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My full name is Rhymer Allardyce. No, no middle name really. She fidgets in her seat for a moment, appearing as though she can't get comfortable. Huh? The seat is okay. Uhm, what's the next question again? Oh.. Seventeen years old ma'am. Height? I haven't thought to check.. Funny thing, that is. I'm about 5''2 if I had to assume. I'm from District 5. The woman asks her how lucky she feels to have selected and Rhymer hesitates. A brittle tear rolls down her cheek, eyes wondering to the floor. Next question please..
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Rhymer is a lean girl, from climbing trees and exploring in her district. Her mom always joked, saying she was born in the wrong one. And that she belonged with the tree pickers of district 11. Rhymer had a habit of wondering outside and away from all technology when the games would play on their projectors, hating the sight of children her age and younger have to pierce each others flesh with weapons. The tesserae, though, become a fluent necessity for her and her family. She lived with her mother, father, and three grandparents. Rhymer had to take care of all of them, or at least that's how it felt. Her mother was constantly losing herself to alcohol, and her father was dying of cancer. Her grandparents simply began to slip in their old age. She was forced to become responsible, and her childhood didn't really have any light. Except for the days where she was free to climb trees as she pleased.
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Rhymer has blueberry indigo hair and arctic silver eyes. Her skin is ghostly in shade, but her lips hold a faded crimson shade. She was known as a beautiful girl.. But that was all. No one found real value to her existence. No one would really turn their heads to take a second, deeper glance. She's a bit short, but it's common in her district. Rhymer tends to appreciate the little things, because she's never been privileged with something like true happiness. The enchanting memory of cerulean butterflies wings against the crisp tangerine contrast of autumn is enough to make her day. She finds a peace in her disconnected life, nature being her only escape to roam with a careless heart. Rhymer may come off as shy, but she knows how to talk. She's mostly reserved, simply because the years of all those blind eyes turned to her have created a complex that she's burdensome in conversation. Yet, if you show an interest, she'll express herself with keenness. Rhymer isn't a shallow person. She's loyal and true, but can deceive you if given a reason to behave in a sly way. Rhymer can run, as well. She can run quite a good speed, in fact. Her stamina is pretty bulky, but her fighting skills are a bit meager. She has, however, excellent strategies with traps and snares. If she gets her hand on a net or coil or land mine, your senses better be sharp.
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Rhymer steps silently. She can hide near perfectly, and climb basically any tree. This will most likely be her tactic in the games. Rhymer fears the idea of stealing a life. In fact, she almost refuses. Every life holds a light in her eyes. This idea is a bad one to have inside the arena, but it's her moral compass. She would rather die by it's direction than win by drowning in the blood of anyone. All in all, Rhymer is clever. She's swift and agile. She can trick you with ease. But she's loyal, and she isn't a killer. She doesn't feel she ever will be. She's a survivalist. She knows where to go, what to eat, how to make fire, how to avoid freezing to death; a wild child. So be cautious. Don't get entangled in her trap.
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I'm Krusis. Krusis Laventyn. I'm from the lumber district. District 7. I'm seventeen years old, and I was about to turn eighteen. I'm 6''3, strong-ish build, and I hate being here. He shrugs, his honesty shocking the interviewer momentarily. Get on with it.
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Krusis has very cut arms and a strong back from working as a lumberjack. He spends long days chopping at trees, and it's given him plenty of strength. Naturally, this means that he's excellent with an axe or hatchet. His uncle also took him out into the forest every now and then to show him how to shoot a bow. He prefers handheld tools, though. It makes him feel more in control. Krusis favors being in control of any given situation, and can play the part he needs to do so. He's charismatic, but not full of himself. Krusis likes proving points and being the winner of arguments, but still manages to sound kind of nice when he fights. He never stays put in the same place, feeling like time is being wasted if he lounges. He can be a team player if offered the chance, but works well on his own as well. Krusis is basically "Bite me" to enemies and "Fight me" to friends. Though if you're sneaky, you can get him to talk to you about something other than an enjoyable debate.
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Krusis has shadowy mud colored hair. It's pretty dark in shade. His eyes are hazel, with an amber gold dominating most of his iris. Some in his district make jokes with him about him being a werewolf, with his strong composure, bright eyes, knack for the forest, and his snarly outlook on life. He can't blame them. Krusis has a good running speed, but is best at combat. He's bright-minded, but can be a little cloudy under pressure. His home-life is simple. A mother and father who love each other, and two siblings. Both younger sisters. He has a protective instinct and will defend said person with everything he has. Krusis doesn't feel up about ending lives, but he knows that he'd do it if threatened to the point of dying. What he fears most is his little sisters watching him from home only to find a monster slaughtering other humans in front of an audience.
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