Discussion Thread: Forum/viewtopic.php?f=85&t=4316592
RP Thread: Coming soon!
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An organization called WCKD put a bunch of teens aged 12-19 in an underground Maze, artificial light to
look as if it were real. They wake up with no memories but for their names. Catch? The Maze has doors
that close at night. Double catch? Nobody's ever survived a night in the Maze. Nobody except Thomas and
Minho, the Runners. For at night come the haunting, nightmarish Grievers. The creatures who patrol the
Maze, meaning to put an end to or 'sting' the Gladers who stay overnight. To be stung is a terrible,
terrible thing which results in getting memories back, but terrible, fearful ones.
Every month, a new member comes up in the Box, which is basically a metal elevator carrying a newbie
and the monthly delivery of supplies. The newbie has no memories except their name. None of the
Gladers do. The plot highly involves the fact that the Runners are trying to find a way out of the Maze.
They HAVE to be back before night falls, or else they’ll be stuck overnight, since the doors close at night,
few have survived a night in the Maze, because monsters, half animal, half robot, called [url=https://vignette.wikia.nocookie.net/mazerunner/images/4/4c/Griever-maze-runner9.jpg/revision/latest?
Their home is encircled by the Maze, which they’ve called the Glade.
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roleplay rules
roleplay rules
1 Be nice to other players
2 Bring problems to me
3 Don't kill another person's character without their permission.
4 Characters will likely die. If you’re okay with your character dying, put that in the stated section
5 No god-modding or overpowering characters
6 No making your characters perfect
7 Bring major plot twists to me first
8 In the actual story, the Maze was filled with only boys, but let’s try to have a mix.
9 You can have as many characters as you can actively play.
10 You don’t need to be advanced to join.
11 No super described violence or injuries, not allowed on this site
12 No sexual content. Relationships are encouraged, sure, but keep it PG13.
13 Canon characters and OCs encouraged.
14 Reservations last a week.
15 Try to post at LEAST once a day, or otherwise notify me!
16 Put your favourite smiley in 'other' if you’ve read these rules.
glade rules
1 Glade Rules (can be broken for plot)
2 Do your share, no space for freeloaders
3 Never harm another Glader
4 NEVER go beyond the walls. Never.
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- Code: Select all
Name:
Age:
Gender:
Personality:
(optional) History:
(optional) Crush:
Rank:
(Optional) Desired rank:
Alliance (Gladers, WCKD) :
Appearance:
Immune?
Other:
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Leader
the leader is the one in charge of everyone
else within the glade. their word is
practically law and what they say goes. the
give the rules but also dish out punishments
to whomever may go against the glader rules.
Keepers
the keepers are the gladers in charge of the
different jobs of the glade. they get to tell
the gladers under their command when and
how to do their jobs.
Med-Jacks
these people are practically the make-shift
doctors of the glade. they tend to the sick
and wounded gladers and know how to make
a few herbal remedies or splint broken bones
when needed.
Sloppers
Sloppers are the Gladers who are not good at
any of the jobs, so they help around The
Glade mostly by doing the dirty tasks that
other Gladers don't want to do, such as
cleaning up the Blood House, the kitchen,
toilets, and showers.
Cooks
Cooks are the Gladers responsible for
preparing the meals of the Glade. They
spend most of their time in the kitchen.
Greenie
the greenie is the newest member to come
to the glade. they rise up from the box with
supplies at the beginning of each month.
the leader is the one in charge of everyone
else within the glade. their word is
practically law and what they say goes. the
give the rules but also dish out punishments
to whomever may go against the glader rules.
Keepers
the keepers are the gladers in charge of the
different jobs of the glade. they get to tell
the gladers under their command when and
how to do their jobs.
Med-Jacks
these people are practically the make-shift
doctors of the glade. they tend to the sick
and wounded gladers and know how to make
a few herbal remedies or splint broken bones
when needed.
Sloppers
Sloppers are the Gladers who are not good at
any of the jobs, so they help around The
Glade mostly by doing the dirty tasks that
other Gladers don't want to do, such as
cleaning up the Blood House, the kitchen,
toilets, and showers.
Cooks
Cooks are the Gladers responsible for
preparing the meals of the Glade. They
spend most of their time in the kitchen.
Greenie
the greenie is the newest member to come
to the glade. they rise up from the box with
supplies at the beginning of each month.
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Second-in-command
the second in command is like the co-leader of
the glade. they too are able to tell others what
they're supposed to be doing and how to do it.
they're also allowed to give rules and orders as
well as hand reprimands out.
Builders
these gladers are the people who build the
different structures in the glade. they manage
the buildings and make sure that they are
stable and won't collapse in on itself or anyone
within them.
Runners
the runners are the gladers who are allowed to
enter the maze. they run the maze from the
moment it opens to the moment it closes,
mapping out every nook and cranny and secrets
it beholds.
Track-hoes
these gladers are the gardeners of the glade.
they tend to small gardens and grow fruit and
vegetables that feed both themselves and the
livestock.
Slicers
Slicers feed and raise the livestock such as pigs,
hogs, cows, sheep, chickens, and turkeys,
which are all kept in pens in the Blood House
area. They also clean, fix fences, and scrape up
klunk. They are the ones who slaughter the
animals, such as hogs, so they can be prepared by
the Cooks for eating.
the second in command is like the co-leader of
the glade. they too are able to tell others what
they're supposed to be doing and how to do it.
they're also allowed to give rules and orders as
well as hand reprimands out.
Builders
these gladers are the people who build the
different structures in the glade. they manage
the buildings and make sure that they are
stable and won't collapse in on itself or anyone
within them.
Runners
the runners are the gladers who are allowed to
enter the maze. they run the maze from the
moment it opens to the moment it closes,
mapping out every nook and cranny and secrets
it beholds.
Track-hoes
these gladers are the gardeners of the glade.
they tend to small gardens and grow fruit and
vegetables that feed both themselves and the
livestock.
Slicers
Slicers feed and raise the livestock such as pigs,
hogs, cows, sheep, chickens, and turkeys,
which are all kept in pens in the Blood House
area. They also clean, fix fences, and scrape up
klunk. They are the ones who slaughter the
animals, such as hogs, so they can be prepared by
the Cooks for eating.
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Leader
Alby || 17 / 18 || Male || Player
Second-in-command
Newt || 16 / 17 || Male || sunhorse99
Keepers
Gally || 15 / 16 || Male || Builder || Player
Minho || 17 || Male || Runner || Player
Winston || 15 || Male || Bloodhouse / Slicer || sunhorse99
Frypan || 16 / 17 || Male || Cook || Player
name || age || gender || Med-Jack || Player
name || age || gender || Slopper || Player
name || age || gender || Track-Hoes || Player
Builders
keeper || Gally || 15 / 16 || Male || Player
name || age || gender || player
name || age || gender || player
name || age || gender || player
name || age || gender || player
name || age || gender || player
Med-Jacks
keeper || name || age || gender || player
alex || 15 || female || sunhorse99
name || age || gender || player
Runners
keeper || Minho || 17 || Male || Player
karter || 14 || male || sunhorse99
name || age || gender || player
name || age || gender || player
Track-hoes
keeper || zart || age || gender || Player
name || age || gender || player
name || age || gender || player
name || age || gender || player
name || age || gender || player
name || age || gender || player
Sloppers
keeper || name || age || gender || Player
name || age || gender || player
name || age || gender || player
name || age || gender || player
name || age || gender || player
name || age || gender || player
Slicers
keeper || Winston || 15 || Male || sunhorse99
name || age || gender || player
name || age || gender || player
name || age || gender || player
name || age || gender || player
name || age || gender || player
Cooks
keeper || Frypan || 16 / 17 || Male || Player
name || age || gender || player
name || age || gender || player
name || age || gender || player
name || age || gender || player
name || age || gender || player
Greenies
name || age || gender || player
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Shank - means "friend" or "fellow."
Shuck - an expletive used to bring attention to one's annoyance or
frustration.
Slim it - means "calm down" or "shut it."
Slinthead - a derogatory term used mostly by others when one makes
a mistake that involves repercussions.
Greenbean/Greenie - the newest arrival to the Glade.
Newbie - a newcomer in the Glade. Can refer to a Greenie, or anyone
else relatively new.
Good That - said when a Glader agrees with someone or something.
Jacked - describing a person who is messed up in the head.
Deadheads - a forest in the South West end of The Glade with a graveyard.
coding credit
The Changing: A process where someone who's been stung changes, gets some flashes of their memories back, their appearance changes in that veins become more prominent and they become thin and pale and often than not, they appear to go crazy, attack other members, become dangerous.
Banishing: A punishment for those who have been stung, where they’re forced into the Maze at night. Nobody's ever survived a banishing that’s known.
Griever: Monster the size of a large cow at the smallest, globby and grey, with small eyes and robotic legs. Has a tracker inside of it which can be used to find the Griever hole.
Griever hole: A section of three stone walls and a complicated-looking door. 8 number code or code words (depending on if we’ve got movie fans or book fans), can be used as the exit of the Maze, very well hidden.
Charries with my username beside them are reserved and will be created after I eat.






