/Divergent\ wrote:Hello! I've got two new Rps, one about Fullmetal Alchemist, and the other just a fantasy roleplay. ^^
Crash and Burn:/Divergent\ wrote:
There have been more new military recruits, both State Alchemists and than ever, and some shady things are going on. Alchemists who have turned down the recruiters are disappearing, and the citizens are pointing fingers at the military. Meanwhile, at the bases, the army is in a frenzy, trying to find the missing people and fend off attacks on military personnel that have been growing in altitude. They have also received information from an anonymous source about the human chimeras in lab 5. As the military struggles to overcome these difficulties, the northern troops report suspicious activity from Drachma. The new recruits realize that they have to team up with other alchemists outside the military, citizens, and even some human chimeras to stop the threats before Amestris crashes and burns.
Etched in Stone:/Divergent\ wrote:
On the morning of your fifth birthday, a stone appears beside your bed. For girls, it's on a choke necklace, and for boys, it's on a fore-arm band. Sometimes, the rest of the family gets a note, telling them what it is, and what you are. For others, there isn't one. That's because one of your parents, or, in very rare cases, one of your siblings, have one too, or, in some almost unheard of cases, one of your parents is a Stone. You're a Guardian of the Stone, or Guardian for short. Your stone is the host for what is usually one of your best friends. You have to be careful, though. The Hunters will stop at nothing to capture you, so knowing and developing your powers will help protect you.
The Hunters are the mortal enemies of The Guardians. They're an organization that's been bent on wiping out the Guardians for centuries. On your thirteenth birthday, you're initiated, and you start with the easy jobs, targeting Guardians that don't know about what they are and trying to get their friends to join. The Hunters that are initiated at thirteen are usually in a Hunter family. At twenty one, you get a genetic enhancement (that doesn't get passed down to your kids) and start capturing the more experienced Guardians and the occasional Stone that has been separated from it's host, sometimes severed by Hunters.
Maybe you're a Stone, a race that has the same colors of hair and eyes as your host-red, green, yellow, blue, or even the almost mythical purple, with almost sheet white skin. You grow up with your Guardian, and you're usually best friends with them, unless you're a rouge, in which case you usually join the Hunters. You can survive without a host, but you have to take many precautions to make sure you're not found by the Hunters. Dying your hair and using colored contacts usually help. Although if you're a blue or green Stone, you don't have to really hide your eyes. Luckily, if you have kids, they don't usually inherit your true eye and/or hair color, though they will have extra blood, since Stones need extra to survive, and they bleed more and longer than usual, so therefore people mistakenly think that they have hemophilia (a genetic disease in which blood doesn't clot) or Coagulopathy (a disease in which blood doesn't clot normally). Stones have a link with their Guardians, and whatever power they have, their Guardians develop.
The types of Stones are:
Purple: The rarest type of Stone, they can make things materialize out of thin air, and have to be most on the look out for Hunters. There have been only a handful in the history of the world. They never become rouges, as they are the most sensitive and kind.
Red: They have an amazing ability in battle, and are the most likely to become rouges, because of their explosive and war-like personality.
Yellow: Yellow Stones are telepathic, and are the least likely of all of the Stones (excepting Purple) to become rouges, although it's not unheard of. They are the most passive.
Green: Green stones are linked with nature. They can make natural things (including humans and animals) grow or wither at will, and can talk to animals. They are the most dangerous if they become rouges, because of their power and how calculating they are.
Blue: They are the wisest. They can control water, and are always calm and collected under great pressure. They, along with Yellows, usually make up the race's government. They know when to say what, and how.
Or maybe you're just a regular human. You have a friend or family member (or both) who's a Guardian, or most of your family and friends are Hunters, and you don't agree with what they're doing. Or you're just a bystander who gets caught up in the whirlwind of it all.






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