School: Justice VS Doom (DC Comics RP Discussion Open)

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School: Justice VS Doom (DC Comics RP Discussion Open)

Postby Demon God Caelan » Fri Aug 20, 2021 4:20 am

Many years ago, the planet Earth was driven to the brink of war. This was all a plot by a great evil, somebody who makes Joker look like a rampaging five year old and Batman like the caveman who invented the wheel. In the midst of the chaos, crime was also at an all time high in major cities like Gotham and Metropolis. To combat the new criminals, the Justice League opened an academy, funded by Batman, run by him, Superman and Wonder Woman. Batman has scoured all over the world for new students, but he is not the only one. Lex Luthor, fueled by his desire to defeat Superman, has opened an academy, just like the Justice League did. But amongst the chaos of the battle between good and evil, dark forces are gathering from all across the multiverse. Will the students of the Justice Academy be able to thwart this threat? Will the Academy of Doom take advantage of the chaos and make dangerous alliances? Only time will tell...

RP Thread
Last edited by Demon God Caelan on Fri Aug 20, 2021 1:37 pm, edited 2 times in total.
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Rules

Postby Demon God Caelan » Fri Aug 20, 2021 4:26 am

Rules

No fighting OOC
Try not to post one liners. This RP isn't semi-literate, but nobody likes replying to very short posts
You can play as characters from other universes, such as Batman Who Laughs, or Red Son Superman, just make sure you make it notable that your character is a different version of the character
Minor cursing only, damn, crap, and hell are ok, nothing more, and don't try to censor major curse words.
No meta-gaming, just because you know who somebody's secret identity is doesn't mean your character does.
If you want to make a canon villain who has been reformed or a canon hero who becomes a villain, PM me with the backstory and I'll let you know if you can do it.
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Power Origins, Powers, and Weapons

Postby Demon God Caelan » Fri Aug 20, 2021 8:04 am

Power Origins, Powers, and Weapons

Power Origins

Meta
Hero Mentor: Superman
Villain Mentor: Lex Luthor

Students who are taught by Superman/Lex Luther are those whose powers are more natural or rely on resources that grant them super strength and abilities (like those who are mentored by Luther). Meta students are more prone to excessive use of superpowers/artificial superpowers which is why they are under constant supervision by their instructors.

Magic
Hero Mentor: Wonder Woman
Villain Mentor: Circe

Magic students who are taught by Wonder Woman/Circe use magical artifacts or natural-born magic. These students need to learn how to control their magical capabilities in order to become resourceful and powerful demi-gods/goddesses. Some of them are less studious than the rest as they think magic is all they need to learn. Thus, they have rough edges of their character to sharpen.

Tech
Hero Mentor: Batman
Villain Mentor: Joker

Tech students are the most diligent and hardworking than the other two groups. Those taught by Batman solely rely on solo work and often refuse to cooperate with others unless absolutely necessary. Those taught by Joker often get other students into trouble by messing around. Nevertheless, both groups use technological equipment to assist them in battle.

Powers

Atomic

Utilize the power of nuclear energy, rearranging the atomic structure of yourself, your allies, and your enemies at will. Split Atoms, cause Thermochemical Explosions, and burn under the intense Nuclear Pressure causing unreal destruction. Transmute into fortified metal and reorganize your atomic structure to protect you and your allies or harness the power of the building blocks of all matter to lay waste to your enemies. Explode with harmful radiation, reducing your enemies to ash and speeding up your recovery. Manipulate the subatomic structure of enemies to shield you and your allies.

Celestial

Keep your allies alive with cleansing Holy Magic or Dark Unholy rituals. Characters using Celestial Powers can shape the forces of the universe, Bless their allies and/or Curse their enemies. Wield divine powers to restrain and overwhelm your enemies and to soothe the wounds of your allies. Command dark powers to restrain and overwhelm your enemies and to mend the wounds of your allies.

Earth

Characters that choose earth will rumble on to the scene and shake things up. Earth Powers can be used for both Tanking and Damage and features a Tanking mechanic that defers damage to a player’s summoned Golem. Shape Earthen constructs to crush enemies and reinforce allies. Call mighty, Earth-shaking forces to rattle and daze opponents.

Electricity

Characters that choose electricity will imbue themselves with lightning. Electricity characters use these powers to shock their enemies or revitalize allies. They also want to spread their electricity so they can do as much damage to groups as possible. Electrify your enemies and resuscitate your allies. Manipulate and damage enemies with electrostatic forces.

Fire

Players who choose to wield the wild and unpredictable forces of fire have to be tough. Fire characters like to get up front and blast away at enemies, and therefore they tend to draw a lot of attention. Cause flames to well up around your character, causing damage to anyone in the vicinity. Flames burst forth, searing your opponents and their nearby allies.

Gadgets

Characters with the gadget power will find themselves pulling out all manner of devices from their pockets and pouches. On the front lines, a well-placed gadget will help you control not only the enemy but the battlefield itself. Gadget characters are crafty and use their heads to place their devices strategically to achieve victory. Slip through the shadows and deploy cunning gadgets to manipulate the battlefield. Employ a variety of devious and deadly contraptions to baffle your foes.

Ice

Characters that choose to master subzero temperatures make for challenging foes. During combat, ice wielders have the ability to lock down opponents who come within their chilling reach. Ice forms around you and enemy attacks don't seem to land. By using your powers to create defenses for yourself, you are a master of mitigating damage. When the occasional attack does strike true, the cold is passed on to your attacker, often freezing them in their tracks. Icy winds dance at your command, allowing you to push and pull enemies around the battlefield. No one can escape your arctic blasts, which allows you to control the direction of the fight.

Light

The rings that grant the ability to create Hard Light Constructs are given to only a chosen few. In times of great crisis, however, the Green Lantern and Sinestro Corps may choose individuals to be reservists, thereby swelling the ranks of Light Powered heroes and villains. Those who wield the power of Light are ideal front-line combatants dealing massive damage with imaginative constructs, or supporting their allies when the fight gets thickest. Heroes wield the green power of Will, while Villains use the yellow power of Fear. Light characters can chain deadly and devastating combinations called Construct Combos by using a power followed by certain weapon combos. A Light powered warrior is tough to defeat when charging in to battle with deadly constructs. Rain devastation on your enemies with missiles and bombs, blast them with a hail of bullets, or smash them out of the way with brute force. In the midst of a tough group battle the power of Light can be used to support the team in many ways. Throttle and stun an enemy with a giant hand or use a blast of light to recharge your team's power.

Mental

Characters with the mental superpower are masters of mind over matter. Using their unique abilities, they can move objects with a thought to defend themselves or damage an enemy. They can also use the force of their will in more subtle ways, such as creating illusions to disorient and confuse. Mental characters love to be where the action is and control the battlefield with their minds. With the brute force of your will, you can create force fields that encase enemies or send them flying down the street. By using your mental powers, create opportunities for surprise attacks. Such power can even make an opponent think they see something that isn't there.

Munitions

Lock, load, and become a master of explosives and ballistics. Run and gun as you cut paths of destruction through your enemies with big guns and bigger explosions. Use your ordnance expertise to take control on the battlefield or simply blast right through the fray. Lay waste to the battlefield and any enemies that happen to be there with military-grade ordnance. Knowledge of up-and-coming prototype artillery is half of the battle.

Nature

Characters that choose the nature power will find themselves masters over primal forces. Nature characters draw upon these forces to keep their allies alive or wither their enemies away. When the battle gets really tough, they can also let the call of the wild surge through them and actually become a beast full of rage, cunning and animal instincts. Wield poisonous botanical powers to restrain and overwhelm your enemies and to soothe the wounds of allies. Call forth the attributes of a variety of frightening and fantastic animals to dominate enemies and aid allies.

Quantum

Manipulate time, control gravity and twist the very fabric of space itself! Characters using Quantum Powers can slow down opponents, change their density, or even teleport behind them by altering time, manipulating gravity, and folding space. Control the flow of time and control your enemies futures. Bring your enemies to their knees by manipulating space and generating graviton fields.

Rage

Tap into the Rage of the emotional spectrum to create energy blasts, deadly blood plasma attacks, and even vicious constructs. Wield this Red Light with righteous fury or be driven by vengeance and petty anger. Anger powers allow you to eradicate your enemies through blind rage. Defer incoming damage and share your rage with your allies.

Sorcery

Characters who wield the unseen forces of the universe hold the power of life and death in their hands. Sorcerers can doom enemies to failure or ensure their allies have the power to carry on the fight. They are ideal for combat support, often tipping the balance of a fight with their spells. Drawn to your mystical power, fantastic arcane creatures never leave your side. Choose wisely which pet you summon, for each will behave according to the mystic forces that created it. Whether attacking, defending, or performing some other fantastic feat, legions of powerful minions are at your service. The fate of many rests in your hands as you change the course of battle. Generate good or bad karma for you, your allies, or foes. Gathering these positive and negative energies allows you to elevate or enfeeble those around you.

Water

Keep your allies alive with powerful storms and flowing water. Command water in and around allies and enemies. Bend and blast water into incredible streams and torrents to unleash a flood of destruction, or shape it into awe-inspiring constructs to wash away your enemies. Soothe the wounds of your allies or envelop them and yourself with the shielding power of water. And turn the tides of conflicts by pulling strength from the mystical energies of the ocean depths.

Weapons

Bow

Archers wield their bows with shocking speed, precision, and power. Combat with a bow is an improvised flurry of ranged attacks with arrows or bludgeoning attacks with the bow itself when the fighting gets in close. Archers are very unpredictable and can use their trick shots to take most enemies by surprise from any distance.

Brawling

Brawlers are powerful fighters that sacrifice technique for brute strength. Brawlers hold nothing back as they batter their opponents with punches that could knock a normal person down the block.

Dual Pistols

Master sharpshooters wield two pistols, that when fired shoot out large amounts of projectiles, as if they were a natural part of themselves. Using their shooting skills to chain together many attacks at range, wielders can also use the pistols as melee weapons in close combat. Dual pistol wielders can lay down fire in many directions to keep multiple enemies jumping for cover.

Dual Wield

Characters that dual wield melee weapons make every movement a potential attack. Dual-wielding characters spin, flip, and unleash a flurry of blinding strikes in a series of timed attacks that keep opponents reeling. They are excellent at fighting multiple opponents and can easily keep a group of enemies at bay.

Hand Blast

Wielders of amazing abilities, hand blasters hurl their power at their foes with a thrust of their arms or a wave of their hands. Their ranged attacks are chained together with grace and power to keep their enemies at bay, and they excel at charging up their attacks to put even more strength into each blast.

Martial Arts

Martial arts fighters strike with speed and fury. They dart in close, strike from all angles, and string together combinations of punches and kicks. Martial artists are the most defensive fighting style, as they can dodge and block while executing various counterattacks.

One-Handed

Masters of one-handed combat wield their weapons with a mix of precision and strength. They execute quick, strong swings to create openings, before unleashing powerful assaults.

Rifle

Precision attacks from rifle users can come in many forms and at many distances. Rifle users can attack from a safe position at range or use their weapon to bludgeon opponents that manage to get close. They have an array of ammunition and weapon types, from grenades to flamethrowers.

Staff

Wielders of the staff whirl their weapons with blinding speed and force. They strike at their foes with combinations of sweeping arcs, spins, and twirling motions. They are masters of keeping the battlefield under control with stunning efficiency.

Two-Handed

Colossal attacks are the usual fare for two-handed weapon masters. Two-handed weapon fighters use mass and reach to their advantage as they swing, slam, and smash their weapons in a series of slow but powerful attacks.

Shield

Stalwart defense coupled with brutal attacks, cuts and slams when up close are the shield users' method of combat. They use their shields, which are normally seen as simple defensive equipment, in imaginative ways to render their opponents incapacitated.
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Characters and Form

Postby Demon God Caelan » Fri Aug 20, 2021 12:46 pm

Characters and Form

Form

Code: Select all
[center][size=175][Real Name] AKA [Hero/Villain Name][/size]

Description or self owned image here

[size=150]The Basics[/size]

[b][u]Real Name[/u][/b]

Answer Here

[b][u]Gender[/u][/b]

Answer Here

[b][u]Age[/u][/b]

Answer Here

[b][u]Universe of Origin[/u][/b]

Answer Here

[size=150]Let's Get Down to Business[/size]

[b][u]Status[/u][/b]

Answer Here(Headmaster, Teacher, or Student)

[b][u]Alter Ego[/u][/b]

Answer Here

[b][u]Alignment[/u][/b]

Answer Here

[b][u]Power Origin[/u][/b]

Answer Here

[b][u]Powers[/u][/b]

Answer Here

[b][u]Weapon Choice[/u][/b]

Answer Here

[size=150]Digging Deeper[/size]

[b][u]Personality[/u][/b]

Answer Here

[b][u]History[/u][/b]

Answer Here

[size=150]Love's In Bloom[/size]

[b][u]Sexuality[/u][/b]

Answer Here

[b][u]Crush[/u][/b]

Answer Here

[b][u]Significant Other[/u][/b]

Answer Here

[b][u]Children[/u][/b]

Answer Here[/center]


Name
Age-Gender
Power-Weapon
User

Justice Academy

Headmasters
Head of Meta: Superman: Open
Head of Magic: Wonder Woman: Open
Head of Tech: Batman: Open

Teachers

Meta Teachers


Magic Teachers


Tech Teachers

Students

Meta Students

Brianna/Superflash
14-Female
Ice-Weapon
Ember1989

Magic Students


Tech Students

Charles Wayne/Knightshade
15-Male
Nature-Dual Pistol
Me
Academy of Doom

Headmasters
Head of Meta: Lex Luthor: Open
Head of Magic: Circe: Open
Head of Tech: Joker: Open

Teachers

Meta Teachers


Magic Teachers


Tech Teachers

Students

Meta Students


Magic Students


Tech Students
Last edited by Demon God Caelan on Wed Sep 08, 2021 2:41 pm, edited 4 times in total.
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My Form

Postby Demon God Caelan » Fri Aug 20, 2021 1:27 pm

Charles Wayne AKA Knightshade

Image

The Basics

Real Name

Charles Wayne

Gender

Cis-gendered Male

Age

15

Universe of Origin

Earth-162*

Let's Get Down to Business

Status

Student

Alter Ego

Knightshade

Alignment

Hero

Power Origin

Tech

Powers

Nature

Weapon Choice

Dual Pistols

Digging Deeper

Personality

Charles take after his father in many way, he prefers action over negotiation, and follows the moral code his father taught him over the years. He has a bit of an estranged relationship with his father, as Charles doesn't understand why his father won't kill Joker when they both know it's the only way to stop him for good. Like his mother, he has a love of nature, and will get angry if somebody defiles or disrespects nature. His' philosophy is that nature provides humans with food, and that humans must care for nature in order to maintain balance. After Superman-Red and Superman-Blue created the anti-evil ray and used it on Earth, Charles became less brooding and more sociable, making some friends at school. When he arrived in this world, he was excited to start fighting crime again, but also a little worried his skills had gotten rusty over the years of living in a crime-free Earth

History

After a life of crime Pamela Isley was eventually cured and given a clean bill of mental health. Pamela became an activist for green energy, while making sure to act within the law. Her activism eventually brought her into high society as she sought charity contributions. Wanting to ensure Pamela indeed was cured Bruce began attending her fundraising events. Once convinced Pamela truly wanted to help the Gotham community Bruce began backing her work via the Wayne charities. Bruce and Pamela began working together and struck up a friendship as they grew close to each other. During a late night meeting discussing charity plans Bruce and Pamela ended up having a one night fling. Initially agreeing to not peruse a relationship Pamela soon discovered she was pregnant. Hiding her pregnancy at first Bruce soon deduced the reason for Pamela avoiding him. After much debate Bruce decided to reveal his identity to Pamela, as well as asking her to marry him. At a young age Charles discovered he had inherited his mothers powers. Bruce raised him to follow the same moral code he had followed. Pamela disapproved of Charles being trained to become a new Batman, hoping that her son would grow out of it, she eventually accepted that any child of Bruce Wayne would eventually become Batman. Charles eventually donned the title of Knightshade and helped Bruce, as well as his adopted brothers Dick Grayson, Jason Todd, and Timothy Drake fight crime in Gotham, as well as being groomed to one day take over Wayne Enterprises. Shortly after becoming Knightshade a incident occurred in which Superman was split into two beings, Superman-Blue and Superman-Red. With the two Supermen having a 12th level intellect, they were able to create an anti-evil ray that neutralized all villainous tendencies on Earth. With no criminals to fight, Charles was able to have a relatively normal life, as normal as the son of a millionaire playboy could be at least.

Love's In Bloom

Sexuality

Heterosexual

Crush

None

Significant Other

None

Children

None
Last edited by Demon God Caelan on Sat Aug 21, 2021 3:46 am, edited 3 times in total.
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Re: School: Justice VS Doom (DC Comics RP Discussion Open)

Postby Demon God Caelan » Sat Aug 21, 2021 5:34 am

The discussion thread is finished and is now accepting new members who are interested in joining
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Re: School: Justice VS Doom (DC Comics RP Discussion Open)

Postby Demon God Caelan » Thu Aug 26, 2021 5:04 am

I know you're looking at this, I can see your usernames in the who is online section at the bottom of the page
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