north. It is often difficult to catch prey due to this openness, but usually there will be at least a mouse and an ermine in the fresh-kill pile. The other prey that can be found in this territory include rabbits and hares, with the occasional vole. To blend in with the terrain as much as possible, most of the wolves are light-colored or some hue of gray.
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Skulk of Roaring Thunder

Postby tauriel. » Wed Jul 05, 2017 2:05 pm

The foxes of the skulk of Roaring Thunders are known for their deep religious beliefs. Very suspicious, these foxes are known to worship several gods and goddesses and hold many sacred ceremonies to honor them. Beyond this, they are very kind and friendly. They're very helpful, as long as they get something in return. Few of these foxes desire to help others outside their own pack unless a reward is promised.

You'll find this skulk makes their home in a valley bordered on two sides by vast mountains. A dense pine forest makes up the majority of their territory and waterfalls are found in abundance here. In fact, they even make their home in a cave behind one of these waterfalls. These waterfalls flow into a lake which forms their southern border. Their nothern border is marked out by the thinning out of the trees.

territory
territory
waterfall
behind this waterfall, lies their camp
lake

This skulk is made up of fennec, kit, cape and swift foxes, with other breeds like the red and grey foxes rarely found among them. (If my leader could be a swift or cape fox, I'd appreciate it. :) )
Last edited by tauriel. on Wed Jul 12, 2017 2:30 pm, edited 1 time in total.
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we are.. the Skulk of Creaking Branches

Postby ossa di cervo » Wed Jul 05, 2017 3:13 pm

Image
Enter the Skulk of Creaking Branches and be wary. This group of foxes is very matriarchal - not a single male can be found within their higher ranks. The females are believed to have been sent from the stars themselves as they can not only fight, hunt and be stealthy but they can nurture new life. The kit mothers are regarded highly in this skulk, honored with rituals and the best pieces of prey every night and ever morning. To have a mate and be blessed with kits is a valued thing indeed. Males within the skulk are looked on as mere pawns, subjects that do nothing more then provide for kit mothers and ensure that a bloodline will be passed on. As far as general demeanor is concerned, this skulk is very snotty - they often have their noses high above them in the presence of strangers for they believe that other skulks are ridiculous for holding males to any sort of respectable standards. That is, that's the nature of the females of this skulk. The males like to keep their heads lowered, posture passive and generally dismissive. Males within the skulk know to keep their mouths closed unless spoken to directly.

The territory of the Skulk of Creaking Branches is that of a thin forest with a river rushing through the southern part of their land. The area is sparse enough to be home to many different kinds of foxes - red foxes, grey foxes, swift foxes, or even cape foxes. The last two are rarer then the first but still present. The most common fox found in the skulk are the red foxes.
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the skulk of dappled petals

Postby eltonn » Wed Jul 05, 2017 4:30 pm

note;; okay so i went through a brief obsession with red fox coat morphs so is it okay if i have my skulk mostly made of different morphs? morphs are coat color mutations btw and if you need me to link sites with info on them i will! im also completely open to mutated foxes, such as those with multiple/fewer limbs or tails, blindness, deaf, cant smell etc.

could i possibly request that my leader is a sun glow morph qwq?


the skulk of dappled petals is named as such because of the many ranges of pelts found within the group. when seeing the entire skulk gathered together, it almost looks like a spotted flower. filled with diversity of all kinds, the skulk of dappled petals thrives on its wide gene pool and friendly folk.

the leader of the skulk, Vainiklapis (referred to as Vaini-klaa by her skulkmates), is a stoic, calm and cool vixen. She keeps a level head at most times, although her feirce loyalty to her skulk has led to trouble before. disloyalty is not tolerated in the skulk of dappled petals, and any who break this sacred law are punished severely, usually by being demoted to a -vicc for a few cycles.

names: every fox in the skulk has a full name. full names are generally only used when a fox is a kit, and then are shortened to a prefix after becoming a pupil and earning their suffix. after becoming a pupil, full names are only used during ceremonies or if a fox's attention is needed badly (such as in an emergency or if they are in trouble). suffixes are a large source of pride in the skulk, and due to this, having your suffix stripped it one of the worst punishments in the group (besides exile or death, of course).

suffixes:
-klaa : a suffix given to leaders and former leaders
-klaashk : a suffix given to elders, second-in-commands or respected foxes. an elder or second may refer to a leader using -klaashk, but no one else may.
-vice : a suffix given to scouts
-vicc : a suffix given to pupils, can also be used as a derogatory term if addressing a -vice
-dulsh : a suffix given to vixens that are in the nursery
-beyrh : a suffix given to mending vulpe


territory: the skulk of dappled petals lives in a lush forest with patches of grassland in the outer areas. a large lake spans about 1/4 of the northwest part of the territory, and light marshland surrounds the lake. common prey items are rabbits, mice, waterfowl and forest birds, and berry bushes dot the land throughout the territory. it is uncommon for a dappled petals fox to fish, but in times of famine it is a normal occurance. spring brings heavy rains and often floods the lake, while winter causes deep snows and bitter winds. rarely, the lake will freeze over in winter, but when it isnt it is used for a source of food.

reputation: the skulk of dappled petals is friendly enough, but if betrayed will turn on the betrayer quicker than a frightened hare. often seen as pompous or 'pretty and petty' by enemies, the skulk may flaunt their bright pelts a bit too much at gatherings, but they mean well! generally quite open by nature, they'll treat you the way you treat them. if you want a trustworthy and loyal ally, great! if you are looking for a bitter, lifelong fued, well.. youre in the right place. William H. Walton once said 'To carry a grudge is like being stung to death by one bee.' ...haha... the pack of dappled petals cherishes and nurtures that bee until it's a large, angry wasp before letting it rain havoc. just... for your sake, try to stay on their good side, please? they're easily offended... just don't disrespect them and you should be good.
Last edited by eltonn on Thu Jul 06, 2017 3:00 am, edited 1 time in total.
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──── (skulk of the lost, post zero)

Postby stranger danger » Wed Jul 05, 2017 5:01 pm

      Image
      the skulk of the lost is a place for all foxes to gather and make a home in. many of them have tragedy in their pasts and now look for a place to call home. most of the foxes are extremely soft-hearted, but do not cross them - they will not hesitate to fight. their territory is off to the north and is mostly in a pine forest, and it snows quite often. most of the time the pine forest is covered in snow, but if not there is a low fog and pine needles covering the dirt floor. they hunt for mostly mice, voles and shrews, and the occasional bird. off to the south, they face meadowland, on the western side desert, and on the east, a coastline.

      the skulk of the lost is filled with soft-hearted foxes that will not hesitate to take others in. they are all skilled in healing and are required to have novice knowledge of herbs. every week they take the time to gather in the camp's clearing and talk to each other, about their day, their past, anything. basically, they come together in a big support group and just talk. to join the skulk of the lost all you have to do is be soft-hearted. they love young kits, and thrive off of romance. many find love in this skulk, surprisingly.
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amber leaves // starter

Postby .iris. » Wed Jul 05, 2017 5:17 pm

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      Nestled within a dense, deciduous forest is the Skulk of Amber Leaves. Several rivers cut through the territory, acting as the main source of water for the foxes. The skulk consists mainly of gray foxes due to their dependency on the trees. Members of the Skulk of Amber Leaves come across as charming and welcoming. Their kind, generous spirits are sure to draw anyone in. In actuality, however, they are very manipulative. The foxes see nothing wrong with telling white lies to cover up their pasts or their actions. They are quick to be trusted, despite their true untrustworthiness. Not all of the foxes act and think this way, but the high-rank foxes do, and what they say goes, no matter what. The skulk is also known to be very religious. They rely heavily on guidance from the stars, and this faith is held by nearly every member. When they are going through a trying experience, they will almost completely ignore the foxes of their own ranks and instead look to their ancestors.
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Re: '' create a skulk [ v.1 ]

Postby salvation. » Wed Jul 05, 2017 5:37 pm

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Home to the wild and curious, this is the Skulk of Blooming Flowers. Located in a bright airy place filled with tons of hiding places, roam the foxes of the skulk. They are very adventurous and curious and it wouldn't be surprising if they ended up in a place they shouldn't be. They are very friendly when it comes to new comers since they are always looking for stories to hear.
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