Summit of Legends Rulebook

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Summit of Legends Rulebook

Postby Keen » Tue Aug 08, 2017 5:08 am

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Summit of Legends Rulebook

Table of Contents:


Horse Ownership
- Herds
- Lead Stallions
- Lead Mares
- Aging

Breeding
- Genetics Rules
- Explanation of Color and Genomes
- Explanation of Fertility
- Limits
- Hatching Eggs
- Raising Foals
- Time Frames
- Stealing a Breeding
- Risks
- Associated Items

Training
- General Information
- Limitations
- Benefits
- Risks
- Explanation of Stats
- Associated Items
Competitions
- General Information
- Limitations
- Benefits
- Risks

Adventures
- General Information
- Limitations
- Benefits
- Risks
- Associated Items

VI. Adoptions
- General Information
- Limitations
- Strategy
- Giving up a Horse
Last edited by Keen on Tue Oct 10, 2017 3:43 pm, edited 14 times in total.
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I. Horse Ownership

Postby Keen » Tue Aug 08, 2017 5:15 am

I. Horse Ownership

i. Herds

Every player has at least one herd. A herd consists of a Lead Stallion, a Lead Mare, and up to 15 additional mares. Only one stallion over the age of 3 may live in a single herd. Foals under age 3 do not count toward the limit. They can also be moved between herds that the same person owns. Herd members can only be moved once every 7 days.

Once a filly reaches age three, she may remain with her herd if there are less than 7 mares. If there are 7 mares already, the filly will leave the herd and join the others at the Mare's Meadow.

Once a colt reaches age three, he must do one of two things,
1) Challenge the existing lead stallion for the leadership role, or
2) Leave his herd and go to the Stallion Run

In order to challenge the current leader, two things need to be true:
1) The current leader must have been leader for at least 60 days
and
2) The current leader must be at least 15 years old OR
3) The current leader must be injured past 80%

If #1 is true, and either #2 OR #3 are true, then the colt can challenge the current leader for the place of leadership. If this happens, the old Lead Stallion leaves the herd and goes to the Stallion Run.

If a player has a foal or horse that they do not want anymore, they can send it to the Stallion Run or the Mare's Meadow, as long as it is weaned. The penalty for doing so is 1/2 point, or 5,000 imali per horse. If one leaves on its own, there is no penalty.

ii. Lead Stallions

Only one stallion can live in a single herd at a time. This will be the Lead Stallion. He is the only one that can breed with his herd mares, unless a breeding is stolen from him or by one of the mares. To steal a breeding from the Lead Stallion, a player other than the Stallion's owner simply sends in a breeding with the stallion. If it has been long enough since the last stolen breeding, then the breeding is rolled. Stolen breedings do not effect the Stallion's owner unless the mare is stolen. In order to steal a mare, the Stallion's owner is asked if they would like to try to capture the mare that stole the breeding. If the Stallions owner does want to try, they have a 20% chance of success. If they do not want to try, no attempt is made and the mare remains with her own herd.

For breeding time frames and limits, please see the section outlining the breeding rules.

iii. Lead Mares

Lead mares are the top mare in the herd. She can not be stolen and does not count toward the mare limit in a herd. She may also ONLY breed with the Herd Stallion, period. She has a higher chance of having more than one foal per breeding, and her foals have a higher chance of having better stats.

For breeding time frames and limits, please see the section outlining the breeding rules.

iv. Aging

To start with, one real life month equals one year in Arraspel. The horses, unicorns, pegasi, and alicorns of Arraspel do have a set lifespan. Horses can only live from 20-30 years. Once a horse reaches 20 years old, their chance of passing on increases with every year. Unicorns and Pegasi live for 40-50 years with the same aging process starting at age 40. Alicorns live for tens of thousands of years, so we will never see one die of old age.

Certain genetic problems and injuries can increase the rate of death.
Last edited by Keen on Fri Sep 08, 2017 12:55 pm, edited 2 times in total.
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Breeding

Postby Keen » Wed Aug 09, 2017 3:37 am

II. Breeding

i. Genetics Rules

To see the in-depth explanation of the way Alleles work, please click here.


ii. Explanation of Color and Genomes

To see the in-depth explanation of the way Alleles work, please click here.

iii. Explanation of Fertility

Every horse has a hidden genetic trait that effects their fertility. If you would like to see this trait, you must purchase the Fertility Sleuth from the Marketplace. The way a breeding is rolled works like this:
The stallion's fertility % is rolled first, then the mare's if the stallion was successful. For example:
Stallion's Fertility: 86%
Mare's Fertility: 35%

We will roll an RNG from 1 to 100. If the number falls on 86 or less, the Stallion's half of the breeding will be successful. If it is, then we move on to the mare. Again on the RNG from 1 to 100, if the number is 35 or less, the mare, and the entire breeding, is successful. After this, the paired fertility % are used to determine how many foals are born. This process is a secret to Keen only.

iv. Limits

Foals, eggs, and horses who are injured past 40% cannot breed. Horses who are in training or a competition also cannot breed, as they are busy elsewhere. In some instances a horse may be infertile. If this is the case, they can breed, but will always have a failed breeding. The reason it is allowed for an infertile horse to attempt a breeding is because the owner may not know that the horse is infertile if they have not gotten a Fertility Sleuth for that horse.

v. Hatching Eggs

After your mare lays her eggs, you can wait to incubate them if you wish. Be aware though that the eggs must have a mare available to incubate them, and a pregnant mare cannot incubate eggs. You can use any other mare in the herd to incubate the eggs, but once incubation starts, the same mare must continue to incubate them for the entire period. A single mare can incubate up to three eggs, but they do not all have to come from the same mother. For instance, if you have a mare who has laid a single egg, and another mare who has laid two eggs, you can give all three eggs to a single mare as long as they have not begun incubation yet.
Eggs will be automatically incubated for you by the mare that laid the eggs if you did not state that you wish to wait. If you did state that you wish to wait, you will have to bring the eggs to Eluna at the Egg Rescue and tel her that you wish to start incubation and which mare you want to do the job. There is no limit to the number of mares that can be incubating or nursing within a herd.

vi. Raising Foals

After the eggs are brought to Eluna to be incubated, they will hatch in around 30 days, or 1 in-game year. After hatching, the foals will need to be nursed by the same mare who incubated them. They will nurse for two weeks, or six months in-game. After they wean, they can move from their mother's herd to another one of your herds, if you have another herd with room for them. If they do not live in a herd with room for them, they will leave the herd 3 real-life months after they hatch, or three in-game years. See the section on herds for more information on foals leaving the herd.
If the nursing mare leaves the herd, all nursing foals go with her.

vii. Time Frames

1. Foals
1 real life week = 3 in-game months
From Breeding to Egg Laying: 2 weeks (6 months)
Incubation, start to Finish: About 4 weeks (1 year)
From Hatching to Weaning: 2 weeks (6 months)
Leaves the Herd: 3 years old
Maturity: 5 years old

2. Age Range
Horses: Up to 30 years old
Unicorns: Up to 50 years old
Pegasus: Up to 50 years old
Alicorns: Do not die

3. Mares
Eggs laid 2 weeks (6 months) after a successful breeding
If the mare who laid the eggs is not going to be the mare who incubates them, this is her Breeding Cool-down:
4 weeks if she laid only one egg
5 weeks if she laid two, and
6 weeks if she laid three eggs.
If she was bred and the breeding was unsuccessful, she must wait 1 week (3 months) before trying again.
If the mare Incubates the eggs and nurses the foals, then she must wait until the foal is weaned before breeding again.
1 Foal weaned = Can be bred as soon as the foal is weaned
2 Foals weaned = Can be bred 1 week (3 months) after the foals are weaned
3 Foals weaned = Can be bred 2 weeks (6 months) after the foals are weaned

4. Stallions
A stallion may breed once per week (3 months) to mares in his own herd, no matter if the breedings are successful or not.
A breeding may be stolen only once every 4 weeks (1 year).

viii. Stealing a Breeding

Once every 30 days, a stallion can have a breeding stolen from him by any mare. These breedings are first-come, first-served, and no reservations may be made. Once the breeding is stolen, everything else about the breeding is rolled just like any other breeding, except that the owner of the stallion has the option to attempt to capture the mare.

To steal a breeding from a Lead Stallion, a player other than the Stallion's owner simply sends in a breeding with the stallion. If it has been long enough since the last stolen breeding, then the breeding is rolled. Stolen breedings do not effect the Stallion's owner unless the mare is stolen. In order to steal a mare, the Stallion's owner is asked if they would like to try to capture the mare that stole the breeding. If the Stallions owner does want to try, they have a 20% chance of success. If they do not want to try, no attempt is made and the mare remains with her own herd.

ix. Risks

There are risks to breeding a pair of horses. If you are not careful about the genetics, certain allele combinations can result in the death of the foal(s), either during incubation or shortly after hatching. Please read through the genetics section to make yourself aware of what to look out for.
Inbreeding is allowed, but should be done with care. All horses have a hidden value that cannot be revealed but that will determine if inbreeding is safe or not. If one inbreeding results in a malformed foal or in foal death, chances are that it will happen again with a similar cross. You may wish to only breed more distant relatives for this reason, but all breedings are allowed.
After the eggs are laid, a mare will have a certain amount of injury based on the number of eggs she lays. This injury will correct itself over time.

x. Associated Items

You can purchase a Fertility Sleuth if you would like to know the fertility % of a particular horse. Each one can only be used one time.
You can purchase a DNA Sleuth if you would like to know the exact genome of a particular horse. Each one can only be used one time.
You can purchase a Color Sleuth if you would like to know the general color and marking name of a particular horse. Each one can only be used one time.
Foal-sitting Tokens can be purchased for mares who are nursing foals to allow the mare to participate in training, competitions, and adventures. Once the token is assigned to a mare, it cannot be removed or transferred. If the mare leaves the herd, the token goes with her.
Last edited by Keen on Sat Sep 09, 2017 4:05 am, edited 3 times in total.
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III. Training - Coming Soon!

Postby Keen » Thu Aug 10, 2017 3:42 am

Coming soon!
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IV. Competitions - Coming Soon!

Postby Keen » Thu Aug 10, 2017 3:42 am

Coming soon!
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V. Adventures - Coming Soon!

Postby Keen » Thu Aug 10, 2017 3:43 am

Coming soon!
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VI. Adoptions

Postby Keen » Thu Aug 10, 2017 3:43 am

VI. Adoptions

i. General Information

You can adopt both foundation and later generation horses and foals from the various adoption areas.
Stallions
Mares
Fillies & Colts under age 5
Eggs

In order to adopt the horse you are interested in, you must put a lot of effort into the adoption form. You could fill out the basic form with little effort, but someone who puts more work into theirs than you did into yours will likely win the horse. The staff want to know that you will love and care for the horse, not just collect it and leave it to collect dust.

- Limitations
You cannot adopt mares or foals if there is no room in your herd. You must have at least one mare in your herd before you can adopt an egg.
You cannot adopt another stallion unless you meet one of the two conditions:
1) You have purchased a new herd slot and want a stallion to be the leader
or
2) You plan to replace the lead stallion in one of your current herds immediately upon the new stallion's adoption.

Whichever option is the case, you must state this in the adoption form. If the new horse will be replacing a current stallion, state which herd and which stallion. If the new horse will be taking over a new herd, please state which herd number in your form.

- Strategy
For the best chance at winning a horse, you need to put everything you can into making the form. Write creatively, without taking ideas from other sources. Check your spelling, punctuation, and grammar. Make sure you stick to the lore of Arraspel. Any form that deviates from the lore will 100% not be chosen to win.
In order to choose a name that fits Arraspel, we suggest using one of these name generators:
Alicorn - Pegasus - Unicorn - Horse

Keep in mind that not all of the names in these generators are usable, but you will get the hang of it as you play.
Also bear in mind that you do not want to duplicate names. If you are interested in a name, check the archives to see if any other horse already has that name.
If you wish to use other player's herd members in your writing or art, you must get written permission from them and link to their horse, herd, etc when you use them. If you use another member's horses or herd without their consent, you will be disqualified.

All extras are allowed. You can use a theme song, art, extra writing, etc, whatever you wish. The more effort you put into your form, the more likely you are to win the horse.

It is better to put in one or two forms that you develop really well, than to have many forms that have little development.

- Giving up a Horse
You can pay imali or points if you want to surrender a horse or foal. The price is 1/2 point or 500 imali per horse to surrender. The horse will go to the appropriate adoption area, and you will not be allowed to try to adopt it or own it again, for the rest of its life.
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