❧ Catshee Adventuring ❁ Turn 2 ❁ Open ☙

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❧ Catshee Adventuring ❁ Turn 2 ❁ Open ☙

Postby lex » Wed Aug 06, 2025 9:07 am

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❧ ᗩᗪᐯEᑎTᑌᖇIᑎG ☙
ɪɴ ᴇᴠᴇʀʏ ᴘʟᴀᴄᴇ, ɪɴ ᴇᴠᴇʀʏ ᴛɪᴍᴇ​


ᴀᴅᴠᴇɴᴛᴜʀɪɴɢ ɪꜱ ᴄᴜʀʀᴇɴᴛʟʏ
OPEN

❧ ☙
❧ ❧ ❧ There is a wide, wide world out there, especially for little cats seeking an Adventure. Catshee of all paths Adventure frequently, though this does not mean the same for every catshee. Every Calling has its own advantages and disadvantages; while a farmer's adventure may be slow, hard work leading to great fulfillment, a rogue may find their adventures quick, dangerous, and enriching (of a sort). Whatever a catshee's path, they may find great fortune—or great failure.

❧ ❧ ❧ Catshee may adventure alone, or together in a band of up to 4 catshee. Catshee traveling together can work off of each other's talents and gain some extra experience in doing so, and take advantage of curios that help the whole band. With that in mind, certain Callings work better together than others. Bad luck, for example, has a way of making itself... contagious.

❧ ❧ ❧ If you do not have a catshee or are adventuring with only 1 or 2 catshee, there are also strange, powerful catshee in Avalon known as Archfey. You may ask an Archfey of your choice for a favor once per Turn. Archfey are fickle creatures, though, and while some may be happy to help, others carry great risk in the requests you can ask of them.


ᴜꜱᴇꜰᴜʟ ʟɪɴᴋꜱ
Rules
Setting Off & Asking Favors
Experience & Leveling Up
Reward Categories
Archfey
Callings in Greater Detail
Market: Adventuring Curio Catalogue


TᕼᖇEᗩᗪ ᑎᗩᐯIGᗩTIOᑎ
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Last edited by lex on Mon Aug 11, 2025 12:45 pm, edited 3 times in total.
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Postby lex » Wed Aug 06, 2025 9:07 am

❧ TᕼE ᖇᑌᒪES Oᖴ ᗩᗪᐯEᑎTᑌᖇIᑎG ☙
ʀᴜʟᴇꜱ ᴀɴᴅ ɢᴜɪᴅᴇʟɪɴᴇꜱ

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ᴛʜʀᴇᴀᴅ-ꜱᴘᴇᴄɪꜰɪᴄ ʀᴜʟᴇꜱ wrote:❧ ❧Schedule. Adventuring posts close on Sundays at 7pm CST (CS rollover). They will reopen once the quest master has finished the results for that Turn, usually the following Monday night. However, there may be delays depending on moderator availability. These delays will be posted on the community Discord! Once the adventure results are posted, the next Turn will begin!
❧ ❧Prettying Up. Adventuring posts can be prettied up as much as you like, as long as it has the necessary information available. However, try to keep away from hard-to-read content (overly bright text, distracting gifs, or very small text), just for the mods' eyes' sake please! Keep in mind when decorating your Adventuring post that failing to provide necessary information can lead to a form getting skipped (though we will let you know if it is, and why).
❧ ❧Searchable IDs. Please make sure that all of the IDs (user/cat are searchable (ie. correctly formatted, not broken up by formatting, plaintext)
❧ ❧ ❧User IDs are the string of numbers attached to your profile URL. Ex: My ID is 344558.
❧ ❧ ❧Cat IDs should be an unbroken string of letters/numbers as a "Group Tag-Individual Tag" set.
❧ ❧ ❧ ❧ Correct Tags: C13-001, B001-1, N002-2
❧ ❧ ❧ ❧ Incorrect Tags: C13001, B001 #1, N 002 2
❧ ❧ ❧ Full Cat ID Information Breakdown (just in case this was confusing!)

ʀᴇᴘᴏꜱᴛ ꜰʀᴏᴍ ᴛʜᴇ ᴍᴀɪɴ ᴛʜʀᴇᴀᴅ ʀᴜʟᴇꜱ wrote:❧ ❧Personal Archiving. You must have an up-to-date post in the Personal Archives to participate in community events. This will prevent your forms being skipped.
❧ ❧Notification of Changes. Ownership changes should be noted in the Archive Changelog within 1 week of the change.
❧ ❧Keep Your Records. Be sure to fill out all forms correctly to make searching for them easy in the future! While occasional mistakes are understandable, falsifying information (esp. for large purchases or catshee ownership) will bar you from participating in the adopts, events, nesting, or community any further.
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Postby lex » Wed Aug 06, 2025 9:08 am

❧ ᗩᗪᐯEᑎTᑌᖇIᑎG TEᗰᑭᒪᗩTES ☙
ꜰᴏʀᴍꜱ ꜰᴏʀ ꜱᴇᴛᴛɪɴɢ ᴏꜰꜰ

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ꜱᴇɴᴅɪɴɢ ʏᴏᴜʀ ᴄᴀᴛꜱʜᴇᴇ

❧ ❧ Once per Turn, you can send up to 4 catshee on an Adventure. These cats can Adventure alone, or all together in a Band. All catshee in a Band will gain 5 base EXP for travelling together, but unlucky catshee can, rarely, ruin the Adventure for everyone! Some items only effect individual catshee or whole Bands, as well.

❧ ❧ You may also include a small RP prompt when you set off on an Adventure. Here, you can detail your catshee's adventure; their Calling's specific flavor, setting, and goals are all up to you. If your catshee are Banding Together, you can describe how their personalities play off of each other or if there are any relationships (good or bad) forming between them. This is completely optional, but Quest Masters (moderators) will provide RP sections back (as long as time allows) and there may be certain rewards for well-written Adventures in the form of Inspiration.

❧ ❧ While all rewards are randomly generated, Adventure posts with RP prompts will have unique flavor to their rewards.

Code: Select all
[b][u]Setting Off - Turn 2[/u][/b][list]
     [b]User ID + Link to Personal Archive:[/b]
     [b]Curios Applied:[/b] (list all items being used in adventure + proofs of ownership; if applying to a specific cat, specify who it is being applied to)
     [b]Banding Together or Travelling Alone?:[/b] [/list]
(delete this line - copy and paste the following for each adventuring cat)
[img]IMAGE[/img][list]
     [url=link to last results post for this catshee, delete if first time adventuring!]⟵ NAME's Previous Adventure[/url]
     [b]Cat Name + ID:[/b]
     [b]Calling, Level & Current EXP:[/b]
     [b]Charms Equipped:[/b]  [/list]

     [quote="RP Prompt"](delete if unused!)[/quote]


ᴀꜱᴋ ᴀ ꜰᴀᴠᴏᴜʀ ꜰʀᴏᴍ ᴛʜᴇ ᴀʀᴄʜꜰᴇʏ

❧ ❧ If you have no catshee, or if you are sending only one or two catshee to Adventure, you may also ask one of the Archfey for a favour. Each Archfey has their own personality, some more willing to help than others, and others more willing to give extravagant gifts. Some Archfey are quite unfriendly, though, and may shun the request entirely... or worse.

❧ ❧ You may view available Archfey to request favours from here. You may still optionally fill out the RP prompt section the same as if you were Adventuring, especially if you do have a catshee.

Code: Select all
[b][u]Asking a Favour - Turn 2[/u][/b][list]
     [b]User ID + Link to Personal Archive:[/b]
     [b]Which Archfey do you seek a favour from?[/b] [/list]
     [quote="RP Prompt"](delete if unused!)[/quote]
Last edited by lex on Mon Aug 11, 2025 12:30 pm, edited 6 times in total.
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Postby lex » Wed Aug 06, 2025 9:08 am

❧ ᑭᖇOGᖇESSIOᑎ ☙
ᴇxᴘᴇʀɪᴇɴᴄᴇ ᴘᴏɪɴᴛꜱ ᴀɴᴅ ʟᴇᴠᴇʟɪɴɢ ᴜᴘ

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When Adventuring, catshee can gain Experience Points (EXP) to upgrade their Calling's Level. All catshee start out at Level 1 (0 EXP) with their chosen Calling. If their Calling is ever changed, through tomes or changing ownership, they are reset back to 0 EXP. Their total EXP determines a catshee's level; EXP does not reset upon level-up.

A catshee may never gain more than 1 Level per Turn, and only the amount of EXP needed to get to the next level. Example: a level 1 catshee uses a Well-Written Manual to gain 30 EXP, but due to the level 2's 15-EXP cap they will end the Turn with Level 2 (15 EXP) total

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ʟᴇᴠᴇʟ ᴍɪʟᴇꜱᴛᴏɴᴇꜱ

Level 3
  • Extra Adventure. On the adventure where this catshee reaches level 3, another adventure reward is rolled in addition to the normal reward.
  • Hidden Milestone. Will unlock when certain conditions are met
Level 6
  • Extra Adventure. On the adventure where this catshee reaches level 3, another adventure reward is rolled in addition to the normal reward.
  • Improved Inheritance. This catshee has a +5% chance to pass down non-event traits when nesting.
Level 9
  • Improved Rewards. As Level 9 catshee no longer roll EXP rewards, they have higher chances of obtaining valuable curios or very unique rewards.
  • Improved Inheritance. This catshee has a +8% chance to pass down all traits when nesting.
  • Mentoring Leader. A Level 9 catshee Banding Together with other catshee provides them 10 EXP instead of the usual 5 EXP for Banding Together. If the Level 9 catshee shares a Calling with any of the other adventuring catshee, this bonus is 15 EXP instead.
(Optional) Retirement
    A fully-leveled catshee can choose to retire. Retirement is permanent and irreversible, even if the catshee changes ownership or is surrendered to the Wayward. When Retired, a catshee cannot change or upgrade their Calling, nor will they be able to partake in Adventuring any longer. However, they do gain the following traits:
    • Last Hurrah. The adventure a catshee Retires in will always give 25 EXP to all catshee that are Banded Together, and another adventure reward is rolled in addition to the normal reward.
    • Improved Inheritance. A Retired catshee has a +25% chance to pass down all traits when nesting.
    • Additional Nesting. A Retired catshee gains 1 extra nesting slot, up to 4 total
    • Spoils of Adventure. A Retired catshee's nests may have the Scrying Mirror curio applied for free.
    To a retire a Level 9 catshee, state "Retiring" under the Calling, Level & EXP section of the Adventuring form.
Beyond Level 9
  • Hidden Upgrade. Will unlock when certain conditions are met
Last edited by lex on Wed Aug 06, 2025 10:16 am, edited 1 time in total.
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Postby lex » Wed Aug 06, 2025 9:08 am

❧ ᗩᗪᐯEᑎTᑌᖇE ᖇEᗯᗩᖇᗪS ☙
ᴘᴀʏᴅᴀʏ ꜰᴏʀ ᴛʜᴇ ɪɴᴛʀᴇᴘɪᴅ ᴀᴅᴠᴇɴᴛᴜʀᴇʀ

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When a catshee or a band Adventure every turn, there are many potential results. These results are affected by their Calling; many paths are just better at doing or finding certain things than others! While in almost all cases, any Calling can obtain any item through Adventuring (though with much different chances), there are a couple of small exceptions. These exceptional rewards are currently hidden until their discovery.

Each Calling has six stats to describe how much their chances differ from the base chance to get each reward. Two of these stats are currently hidden.
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ᴘᴏᴛᴇɴᴛɪᴀʟ ʀᴇꜱᴜʟᴛꜱ

  • Experience Points. Catshee use Experience Points to progress their level. A catshee can gain anywhere from 5 to 100 EXP when they roll this reward.
  • Fortunes. During their travels and day-to-day catshee may find Fortunes, which can be sold for ♤ Spades at Flea's Market. These Fortunes - which can be anything, from precious jewelry to a good story - can be worth anywhere from 5♤ to 40♤ each.
  • Detriments. Unlucky catshee's adventures may result in a Detriment, preventing adventuring progress. Detriments can range anywhere from slight, which only affects their personal rewards, to severe, which can ruin a whole band's adventure or cause lasting ailments. Special charms can ward off a detriment's likelihood.
  • Curios. Rarely, a catshee might find a Curio, a very special find! These useful items can be used for nesting, adventuring, or even inviting new catshee to join you. If they're not to your fancy, though, you can also sell them back to the Market, where they're usually worth a pretty penny.
  • Hidden Result. This result will be unlocked once a catshee has gotten the reward for the first time! All Callings have an equal chance to roll this result.
  • Hidden Result. This result will be unlocked once a catshee has gotten the reward for the first time! All Callings have an equal chance to roll this result.
  • Touchstones. Only Apprentices can find Touchstones. For a young catshee to come of age, they must find their Touchstone, and many apprentices set off on journeys to find theirs. These can vary in rarity, and throughout an adventure an apprentice may find several Touchstones that speak with them. However, only one will be their lifetime choice.
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Postby lex » Wed Aug 06, 2025 9:13 am

❧ TᕼE ᗩᖇᑕᕼᖴEY ☙
ʜɪɢʜ ᴅᴇɴɪᴢᴇɴꜱ ᴏꜰ ᴀᴠᴀʟᴏɴ

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Strange, powerful catshee that roam Avalon, the Archfey may guide as well as they may misdirect. Be wary requesting favours of them... or at least choose wisely. You may ask a favor of a specific Archfey once per Turn, as long as no more than two of your catshee are going out on an Adventure. You can even do this if you do not own any catshee (though you must have a post on our Archive). While the Archfey may not give you a reward every Turn, if you're lucky, you may be blessed with something valuable.

Not all Archfey give the same rewards. Some specialize in specific fortunes or curios. However, Archfey that may offer you valuable items usually come with a price. Beware these Archfey; they may promise great rewards but, if you are unlucky, they can ruin your adventure for the Turn.

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C04-000 Dwi ✧ Intelligent & Observant, Antisocial & Aloof to a Fault

Be on your best behavior if you wish to impress this Archfey. They will hear your call, but heeding it is a different story. They have seen and know much. Maybe with a bit of luck they will impart some of that knowledge onto you.

But know that, in many cases, behind the businesslike politeness, you are being judged.

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C05-000 Lazarus ☬ Fierce, Rigid, Proud & Domineering
Lazarus is a ancient well of knowledge that may be shared to catshee who dares to toss their coin within. Good fortune comes to those who bow their heads and pay their dues; knowledge of times past or how bend destiny to one's own advantage. But offer wisely, and to his tastes, or you invite cataclysmic disaster. This is not a cat to be crossed.

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C13-000 Dandelion ❁ Polite, Sociable, & Very Easily Distracted

This lanky Archfey tends to prance around with an air of nervous excitement about him, eager to conversate and hard not to become the captive audience of. He is very friendly and will introduce you to his other acquaintances or provide well-meaning but ill-thought-through advice if it's what you need, but is prone to getting lost or... otherwise preoccupied.

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C42-000 Trinity ❁ Social, Preppy, Very Opinionated

An Archfey with a love for water, a little bit of gossip and a knack collecting shiny little sunken trinkets. Trinity takes their Archfey status very seriously, though they don't seem the type at a first glance. They've got a lot of useful information and some neat little baubles they've collected over the years, but whether they'll be willing to tell you anything helpful or give you something you might need, is entirely based on how you act or treat them. Or their mood that day.
Last edited by lex on Thu Aug 07, 2025 6:27 am, edited 4 times in total.
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Postby lex » Wed Aug 06, 2025 9:14 am

❧ ᑕᗩᒪᒪIᑎGS ☙
ᴅᴇᴛᴀɪʟɪɴɢ ᴛʜᴇ ᴠᴏᴄᴀᴛɪᴏɴꜱ


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A Calling is not a catshee's job─it is their way of life. It is how they find food and a warm bed for themselves, how they make friends and family. Catshee take up all sorts of Callings, from mundane to adventurous; some catshee desire most the life of a common cat, curling up by fires and stalking prey through a forest or urban jungle. Some are leaders and nobles, while others are common farmers or workers. Some catshee prefer more explorative lives, as wizards or combatants or traveling musicians. And some... well, some just ran off with your wallet.

❧ ʜᴏᴜꜱᴇᴄᴀᴛ ☙ wrote:ʟɪᴠɪɴɢ ʟɪꜰᴇ ᴀᴛ ᴛʜᴇɪʀ ᴏᴡɴ ᴘᴀᴄᴇ
+++ᴇxᴘᴇʀɪᴇɴᴄᴇ ❁ --ꜰᴏʀᴛᴜɴᴇ ❁ ++ʟᴜᴄᴋ ❁ ---ᴄᴜʀɪᴏꜱ

Housecats embrace the life of a typical feline; chasing catnip toys, hunting squirrels, and finding the nearest perch to get stuck on. They enjoy knowledge and learning in the places they are most familiar, and learn very quickly. Homebodies by heart but curious by nature, housecats can be found anywhere from the warm hearth to distant, unexplored lands.

❧ ʟᴇᴀᴅᴇʀ ☙ wrote:ɢʀᴇᴀᴛ ꜰᴏʀᴛᴜɴᴇ, ɢʀᴇᴀᴛ ʀᴇꜱᴘᴏɴꜱɪʙɪʟɪᴛʏ, ɢʀᴇᴀᴛ ᴠɪᴄᴛᴏʀɪᴇꜱ ᴀɴᴅ ɢʀᴇᴀᴛ ꜰᴀɪʟᴜʀᴇꜱ
-ᴇxᴘᴇʀɪᴇɴᴄᴇ ❁ ++ꜰᴏʀᴛᴜɴᴇ ❁ --ʟᴜᴄᴋ ❁ +ᴄᴜʀɪᴏꜱ

Leaders are born into, or claw their way up to, the upper echelons of society. They are royals, heads of families and businesses and guilds, leaders of villages and battalions and kingdoms - whatever their title, they host a high rank in society. Carousing, politicking, favors, and debts are the name of their game.

❧ ꜰᴀʀᴍᴇʀ ☙ wrote:ʜᴀʀᴅ ᴡᴏʀᴋ, ꜱᴛᴇᴀᴅʏ ᴘᴀʏ, ᴀɴᴅ ɴᴏ ʀᴏᴏᴍ ꜰᴏʀ ᴛʜᴏꜱᴇ ꜰᴀɴᴄʏ ɢᴀᴅɢᴇᴛꜱ
+ᴇxᴘᴇʀɪᴇɴᴄᴇ ❁ +ꜰᴏʀᴛᴜɴᴇ ❁ +ʟᴜᴄᴋ ❁ ---ᴄᴜʀɪᴏꜱ

Farmers want to live a simple, self-made life with their family, friends and fellows. An everyday feline, their quests follow the ordinary joys and hardships of toiling and enjoying the fruits of one's labor. Though the vast majority of farmers work their own lands, some are hunters, nomadic gatherers, or odd-job-working farmpaws.

❧ ʜᴇᴀʟᴇʀ ☙ wrote:ʟᴇᴀʀɴɪɴɢ ᴀɴᴅ ᴘʀᴀᴄᴛɪᴄɪɴɢ ᴛʜᴇɪʀ ᴛʀᴀᴅᴇ ᴡɪᴛʜ ɢʀᴇᴀᴛ ᴄᴀʀᴇ
--ᴇxᴘᴇʀɪᴇɴᴄᴇ ❁ ++ꜰᴏʀᴛᴜɴᴇ ❁ +ʟᴜᴄᴋ ❁ -ᴄᴜʀɪᴏꜱ

Healers are catshee that have sworn to help others, or have found themselves doing it anyway. Doctors, witches, clerics, and caretakers can all consider themselves healers, protecting the ill and injured while they cannot protect themselves. Most healers tend to stay in familiar territory, but some venture to assist others wherever they may find them.

❧ ꜰɪɢʜᴛᴇʀ ☙ wrote:ꜱᴡɪꜰᴛ ʟᴇᴀʀɴᴇʀꜱ, ʙᴜᴛ ꜱʟᴏᴡ, ꜱᴛᴇᴀᴅʏ, ᴀɴᴅ ᴄᴀʀᴇꜰᴜʟ
++ᴇxᴘᴇʀɪᴇɴᴄᴇ ❁ -ꜰᴏʀᴛᴜɴᴇ ❁ +ʟᴜᴄᴋ ❁ --ᴄᴜʀɪᴏꜱ

Fighters embrace the battlefield, traveling alone or just as often with other catshee or creatures, fighting valiantly by their side. Some fighters march under the banner of a kingdom, others the mantle of their ideals, some to protect their family, and even those that simply enjoy the thrill of combat. Whatever their reasoning, fighters are steadfast cats and often not to be reckoned with.

❧ ᴍᴀɢᴇ ☙ wrote:ꜱᴇᴇᴋᴇʀ ᴏꜰ ᴠᴀʟᴜᴀʙʟᴇ ᴀʀᴛɪꜰᴀᴄᴛꜱ ᴀɴᴅ ᴏꜰᴛᴇɴ ᴛʜᴇ ᴠɪᴄᴛɪᴍ ᴏꜰ ᴍᴀɢɪᴄᴀʟ ᴍɪꜱʜᴀᴘꜱ
+ᴇxᴘᴇʀɪᴇɴᴄᴇ ❁ -ꜰᴏʀᴛᴜɴᴇ ❁ ---ʟᴜᴄᴋ ❁ +++ᴄᴜʀɪᴏꜱ

Mages hone their magic for adventuring. While some take up vocations as alchemists or street magicians, others practice grand spellcraft and perform great feats of magical prowess. Whatever their school of magic, they share in common one thing: a penchant for lost pocket change, and terrible luck.

❧ ʀᴏɢᴜᴇ ☙ wrote:ᴇɴᴊᴏʏɪɴɢ ᴛʜᴇ ꜱᴘᴏɪʟꜱ ᴏꜰ ɢʀᴇᴀᴛ ʀɪꜱᴋꜱ ᴀɴᴅ ɢʀᴇᴀᴛ ʀᴇᴡᴀʀᴅꜱ
--ᴇxᴘᴇʀɪᴇɴᴄᴇ ❁ +++ꜰᴏʀᴛᴜɴᴇ ❁ ---ʟᴜᴄᴋ ❁ ++ᴄᴜʀɪᴏꜱ

Rogues make their way through life via mostly unscrupulous means, though they're not all bad. There is the occasional honor among thieves, but they truly are all sorts, from harmless, mischievous fey to crass bandits and refined heist thieves. Though the consequences of their actions always nip at their tail, they stay one step ahead... as long as they don't stumble.

❧ ᴡᴀɴᴅᴇʀᴇʀ ☙ wrote:ᴀʙᴏᴜᴛ ᴛʜᴇ ᴊᴏᴜʀɴᴇʏ, ɴᴏᴛ ᴛʜᴇ ᴅᴇꜱᴛɪɴᴀᴛɪᴏɴ
+ᴇxᴘᴇʀɪᴇɴᴄᴇ ❁ +ꜰᴏʀᴛᴜɴᴇ ❁ -ʟᴜᴄᴋ ❁ -ᴄᴜʀɪᴏꜱ

Wanderers have found their way in life by seeking endlessly. These catshee wander the realms, making friends, crafting stories, and creating experiences. They are often bards, travelling artists, or writers, and are always looking for something or somewhere new to find.
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Postby lex » Wed Aug 06, 2025 9:15 am

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Postby lex » Wed Aug 06, 2025 9:15 am

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Postby lex » Wed Aug 06, 2025 9:15 am

reserved post
User avatar
lex
 
Posts: 31427
Joined: Sat Jun 23, 2012 12:58 am
My pets
My items
My wishlist
My gallery
My scenes
My dressups
Trade with me

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