<:: A Grimm Future ::>

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Re: <:: A Grimm Future ::>

Postby Foe Paw » Thu Jan 21, 2016 9:16 am


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Sʏʟᴠɪᴀ Oɴᴄᴀ
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 Basic

Sylvia Onca, whose last name is properly spelled 'Onça' but has been written down sans the cedilla for years now, for convenience. A jaguar faunus girl that just recently completed 18 years old. Native of Vacuo, and member of team SHDW.

Physical

Wide hips, thick thighs and quite a bit of muscle under the softness of her appearance. Her dark skin is spotted on her shoulders and back, ears and tail. Shorter than average. With golden irises and slit catlike pupils, she can see in the dark with ease. Has dense black hair reaching the middle of her back in length. Is usually seen wearing airy, light clothes, but detests the cold and is usually the first person to show up wearing heavy coats when the colder season arrives.

Psychological

The chatty and smiling persona she created serves as a way to protect her true self, a private, introverted figure. Her insular upbringing makes her intensely distrustful of most people, but she does her best to maintain a cheerful and flippant façade. Flirts outrageously with everyone but rarely means it. Prefers to spend her free time by herself, reading, birdwatching or avoiding other people, sans her teammates or some close friends. She's intensely proud of being faunus. If someone shows prejudice, or offends her in some other way, she seems superficially unbothered, shrugging it off like she hadn't even heard it, but that's usually another deception that hides an intense hatred against that person. It takes a lot to get her to show her anger outwardly. She has an incredible patience and is capable of waiting years for the right opportunity to get revenge against someone who offended her, going from silly pranks to more serious sabotaging. A compulsive liar, she has more than a bit of trouble with being honest, even if there's no good reason to lie in the first place.

Past

Born in the dense rainforest that surrounds the south of Vale and the border of Vacuo, in a clan of faunus that depended on their camouflaging semblance to hide them from danger, both Grimm and human. Almost completely isolated from contact with anyone besides her family, it took years until Sylvia was considered old enough to accompany her mother on the twice-yearly trips to larger cities to exchange and purchase goods. Even with their skills to hide, they couldn't always escape the perils of living away from the larger, protected towns. Throughout the years, they were forced to abandon one home after the other, having their numbers reduced by Grimm attacks or poachers, but their matriarch's stubbornness made it so that she would only give up on their way of life when every other option had been exhausted and they couldn't survive by themselves out there anymore. Quietly, Sylvia agreed, but she wanted to be as strong as possible to help the clan live by themselves. Without the permission of anyone, she left to gain admittance to the Beacon Academy, hoping to come home one day as a Huntress.

Semblance

Her semblance is similar to many other members of the Onca family. When it's active, she changes color to match the background, becoming practically invisible when standing still. She uses it to her advantage in battle by setting up ambushes and evading enemies, fading into the background as soon as they take their eyes off of her. She's an eximious swimmer and uses the water dust engraved in her weapon, the Obsidian Tusk, to summon up bodies of water, creating pools she can dive into, blind or trip opponents, or use in conjunction with fire, ice or wind dust to create advantageous combinations. Feels the most comfortable when fighting in forests or near water, and the least comfortable in open spaces, without hiding spots.
The Obsidian Tusk is a family heirloom. A hand axe with an edge made of obsidian and the ability to unfold into a rifle with longer range. She etched the water dust into it herself, after she inherited the weapon. The rest of the dust she uses is carried around in a pouch. Her aura is golden-yellow. Unless Sylvia is flaring it out on purpose, it's usually only visible as a subtle golden tint to things near her.

 Relationships

● Lupis Wolfe ➟ ???
● I ➟ ???
● T ➟ ???
● E ➟ ???
● H ➟ Team mate
● D ➟ Team mate
● W ➟ Team mate
Last edited by Foe Paw on Fri Jan 29, 2016 3:23 am, edited 5 times in total.
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Re: <:: A Grimm Future ::>

Postby ArtoriasoftheAbyss » Wed Jan 27, 2016 11:03 pm

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Name:Irvine Merrigold
Species: Human
Age:18
Team: Lite

Weapon:His weapons name is called Rakuyo and has two transformations. The first transformation is that of a glaive with a two foot blue blade on top of it and a magatama at the base of the eight foot weapon. The second transformation is a spear that he can create by detaching both of the blades down the center. The spears names are called Blood moon and Elder blood, blood moon is coated in flame dust while Elder blood is coated in gravity dust. Blood moon would increase his fire semiblance when he uses it and Elder blood will allow him to manipulate his center of gravity.Each of the spears has a four foot pole and a foot long blade at the end. Elders bloods blade is a dark purple while Blood moons blade is a dark red. At their base they have one half of the magatama.

Semiblance:His semiblance allows him to create and maintain a blue fire. He can use this to ignite anything that is flammable. He can create several different items with the fire, the first one is a ball of flame that he can use to either increase in size but a decrease in power or a decrease in size and and increase in power. He can bestow his weapon with a blue flame to increase his weapons power. He can heat up the air around him blue flame that would allow him to gather some distance if it is needed.His aura is a dark blue.

Personality:He is very strong and can sometimes be hotheaded. He will sometimes rush into battle without much thought and without much strategy. He is a very friendly towards his fellow huntsman or class mates. He is great at making terrible puns and he thinks that he is the funniest man on the school campus. He has a deep hatred for the grimm and anyone that threats his friends and family. If he finds himself in a very hard position or in a fight that he could not win. His personality will shift to a darker and colder version of himself. This personality calls itself Oni when he comes out Irvine can be seen as uncaring about human life or the lives of the people around him. It is possible for Irvine to hold off Oni but he tends to come out when his will to win.

History:Irvine was born to a two hunters who loved both him and her children dearly. From an early age she told him of her adventures of when she was a huntsman. She taught both him and his sister to fight from an early age and even allowed them to create their own weapons. However one day when his parents where out on a hunt, several grimm attack his house and even though both Irvine and his sister were trained Irvine nearly lost his sister before his parents were able to return. Irvine began to blame his self that it was because he was weak and not able to protect his younger sister. From there he began to train everyday and even began to create more and more weapons that he though would be good. Unknown to his family his personality split from the trauma and from then Irvine began to feel a dark presence with him at all times. Despite his both him and his sister near death experience his parents continued to train them and when Irvine was 16 he was accepted into Beacon Academy.
Last edited by ArtoriasoftheAbyss on Sun Jan 31, 2016 7:51 am, edited 2 times in total.
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//Toriko//RWBY//
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Re: <:: A Grimm Future ::>

Postby InfectedHau » Sat Jan 30, 2016 3:57 am

Name: Deseret Roco
Age: 19
Color: Tan
Team: SHDW
Race: Roadrunner faunus
Influence: Auster, the Roman god of the Mediterranean sirocco wind
Occupation: Second-year student
Gender: Female
Appearance: Deseret is slim and lanky, almost painfully thin, with dark brown skin and equally brown eyes. In place of hair, a curtain of light and dark brown mottled feathers grow from her scalp, stopping midway down her back, and she has a long, stiff tail composed of the same colored feathers. She typically allows her tail to trail on the ground as she walks, but she is capable of lifting it up behind her should the need arise. She moves with a very birdlike gait, every motion sharp and jerky, never remaining completely still for more than a few seconds. When she runs, however, all the awkwardness fades from her movements, and she takes on a new kind of grace, her arms trailing behind her like the wings on a jet, her feet moving in perfect harmony. Her outfit consists of a loose, sand-colored shirt that flares out at the sleeves and has a dark brown trim, with matching pants and brown leather roman-style sandals.

Personality: Deseret is playful, flighty, and almost childish at times. She has little to no regard for other people's property, and often breaks or steals things without warning. She claims most of it's accidental, but it rarely is. She also has a moderate case of ADHD, and is easily distracted by small things. She marches to her own beat, and does what she wants when she wants, with no regard for who gets hurt in the process. Because of this, she can be rather difficult to work with, but she's a steadfast companion and a fierce fighter if she can focus for long enough.

Skills and Abilities: Deseret is an incredible runner, her speed and stamina second to none. She's also become rather accomplished at the arts of theft, demolitons, and sabotage.

Weapon(s) and fighting style: Deseret's weapons are a set of Kamas, Jugo and Calima, that combine into a compound bow called Sirocco. Jugo and Calima are naturally charged with small amounts of burn dust, emitting small bursts of embers with every strike, but they lose this property when combined. Sirocco requires no ammuniton, but instead uses Deseret's semblance to fire arrows of compressed air. These arrows can become dust charged if they pass though an attack containing the substance, and erupt into a blast of air on contact with a solid surface.

Deseret's fighting style is as chaotic and destructive as she is, switching seamlessly from melee to range at will, disorienting her opponent with her arrows or her semblance, then going in for the kill with her Kamas. She uses her speed to her advantage as much as possible, outmaneuvering her opponents at every turn, hardly ever remaining in the same place long enough to be hit. She also tries to use the collateral damage she causes to her advantage, making her a true terror in cluttered environments. She fights best in urban or desert settings, where there's lots of loose particulate she can use to her advantage, but her effectiveness is somewhat limited in tight spaces.

Aura/Semblance: Deseret's aura is tan, and seems to swirl around her like grains of sand in a storm. Her semblance, known as Tailwind, allows her to generate a blast of air, up to three meters wide, in a straight line parallel to the direction she's facing. The strength of this blast is inversely proportional to its width, only capable of moving small items at maximum width, and capable of flipping cars at minimum width. Suna typically uses this ability to accelerate herself or push others away, but it can also be used to turn every piece of nearby rubble into deadly shrapnel.

Backstory/History: Deseret was born in Vale, to two members of the White Fang. She was raised on anti-human sentiment, which resulted in countless fights and minor thefts when she was younger, but as she grew, she began to question her ideology. Eventually, this led to her enrolling in Signal academy, and moving out of the house when her parents objected. She's been living on her own for some time now, taking odd jobs here and there to earn some money, while at the same time fighting her own little war against the White Fang. Not for any particular moral reason, more because she wants to show her parents how strong she's become working with humans.
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Re: <:: A Grimm Future ::>

Postby t i t a n i u m » Sun Jan 31, 2016 11:46 pm

    reservation for H


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lights off
sadly school has started
so things will take a lot
longer. Sorry for any
inconvenience.
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Re: <:: A Grimm Future ::>

Postby ~Tosuka~ » Tue Feb 02, 2016 9:46 am

~~~~~



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RED LIKE ROSES FILLS MY DREAMS AND BRINGS ME TO THE PLACE YOU REST

Username:
~Messiah~
Name:

Entropy Tanaba
Age
Seventeen~
Gender
Female~


WHITE IS COLD AND ALWAYS YEARNING BURDENED BY, A ROYAL TEST

Personality:
Reserved simply for the quietness of shadows, Entropy believes in the philosophy of introverts. Deathly silent, loner, and always being a person in the back of the pack are traits that define her. While it is not her opinion that other people may slow her down, she thinks that associating with other people is a chore and an unnecessary burden. She will only speak when spoken to and even then she may ignore you outright. Entropy believes that to be inward turning, or focused more on internal thoughts, feelings and moods rather than seeking out external stimulation could increase her overall performance in battle, sticking to that philosophy. Her lack of any conversation has made her communication skills very dull and thus her voice is very quiet and raspy. While her entire self is centered around this ideal of loneliness, she could eventually warm up to her team and start conversing more if given the chance and shown that teamwork is useful.

Weapon:
Her weapon of choice is a Chain-Summoning Dust Scythe [CSDS] by the name of Kuro Nuit [this literally means Black Night,Kuro means 'Black' in Japanese,and 'Nuit' means Night c: Fun Facts,she often just calls it Blue]

This weapon unlike others,is a summoning weapon,this means that it is connected to a certain object,in which it can be summoned from.This also means,that,if the mechanics are done right,that in battle,the weapon will be connected to this certain object,and can summon larger versions of it,in order to help fight.In this case,it is linked to three Blue Chain Links,which Entropy dangles on a necklace which she wears.Once she takes off the necklace,the weapon is summoned.When in battle,she can summon two chains,but this takes vast amounts of energy,and is only to be used in emergencies,as the energy used is important,and could cause physical damage to her.

You might notice 'Dust' in the title there,her scythe is enhanced with two types of dust.A dust that slightly enhances her agility,allowing her to dodge easily,but not prevent her from getting hit.It is also enhanced with a type of Fire dust,when she is angered immensely,the scythe is enhanced with a dust,that allows blue flames to be created.Allowing her to use this one very powerful move to finish off a creature.

Overall the weapon has two very powerful attacks,that both take a lot of energy from her,but other than that,and the personalized summoning mechanic,it is your basic scythe.

Semblance:
Entropy's semblance is rather interesting. It is called "Shifting Presence." It is a Semblance that allows the user to remain unnoticed until the user does something that is audible or is seen.

It can either be used internally by muting the user's own presence, or externally (at a limited range) by dulling the target's awareness of the user. Externally it'd only work outside of line of sight but provided the user is out of sight and silent it'd mute their presence almost completely (on a single target) or to a certain degree (spread among each targets/an area). This Semblance gives the user the capability of being very stealthy.

Alternatively, the user can do the complete opposite and have the target completely focused on them by making their presence be overwhelmingly known and obscure the presence of others, which can be useful when acting as a decoy for example.

In terms of aura consumption, muting the user's own presence costs not too much, while affecting a target's awareness depends on the distance, the area covered, and the amount of aura the target has (more aura = harder) which can be a severe weakness against stronger people.


BLACK THE BEST DESCENDS FROM SHADOWS

Appearance:
In order to draw little attention to herself and uphold "not being seen," Entropy covers the entirety of her body with a heavy dark cloak. The cloak is a classic one, attached with a simple hood which prevents anyone from knowing how she looks. The sleek blackness of the cloth allows her to tune it with her semblance nicely, almost non-existent unless she makes her presence known. However, this often leads to misunderstandings of her gender. Underneath the cloak, Entropy's outfit is rather simple and conservative. She wears a simple yet fitting black shirt along with matching colored jeans. A small golden chain surrounds her neck, a small crimson gem adorning the middle of the necklace.
Quirks:
-Despises loud and obnoxious behavior.
-Book lover and history fanatic.
-Enjoys rainy nights.
-Writes stories.
-Likes to eat sweets.


YELLOW BEAUTY BURNS,GOLD...

Rank:
Unknown.
Role:
Team Unknown.
Other
None at the moment~

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