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Postby ImmyWimmy1 » Thu May 08, 2014 7:39 am

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Welcome the to discussion topic for the Avarilo Shattered roleplay. Please, make yourselves at home and feel free to browse the topic, post questions here and just have a general chat, so long as it's related to the roleplay itself! ;D


~Table of Contents~

Introductory Post
Avarilo History
Tribal Culture
Links to the Tribes
Rules
FAQ
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Postby ImmyWimmy1 » Thu May 08, 2014 7:40 am

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In another realm parallel to our Earth (has the exact same wildlife, humans are the top species, etc.) there is a Medieval Era-like kingdom named Avarilo. Within this kingdom are nine separate tribes (names tbc), each one representing a class of Bird of Prey:

> Eagles (Haarlth-ader)
> Ospreys (Oliepa-ader)
> Kites (Adanre-ader)
> Hawks (Huhda-ader)
> Buzzards (Kidrto-ader)
> Harriers (Eqeack-ader)
> Vultures (Fafiger-ader)
> Falcons (Digaoul-ader)
> Owls (Pafispo-ader)

For you see, in this particular world man has the unique ability to make a connection with one raptor and one alone. At the age of 12, young men and women are expected to go out and make this connection with a bird, whether a wild one (requires more effort and gains you a higher status) or captive bred (easier and connection is more guaranteed). Once this connection is made, the human will be able to communicate with the bird telepathically and gives the bird the ability to live as long as their human does (and, if I decide to add this in, gain more magical power from the connection). This connection is unique and cannot be made again- if the human dies the bird can either break the connection, becoming a wild animal again and losing all ability to communicate with humanity, or die with its human, if the bird dies the human is often frowned upon.

All of the tribes were once one great kingdom, united by this one great ability. However, with the different sizes and abilities of the birds a huge conflict broke out between species and their humans, 'shattering' the kingdom into the separate tribes representing each bird. They have been living in a state of coexistence for a while, but each of the tribes is growing in number at a substantial rate, putting pressure on the already unsteady boundaries of each tribe. Will these tribes learn to get along as they did so long ago, or will they drive each other into oblivion?


Other things, e.g. ranks within tribes, whether or not humans can use magic, whether or not to add other mythical beings into this world, etc., are yet to be decided. It's an idea that's been in my head for quite sometime, but I've never put pen-to-paper, as the saying goes. Still well within its early stages! ^^;
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Postby ImmyWimmy1 » Thu May 08, 2014 7:41 am

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Haarlth-ader:

When paired up with the largest raptors in the Avarilo kingdom, leadership, courage and bravery are the main qualities valued by the tribe. Members of the Haarlth tribe are often straight to the point in a rather blunt manner, often leading people to think them brutish when actually they are just as sophisticated as any of the other tribes. They have a keen sense for justice and are quick to deal out punishments and rewards for those who deserve/have earned them.

The Haarlth are one of the more passive tribes when it comes to war, as they believe that either way their strength will prevail. The Haarlth's magic is based around fire, metal and earth.


Oliepa-ader:

The Oliepa are great fishermen and value innovation, creativity and perseverance most of all. One of the more advanced tribes, they are always experimenting with new ways of doing things, be it new weapons for battle or better systems to manage the land. Those who study the most and prove their knowledge often gain higher ranks within this tribe.

The Oliepa are open-minded about peace and war, believing that whatever happens will happen and their technology will see them through the darkest of times. Their magic is based around water, air and metal.


Adanre-ader:

A strict regime, they value loyalty, respect and obedience as the best qualities in a person. The Adanre are a no-nonsense people and like to run a tight operation. Authority is greatly respected and rarely challenged, everyone knowing their exact place within the society. Despite this, the tribe is very close-knit and works extremely efficiently.

Neither for or against peace, the Adanre will accept whatever happens as long as they are allowed to maintain their strict hierarchy and order. Their magic is based around air, ice and metal.


Huhda-ader:

This tribe is the most ambitious of them all and value excellence, diligence and initiative above all over qualities of the human character. They are not phased by obstacles in between them and their goals and will quite literally remove anything and anyone in their way, though this is a last resort. Following their dreams is their biggest passion.

They are generally anti-peace, since they see the other tribes as a hindrance more than a help. Their magic is mainly based around fire, air and metal.


Kidrto-ader:

The tribe with the most cunning, the Kidrto value persuasiveness, thriftiness and determination above all other qualities. They seek enjoyment in gaining mental power over the other tribes, using sleek words and speed of wit to outsmart those who seek to harm them. They will avoid direct conflict wherever they can, though their fighting abilities almost match their wit.

Since they often sit on the side-lines and take advantage of the spoils left behind when other tribes get into fights, the Kidrto are against peace as it would destroy their main survival strategy. Their magic is based around earth, metal and air.


Eqeack-ader:

Within this tribe, patience, self-discipline and gratefulness are the most valued qualities. The Eqeack are a noble, honour-bound people who seek to survive by being true to themselves and those around them. Kindness must be met with kindness, hospitality must be met with hospitality, but equally brute force must be met with brute force and violence must be met with violence. Despite this, they like to keep themselves away from the rest of the tribes and are the most mysterious of them all.

Since the conflict does not always directly affect them, they neither support nor reject peace, keeping very open-minded about the whole situation. Their magic is based around air, fire and ice.


Fafiger-ader:

Though not necessarily hunters like the other tribes, the Fafiger are renowned for their resourcefulness, cooperation and adaptability to a lot of the situations life can throw at them. Even though vultures have a tendency to look out for none but themselves, they share the strong sense of community when in groups, as do their humans. With this in mind, they aren't afraid to assist one another in troublesome situations. They aren't afraid of playing the occasional trick on the other tribes, but are quick to desist if the latter shows signs of starting a conflict.

Along with the Pafispo-ader, they are the most willing to seek peace between the tribes and tend to engage in negotiations more readily than needless bloodshed. Their magic is based around air, earth and fire.


Digaoul-ader:

With some of the smallest raptors in Avarilo, alertness, enthusiasm and curiosity are highly value within this tribe. The Digaoul are as swift as their falcons when it comes to making decisions and following them through with a positive mind-set. Though this can often land them in trouble, more often than not they are the most prepared if a conflict should arise between them and another tribe.

They are neither for or against peace, but if a large conflict should arise they would be quick to select whichever side suited them best. Their magic is based around ice, water and air.


Pafispo-ader:

One of the more peaceful tribes, the Pafispo value humility, patience and trust over all other qualities of a person. This tribe is renowned for its healers and hospitality towards the other tribes and any loners caught on their land. They do not judge a person based on their bird, nor where they come from or what they have done. Their favourite motto is 'what's done is done; what has yet to be done lies ahead'. However, if forced into a fight, they become a formidable, stealthy fighting force.

Along with the Fafiger-ader, they are the most willing to seek peace between the tribes and tend to engage in negotiations more readily than needless bloodshed. Their magic is based around earth, air and water.
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Postby ImmyWimmy1 » Thu May 08, 2014 7:42 am

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Postby ImmyWimmy1 » Thu May 08, 2014 7:52 am

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Postby ImmyWimmy1 » Thu May 08, 2014 7:53 am

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Postby ImmyWimmy1 » Thu May 08, 2014 7:54 am

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Postby ImmyWimmy1 » Thu May 08, 2014 7:54 am

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Postby ImmyWimmy1 » Thu May 08, 2014 7:54 am

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