Rarity Guide + MarksItemsItems are not category specific and can be on any tier. However, having more
than two small items or one large item on a recruit will upgrade it to an
irregular.
RegularAny wolf with normal features- i.e. normal animal tail of any kind, no added
features such as spines, horns, etc. For example, a wolf with an alligator
tail but with no further changes from it being a wolf beyond that is still a
regular despite the different animal tail. Looks of tails, legs, fluff, etc. can
vary! Ears are more flexible and can be any kind of dog ear without being an
irregular ear.
IrregularA wolf with irregular features such as a unique tail, unique ears, horns, other
non-wolf like features qualify as irregulars. Irregular event-specific species
such as cats and racoons also fit in this category. Irregular species can be
upgraded to superbs as long as they fit the requirements, but will always be
irregulars as a minimum. Examples of a unique tail would be one that wouldn't
be on any animal such as streamers, mermaid tails, elemental, etc. Same goes
for ears.
SuperbSuperbs have extraordinary differences from a normal wolf. Multiple tails,
multiple limbs, extreme facial features, and wings serve as an example.
MarksThere are four different marks to have in your battalion. Each recruit only
has one mark at a time though they can gain promotions through events!
Every recruit will have a mark either on an accessory or in their design, it
is up to you which position they will receive and the artist will add it in.
In some cases the artist will decide which mark the recruit will have, but
this is rare and will mostly only happen during events.
Here is a run down of each mark:
CommanderThis mark belongs to the leader of your battalion. Although you can have as
many commanders as you would like it is encouraged that you don't have
more than one or two. This keeps your commander's place more special.
SoldierThe majority of your battalion will most likely be soldiers. This is the most
common position a recruit can have. As a soldier they carry out the orders of
their commander.
MedicThe title mostly speaks for itself. Medics are in charge of keeping your battalion
healthy. They care for wounded soldiers and go where their commander needs
them to.
ApprenticeApprentices are the starting position for some newcomers. Apprentices may be
training to either be a soldier or a medic, that is up to you. Refugees (orphaned
pups up for adoption) will come into your battalion as apprentices as they train
for their position.