─ ⚜ ───{ 𝑂𝑁𝐿𝑌 𝑇𝐻𝐸 𝐷𝐸𝐴𝐷 }── o/a

For roleplayers who want to write longer detailed posts using advanced language and grammar. Anyone can create a topic here, but joining these RPs is by application-only so that RP owners can control the literacy level they're comfortable with. All content must remain child-friendly at all times.

─ ⚜ ───{ 𝑂𝑁𝐿𝑌 𝑇𝐻𝐸 𝐷𝐸𝐴𝐷 }── o/a

Postby འབྲོག་ཁྱི » Sun Feb 16, 2020 8:49 am

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─ ⚜ ──────── ─ ─ ─ ─╶╶╶
Within the kingdom of Ormont, there
reside three clans; Clans that have
existed for hundreds of years, each
serving a role in the thriving civiliza-
tion. Yet with the death of King Basi-
leios and the end of his reign of two
centuries came the question of who
should lead. For decades, the clans
negotiated, competed, and quarreled
over who would fill the role and bear
the crown of the late King, ruler of
Ormont. Tensions built up over the
years until the realm burst into war,
with brother tearing into brother,
slowly diminishing the population of
each clan. With the kingdom in ruins,
some are finally seeking to end the
war and rebuild what used to be a
flourishing center of trade. Yet in the
midst of the destruction and seemingly
hopeless bids for reconciliation, a new
group has surfaced from the fringes of
the realm: the exiles. While they furtive-
ly stitch together a new court, consisting
of traitors with an outcast at its helm,
the clans remain at each others' throats.
Will they be able to come to an agree-
ment, or will an unknown party seize
control of the kingdom? Will the war
only end once the last of the clans has
died out?
╴╴╴─ ─ ─ ─ ──────── ⚜ ─

𝐻𝐴𝑉𝐸 𝑆𝐸𝐸𝑁 𝑇𝐻𝐸 𝐸𝑁𝐷 𝑂𝐹 𝑊𝐴𝑅
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Postby འབྲོག་ཁྱི » Sun Feb 16, 2020 9:05 am

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──── ⚜ ──────────────────────── ─ ─ ─ ─ ─ ─╶╶╶
Before the war tore the realm apart, the kingdom of Ormont was a land of beautiful
emerald moors and rolling hills, stretches of evergreen forest, golden fields overflowing
with grain, and a thriving center of trade. Humans, but also humanoids of all kinds lived
in harmony under the rule of the King. However, the land never lacked perils. Spirits of
the unjustly dead, cursed creatures, and dangerous predators strengthened beyond their
natural capabilities by the magics of the realm roamed the wilds beyond the largest settle-
ment. They kept the people of Ormont united against threats other than political, until
they no longer did. Conflicts were bound to erupt between the manifold residents, whether
it was over those not fitting into the clans, or the occasional leader demanding more power
than they were owed. But the rule of the King ensured that the feuds remained short-lived.

The clan leaders had always been those blessed with the bear amphorae, but the monarch
presiding over the clans and the kingdom had come from a single bloodline as long as any-
one could remember, regardless of their amphorae and the incidental disapproval of a clan
leader. So when the heirless King Basileios passed after a long reign enabled by a quarter
of elven blood, the throne was left empty with no precedent for electing a new leader. The
King was no longer there to temper the kingdom's internal conflicts, but neither was there
agreement of who should assume the role. War was in the horizon.
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Postby འབྲོག་ཁྱི » Sun Feb 16, 2020 9:20 am

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──── ⚜ ──────────────────────── ─ ─ ─ ─ ─ ─╶╶╶
Amphora (plural amphorae) is Latin, from the ancient Greek word for a type of
jar, or pitcher. It is used to describe the often animal-shaped physical manifestation
of one's most innate qualities. They are believed to be containers for the soul, or psyche,
and after an amphora takes its shape during late adolescence, it is never far from its
keeper as separation is often painful, or even fatal.

An amphora maintains a deep-rooted connection to its keeper, as they are technically one
being separated into two tangible forms. They have a natural capability of communicating
both through speech and thought, yet no incidents of someone communicating with the
amphora of another have ever been recorded. Amphorae often mirror the actions of their
keeper, meaning they fight when their keepers fight. However, touching someone else's
amphora is strictly prohibited among the clans ─ it is virtually the same as reaching out
and touching one's soul, or at least its outer layers, and is understandably an uncomfortable
experience.

Only the strongest are known to possess larger amphorae (such as those manifesting as
Ursidae), and these individuals are often appointed leaders or high-ranking members of
their destined clan. Power struggles happen when the rare occurrence of a bear amphora
comes true more than once in a lifetime, and usually ends in the death of either the clan
leader or the challenger, yet some choose hiding and living in shameful exile.
In Ormont, all amphorae were once valued as parts of a functional civilization, in spite of
the status of the bears and the high standing of those possessing powerful amphorae. Yet
as the war waged on, the meaning of power and physical prowess has become more and
more pronounced. Those with powerful amphorae still hold the leading roles and affluent
political standing, but they have become increasingly brazen in doing so.

The typical amphora is rarely larger than a domestic cat, or medium-sized dog at most.
However, there seem to be no limitations to the possible shapes of an amphora's permanent
form, just as there are no easily defined parameters for one's personality. Some are avian,
others mammals ─ prey and predator ─ but several insects have also been recorded. The
late King Basileios himself had his amphora manifest as a Cecropia moth ─ a symbol of his
determination and righteousness ─ something that made him face opposition for the entirety
of his reign, as his capability for leadership was challenged by those who believed in the
power of the large predators. In spite of this, he was a beloved ruler, and a prevailing
example of the capabilities of those with even the smallest of amphorae.

── based on daemons from the series His Dark Materials, ideas contributed by carnus ──
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Postby འབྲོག་ཁྱི » Sun Feb 16, 2020 9:20 am

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The three clans of Ormont ─ Far Isorei, Far Vireti, and Far Gaali ─ have stood as
long as the monarchy, if not longer. Some believe that they have existed as forces of
nature ever since the creation of the realm, and over time, they grew closer to the
people of the dawning kingdom until they could no longer resist the instinctual pull
of gathering together, and with the amphorae by their side, the founding leaders
established the three clans as a part of the new kingdom.

Around the age one's amphora takes its final form, people are naturally drawn to join
one of the clans. It is not a choice, but ordained by destiny. Attempting to reject one's
destined clan is painful and feels profoundly wrong, which leads to most coming to terms
with their fate, even if it means challenging the leader and facing the possibility of death.
Severance from these natural ties is possible as evidenced by the existence of the exiles,
yet it requires either a deep enough disconnection due to a reason or another, or will-
power strong enough the resist the very forces of nature.

The clans follow long-standing codes of honor, including the value of clan over kin; bonds
over blood. Anything less is considered a betrayal, and there's no leaving one's destined
clan without being branded a traitor, especially in times of war. The moment one hears
the call, the clan becomes their family and purpose ─ the most valuable thing they will
ever possess.

The hierarchy of each clan is unique, specifically serving their values, yet they all have
the role of a single leader in common, even if it is referred to by different titles. The
"power" of the bear amphorae is believed to travel to another upon death, essentially
appointing the next leader. For this reason, the existence of more than one physical
manifestation of each "power" is considered harmful, as the division of it is thought to
weaken the "power" ─ only death can make a bear amphora whole once more.
In addition to the leaders and high-ranking members, the clans are largely made up
of freemen ─ the farmers, merchants, and craftsmen of Ormont. Although children
are not officially members of a clan until adulthood, they are considered a part of
their birth-clan until they are called to join one.

Before the war, the clans essentially functioned the way a court would ─ secondary in
power only to the King, advising him in decisions and protecting the interests of their
members. They used to balance each other, making sure that all corners of the kingdom
were represented. Now, without a monarch to rule over the three clans, they are all
struggling for dominance within the kingdom, drawing further and further from the
harmony they once sheltered.
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─ ⚜ ───{ 𝐹𝐴𝑅 𝐼𝑆𝑂𝑅𝐸𝐼 }──

Postby འབྲོག་ཁྱི » Sun Feb 16, 2020 10:13 am

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──── ⚜ ──────────────────────── ─ ─ ─ ─ ─ ─╶╶╶
Far Isorei is the clan of the brown bear. They are the unflinching, and unwavering; those
of strong will, fearless hearts, and a hunger for battle. In war, and the court, they don
shields and banners of moss green and silver. However, the shields tend to be largely
symbolic: they rely on brute force, overwhelming the enemy with sheer numbers, and
terrifying displays of strength and a capacity for destruction.

JARL FAR ISOREI
The leader of the clan.

name / age / gender / brown bear / carnus

WAR COMMANDER
Commands the troops.

Syrena De La Cruz / twenty-five / female / caracal / saturn

TRIBUNAL OF WARRIORS
The fiercest, they are advisers of the Jarl.

Rowan Murcard / twenty-four / female / wolverine / chevreuil
Liu Xifeng / twenty-four / female / black mamba / Jisus
name / age / gender / amphora / open

QUARTERMASTER
Responsible for the clan's arms, supplies, and accommodations.

Alfric Rhodes / twenty-five / male / weasel / aquiver

THE STEEL GUARD
Highly skilled and fearless warriors.

name / age / gender / blue-winged macaw / peaches
Exandrea Hodgkins / twenty-one / female / red panda / blake
name / age / gender / tasmanian devil / Immortes
name / age / gender / amphora / open
╴╴╴─ ─ ─ ─ ─ ─ ──────────────────────── ⚜ ────

𝑂𝑈𝑅 𝐻𝐸𝐴𝑅𝑇𝑆 𝑂𝐹 𝑆𝑇𝑂𝑁𝐸, 𝑂𝑈𝑅 𝐵𝐿𝐴𝐷𝐸𝑆 𝑂𝐹 𝑆𝑇𝐸𝐸𝐿
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Postby འབྲོག་ཁྱི » Sun Feb 16, 2020 10:15 am

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Far Vireti is the clan of the black bear. They are those who value devotion, unity, and
clemency. Members of the clan can be recognized from the colours yellow and purple.
The structure of the clan is far more flat than that of the others, and tends to work
as a democracy with each member having a say in the decisions made, even though
the Augur makes the call in the end.
Far Vireti was more or less forced into the war to avoid being wiped out by the
conflict brewing between clans Far Isorei and Far Gaali. Although prosperous in the
time before the war, Far Vireti never amassed a strong military due to their values
and belief in the integrity of the monarchy. While the other clans foresaw something
looming in the horizon as the King grew older and failed to ever produce an heir,
Far Vireti never let go of the hope that the clans could rule together, or at the very
least, agree on a new monarch to re-solidify the slowly crumbling alliances between
the clans. They have suffered horrific losses in the war, and in spite of them, or
perhaps due to them, they are now at the forefront of the reconciliation efforts.

AUGUR FAR VIRETI
Leader of Far Vireti, the one who sees.

Rangvaldr Torbjörn / twenty-seven / male / black bear / saturn

CONSORT FAR VIRETI
The spouse of the Augur.

Makatza Agate / twenty-five / female / amur leopard / azhefa.

HISTORIAN
Recording the war for posterity.

name / age / gender / pleco / carnus

THE ASSEMBLY
Prosperity through unity.
True to the values of the clan, they have the ear of the Augur.

Gaia Abate / twenty-three / female / dove / aquiver
name / age / gender / red squirrel / peaches
Romi Kim / nineteen / female / butterfly / blake

THE ABSOLVED
Soldiers, they have been absolved in the eyes of the clan due
to a war that forces its hand.

Jasna Alillane / twenty-six / female / mountain hare / chevreuil
Stian Nyström / twenty / male / bearded vulture / indomitus
Audri Thayn / twenty-eight / male / whippet / pasdeplumas
name / age / gender / amphora / open
╴╴╴─ ─ ─ ─ ─ ─ ──────────────────────── ⚜ ────

𝑃𝑅𝑂𝑆𝑃𝐸𝑅𝐼𝑇𝑌 𝑇𝐻𝑅𝑂𝑈𝐺𝐻 𝑈𝑁𝐼𝑇𝑌
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Postby འབྲོག་ཁྱི » Sun Feb 16, 2020 10:17 am

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Far Gaali is the clan of the polar bear. They are the judicious, tactful, and eloquent
diplomats with a penchant for negotiation. The Far Gaali adorn themselves in royal blue
and gold. Unlike Far Isorei, they rely on strategy and careful planning on the battlefield.
They firmly believe that a Far Gaali should sit on the throne of Ormont, but even more
they believe that a brutish Far Isorei should never be allowed near the crown. They likely
would have negotiated their way into peace did they not believe that any sign of backing
down would give Far Isorei the upper hand and lead to them forcefully seizing the throne.

CHANCELLOR FAR GAALI
The leader of the clan.

Astrid Byström / twenty-six / female / polar bear / Jisus

ADJUTANT
The Chancellor's right hand.

Vihaan Devi / age / male / caiman / carnus

EMISSARY
Stand-in for Chancellor in potentially volatile negotiations.

Lady Morwenna Rhydderch / twenty-three / female / eurasian lynx / chevreuil

STRATEGIST
Responsible for planning the actions of the troops.

Cyril Arosson / thirty-six / male / dwarf goat / pasdeplumas

COUNCIL OF NOBLES
The finest of diplomats.

Lira Inger / twenty-nine / female / sanderling / pasdeplumas
name / age / gender / amphora / open
name / age / gender / amphora / open

THE GOLDEN ARMY
Soldiers of the clan.

name / age / gender / tarantula / peaches
name / age / gender / amphora / open
name / age / gender / amphora / open
╴╴╴─ ─ ─ ─ ─ ─ ──────────────────────── ⚜ ────

𝐹𝑂𝑅 𝐴 𝑅𝐼𝐺𝐻𝑇𝐸𝑂𝑈𝑆 𝑂𝑅𝑀𝑂𝑁𝑇
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Postby འབྲོག་ཁྱི » Sun Feb 16, 2020 11:50 am

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For years, reports of strangers ─ individuals belonging to no clan ─ have surfaced all over
Ormont, from the battlefields to the ruined towns. Recently, there has been organized
movement: the exiles have slipped through the cracking exterior of the kingdom,
emerging from the fringes in numbers, and it isn't a mere coincidence that they would
return now. An elusive leader has gathered them together, and is seeking to end the
war between the clans by overthrowing the remnants of the old monarchy. Whispers
travel the scorched streets of Ormont, telling all those who desire a future without
war to seek out the beast with three heads.

They are not officially recognized as a clan by the Three, and are instead considered
a threat to whatever semblance of law and order remain in the realm. They are an
unknown variable in the war that has become a constant in the kingdom, yet every-
one seems just as hesitant to engage with them as they are to allow them back
into Ormont. Their plans remain unclear to the clans, but it is obvious that they
haven't arrived without a cause.

TRIBUNE AEN LIGONI
The beast with three heads, mysterious leader of the exiles.

Valerian Vernissard / twenty-seven / male / two grey wolves / chevreuil

THE CLOAKED FANGS
Some hierarchies need rearranging. ('Spies'/'Assassins')

Celestine Carron / twenty-four / female / spotted owl / aquiver
Aoife Cufflie / twenty-six / female / mountain weasel / peaches

THE COPPER BLADE
The traitorous progeny of the former Jarl Far Isorei.

Seraphina Faye / twenty-four / female / pygmy marmoset / azhefa

THE GOLDEN SUN
A righteous sun will rise once more. Former Far Gaali.

Mikael Kjellson / twenty-five / male / arctic fox / Jisus
name / age / gender / amphora / open

THE UNCHAINED
Those who never heard the call, but have found purpose within the exiles.

name / age / gender / amphora / carnus
Eyvindr Winther / twenty-nine / male / cicada / indomitus
Kshatriya Syena / twenty-nine / male / fennec fox / saturn
Aileen Jung / twenty / female / hornet / blake
╴╴╴─ ─ ─ ─ ─ ─ ──────────────────────── ⚜ ────

𝐹𝑅𝑂𝑀 𝑇𝐻𝐸 𝐹𝐼𝑅𝐸𝑆 𝑊𝐸 𝑅𝐼𝑆𝐸
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འབྲོག་ཁྱི
 
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─ ⚜ ───{ 𝐿𝐸𝐺𝐼𝑆𝐿𝐴𝑇𝐼𝑂𝑁 }──

Postby འབྲོག་ཁྱི » Mon Feb 17, 2020 2:37 am

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─ Before you join, be aware that this is a roleplay where characters will die. War is
messy, and you'll be lucky to make it out alive.
─ For the aforementioned reason, you are allowed up to four characters. Even if
you prefer playing less, I recommend at least two.
─ Try to spread your characters out a little bit. They don't all have to be from different
clans, but the roleplay will likely be more interesting for you if you do so.

Confused about the amphorae? Read this!
─ Although the typical amphora is merely the size of a domestic cat, most of the clans
have several higher ranks that I'll allow to have larger amphora, even large predators.
If you aren't sure whether your rank fulfills these requirements, please ask me!
─ For the sake of practicality, I'll not allow amphora the likes of elephants or rhinos.
The amphorae accompany their keepers at all times, and we do not need another
dozen obliterated doorways. Again, if you aren't sure, please ask!

─ All CS rules should be followed without exceptions.
─ This roleplay is semi-literate, so I'll be expecting at least a nice paragraph per
character, but do not feel pressured to write thousands of words even if others do
so. Just give them something to reply to.
All reservations should be done through PM. Please do not post on the
discussion thread without a reservation.

─ Despite the vaguely european medieval setting, all identities are welcome!
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འབྲོག་ཁྱི
 
Posts: 13435
Joined: Thu Apr 17, 2014 7:10 pm
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─ ⚜ ───{ 𝑆𝑇𝐴𝑇𝑈𝑆 }──

Postby འབྲོག་ཁྱི » Wed Feb 26, 2020 7:06 am

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32 out of 40 roles have been filled. Far Gaali needs reinforcements!

The discord.
─ is not mandatory, but recommended due to the complexity of the roleplay.

The discussion.
─ post your characters here.
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Last bumped by འབྲོག་ཁྱི on Wed Feb 26, 2020 7:06 am.
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Joined: Thu Apr 17, 2014 7:10 pm
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