Kingdom MOTH | Forms, Discussion, & Inventory Thread

Create threads to collect roleplay applications, discuss your roleplays, or post additional information for them.

should gather/craft/market even be a thing or should I just leave it to rp like normal

No, it's too confusing/unnecessary
1
10%
No (other)
0
No votes
Yes, it adds a fun element to the roleplay (also adds more perks to certain elements)
7
70%
Yes, but it needs to be revised (shouldn't be added as it currently is)
1
10%
Yes (other)
0
No votes
Abstain
1
10%
 
Total votes : 10

Kingdom MOTH | Forms, Discussion, & Inventory Thread

Postby Soulsplosion » Sun Nov 20, 2016 2:35 am

Image
- ◆ [Kingdom MOTH] ◆ -

Post forms and discussion here.
This is also where you can find Hunting/Gathering information & the Market.

Jump To... wrote:Main Roleplay Thread
Last edited by Soulsplosion on Wed Dec 07, 2016 9:41 am, edited 10 times in total.
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Kingdom MOTH | Hunting & Gathering Info

Postby Soulsplosion » Sun Nov 20, 2016 2:36 am

- ◆ [Hunting & Gathering Information] ◆ -
Remember to include your current inventories in your Bios.


- ◆ [Basic Gathering Info] ◆ -
    There are 3 tiers of items you can gather:
    - Common: You can find common items immediately/whenever and it doesn't count as a 'gather'.
    - Uncommon: 0-50. Optionally acquire 1-3 units per gather.
    - Rare: 0-10. Acquire 1 unit per gather.
    - If you roll a Rare hit, you may collect Uncommon instead, but it's one or the other.
- ◆ [How to Gather] ◆ -
    Each character may 'gather' [3] times per day; only [1] may be without some sort of roleplay post (the other 2-3 must have some acknowledgement in roleplay, such as going on a hunt with friends).
    Choose a single 'class' of item that you're searching for (ores, plants, etc). You can roll for multiple classes at once, but that counts as 2 gathering uses. Roll a number 0-100 using random.org. If it lands below 50, you can gather an Uncommon item; if it lands below 10, you may choose to gather a Rare OR Uncommon item. If there are multiple characters involved, each can get their own roll, making teamwork rewarding. You can add items to your inventory, or divide them up among those in the party.
    You can decide whatever particular item you get; for example, if you successfully catch a "Small prey", then you can decide if it's a lizard or a mouse or whatever.
    I trust you guys to be honest with this, so don't abuse it.
    Exceptions may be made in very certain instances--for example, say you decided that you really don't want your OC to die. That's your OC, so in this instance a rare herb can be cheated in--however, it's also interesting to realistically battle the availability of resources.
- ◆ [Elemental Perks] ◆ -
    Certain elemental powers give you perks in gathering. For example, Nature elementals of a high level have a 100% chance of finding whatever desired Plant they're looking for, regardless of rarity. Check the elemental powers for this.
- ◆ [Exchanging Items] ◆ -
    You don't always have to roleplay the exchange of items, BUT they MUST make sense in the IC world. You can't make extra characters just to give all their gathered items to your main character, and a random Ash citizen isn't going to trade with a random Snow citizen/etc (unless described/validated via roleplay).
    Any item may be discarded at any time for any reason.
- ◆ [Non-listed Items] ◆ -
    For any common items not listed, just use rationale; e.g. if you want a snowball in your inventory and you live in the Snow region then heck no one's stopping you.
Last edited by Soulsplosion on Fri Jan 13, 2017 10:22 am, edited 8 times in total.
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Kingdom MOTH | Gathering Rates

Postby Soulsplosion » Sun Nov 20, 2016 2:36 am

- ◆ [Hunting & Gathering Information] ◆ -
Remember to include your current inventories in your Bios.
Each - ◆ [Section] ◆ - is a 'class'.
Rarities vary per (region). By no means are you required to memorize this. Just use this as a reference.


- ◆ [Hunting & Fishing] ◆ -
Each one has a 25% chance of also successfully retrieving a good pelt (if you want).
Small Prey: (Mice, lizards, rabbits, etc)
____Snow: Rare
____Midgrounds: Common
____Ash: Common
Avg. Prey: (Pigs, wolves, etc)
____Snow: Uncommon
____Midgrounds: Common
____Ash: Common
Large Prey: (Elk, Bear, etc)
____Snow: Common
____Midgrounds: Uncommon
____Ash: Rare

================================================================================================
- ◆ [Plant-Gathering] ◆ -
Basic: (Edible plants)
____Snow: Uncommon
____Midgrounds: Common
____Ash: Uncommon
Basic Herbs: (Small infections/ailments)
____Snow: Uncommon
____Midgrounds: Uncommon
____Ash: Uncommon
Rare Herbs: (Healing fatal ailments)
- Only effective if used by healer of level
____Snow: Rare
____Midgrounds: Rare
____Ash: Rare

================================================================================================
- ◆ [Mining] ◆ -
Rocks: (almost useless)
____Snow: Uncommon
____Midgrounds: Common
____Ash: Common
Weak Ores: (Weak Weapons)
____Snow: Uncommon
____Midgrounds: Uncommon
____Ash: Common
HQ Ores: (Strong Weapons)
____Snow: Rare
____Midgrounds: Rare
____Ash: Uncommon
Last edited by Soulsplosion on Wed Nov 23, 2016 3:14 pm, edited 6 times in total.
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Kingdom MOTH | Crafting

Postby Soulsplosion » Sun Nov 20, 2016 2:48 am

- ◆ [Crafting] ◆ -
Your character either crafts it himself or pays someone else to craft it; either way, a small payment is required either hiring someone else or the additional tools involved to make it (such as the string on a bow).
You can create lower-tier items with high-tier supplies if you want (e.g. a weak bow with a large hide).
You can implement these things into roleplay however you want, but you don't have to roleplay the crafting of the items (However, acknowledge that it was done at some point--the things don't just magically appear).
For roleplay, keep in mind other things you have to do to craft it as well! (Such as smelting the ore first).

Clothing/accessories/etc aren't included here, but feel free to pretend to craft those in RP with whatever resources you think would be necessary (for example, 'backpacks' aren't listed here, but if you want you can still claim to have crafted one with hide or w/e)


- ◆ [Weapons] ◆ -
Weak weapons might break easily and be susceptible to defeat by stronger weapons. This is just for realism purposes in roleplay and is up to you to decide.
Weak swords must look like relatively simple swords (if you have references for your weapons) but Strong swords can be more elaborate/fantasy-like.
Weak Bow
1x Avg. Hide
Strong Bow
1x Large Hide
Weak Sword
1x Weak ore
Strong Sword
1x HQ ore

================================================================================================
- ◆ [Potions] ◆ -
Heal things without the need for a Healer and poison things without the need for a Poisoner.
Note: Poisoned food can be detected by healers & nature elementals.
Weak Potion
Heal small ailments
(nausea, headache, etc)
1x Basic Herb
Strong Potion
Lessen/prolong (not
heal) large ailments
(fatal wounds, etc)
1x Rare Herb
Weak Poison
Apply to food for
mild fatigue
or to weapons for
mild infections
1x Basic Herb
Strong Poison
Apply to food or
weapons for a
deadly effect
1x Rare Herb
Last edited by Soulsplosion on Wed Nov 23, 2016 3:19 pm, edited 5 times in total.
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Kingdom MOTH | Forms

Postby Soulsplosion » Sun Nov 20, 2016 3:09 am

- ◆ [Form Making] ◆ -
Please include all your characters for the roleplay in 1 post; if you put them in separate posts, then have them link to each other (or at least have them all linked in your main character's form)
Use the form below to post your character info. You may code it up however you like so long as it's readable. Entrants are automatically accepted, but this IS a Semilit-Lit forumn: You are expected to use sensible grammar and sentences.
(I say "sensible" rather than "correct" as stylized writing is fine)
Code: Select all
Your username:
Character name:
Age:
Gender/Pronouns:
Family members/relatives: (if any)
Affiliation:
Rank:
Desired rank:
Picture reference and/or description of physique:
Elemental power(s):
Level: (include brief links for each level to where you earned the EXP to get there)
Biography: (Include whatever information you want to describe the character & their past)

================================================================================================
- ◆ [Current Citizens] ◆ -
*All societies open for joining

- ◆ [Snow Region] ◆ -
| Chystira | Queen | Lv 5 Ice/Wind | Soulsplosion |
| Aurene | Healer | Lv 0 Poison/Healing | Octi |
| Vadraz | Scout | Lv 0 Wind/P.Telepath | Bestiary |
| Character | Rank | Lv Elements | Owner |

- ◆ [Fire Region] ◆ -
| Seraphine | Blacksmith | Lv0 Magma (fire/earth) | Alkhatine |
| Character | Rank | Lv Elements | Owner |

- ◆ [Rogue] ◆ -
| Venin | Sub. Rogue | Lv 0 Poison/Telepathy | Dragonscales10 |
| Estela | Sub. Rogue | Lv 0 Healing/Nature | Dragonscales10 |
| Bard | Sub. Rogue | Non-elemental (weaponry) | Alkhatine |
| Unknown | Sub. Rogue | Lv 0 Magician (non-elemental) | imp. |
| Macaw | Wild Animal | Lv 0 Wind/Poison | Dragonscales10 |
| Forest | Wild Animal | Lv 0 Shadow | Dragonscales10 |
| Regad | Sub. Rogue| Lv 0 Shadow/Poison | Soulsplosion |
| Character | Rank | Lv Elements | Owner |
Last edited by Soulsplosion on Sat Jan 14, 2017 12:21 am, edited 15 times in total.
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Re: Kingdom MOTH | Forms, Discussion, & Inventory Thread

Postby Soulsplosion » Tue Nov 22, 2016 3:00 pm

Image
- ◆ [Queen Chystira] ◆ -
(Kis-tear-uh; "Chrys")
| Young Adult | Snow Queen | Female (She/her, They/them) |

- ◆ [Physique] ◆ -
20m in length with a 38m wingspan
A medium-large white dragon. Her
body is covered with thick, silky
fur, except for the hard plates along
her spine and underside. Her wing
spines are split like feathers.
Her head is a non-traditional bow-
shape (like shown), with glowing,
white-blue eyes and exo-skeletal
fangs. She has gills, but they don't
work and are the faulty remnants of
some water ancestor.
- ◆ [Abilities] ◆ -
- wind lv 5 ◆ ice lv 5-
Strengths: She's physically powerful, and doesn't always need to rely on her element in battle; her exo-skeletal fangs give her a crushing bite. In combat, she usually relies on throwing ice shards at the enemy, but she's best at defense; using ice and wind, she can create a false blizzard with synthetic snowflakes, forming a sort of smokescreen, and can even detect enemies in it by elementally detecting resistance to her winds. With the help of wind, she's also a fast flier. If prepared, she may freeze liquid toxin in her shards to induce infection.
Weaknesses: Her ice shards are less effective on armor, hard scales, and those with a fire element that can melt them. Since they're fairly small and melt in the skin, the enemy doesn't have to worry about removing them like they would an arrow. Her smokescreen blinds her as well (her ability of detection is fuzzy at best).

- ◆ [Biography] ◆ -
- asexual ◆ demiromantic -
She acquired Queen status through the typical royal-princess-become-queen inheritance. Raised in a time of general peace where SNOW's people commonly frequented the castles, she spent a lot of time associating with creatures of all ranks and as such has great respect for even common peasants despite her elegant status. She firmly believes in unity through assistance, and encourages loyalty as one of the greatest strengths in any battalion; yet though she's usually kind and sweet, she can become serious when needbe. She is a very determined and well-intended creature, often spending her spare time either checking on how things are doing or training herself in elemental prowess, and may be self-conscious about her desire to be a great leader. However, she might be too merciful, especially on the battlefield, and often would rather choose not to kill an enemy but let them retreat. She herself is often forced to retreat due to her lack of strong combat abilities, and she's certainly better at being the 'defense' character on the team.

- ◆ [Levels] ◆ -
*Started at lv 5 due to royalty status
Lv 5-6: x
...

- ◆ [Inventory] ◆ -
N/A


- ◆ [Regad] ◆ -
(Ree-Gad, Reggie)
| Adult | Rogue Subordinate (lone) | Male |

- ◆ [Physique] ◆ -
20m in length with a 38m wingspan
A snake-shaped wyrm, with a Carn-
otaurus-like head (rounded muzzle
and forward-facing horns over each
eye). Body has etched patches of
olive with a lighter belly, but he
may change his shade of green at
will. Glowing yellow eyes, and
always with dark points (nose
and rows of small spikes along
back).
- ◆ [Abilities] ◆ -
- poison/shadow lv 0 -
Strengths: Very large and armored on top. His color-changing ability is likely from his shadow element, and he uses this to hide as he waits for prey. His fighting style is based mostly on ambushing--being snake-like, he has an extremely fast strike. His venom is based on paralysis so that he may quickly stun and eat his prey, and it only results in swelling and numbness (death only in small creatures). He can't quite "see" in the dark, but being snake-like, he can sense temperatures around him.
Weaknesses: Very big, so smaller creatures can easily avoid his bite by going around his own body. Easily disturbed by bright light--it's not that he can't take it, but his eyes aren't as flexible as most creatures in that he essentially has no perception of contrast, meaning he can only focus on a very small spectrum of lighting at a time (and has blurry vision/bloom in areas with sharply contrasting light values). He can be easily stunned by a bright flash. Venom is not fatal, though paralysis acts quickly and lasts for several minutes (varies with size and will grow with level). At his current level, his invisibility is far from perfect and he still has a faint outline; when moving bits of him tend to break out of his invisible state.

- ◆ [Biography] ◆ -
- no orientation (animal-like) -
A vile beast. He frequents the Redwoods as his general territory, and prefers to avoid entering the fields or the foothills (where the trees are smaller and offer less shade). There, he normally spends his days hunting for food by utilizing his ambush skills, and generally doesn't wander far lest he come across an unfriendly band. He often returns to the Echo Caves to sleep, and when not hunting he usually just wanders around there--despite being such a vicious creature, he has come to the consensus to be a good part of the Caves' quiet and peaceful community (lest they banish him from the area), and is not harmful when inside. Some may have problems with housing such a creature, but most leave him alone, as he leaves them alone. However, when hunting in the redwoods, he is a merciless thing.
In personality, he is rather simple, being rather animal-like in nature though with sentient intelligence. He simply wants to live--and if this requires killing an intelligent creature for food, so be it. He is generally unsympathetic, and when it comes down to it, he can even be cruel (especially when bored). Nevertheless, he may be convinced to have mercy, especially if he's amused--though only when he's well-fed enough to consider letting a good meal escape.
He's not quite stupid, though is certainly apathetic, and prefers to wander alone with little consideration for others. Because of this, he has little sense of loyalty and therefore wouldn't be a very good liability in a group--however, having a truce with him is reliable, and he keeps to his word.
He's essentially a grumpy old man with a hint of villain.

- ◆ [Levels] ◆ -
Lv 0
...

- ◆ [Inventory] ◆ -
N/A
Last edited by Soulsplosion on Fri Jan 13, 2017 11:39 am, edited 14 times in total.
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Re: Kingdom MOTH | Forms, Discussion, & Inventory Thread

Postby dragonscales10 » Sat Nov 26, 2016 1:36 pm

Code for forms
Code: Select all
[center][url=linkhere][img]picture here[/img][/url]
[color=black][size=150]{Name}[/size]
(Pronunciation; "Nickname")
| Age | Rank | Gender (Pronouns) |[/color][/center]
[left][quote][center][color=black]{[b]Physical[/b]}[/color]
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text text text text text text text text text[/size][/center][/quote][/left]  [right][quote][center][color=black]{[b]Abilities[/b]}[/color]
[size=85]{power lvl 0}
{power lvl 0}
[b]Strengths[/b]: text text text text text
text text text text text text text text text
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[b]Weaknesses[/b]: text text text text text
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[/size][/center][/quote][/right]
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[center][quote][color=black]{[b]Biography[/b]}[/color]
[size=85]text text text text text text text text text text text text text text text text text text
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[center][color=black]{[b]Elemental Levels[/b]}[/color]
[quote][color=black]{[b]Power[/b]}[/color]
lvl: 0
[size=85]Next lvl: 1
Previous lvl[/size]
|lvl 1: x|lvl 2:x|lvl 3:x|[/quote]
[quote][color=black]{[b]Power[/b]}[/color]
lvl: 0
[size=85]Next lvl: 1
Previous lvl[/size]
|lvl 1: x|lvl 2:x|lvl 3:x|[/quote][/center]

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{Venin}
(Vehn-in; "Ven")
| Teen | Rogue Subordinate | Male (He/him, They/them) |

{Physical}
Ven is 10m(30ft) in length, with a 16(48ft) wingspan.
He is a medium-sized multicolored dragon. His body
is covered in multi-colored shiny scales. He has hard,
thin plates covering his underbelly and throat. The ridges
on his back are hard, and sharp, and his ears are thin and
long. His claws are around 5 inches long, and the end of
his tail can inject venom into something. The two fangs
at the top of his mouth, and his tongue both secrete
venom. His wings are nearly completely translucent,
and you can see through the purple part of the wing
membrane.
{Abilities}
{poison lvl 0}
{mental telepathy lvl 0}
Strengths: Venin isn't particularly strong. He uses his
agility and quickness to his advantage in battle.
Venin usually relies on his elemental powers in battle,
using his telepathy to avoid attacks and his venom to
fight. He is a fairly fast flier, as his wings are nearly
twice his size. He is best at fighting in a heavily-
forested area.
Weaknesses: Venin gets cold easily, usually fleeing
from an ice elemental unless the climate is in his
favor. He isn't the greatest at battling on an
open plain, as while it is easier to get away, he
is much better at twisting through undergrowth
and attacking from behind. Another thing is that
he can't bite through armor or tough, rock-like
scales. His venom has no effect, unless it gets
into the body, such as through the mouth,
nose, eyes, ears or a wound. So, if a creature
quickly got to a stream or something, and
washed the venom from their skin, they'd
be fine.

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{Biography}
Venin was raised by his terribly poor parents in the fire kingdom. He quite despised them, and was near-relieved when they died. The only one he really cared about was his little sister, who died due to a Venin-related accident. He's not really much of the caring type, and resorted to thievery in the peasant area, eventually thieving from the higher ranks, and newcomers to the kingdom. Venin left the kingdom eventually, finding his way to the Hallowoods, where he now lives. He visits the fire kingdom often to trade and steal.


{Elemental Levels}
{Poison}
lvl: 0
Next lvl: 1
Previous lvl

|lvl 1: x|lvl 2:x|lvl 3:x|

{Mental Telepathy}
lvl: 0
Next lvl: 1
Previous lvl

|lvl 1: x|lvl 2:x|lvl 3:x|


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{Estela}
(Es-tel-ah; "Tela")
| Young Adult | Rogue Subordinate | Female (She/her, They/them) |

{Physical}
Estela is an a brave, beautiful woman of the elven race.
She stands at 6'2, and weighs around 120lbs.
She has long legs, and a beautiful face. Her
eyes are brown, and her hair is long and red
in color.
{Abilities}
{healing lvl 0}
{nature lvl 0}
Strengths: Estela is very brave, and agile,
though she only engages in conflict when
necessary. She is amazing with a bow, a
broadsword, and many different kinds of knives.
Estela is also very good at climbing, and will
often find a tall tree to sit up in to look out for
foes, prey, or danger in general.
Weaknesses: Estela isn't the strongest elf,
and often finds herself unable to fight without
a weapon. Her powers to commune with plants
don't always work 100% and here and there she'll
run into something that wants to eat or enslave her.

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{Biography}
Estela was raised in the woods by her elven family. They all had powers, like her, and sadly that was their undoing. Her youngest sister, Torelai, had fire powers, and one night while her family was sleeping, Torelai had a bad dream and started a fire in the nursery. Estela's entire family died that night, and she grieved for a lengthy period of time. Her horse, Quel (kell) saved her from the fire that night, and she's formed an unbreakable bond with him since. Estela soon learned to control her powers, and hopes to one day be the most sought-after healer in the land.


{Elemental Levels}
{Healing}
lvl: 0
Next lvl: 1
Previous lvl

|lvl 1: x|lvl 2:x|lvl 3:x|

{Nature}
lvl: 0
Next lvl: 1
Previous lvl

|lvl 1: x|lvl 2:x|lvl 3:x|


{Macaw}
(Muh-caw; "Mac")
| Very Young Adult | Wild Animal | Male (Him/he) |

{Physical}
Macaw is a medium-sized less intelligent
wild wyvern variant. He is slightly bigger
than a large eagle, but can perch easily
on the shoulder of an elf or human. He
has long black talons, tipped with sharp
black claws. Macaw has an incredibly
skinny build. Often others think he is
a sick, but his weight and build are
perfectly normal for his species. His
bones are hollow, yet very hard and
durable. His tail is made up of a hard
tail bone, and long, silky green feathers
which grow from the tailbone and back
area. Around his rump near his tail, are
a few shorter, tougher feathers as well.
His wings are very much like bat wings,
with a claw to grasp surfaces at the top
of both wings. His wings are made of a
thin, leathery skin, which his surprisingly
tough and durable. He has a long neck,
which sports the same brightly colored
feathers as his tail, and climb up his neck
onto his head. He has two small black horns
between and in front of his ears. His head
resembles that of a rabbit or kangaroo, and
his ears are long and tough. He has a row of
sharp, white teeth on both the top, and
bottom of his mouth. Macaw has two,
long fangs on the top of his mouth, which
inject venom into his victims.
{Abilities}
{Wind lvl 0}
{Poison lvl 0}
Strengths: Macaw is a very fast
flier. His wind powers help quite a lot
with this.
Weaknesses: Macaw is a normal
animal. His powers merely come from
the fact that he has Wyvern relations,
though this is little-known, and his
species is often hunted by dragon and
other wyverns. He doesn't do too
well in cold enviroments, as he has
only thin brown fur covering his body,
though when he must, he can use
his wings to block out a good amount
of the cold. Also, if he burrows under
the snow it can help him keep warm.
Usually his human, Bard, builds a fire
or something to keep the both of them
warm.

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
{Biography}
Macaw is a normal animal. His powers merely come from the fact that he has Wyvern relations, though this is little-known, and his species is often hunted by dragon and other wyverns. He was raised in a nest with many siblings and two parents. When he was about a year old, he and his siblings left the nest, and he flew out to live on his own. He was badly wounded when a lone dragon decided it wanted a quick meal. Macaw had gotten away, with near-fatal injuries. He was found by a kind, yet strong human who took pity on him, named Bard. He was wary of the human at first, but formed something of a bond with the human. This human helped protect him from predators, and in return, Macaw offered companionship and helped hunt. He also helped fend off smaller predators, such as wolves and wild pigs.


{Elemental Info}
{Wind}
lvl: ?
Macaw is an unintelligent being, so he doesn't level up in his powers. He merely has basic, fairly normal uses for his powers. His wind powers merely help him to fly incredibly fast, and he can perform amazing agility tricks mid-air.

{Poison}
lvl: ?
Macaw is an unintelligent being, so he doesn't level up in his powers. He merely has basic, fairly normal uses for his powers. He has two fangs on the top of his mouth, which injects venom into his prey or opponents. A bitten animal can be made edible by any level healer, or by simply cooking the animal over a fire, though he can eat something poisoned. If his venom gets in the bloodstream, it will kill any creature smaller than a cat within minutes. Any creature larger than a horse can survive the venom, and will only get sick, unless they are sickly prior to getting bitten. Any level healer, including lvl 0 healers, can cure his venom; and his saliva also serves as an antidote. Bard knows this, and cures certain animals that he bites. If his venom gets in a creatures eyes, it will cause temporary blindness, or severe blurry vision. This lasts for a half-hour or less.

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{Forest}
(Four-est; "Fir, Four")
| Young Adult | Wild Animal | Male (He/him) |

{Physical}

Forest is the size of a large, male caribou.
He is 5 feet tall at the shoulders, and around 7
feet long, without his tail. His lion-like tail
alone is another 7 feet long. His wingspan
is 15 feet, and his antlers are around 3.5
feet long. He is covered in fur, like a normal
caribou. His wings are furred and leathery, bat-
like, and very tough. Much like a bat,
there is a small flap between his back legs,
which connect to his long, brown, lion-like tail.
There is a white floof on the end of his tail.
{Abilities}
{Shadow lvl ?}
Strengths & Weaknesses: Forest is
a strong peryton, and he uses his
impressive wingspan to scare off
predators. He is easily beat by large dragons,
and other large creatures, but has
successfully fought off creatures just
under twice his size, as like most perytons,
his fighting style is quite merciless and
savage. It is also very random.

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
{Biography}
Peryton Wikipedia
Forest was raised by his mother, as his father was killed shortly after his birth. His mother and father both resembles caribou, as well as him. He is a Bat-winged caribou variant, as perytons vary greatly. He soon left his mother, and built the herd he currently leads and protects. He protects and cares for the herd, and feeds on the predators that hunt them, such as wolves, cat-like varieties, different birds and certain carnivorous reptiles living up north. His earth thrives, and continues to grow, in the forests of the Shingled Foothills. He breeds often with the females in his herd, though only 10% of the offspring end up being perytons, and he chases them from the herd one they reach two years of age, as he doesn't want them breeding his females.


{Elemental Levels}
{Shadow}
lvl: ?
He can disappear into shadows. That's it.




Code: Select all
[center][size=85][url=http://www.chickensmoothie.com/Forum/viewtopic.php?f=85&t=3257127&p=103989375#p103989375]forms[/url][/size][/center]

[left][quote][size=85][color=#BF80FF][url=http://pre10.deviantart.net/00d3/th/pre/f/2010/284/a/e/acid_dragon_by_shivita-d30l09n.jpg]V[/url]enin
Male | He/him
Teen
Rogue Subordinate
Poison lvl 0
Mental Telepathy lvl 0[/color][/size][/quote][/left] [center][size=85][b]Condition|Tags: [/b]
text text text text[/size][/center]






[left][quote][size=85][color=#800000][url=http://orig05.deviantart.net/695c/f/2016/168/7/f/tauriel_by_inna_vjuzhanina-d9ojq5z.png]E[/url]stela
Female | She/her
Young Adult
Rogue Subordinate
Healing lvl 0
Nature lvl 0[/color][/size][/quote][/left] [center][size=85][b]Condition|Tags: [/b]
text text text text[/size][/center]






[left][quote][size=85][color=#00BF40][url=http://orig10.deviantart.net/d45d/f/2014/005/f/d/kalidevi_by_mistress_of_air-d70z5zc.jpg]M[/url]acaw
Male | He/him
Very Young Adult
Wild Animal
Wind/Poison lvl ?
Companion to Bard[/color][/size][/quote][/left] [center][size=85][b]Condition|Tags: [/b]
text text text text[/size][/center]






[left][quote][size=85][color=#80BFFF][url=https://s-media-cache-ak0.pinimg.com/originals/41/09/55/4109555812c4fad3c7488566b965112f.jpg]F[/url]orest
Male | He/him
Young Adult
Wild animal
Shadow lvl ?
[/color][/size][/quote][/left] [center][size=85][b]Condition|Tags: [/b]
text text text text[/size][/center]
Last edited by dragonscales10 on Thu Jan 05, 2017 1:50 pm, edited 7 times in total.
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Re: Kingdom MOTH | Forms, Discussion, & Inventory Thread

Postby Alkhatine » Thu Dec 01, 2016 8:11 am

Image
~GENERAL INFO~
Username: Alkhatine
Name: Seraphine
Age: Youngling
Species: Western Dragon
Gender: Female (she/her)

~RELATIONSHIPS~
Affiliation: Kingdom of Ash
Rank: Blacksmith
Family: Parents, hatchling brother

~POWERS~
Magma
[level] 0-1

~BACKGROUND~
Seraphine grew up in the Kingdom of Ash her whole life. Her father was an accomplished blacksmith, and she wanted desperately to follow in his footsteps. Now, she helps him in the shop and occassionally takes over when he has an important piece to finish.

~PERSONALITY~
Seraphine is quick to anger but quick to calm down. She rarely holds grudges, but when she does, they last. When she is tired, she is extremely irritable.



Image
~GENERAL INFO~
Username: Alkhatine
Name: Bard
Age: Middle-Aged
Species: Human
Gender: Male (he/him)

~RELATIONSHIPS~
Affiliation: None
Rank: Rogue Subordinate
Family: Deceased
Companion: Macaw

~POWERS~
None, very good with weapons

~BACKGROUND~
Born and raised as a rogue, Bard has never known civilization. His parents lived in the Middle Ground for safety, and he was taught in the art of stealth, survival, and fighting from a young age. When he was thirteen, he and his parents were taken captive, forced into slavery under a pair of rogue dragons. Eventually, they got into a territorial war which they lost. Bard escaped, but his family perished. Now, he lives off the land and avoids others whenever he can. However, he is always open to a warm fire and good story. If he is impressed enough, he will allow you shelter in his home.

~PERSONALITY
Bard is kind and neutral in general, but when threatened, he turns into a beast - cruel and heartless, and willing to cause pain for safety. He is slow to make decisions, and enjoys taking his time.
Last edited by Alkhatine on Tue Dec 06, 2016 8:37 am, edited 1 time in total.
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Re: Kingdom MOTH | Forms, Discussion, & Inventory Thread

Postby imp. » Thu Dec 01, 2016 4:34 pm

Image

Your username: imp.
Character name: Unknown (literal name)
Age: Older Juvenile
Gender/Pronouns: They/Them, unknown gender
Personality: Sneaky, disobedient, liar, graceful, quiet unless they talk to you, easily loveable, likes friends and new people, not trustworthy
Affiliation: Rouge
Rank: Rouge
Desired rank: Prisoner, likes the attention
Elemental power(s): Simple Magician
Level: 0, haha
Biography: Little is known about this fox. They travel, make friends, and learn. They often seek help of others and is willing to take advantage of them. This fox has learned words from those willing to teach them.
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Re: Kingdom MOTH | Forms, Discussion, & Inventory Thread

Postby maplefoxie » Fri Dec 02, 2016 1:33 am

(Is there a character limit?)
Image
Image

Image

╒════════════════════════════╕

"being awfully loud
for an introvert"
Hi I'm Maple!

future ❆ links

╘════════════════════════════╛

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