World of Eterna — The World Around Us

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World of Eterna — The World Around Us

Postby lex » Wed Dec 23, 2015 1:21 am

Please do not post on this thread.
Click on maps to see full image.

What is Eterna?
    Eterna is a world that serves as a sort of hallway. In this 'hallway', there are thousands of doors. Each door may lead into another hallway, or it may lead into the rooms. The rooms are realms, and the branching hallways are like dimensions. Alternate dimensions occur in most, but not in all. The dimension hallways have rooms of their own that lead into their timelines.
    Traveling from Eterna to another realm or timeline is very difficult and requires a lot of energy, but traveling from anywhere into Eterna is incredibly simple, as the realm is a center-spot of all others and where all realms' inhabitants are more attracted to.
    Geography-wise, Eterna is very similar to Earth, albeit it is quite smaller than it. It had a similar atmosphere, although the air is much cleaner than Earth's, even incredibly noticeably. The stars at night, because of this, can be seen much better. Eterna also has a "magic aura" only visible at night, where energy from magic or power usage concentrate and are "fixed" until they can be usable as active magic again.
    Cultures in Eterna are very widespread and unusual, almost as much as the various species of creatures that have as much -- or more -- intelligence as humans. Technology also varies; it may be more advanced in some places, while in others not much at all. Larger cities and capitals, of course, have more of a diversity of cultures and technology, as they are often tourist and trade destinations.

Parts of Eterna
Map legends -- Capital - Blue Large City - Red Dimension Entryway - Gold
Image
    The Northeast “The Warlands”
      Includes Aedox, Brenoth and Vestruna.
      Aedox -- Aedoxians [AE]
        Capital: Scidrelea
        Major Cities: Tyrene [Outpost-East, Market], Sitos [Port-West]
        Climate & Area: Mild to warmer winters and warm to hot summers, mild precipitation; average amount of wildlife.
        Major Waterways: Vestruna-Aedox Border River, Gallant River [South]
      Vestruna -- Vesters [VT]
        Capital: Weyerhof
        Major Cities: Weinsbach [Port-East], Feuerriegel [Market-West]
        Climate & Area: Very cold winters and mild summers, especially further north, with mild precipitation; average amount of wildlife
        Major Waterways: Vestruna-Aedox Border River, Winter River [North]
      Brenoth -- Brenths [BR]
        Capital: Silvergate
        Major Cities: Gravenhollow [Port-North], Frosford [Port-South, Market, Farm]
        Climate & Area: Mild winters, warm summers, mild precipitation; lots of wildlife and forests
        Major Waterways: Capital Lake [East], Dreaded Lake & Soul's River [West]

        The smallest of all continents, and with the smallest population, Brenoth is a very diplomatic continent, preferring to talk and discuss things rather than fight about them. They also have a fairly small military, but their economy is stable. They are leading in the exportation of livestock and farming.
        The city of Gravenhollow is the second-largest city in Brenoth, second only to the capital Silvergate. It is purely a port town, but huge annual festivals bring tourists every year at the start of the harvest season where they praise the deities of Eterna for allowing them to have a harvest, and prayers that it will be abundant. In Frosford, this is where the livestock and farming is central to, with most of the population being farmers and ranchers.
        The capital, Silvergate, is fairly rich and known for the beautiful architecture. On the outskirts of the capital, like in Frosford, are farms and ranches, but fewer than in other cities.
      Surrounded by the Southern, Middle and White Ocean.
      Includes the Passage Sea.
Image
    The South
      Includes Leorin and Trachae. “The Trade Capital”
      Leorin -- Leorins [LEO]
        Capital: Avennio
        Major Cities: Aqualonia [Port-West], Vigiliae [Outpost-East, Market]
        Climate & Area: Hot further north year-round, average winters and summers in the middle, and cold winters and mild summers in the south, precipitation varying from mild to heavy; wildlife varies greatly, but there is more in the north.
        Major Waterways: Trachaen Passage [South], Infernal Channel [North]
      Trachae -- Trachaens [TC]
        Capital: Esmthyr
        Major Cities: Nynedell [Port-West], Kyver [Outpost-East, Port, Market]
        Climate & Area: Tropical and swampy with large amounts of precipitation; wildlife is sparse and consists mostly of reptiles
        Major Waterways: Northern Swamp, Candlelit Passages [Far East], Cloudy Passage [Central]

        A continent with several rivers, swamps, lakes and surrounded by ocean and islands, Trachae is one of the reasons Eterna's continents are mostly centered around their most profitable business: port. Seafaring has long been their legacy, and they are also known for buying and selling incredibly rare goods. However, Trachae is often known as one of the darkest continents, as many criminals reside in the huge cities. Some cities and towns even have crime districts that law bringers don't dare enter. Doing so means certain death or severe, severe punishment.
        The city known as Nynedell, located just north of the Northern Swamp, is by far the most crime-oriented city of all of Trachae, with little to no traditional law-bringers there. The crime district makes up most of the city. In Kyver, on the other hand, is one of the least crime-oriented, as much of the military power of Trachae is split between it and the capital. Punishments tend to be harsh for even minor crimes here.
        The capital, Esmthyr, is the second-largest and most sprawling capital, with a rich economy. "Evil-doers" are overlooked for the most part here -- unless they're trying to steal money, which many Trachaens who live in Esmthyr guard in a deadly manner.
      Surrounded by the White, Middle and Southern Ocean.
    Image
      The Northwest “The Windlands”
        Includes Winderia.
        Winderia -- Winderians [WD]
          Capital: Kiyosaki
          Major Cities: Shinsunai [Outpost-North, Market], Kumatoro [Port-South]
          Climate & Area: Cold winters and cool summers, small to mild amounts of precipitation; large variety of wildlife
          Major Waterways: Silk River [North], Red River [East], Snake's Run [South], Sailor's Fright [West]
        Surrounded by the White and Middle Ocean.
      Image
        The Middle Ocean “The Unknown Waters”
          Includes the Astral Waters.
          Astral Waters -- Astras { or considered Trachaens } [AW]
            Major Cities: Melesi [Port, Sun], Eel's Eye [Port, Market, Sky], Schad [Port, Moon]
            Climate & Area: Tropical, hot summers and warm winters, large amounts of precipitation in the "wet months"; wildlife varies intensely.
            Major Waterways: Cloudy Sea
            A group of many islands, known as the Sky Islands, and the famed Sun and Moon islands, this area in the Middle Ocean is considered the Astral Waters. Some people consider it to be it's own continent of sorts, though many others consider it a part of Trachae.
            Many of the people in Melesi are learned in the art of sailing and/or shipbuilding, and is one of the largest cities in the world. Eel's Eye is where these ships are sold at, as it is a market and trade city, making it also a huge city. Schad is home to a small caravan known as the Astra Caravan runs from the major cities to small towns along the edges of the islands and occasionally to Trachae.
            The Sun and Moon Islands are known for their incredibly elaborate religious ceremonies that even attracts tourists that don't worship the deities of Eterna to watch, especially on one of their nights known as the Sacred Hours. In this night, huge celebrations occur all over the Astral Waters--so many that they can occasionally be seen from the edges of Trachae and Winderia.
          Surrounded by the Middle and Southern Ocean.
          Includes the Cloudy Sea
Last edited by lex on Sat Dec 26, 2015 5:49 pm, edited 7 times in total.
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Deities

Postby lex » Wed Dec 23, 2015 2:13 pm

Deities in the World of Eterna
    Eterna is home to many deities that keep life for Eternians in check and continuous. Not all are good, and not all are evil.
    Male [ ♂ ] | Female [ ♀ ] | Nonbinary [ ♦ ]
Image
    God Deities
      The Dark Wolf ♂ -- Death, Chaos Chaotic Evil
      The Elemental ♂ -- Life, Peace Lawful Good
    Major Deities
      Vysp ♦ -- Afterlife True Neutral
      Ivrene ♀ -- Fire Chaotic Good
      Astra ♀ -- Water Neutral Good
      Natur ♀ -- Earth True Neutral
      Spire ♂ -- Wind Chaotic Neutral
    Minor Deities
      Chrown ♂ -- Time Chaotic Neutral
      Valance ♦ -- Honor, lawfulness Lawful Good
      Blitz ♂ -- Weather True Neutral
      Heone ♀ -- Animals Chaotic Neutral
      Foxbris ♂ -- Trickery, stealth Chaotic Neutral
      Athys ♀ -- Magic, Imagination, Dreams, Hallucinations True Neutral
      Eldir ♂ -- Tradition, Ritual Neutral Good
      Byra ♀ -- Seasons Lawful Neutral
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Statistics

Postby lex » Thu Dec 24, 2015 3:22 am

Populations of Eterna
    Continents Largest -> Smallest
      Leorin
      Trachae
      Vestruna
      Aedox
      Winderia
      Astral Waters
      Brenoth
    Capitals Largest -> Smallest
      Avennio [LEO]
      Esmthyr [TC]
      Weyerhof [VT]
      Kiyosaki [WD]
      Scidrelea [AE]
      Silvergate [BR]
    Big Cities Largest -> Smallest
      Nynedell [TC]
      Melesi [AW]
      Eel's Eye [AW]
      Kumatoro [WD]
      Vigiliae [LEO]
      Kyver [TC]
      Weinsbach [VT]
      Sitos [AE]
      Aqualonia [LEO]
      Tyrene [AE]
      Feuerriegel [VT]
      Gravenhollow [BR]
      Shinsunai [WD]
      Schad [AW]
      Frosford [BR]
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