THE FIRST TASKBlazing Night
The selected Champions are all placed in the Forbidden Forest in the dead of night with no warning. Hid
den within the forest there are vastly important items to the Champions which are vital completing a fut
ure task. They must find and recover their belongings (one per Champion) while a fire burns throughout t
he trees. Naturally they must protect themselves from the flames, smoke, and find their heirloom before
it turns to ash. The first Champion to collect their personal artifact and escape the forest inferno wins.
THE SECOND TASK
Perspective Exchange
The Champions awake in another’s body, they must go on living like the other Champion they now have t
he outward physical form of until they are able to correctly identify who switched into them. The Cham
pions are prevented from speaking or interacting with other Champions. For further awkwardness and co
medic effect the rest of the student body has no inkling about the transformations. The first Champion t
o successfully distinguish the one who bears their appearances is the winner of the Task.
THE THIRD TASK
Quidditch Cup
The Champions each serve as the Captain for their Quidditch Team and play their strongest position on th
e pitch. Each Champion hand picks their own teammates, who are not restricted by age/year/or even Ho
use. Teams will play another only once and any ties will result in a final match to determine the victor.
THE FOURTH TASKMountain Peak
The Champions begin at the shores of the lake facing the surrounding mountain range. They are each giv
en broomsticks and their first objective is to reach the summit of the tallest mountain. There is a cave w
here deep inside lies their Task, retrieve an unknown magical relic far within the mountains. Inside the c
aves they will have to use their own abilities to safely navigate the dark path. Along the way up various s
pells will be cast at them with only minimal time to defend themselves. The Champion who successfully
reaches the cave and claims the mountain's secret first shall be the winner.
THE FIFTH TASK
Mortality Clock
The Champions are attending a grand ball in the Great Hall. All seventh years students are present with a
n unknown murder among them. The Champions are the only ones able to preform magic (or they are pre
vented from doing so alternatively) and it is their task to find the killer. On each hour the clock tower’s b
ells ring out sounding the disappearance of a student. As time progresses on more and more students will
vanish at a time. The Champions may work together to uncover the culprit and once they eventually do i
t will result in a duel between them. Upon discovering the attacker each Champion will face them in ma
gical combat simultaneously (the dark force bewitches human figures-people important to the Champion
s,) and the first to defeat them by realizing the specific way -as hinted and clued by how the other stude
nts disappeared- is to be the winner of the Task.
THE SIXTH TASK
Empty Halls
The Champions are randomly placed in the furthest reaches of the castle. They are not permitted to leav
e the walls of the school. Each one of them is alone and without their wand, separated from one another
- yet they do all wear their heirlooms. Their goal is to find the way out- with or without each other. Alon
g the way they can search for their wands, which have been hidden in various places throughout the cast
le. But they should be wary for there are dangerous things lurking down corridors and inside classrooms...