Fire - Able to control both man made and wild fires. Can create fire around them, as long as they are not wet and there is oxygen to feed the fire. The more powerful the user, the stronger the element, from a little flame to an inferno. Can create a shield with the fire element, along with encircle said element around a weapon. Thrives in the desert. Weakest in tundra area. Is fine with any level of heat.
Earth - Able to control the earth, along with stones, rocks, and mountains. Cannot control precious gems/metals. As long as there is Earth around them, they have the ability to use their element. The more powerful the user, the stronger the element, from a simply moving a small stone to creating a mountain. Can rise the earth up to make a shield, along with using rocks to make a weapon, if needed. Strongest around mountains and open fields. Weakest in the air. Neutral with lighting. Can feel vibrations in the earth when concentrating.
Water - Able to control the water, along with creature rain. Cannot control any forms of water that is not liquid - no fog or ice. The more powerful the user, the stronger the element, from simply causing a small shower to creating a tsunami. Can form a shield when water is close to them, or wrap the element around a weapon, causing a more accurate hit. Strongest around the ocean and other large bodies of water. Weakest around thunder storms. Neutral in the tundra area.
Wind - Able to control wind and air. The more powerful the user, the stronger the element, from simply causing a gust of wind to creating a tornado. Can form a shield out of the air around them, or even create strong attacks with the wind such as taking the oxygen out of a small room, or creating a powerful wind that can cut someone. Strongest around the outdoors, and with greater height. Weakest in doors and in space. Neutral under water.
Ice/Snow - Able to control ice and snow. Can creature anything from a simple snow flake or ice for a drink, to a defiant stinging blizzard. Able to use a sheet of ice for a shield, or creature a sword/weapon from ice as well. Can withstand any tempature of coldness that would kill others, and is not effected by the cold. Able to control the ice and snow, along with make it. Thrives in tundra areas and winter. Weakest in the daytime dessert along with summer. Does not do well above 70'F.
Lighting/Thunder - Able to control thunder and lighting. Can create lighting, along with redirect it from nature. The more powerful the user, the stronger the element, from a little sap from static to a lighting storm. Can use the lighting to make small flashes of light, and about to use the element to charge electronics, though if overdone, can destroy them. Element can be used as a weapon or wrapped around a weapon to amplify the attack. Strongest around cities. Weastest in forest areas. Neutral in open fields.
Darkness - Able to control the darkness. Can take away the light by overpowering it with darkness. The more powerful the user, the stronger the element, from sniffing out a small candle to creating small creatures from the darkness. When fully mastered, they will be able to create portals of darkness that they can travel through. They also have perfect eyesight in the dark. Strongest at night. Weakest in the daylight. Is neutral as dusk and dawn.
Light - Able to control light. Can also creature light in complete darkness. The more powerful the user, the stronger the element, from simply creating a small glow of light to lighting the night sky. The light they can make, can be blinding, and has been known to cause said blindess for a small amount of time. One of the elements that has been said to be able to speak with spirits, though not ghost or apparitions. Strongest during the day. Weakest at night. Is neutral as dusk and dawn.
Gravity - Able to control gravity. This means can control how much force or how little force an object (or person) has on it. They can also control it on their self, without any side effects. For example, they can make their self have no gravity, and about to float, or have a lot causing something as simple as a tap on the shoulder feel like one was hit by a car. When gravity around them or others change, there is no change in physcical appearance. Also about to creature black holes when fully mastered, be them small or large. This also allows them not to be effected in space, or with the pressure of the ocean no matter how far they go.
Spirit - Able to control the element of spirit. They are able to see the auroras of those around them, meaning they can spot any other element user, along with easily detect emotions, and the true color of their soul. This element also has healing abilities, that grow as they grow, going from simply healing a small cut from touching it, to healing a destroyed organ. Though, they cannot heal things such as a stab through the heart or a decapitiaion, nor can they regrow lost limbs. As the element is mastered, they are even able to control chi, which means they can amplify fellow elements around them, but also, if used correctly, by a simple touch, can block the flow of the element from another, causing them to not be unable to use their element for up to an hour. This can only be used three times within 48 hours, however, and does not effect the elemental beast. One of the elements who are able to see spirits, though this includes ghost as well.
Time - Able to control time. Can make it, so that they are able to move quickly or slowly, along with those around them, up to almost freezing time for up to what would be a minute. When mastered, they are able to travel through time, the past or future, using the spirit plan (meaning their body is left in the present, while their spirit moves through time). Able to see the future and past through dreams. Will also get glimpses of the present, though sometimes the exact person they are seeing can be hard to make out.
Mind - Able to control the element of the mind. With this power, they have the ability of telekinesis - about to move items (and when stronger, people) with their mind, telepathy - about to speak with others using just their mind, and when stronger can also read others' minds up to a point, teleportation - about to move from one place to another (at first can only do so if they can see the location they want, and as they grow, they can teleport others as well, and longer distances), and are about to hear spirits and ghost, though cannot see them. For defense, are able to create a force field with their mind, though cannot use other abilities when doing this. Also has a high intelligence, and want to learn.
Wood - Able to control the element of wood. Cousin to the element Earth. Able to control plants, along with trees. This element ranges from simply growing a small flower, to allowing a giant red wood to move its branches and trunk when mastered. While the plants cannot move from their rooted position, the rest of the plant is able to do so. Also able to speak with plants and understands them, and their needs. At home in the forest, and forest-like areas. Weakest in the sky and mountain areas. Neutral around the ocean and waters due to plant life.
Void - Able to control the element of void. This element can go from simply being able to make a small energy beam that can charge kinetic energy, causing a small explosion, to opening the door between the spirit realm and the real world. However, while one can see into the spirit realm, they can only go there in spirit, and not with their body. If the user of the element, however, stays in the realm for more than four hours, they may loss their spirit to the spirit/Void realm. This element is closely related to Time and Spirit, as the three are powerful when used together as one.
Metal - Able to control the element of metal. Cousin to the element Earth. Able to control all metals, natural or man made (no gems, rock/stone, or precious crystals). This element ranges from simply moving anything metal (like a magnet) to them, to being able to turn their own skin into armored metal when mastered. Able to forge a weapon with the metal around them, or a shield when needed. Can also strengthen and fix any type of metal as long as there is no rust upon it.
Dream - Able to control the element of dream. The element of dream can create illusions, and trick others into thinking they are living a dream or a nightmare. The element goes from simply making a small image appear next to someone, to making someone see an entire world that is not there when mastered. Often, even the user gets confused between reality and imagination. Dream also includings the ability to, for a small amount of time, change an inanimate object into a creature that can move, as well.
Space - Able to control the element of space. Can control the consolations, which includes bringing them down from the heavens, and having them appear on the planet, made from the darkness of space and the stars. Also able to see space in the palm of their hand, and sense heavenly bodies. Able to use comets and meteors, though once landed on the surface, can no longer control. Along with this, once past the stratusphere, both Space and Earth can control said rock-like body. Able to survive in space, even with the lack of warmth and oxygen. When mastered, can create small black holes before them, along with worm holes. Because of this, this element is close with Time and Gravity, alone with Void though not as strongly. At home in space and also at night when the stars are out. Weakest indoors. Neutral on the planet Earth and under water.
Electricity - Able to control the element of electricity. This includes, but is not limited to, being able to control electronics and machines. Can also understand machines, which means they are able to read binary code. They are close with Thunder/Lighting, but cannot redirect or have any control over said element, as it is wild, and their element is tame. Can easily charge an item, though should be careful not to overload it, as while they are good with machines, they can destroy them as well. When mastered, this element can talk with machines and other electronic devices, to the point they can over ride almost any program and code. Also able to control power lines and cables, along with any that have the element running through it. At home in large cicites, around electricity. Weakest in nature.
Sound - The element of sound. Able to amplifie sound, or completely mute it. Also able to manipulate sound waves, able to speed them up or down, along with change the tone. This element is also able to see sound waves, and create them at will. When mastered, is able to use their element as a weapon, as well, being able to use the force of sound waves to attack an appointment, or destroy anything from breaking a bone, to calasping an entire skyscraper.
Body - The element of body. Closely related to Mind and Spirit. Able to manipulate their body, up to the point one would say they are perfection. Can take a physical hit without any pain being felt, along with able to move faster than the eyes can see. When mastered, can also manipulate others, meaning they can cause them to be weaker or stronger than they really are, but only for up to 24 hours. Also has perfect hearing and eyesight. Strong, fast, clever, and unlimited stamina. Also requires very little sleep, but does seem to need more food to keep up their energry when their power is used too much.