Advertise your Group Roleplay HERE! [check the rules]

Create threads to collect roleplay applications, discuss your roleplays, or post additional information for them.

Re: Advertise your Group Roleplay HERE! [check the rules]

Postby peppersdots » Wed Apr 01, 2015 11:29 am

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The year is 31 BC.
Rome is growing in strength and size, expanding ever outwards and threatening the once proud and strong nation of Egypt. Envoys are sent to both kings, by an anonymous stranger proposing a solution to the tension; allow for three nobles from Rome to marry three from Egypt to create a pact and a peace treaty.

Yet the tension that should have evaporated at this decision has remained, many on either side apprehensive of what might come...

╚═══════════════╝

OPEN & ACCEPTING.
Image

trade threadcharacter thread1x1 search

not on as much as i once was due to a new sc
hedule but i am still around for trading and rp
ing. i am always trying to beat down my wl, e
specially the very few items i'm missing, and a
lways down for a little 1x1 rp so feel free to p
m me about either.
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Re: Advertise your Group Roleplay HERE! [check the rules]

Postby L.I.N.G.E.R » Wed Apr 01, 2015 11:43 am

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S I L H O U E T T E S
From mighty stallions to shy mares, there is a happily ever after
just waiting for anybody who wants to find theirs. More than
one herd makes their home here, and there are even those
who roam without herds. The lands are famous for their
beautiful romantic sunsets that make the scenery look like a
painting of silhouettes. The lands are lush with yummy grass
and flowers of all kinds to eat. The meadow overlooks a
calm lake that is perfect for those who like to swim. Tree
lines border the meadow to the East and West. To the North
there is a mountain range in the distance, but there is plenty
of flat land to run and run between the meadow and the
mountain range. The river leading down to the lake just
beyond the treeline to the East is where the horses go to
drink. Be careful though there are threats, mountain lions
come down on occasion and humans try to capture the horses,
but here we have each other's back. Come join the paradise.
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Fυℓℓ Mσση Rιѕιηg Pαcк


Oh hello, I see you've stumbled upon Full Moon Rising Pack, here you will find a great many wolves. Some will be nice, some mean. You'll find friends, and you might even find enemies. The pack looks out for each other no matter what though. It is ruled over by a vicious alpha male by the name of Marrak. You better hope you don't get on his bad side. This is not a pack you want to join If you can't handle the cruelness that could be unleashed upon you. Especially if you are a pitiful omega. Of course, there are good parts to this pack. Plentiful prey, a home to call your own, and friends to accept you. As long as you follow the rules you will be just fine.


It's a shame that the alpha is the first wolf you meet upon entering the lands, he seems to ruin the bountiful area for you with his rotten attitude. Yet the company he keeps encourages you to follow him with gentle smiles and nods. Reluctantly you let the patrol take you back to camp where you join the ranks, hopefully you're not an omega. The lowest of the low. Omegas are treated cruelly, not even allowed to have mates here. For you pack life is dangerous, but maybe you'll find a forbbiden romance, and maybe the alpha will have a change of heart. Love can change anyone can't it? We will see.


This is a wolf romance role-play, but don't worry there will be plenty of action along the way threatening to rip the bonds created apart. So what will you join as? A faithful fighter, speedy hunter, maybe a loyal beta? Or will you be a lowly omega? More importantly who's heart will you claim? The cold heart of the alpha, maybe a wolf with equal rank as you? Perhaps the alpha will fall for an omega and flip all the tables to change all the rules. Only time will tell, only you can decide. Come and find your heart, this might be your only chance to feel the rush of love.


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w e m u s t b e g o d s - shadowhunter/downworlder rp

Postby dead pegasus » Wed Apr 01, 2015 1:29 pm

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words
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w e m u s t b e g o d s is a literate roleplay based on the shadowhunter worlds created by cassandra clare. the shadowhunters are dying off more quickly than ever, and, reaching a desperate point, the clave has teamed up with the downworlder forces to protect the world from demons--who are only growing stronger. with the wards weakening, the nephilim need any help they can get.

raziel himself can't save them. it's up to them now.


no extensive knowledge of the books is needed. dm me for more info, or check out the plot on the roleplay thread, or check out the discussion thread. relaxed literate roleplay, looking for more members.
AND ALL THE KIDS CRIED OUT, PLEASE STOP, YOU'RE SCARING ME
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Re: Advertise your Group Roleplay HERE! [check the rules]

Postby Speak » Wed Apr 01, 2015 2:19 pm

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    born to fight







    In the kingdom of Asiali to be born with a blessing is a curse. A graced being will be forever doomed to be used by the royal family, their strengths used for the benefit of those born on high. Those graced with fighting serve in the army, those graced with cooking serve in the palace kitchens; this arrangement has given strength to the kingdom and protected it for centuries, until now. The graced who were forced to serve their king will turn on their so called masters and use the strength they were born with to fight for their freedom and their futures.
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Re: ♐ [ a line in the sand ]

Postby Clio. » Wed Apr 01, 2015 2:20 pm

Click the picture to go to the rp c:

We currently need the daughter of Tyche, the daughter of Asclepius, and a child of Dionysus.
Though other characters are also currently being accepted!


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╒════════════════╕
THE MAGIC FLEECE

HAS BEEN TAKEN!

ARE YOU THE THEIF??

╘════════════════╛


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The camp woke up one morning to find the precious golden fleece gone and the borders failing once more. It quickly became clear a camper was responsible and ten suspects were named, however nobody is talking. The camp is running out of time, and the oracle has made it clear that one of the ten is the thief. So in order to get to the bottom of this mystery the accused has been separated from the rest of the camp and have been told to sort out the liar in their midst. While on the other hand the other campers are also trying to solve this mystery and luckily for them three people have claimed to have seen the theft. However their accounts are vastly different and are believed to be lying as well. So who do you believe? Who do you no longer trust?
A line in the sand has been drawn and everyone has selected their sides,
where do you stand? Can you figure out who stole the fleece before it's too late?

contents of role play made by; kalani & clio
Last edited by Clio. on Wed Apr 01, 2015 2:28 pm, edited 1 time in total.
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Re: Advertise your Group Roleplay HERE! [check the rules]

Postby Speak » Wed Apr 01, 2015 2:21 pm

    Image
    born to fight







    In the kingdom of Asiali to be born with a blessing is a curse. A graced being will be forever doomed to be used by the royal family, their strengths used for the benefit of those born on high. Those graced with fighting serve in the army, those graced with cooking serve in the palace kitchens; this arrangement has given strength to the kingdom and protected it for centuries, until now. The graced who were forced to serve their king will turn on their so called masters and use the strength they were born with to fight for their freedom and their futures.
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Re: Advertise your Group Roleplay HERE! [check the rules]

Postby peppersdots » Wed Apr 01, 2015 2:21 pm

Image
╔═══════════════╗
The year is 31 BC.
Rome is growing in strength and size, expanding ever outwards and threatening the once proud and strong nation of Egypt. Envoys are sent to both kings, by an anonymous stranger proposing a solution to the tension; allow for three nobles from Rome to marry three from Egypt to create a pact and a peace treaty.

Yet the tension that should have evaporated at this decision has remained, many on either side apprehensive of what might come...

╚═══════════════╝

OPEN & ACCEPTING.
Last edited by peppersdots on Wed Apr 01, 2015 2:41 pm, edited 1 time in total.
Image

trade threadcharacter thread1x1 search

not on as much as i once was due to a new sc
hedule but i am still around for trading and rp
ing. i am always trying to beat down my wl, e
specially the very few items i'm missing, and a
lways down for a little 1x1 rp so feel free to p
m me about either.
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Re: w e m u s t b e g o d s - shadowhunter/downworlder rp

Postby dead pegasus » Wed Apr 01, 2015 2:22 pm

Image
words
words
words
words
words
words
words
words
words
words
words
words
words
w e m u s t b e g o d s is a literate roleplay based on the shadowhunter worlds created by cassandra clare. the shadowhunters are dying off more quickly than ever, and, reaching a desperate point, the clave has teamed up with the downworlder forces to protect the world from demons--who are only growing stronger. with the wards weakening, the nephilim need any help they can get.

raziel himself can't save them. it's up to them now.


no extensive knowledge of the books is needed. dm me for more info, or check out the plot on the roleplay house, or check out the discussion house. relaxed literate roleplay, looking for more members.
AND ALL THE KIDS CRIED OUT, PLEASE STOP, YOU'RE SCARING ME
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Re: Advertise your Group Roleplay HERE! [check the rules]

Postby Tate Langdon » Wed Apr 01, 2015 2:48 pm

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Welcome...


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amp Half-Blood is a Greek demigod training facility, directed by Dionysus, who the campers call "Mr. D," and Lacy, a camper, who is the activities coordinator.
he camp has magical borders, which are enforced by the Golden Fleece, found by the satyr Grover Underwood, the Cyclops Tyson, and demigods Percy Jackson, Clarisse La Rue, and Annabeth Chase. Stolen from Polyphemus' island, it was placed on Thalia's pine tree, ensuring that no monsters could get into camp. The Fleece stays on the tree, guarded by the dragon Peleus, it's magical powers protecting the camp. But however, these campers are long gone. Only a story told by the campfire, but every camper seems to look up to them.

How will you lead you life here in Camp Half-Blood?
Join Here!
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━━━ revenge ━━
━━━━━━━━━━━━━━━
┌────────────┐
coding link link link
└────────────┘
┌────────────┐
Hello! I go by whatever pronoun
that fits your fancy! I'm an edgy
meme lord who's totally in love
with their partners! Feel free to
pm me about similar interests,
rp invites, or art trades! I'm always
happy to make friends!

└────────────┘
━━━━━━━━━━━━━━━
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Re: Advertise your Group Roleplay HERE! [check the rules]

Postby Wormgod » Wed Apr 01, 2015 2:56 pm

My grandfather used to talk about it. The day it happened. It was not a happy story. He told us, his children, as a bedtime story. As a warning. The story always started the same: a new nuclear reactor, a new fission invented by humans, and a promise to power the entire Eastern Hemisphere for years. All eyes turned to the savior as it was switched on, watching the lights glow and the turbines stir the strange, ethereal liquid--

And then they were gone.

The events that followed can only be described as cataclysmic failures by every disaster relief agency in every government on the plant. I'm sure you remember the figures. The initial statistics were staggering. 5% of the population were immune. Everything else died. Plants. Animals. Humans. Everything.

Those that were immune were treated to an interesting side-effect of the radiation. The radiation transformed from a poison into a mutagenic agent; a chemical that effected life on a molecular level. Their entire molecular structure changed. To this day, no one is sure why. It showed quickly, within the second or third generation of the life on the island. Even the humans were effected. Only one percent of life was uneffected.

That led to the quarantine. The main island of Japan was completely shut off from the rest of the world. No one in, no one out. Except my grandfather. He got permission in. Being the world's expert on the effects of radiation has its perks; if being quarantined along with an island of toxic waste is a perk.

The one percent started to rebuild, rebuild in a new process that started to scare people. Specifically people in governments. That was one of the many factors that led to the war. The last straw was the sinking of the HMS Arnold. But really, that was just an excuse. The battle had been planned on all sides for months now. The one percent fought hard, using their newfound companionships with the beasts on the island. Even the plants and animals seemed to understand that they were fighting for their homeland. My father knew this, from my grandfather's work, and warned the government to not go through with the war. This is where my grandfather's story becomes my father's.

The war lasted five months and thirteen days. The Battle of Nagasaki was the last stand for the survivors. They fought hard, but they eventually fell. Japan fell. The natives lost, and the worlds governments took the island for themselves.

Six governments took the island of Japan. Six governments drew on a map and divided up their slice of the pie. The former natives of Japan were not invited to this conference. From west to east: China took Hoenn and used the region as a testing grounds for experimental pollution reduction techniques, The United States took Kanto, The United Kingdom took Johto, France took Kalos and quickly outlawed Japanese and made French the official language, and Australia took Unova. Besides China and France, the governments left the regions alone. This was their punishment, to be forgotten and ignored. A monument to the sins of nuclear researchers.

But while they were forgotten, the island quickly recovered. It was no longer called Japan, and within one generation, that name was dropped from their culture. They never stopped working to retake their land. They developed new ways to interact with the so-called monsters, perfected their methods of capturing and controlling them, training them to make them stronger. The population of the island also rebounded, faster than any government could predict.

The revolution was swift and decisive. Each of the regions worked together to quickly expel the foreign governments. Again, the outside world decided a quarantine was the best action. The natives had no complaints.

I moved there shortly after to finish my father's work. Again, the perks of our field. I added to my father's by studying the interactions between the monsters and the humans of the island. It is my life's work. I met my wife here. I had my grandchildren here. I understand this island, its beauties and dangers, for more than any other outsider. I could never have imagined you would plan what you speak of.

Forgive my ramblings. I recount the past as a warning, despite the fact that I am sure you know it well. I must make you understand what you are planning. You call these mutated creatures "monsters", and you are not wrong in that title. These creatures are not playthings. You keep them as pets, and find them useful in daily life. Religion has sprung up around them. Life has adapted to them.

And no, as the 100 year quarantine lifts, you wish to showcase these monsters as toys? You expect outsiders, who have only heard ghost stories and rumors, to respect them? To understand the dangers of monsters? They do not uphold the tradition. They will not fear and respect monsters.

You asked for my recommendation. You expect me, the outsider, to seal this letter with no more than "Yes, go right ahead" and some hot wax. I do not wish to see this island, my home, turned into a safari zone for tourists.

The Pocket Monster League is, in my professional recommendation, an incorrect use of the unnatural wonders of this island. I cannot in good conscience recommend this course of action.


Sincerely,

Professor Samuel Oak Ph.D

Director of Research - Pallet Town Laboratories
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