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xxxxxxx|| What We See ||
xxxxx【name; Hit】
xxxxx【alias; Never-Miss Hit】
xxxxx【gender; male】
xxxxx【age; 1000+ years】
xxxxx【skin color; violet】
xxxxx【eye color; crimson】
xxxxx【height; 6'4】
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xx
xxxxxxxxx|| What We See ||
xxxxx【name; Hit】
xxxxx【alias; Never-Miss Hit】
xxxxx【gender; male】
xxxxx【age; 1000+ years】
xxxxx【skin color; violet】
xxxxx【eye color; crimson】
xxxxx【height; 6'4】
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xx

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xxxxxxxxxxxxxxxx|| What We Don't ||
xxxxx【fandom; Dragon Ball Super】
xxxxx【+ traits; confident | composed | astute】
xxxxx【∼ traits; stoic | antisocial | honorable】
xxxxx【- traits; silent | expressionless | reliant on skill】
xxxxx【likes; martial combat | challenge】
xxxxx【dislikes; excessive conversation | being a pawn】
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xxxxxxxxxxxxxxxx|| What We Don't ||
xxxxx【fandom; Dragon Ball Super】
xxxxx【+ traits; confident | composed | astute】
xxxxx【∼ traits; stoic | antisocial | honorable】
xxxxx【- traits; silent | expressionless | reliant on skill】
xxxxx【likes; martial combat | challenge】
xxxxx【dislikes; excessive conversation | being a pawn】
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about;
Hit hails from the sixth universe in his multiverse, where he is renowned to be the best hitman in its entirety. With centuries of experience under his belt, he is famous for his highly efficient work at his job as all of his past assassinations were successfully completed. His signature for completing each assignment is to kill the target in a single strike. Despite his occupation however, Hit can be a trustworthy partner and doesn't kill without reason, even showing mercy to those he's fought with. Outside of his work, Hit is still quiet and collected, showing a more antisocial personality, but he can grow more talkative if you catch his interest. The quickest, but by no means easiest, way to gain Hit as a potential ally is to impress and match him in combat. He strives for battles where he fights not as an assassin, but as a martial artist.
abilities;
Hit's talents lie in hand to hand combat, and he relies on his own honed skills to guide him in a fight. Aside from this, he is also adept in a particular time manipulation technique, involving skipping fractions of seconds ahead in time to strike an opponent before they can react, and even the ability to briefly create a pocket dimension from storing the skipped time, which can affect himself and select others around him. He always aims for vital points, though which ones he chooses depends on whether he intends for the attack to be lethal or not. Though he will admit his own shortcomings, he relies so heavily on his own technique that if matched with an opponent unfazed by his martial arts and time-skip, he is doomed to fail unless he can adapt his fighting style quick enough. With this comes overconfidence: Hit has fallen into such a bland routine with his skills that he can become overconfident, so he is also prone to underestimating situations and enemies.
equipment;
Hit carries no weapons aside from his fists, but he dresses in full body armor, which is meant to defend against light melee and ki energy attacks, and bullets to a degree.
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about;
Hit hails from the sixth universe in his multiverse, where he is renowned to be the best hitman in its entirety. With centuries of experience under his belt, he is famous for his highly efficient work at his job as all of his past assassinations were successfully completed. His signature for completing each assignment is to kill the target in a single strike. Despite his occupation however, Hit can be a trustworthy partner and doesn't kill without reason, even showing mercy to those he's fought with. Outside of his work, Hit is still quiet and collected, showing a more antisocial personality, but he can grow more talkative if you catch his interest. The quickest, but by no means easiest, way to gain Hit as a potential ally is to impress and match him in combat. He strives for battles where he fights not as an assassin, but as a martial artist.
abilities;
Hit's talents lie in hand to hand combat, and he relies on his own honed skills to guide him in a fight. Aside from this, he is also adept in a particular time manipulation technique, involving skipping fractions of seconds ahead in time to strike an opponent before they can react, and even the ability to briefly create a pocket dimension from storing the skipped time, which can affect himself and select others around him. He always aims for vital points, though which ones he chooses depends on whether he intends for the attack to be lethal or not. Though he will admit his own shortcomings, he relies so heavily on his own technique that if matched with an opponent unfazed by his martial arts and time-skip, he is doomed to fail unless he can adapt his fighting style quick enough. With this comes overconfidence: Hit has fallen into such a bland routine with his skills that he can become overconfident, so he is also prone to underestimating situations and enemies.
equipment;
Hit carries no weapons aside from his fists, but he dresses in full body armor, which is meant to defend against light melee and ki energy attacks, and bullets to a degree.
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|| Other Notes ||
【career assassin】
【proud of his power】
【no-nonsense attitude】
【fights fair】
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credit
|| Other Notes ||
【career assassin】
【proud of his power】
【no-nonsense attitude】
【fights fair】
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credit
















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