Mortal Mist Character Storage and Discussion

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Mortal Mist Character Storage and Discussion

Postby Alledae » Tue Nov 28, 2017 5:02 am

Here is where you can initially submit and then of course store your characters for Mortal Mist.

Feel free to also talk about the RP itself; figure out your characters histories together, propose new NPCs, go over battle and survival tactics, etc. Whatever pleases ya!

Please note that Mortal Mist is semi lit, so when submitting your writing sample you should have at least a 12th grade level of writing. Non-native English speakers, don't worry about messing up; English isn't exactly the easiest language to learn or speak, and especially isn't any kinder in the writing department. If you're unsure of a word, try defining it on Google or asking others.
Somewhere in the jungles of Improbable Island, a young native woman is creeping through the bushes towards a groaning noise. Towards a monster waiting to be slain. Instead, what she finds is you; cold, tired, and injured. "My," she says as she straightens, "They dropped you off far from Newhome, didn't they? Here, come with me, we'll get you patched up." Do you take the woman's hand and follow her out of the jungle?
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Re: Mortal Mist Character Storage and Discussion

Postby Alledae » Tue Nov 28, 2017 5:29 am

Race: Dragonblood
Name: Orridan Kahlash, nickname - Danny
Age: Appears as 24 in human years, 48 years of roughly 170 years demonic
Gender: Male
Pronouns: He/Him
Physical Appearance: Orridan is a dragon humanoid. Iridescent scaled skin of shimmering blues and and violet with slim, angular silver eyes containing slit pupils like a snake. A single set of gently back-sloping ice-blue horns protrudes from the top of his forehead. He has silvery-white shoulder length hair and eyebrows, and his bangs have been braided through opal beads at the sides of his head to frame his oval face. Orridan has a small button nose with wide nostrils, sharp, elongated canine teeth, and clawed nails. Long gently drooping ears each have a light plume of fur-like hair at their tips. He has a coppery toned metal prosthetic limb replacing his left leg from the knee down.
Mortal Mist: Rather than scales and horns, Orridan has deeply tanned skin, dark like bloodwood, as well as light blue eyes with round pupils. His teeth and nails are smooth. However, he still has a prosthetic limb, and his hair is instead white-blonde.
Personality: Orridan is a playful man who enjoys entertaining and interacting with many different people. He's very carefree, a lover of life and adventure, however this often leads to him being a bit air-headed and oblivious. Friend or foe, no one can avoid at least an attempt at friendly banter, unless of course it's a beast of nature, and while sometimes his charismatic ways do work in his favour, it is unsurprising that Orridan often ends up in even more troubling situations thanks to his comments.
Animal Companion/s: N/A
Relationships: Orridan has two older sisters, twins who are 27 years old, named Kaydelle and Adrianna, both of whom are alive. Kaydelle is far more serious than her siblings - a very lawful and private person - whereas Adrianna is brave and fierce, a hot-headed woman. Their parents have sadly passed away when they were in their teens.
Money: 225 coins
Home: Orridan is a nomadic man, and while his sisters have homes (Kaydelle in Lallequ and Adrianna in Dantop), he prefers to settle in hostels or make camp along trails, occasionally crashing at his siblings abodes.
Items: Within a backpack: cooking pot, tent fabric and collapse-able poles, dried meat and vegetable rations, his flute, a set of daggers, two minor med packs, bedroll, playing cards, divination runes, Mark amulet, roughly twenty Mortal Mist, and a smoking pipe with a pouch of purple leafy herbs used to assist in divination. External to but attached to the backpack are his waterskin, a hunting bow and quiver with 10 hand-made arrows, and a gathering pouch.
Powers: Orridan, as a close decedent of dragon-born beings, is able to produce fire through fiction such as a shout (coming from his breath) or a clap/snap (creating either a large burst of fire or a spark).
Other: Orridan is a bard by trade, but also hunts monsters and sells their meat and pelts for extra coin. As a second generation dragon-born humanoid, he has fire resistance but is susceptible to cold and water. After sustaining severe water damage, such as near-drowning or general extended periods of time in water or cold, Orridan needs to take several days to recover. Despite his best attempts at establishing friendships, Orridan has an unfortunate habit of getting into trouble and has accumulated a decent number of enemies. His favoured tool of his trade is the flute, but he is also decently talented at string instruments such as sitars and guitars.
Somewhere in the jungles of Improbable Island, a young native woman is creeping through the bushes towards a groaning noise. Towards a monster waiting to be slain. Instead, what she finds is you; cold, tired, and injured. "My," she says as she straightens, "They dropped you off far from Newhome, didn't they? Here, come with me, we'll get you patched up." Do you take the woman's hand and follow her out of the jungle?
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Re: Mortal Mist Character Storage and Discussion

Postby Rexton Grey » Tue Nov 28, 2017 6:10 am

Race: Kitsune
Name: Vermilion
Age: Adult/Early Maturity
Gender: Male
Pronouns: He/Him
Physical Appearance: The smile is the thing that's eye-catching. Vermilion isn't exactly the most inconspicuous of individuals, five-foot-six and lean with a head of feathery, shockingly red hair, but his smile puts the rest of him to shame. Really, the fox ears set atop his head and the two white-tipped fox tails seem almost an afterthought. Beyond that, his eyes are a light shade of gray and his face possessing of a sharp but friendly form. His skin is only occasionally graced with the scars and callouses caused by a life on the road.
Mortal Mist: Since one of his actual forms isn't that far removed from the human, when under the effects of Mortal Mist the changes are fairly minimal. The fox ears and tails vanish and his hair color goes from, well, vermilion to a darker-hued burgundy. If he still seems a bit fox-like, it's wholly the fault of his personality.
Personality: Vibrant comes first to mind, energetic and kind following swiftly on its heels. Vermilion doesn't hold still very well, far and away preferring to be walking or talking or writing or fidgeting or something. He's possessed of an abundance of stamina, equal only in volume to his good cheer, and he finds joy in spreading that cheer to others. Honest is another good descriptor for him, considering his tendency to bluntly state what's on his mind, for good or ill. He's certainly capable of being clever and deceptive, probably a byproduct of his vulpine nature, but far and away prefers straightforwardness. He's also stubborn to a fault, no matter how much he likes to style it as "persistence" when he's just being mulish. He's a got a competitive streak in him a mile wide and will keep going until he drops, with very little sense of pacing.
Animal Companion/s: None
Relationships: "Violent" Violet - Brother - Alive
Amaranth - Mother - Alive
Cobalt - Father - Deceased
Money: 210 Coins
Home: Originally hailing from the north-eastern reaches of Uhmma.
Items: He's possessing of a bow and arrows to compliment his sharp eyesight, along with a shortsword for if he has to deal with something at close range. Beyond weaponry and his Mark amulet, his things mostly consist of survival gear and cartography tools. Things like a small two-person tent, a bedroll, a few water canteens, some travel rations, and a lot of maps and tools for making more maps. He generally carries it all in a pair of travel packs on his back, since his quiver rests almost horizontally at the small of his back.
Powers: Vermilion is a shapeshifter in that he can assume two forms in addition to his fox-like humanoid form and that granted to him by the Mortal Mist. He can, at will, become either a vermilion-colored fox with two tails or a simple red fox. The former is his true form and the latter a more deceptive variant.
Other: He considers himself a cartographer, despite being officially recognized by no one at the moment. Since most general areas are already mapped, he tries to do well-detailed maps of smaller, sometimes overlooked places in the world. This hobby is one of the only things that can make him sit still and focus for any length of time, as he refuses to do less than his best when drawing out a detailed map.

Writing Sample:
Alright, so, maybe, just maybe, he should have thought things out a little better; and maybe he should have watched the sun a little closer than he had been to keep time; and maybe he shouldn't have absent-mindedly agreed to let one of the others take his things to the campsite the group would be using that night.

But... well... waterfall! They were in Grumoh of all places and this was one of the few waterfalls on one of the only three rivers that the territory sported. He'd endured the trek across all those blasted sands that constantly shifted and threw off the sketched maps he'd tried to make, put up with the frankly annoying as anything blonde prat that was going along with them, had even made supper for everyone the night before! He deserved to spend some time playing in the water and relaxing. And if he got so distracted by the pretty shirtless men in the group also taking advantage of the location and forgot that he needed to take his pill... well, he could hardly be blamed.

Except now he could feel the tingling on top of his head and at his rear that meant his vulpine features were fighting off the Mist, and if he didn't get to his pack and his pills right now then all these wonderful people would have to die very unfortunate deaths. Probably including himself. The Order didn't play around when it came to keeping their secret, and he didn't doubt that the lives of everyone present were worth less to them than more rumors about demons getting out. He'd have to kill them himself if he didn't want his head to roll for his indiscretion.

Sparse desert grass was beginning to be replaced by sand underfoot as he rushed along the river at high speed, leaving behind the inquisitive shouts of his groupmates. He'd come up with an excuse for dashing off later. At the moment, making sure that they would all live to hear his excuse took precedence. He pushed himself, ignoring the throbbing stitch in his side and mentally cursing their far-off choice of campsite as the tingling started to become a burning.
Last edited by Rexton Grey on Tue Nov 28, 2017 7:02 am, edited 2 times in total.
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synth's characters!!

Postby .synthetica » Tue Nov 28, 2017 6:27 am

    Name: Ivich Whitby
    Race: Half-Temorial
    Age: Apparent age mid-twenties, actual age in her forties
    Gender: Female
    Pronouns: She/her
    Physical Appearance: A slim humanoid of below-average height, with pale red skin and long, black hair. She has the elongated ears of an elf, but with an outwards curl at the end, and two short horns protruding from her forehead. Almond-shaped yellow eyes gleam like a cat's in the darkness, and all her teeth are vaguely pointed. Her nose has been broken a few times, and there is a tell-tale bump to it from where it's healed funny. Aside from the horns, the most obvious non-human feature is her long, leathery tail, quite slim but still glaringly obvious. Her hands and toes end in sharp, black claws.
    Mortal Mist: The Mortal Mist is a substance which erases every other-worldly feature from Ivich, taken in the form of a silver pill - ears, teeth, tail, and claws all disappear, leaving behind a tanned-skin woman with her black hair tied in a rough ponytail and warm, brown eyes. Her traveling outfit is tough, uncoloured leathers, with two bandoliers strapped around her waist and chest, and a deep purple cloak with a hood, perfect for hiding in if the Mist ever runs out in an awkward situation.
    Personality: Ivich is proud, and stubborn, and has a big mouth that often gets her in trouble. She'll bicker casually with her friends all day long, throw pointed jokes and sarcastic comments until they tell her to shut up, and when danger comes and someone's asking her questions, she'll give them the same treatment. She's happy to take the punch for it, because people assume that an unconscious, short, woman is automatically out of the fight, and they're never expecting the dagger in their back (and neck, simultaneously). Overall, she's an optimist, and eternally rather cheerful, especially when she has the opportunity to stop at a bar that stocks her favourite wines. She's made a living as a thief, a poisons peddler, and even a hired duelist for nobility once or twice. She has a habit of breaking into places she's not supposed to be and taking souvenirs. Make sure your dearest possessions are bolted down, or physically attached to you, is the general idea.
    Animal Companion/s: N/A but she has always wanted an animal companion.
    Relationships: Her human family live on a large estate, very clever businesspeople who have bought and sold a variety of ventures over the years, the most recent being a vineyard which brought in a considerable income over the years, but had to be quickly rid of when the owner turned out to be a Water Nymph. She maintains a loose, somewhat strained relationship with them as the oldest child who never got married and never really intends to return home to take over the business. Also, grandmother is very upset about the lovely jewelry Ivich stole before she left for her latest trip.
    Money: 130 coins, Grandma's jewelry
    Items: Her two bandoliers plus a large traveling backpack. Along with the usual cooking supplies, bedroll, and tent, she stocks her Mark amulet, a selection of carefully-stored potions ingredients, the various hinges, strings, and sharp bits necessary to make traps, two med-packs, an extensive set of lockpicks, food rations, a flask of strong liquor she picked up from a Monk along with her latest doses of Mist, a set of divination stones, and some other bits and pieces. As for weaponry, she stocks a dueling dagger and rapier in her backpack, oiled and rolled up, and always four small daggers, perfect for throwing or back-stabbing, hidden on her person. There is a crossbow at her side, and she has a roll of bolts easily accessible on the other.
    Powers: Night vision is her main asset, but her altered biology gives her a fairly good resistance to most human poisons, and her body is generally a little more resistant to cuts and scrapes; nothing special enough to deflect a sword or arrow. If she's been very lucky in the past, she can't say to have altered it herself. After questioning the monk she got her booze from about Temorials, she is now incredibly invested in learning to turn invisible.
    Other: Temorials are trickster demons, the oldest and most powerful of which can manipulate time and chance to their advantage. Their other powers include inducing blindness, or deafness, causing hallucinations of all kinds, and full invisibility on themselves, or others. Naturally, they are short demons with bright red- or purple-skin, thick and leathery, and long, skinny limbs. Their horns are long, thin and curled. They have sharp fangs and claws, but don't often fight if threatened, instead choosing to bargain, flee, or use their powers to win the fight without lifting a finger. They come into contact with humans to bother them, to press them into impossible contracts, or seduce them in a glamoured form only to reveal their true, disgusting appearance after.
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Re: Mortal Mist Character Storage and Discussion

Postby .synthetica » Tue Nov 28, 2017 6:54 am

    glass, i love vermilion! cute cartographer boii i have a character who would get along with him so well omg hahah

    and danny sounds fab, too

    honestly i'm so glad this roleplay exists because i literally always want to write medieval fantasy
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Re: Mortal Mist Character Storage and Discussion

Postby Rexton Grey » Tue Nov 28, 2017 6:59 am

Thank you for the kind words! I was glad to find it, myself, seeing as how greatly it reminded me of a homebrew D&D setting at first glance. I have a soft spot for medieval fantasy. Here's hoping Alledae finds the applications well-written!
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Re: Mortal Mist Character Storage and Discussion

Postby Alledae » Tue Nov 28, 2017 12:15 pm

And your wishes are answered; I love your guys' characters! If I could give you gold tat stickers, I would.

I'm so glad you two are excited about the RP. I've never really found much in the way of mediaeval fantasy roleplays, which is honestly such a tragedy cause I mean come one, so hopefully this picks up lots of interest.

Do you feel like waiting for another person or two to join or are you guys eager to get started?
Somewhere in the jungles of Improbable Island, a young native woman is creeping through the bushes towards a groaning noise. Towards a monster waiting to be slain. Instead, what she finds is you; cold, tired, and injured. "My," she says as she straightens, "They dropped you off far from Newhome, didn't they? Here, come with me, we'll get you patched up." Do you take the woman's hand and follow her out of the jungle?
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Re: Mortal Mist Character Storage and Discussion

Postby Rexton Grey » Tue Nov 28, 2017 12:23 pm

Well if we wait for more, we could have more variety for everyone at the very beginning. Starting now, however, will keep the thread towards the top of the list and thus in the public eye more often, attracting more RPers. That being said, I personally wouldn't mind starting now.
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Re: Mortal Mist Character Storage and Discussion

Postby .synthetica » Tue Nov 28, 2017 11:29 pm

    don't mind starting now at all! how is everyone going to meet up to start with? as i'm writing this i have the idea of a tavern brawl, or maybe some NPC demon runs out of Mist in public and the three all try to help?
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Re: Mortal Mist Character Storage and Discussion

Postby Alledae » Wed Nov 29, 2017 12:28 am

A brawl sounds fun!
Somewhere in the jungles of Improbable Island, a young native woman is creeping through the bushes towards a groaning noise. Towards a monster waiting to be slain. Instead, what she finds is you; cold, tired, and injured. "My," she says as she straightens, "They dropped you off far from Newhome, didn't they? Here, come with me, we'll get you patched up." Do you take the woman's hand and follow her out of the jungle?
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