The End Times(Discussion)

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The End Times(Discussion)

Postby ToxicHeaven » Thu Sep 13, 2018 8:06 am

This is the discussion thread for "The End Times" werewolf roleplay!

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Werewolf facts

-During the full moon, shifting is uncontrollable your human mind blacks out and the wolf in you takes over for the night
-Imprinting is something you can not control wolves can imprint on other werewolves, humans or even regular wolves its a sign of being soulmates
-Once you find your mate you mate for life only when one dies is it possible to find another mate.
-Healing for a werewolf is much faster than a human
-Every wolf has a primary still than dictates their rank placement (example if you are very quiet and can sneak you will do well as a scout but if you are slow but strong you will do better as a fighter
-If badly damaged as a wolf you can't shift to a human until its significantly healed
-Silver burns a werewolf causing its sped up healing to revert to normal human healing
-To be turned into a werewolf you must either be born or bitten scratches do nothing
-Strong emotions such as grief and anger can cause an unwilling transformation like the full moon where the human loses control
-It is very rare but some werewolves their wolf half has its own thoughts and personality as shown in split personality disorders
-Wolfsbane is a herb that is toxic to humans but even more deadly to wolves causing bad stomach pain, fever, hallucinations, nausea and eventually death(there is only one known cure and it's very rare nowadays called Atropine)
-Newly changed wolves are still a little unpredictable in their would form as they are just getting used to their new instincts








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Rules*The End Times(Discussion)

Postby ToxicHeaven » Thu Sep 13, 2018 8:08 am

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(roleplayer rules)
ry having even number In genders
Be active
Tess rules
Be nice to everyone
3 Line minimum, please
Only one high ranking character each
No crushing on your own characters
Drama is good but if it will have a huge effect message the owners
No lone pups you must have a parent or guardian with them
Don't Kill Off Other Characters Unless Given Permission.

(pack rules)
Alphas word is the law
Don't eat more than your given share
Mothers and pups eat first
Do not go into the city alone
Report back for the full moon
Humans must not know what we are
Our own pack comes first


ToxicHeaven - BlameableAmish
We are co-owners!
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Re: The End Times(Discussion)

Postby BlameableAmish » Thu Sep 13, 2018 11:13 am

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      Top Threats
        - Solaris Pack
        - Low food and medical supplies
        - Lone wolf attacks and human raids
        - Sick and Rabid animals


      Resources
        - Fertile ground in their territory allows the mass growth of corn, soybeans, tomatoes, etc. However not many people know the proper way to garden- so food loss is often as well as thieves stealing their crops.
        - The city still has some food items as well as medical, fuel, and miscellaneous items. It's dangerous to go there- especially alone. So they don't go often.
        - The forest that has grown thick has some useful items. There are herbs for healing and cooking, fresh water nearby, and some wild animals not touched by diseases.


      Extra Info
        - There are a few generators but they run on limited fuel- so they stay off mostly. There is a well nearby for some source of water- but most of it will come from the stream nearby.
        -Their territory is covered by thick trees which is helpful for cover but their crops are a walk away- so its harder to defend.
        -All fires must be put out properly to avoid wildfires.


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This is somewhat the house the pack lives in. The place is much more decrypted with vines growing up the sides and leaks in several places. It is somewhat cramped in the home- so people have to share rooms and no room is "theirs" completely because...


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Wolves will take turns sleeping in the man-made treehouses set up near the pack house. They were hand built and not in the best conditions- but they will hold up in the rain with just a few leaks.
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Re: The End Times(Discussion)

Postby ToxicHeaven » Thu Sep 13, 2018 11:14 am

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They are one of the older packs descendants from a pack before the apocalypse the pack was small for years numbers dwindling it was only when their current alpha came into control did things start getting better. He brought the pack to an abandoned farm making it their packs base it was open and easily defendable sadly most of the soil was tainted leaving them only a small little garden to try and grow some of their food. Over the years they took in strays expanding their pack some believed it was a bad idea as they could hardly feed the people they did have but the alpha knew they needed the numbers to defend against the growing pack on the other side of the city as they both hunted for food out of their territory and in the city.

Top Threats
-Lunan pack
-Raiders/humans
-Rabid and sick animals
-Hunger

Food Sources
-A small garden on their territory
-The city whatever they can scavage from homes and stores
-Wild animals tho they are very rare to find
-Nearby river for fish and herbs

Extra info
-They live a few hours away from the city
-Their territory is on the edge of a small patch of trees it's the only 'cover' they have
-Electricity is very limited most of the time they have to use candlelight and wood stoves/fireplaces for warmth

Once you reach the age of 14 you gain a rank and are considered a trainee in your rank for training in my pack_______

hunters- trainees join in group hunts shadowing the hunters and helping where asked the lead hunter will sometimes give 1 on 1 training for tactics
fighters- trainees will go with two trained fighters they will only be permitted to fight if it is a low-risk situation otherwise will be ordered to run and hide until the danger is past. Lead fighters will spar with the trainee often to determine if they are truly a good fit as a fighter or if they will be deranked to a hunter.
healer- They are generally picky on who they train so if you are picked that's what you do for life unless you show traits that made for a bad healer(always picking a fight or violent nature) you will be taught about medicine and herbs and how to care and find them. trainees will only be allowed to treat small wounds and non viral sicknesses under the supervision of healers. Lead healers will test them very often to make sure their knowledge is up to par or they will remain a trainee forever.
scout- This is the rank trainees are given the most leeway to do their own style as they will only ever go out with one trained scout and are told to follow but keep their distance so they won't be discovered as easily told to document anything important and mark on their map points of interest and danger. Lead scouts will often check in with the trainee sharing their tips and map so everyone's maps stay up to date and the same so everyone knows where to and not to go.
omegas- They require no real training and are glorified home keepers doing whatever is needed of them around camp usually the dirty work no one else wants to do

Newbies do not get a rank until they are stable.


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This is the main farmhouse where the alpha resides

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Pack members live in small cabins they build within the territory

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The stone barn where all pack members go to get locked up for the full moon
Last edited by ToxicHeaven on Tue Sep 18, 2018 12:03 pm, edited 1 time in total.
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Re: The End Times(Discussion)

Postby ToxicHeaven » Thu Sep 13, 2018 2:34 pm

Saved for anything else I am very forgetful
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Re: The End Times(Discussion)

Postby BlameableAmish » Thu Sep 13, 2018 2:35 pm

Hiya! I am excited <3
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Re: The End Times(Discussion)

Postby ToxicHeaven » Thu Sep 13, 2018 2:37 pm

So am I and I really wonder where this roleplay will go for us
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Re: The End Times(Discussion)

Postby Sunsmoke » Thu Sep 13, 2018 3:36 pm

mark ;#
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Re: The End Times(Discussion)

Postby ToxicHeaven » Fri Sep 14, 2018 7:03 am

Awesome :D
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Re: The End Times(Discussion)

Postby BlameableAmish » Sat Sep 15, 2018 11:47 am

I have updated the characters as of now and I am working on mine as we speak
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