just like you, just like me ; camp halfblood ; open

For roleplayers who want to write longer detailed posts using advanced language and grammar. Anyone can create a topic here, but joining these RPs is by application-only so that RP owners can control the literacy level they're comfortable with. All content must remain child-friendly at all times.

just like you, just like me ; camp halfblood ; open

Postby indecisive. » Fri Oct 11, 2013 1:08 pm

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they're just like you, they're just like me. we feel pain, love, stress, doubt, and any emotion that makes us human; only some of us have a bit more of stress, doubt, and pain. well they may not be just like you and i. they look like you and i, they talk like you and i, and they even dress like you and i, but they are not like you and i. despite all of our dreams to be a long lost child of royalty, we are simply human beings that are oblivious to what the mist is making us see. the strange things you see in the corner of your eye, and all those times you've told yourself that you were simply imagining it, is what sets you and i, apart from them. they are half human, and half god. demigods being the technical term, they are the children of a mortal and a god. and they live in the things that you have told yourself that you did not see.

they are not like us, how could they be anything like us? how could you think of such an idea? these things are clearly not human. they think they see monsters and ancient myths and they pretend to fight them. an asylum is where they belong.

but they protect you from the things you cannot see, and from the things you cannot even begin to understand, not that you're stupid, but the human mind has a way of taking in the things they are seeing, and bending the truth to make it understandable for themselves. a hypocampi dashing across the ocean to these demigods - dubbed half bloods - would be shown to you as a speed boater going for a joyride. the shadows you see in the corner of your eye? the flickering of the hellhounds moving through the shadows.

they look like you, and they look like me, but they are not you, and they are not me. an average day for you and i would be taking a bus to our job in the city, and sitting in an office all day until it is time to go home. an average day for them would be to train in strength, agility, and intelligence. and sometimes they try to kill each other for fun. and sometimes they kill each other for fun. these are not people, and these are not monsters.

just a very thin line between the both.


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Last edited by indecisive. on Sat Oct 12, 2013 11:09 am, edited 2 times in total.
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rules

Postby indecisive. » Fri Oct 11, 2013 2:35 pm

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rule number one. this is a literate roleplay, and when i say literate i am firm on this. i do not care for roleplays where the members can only create three lines of text, as it just does not suit my fancy. with this being said, i do not want a massive wall of text either, if you feel that you've written too much for one post, you probably have. please make sure you produce at least ten lines of text [not sentences, lines].
rule number two. when applying to be a part of this roleplay, please keep in mind that you must be literate enough, have a basic understanding of the percy jackson universe, and that you will not disappear on us. after four days of unexcused absence your spot from this roleplay is removed along with your character - i do not care about your reason for being gone, so if i have sent you a message saying you have been removed, to not ask for an exception.
rule number three. this roleplay is not run on a first come first serve basis when you post your form your spot is not guaranteed. if someone else applies for the same spot as you, and i like their character and level of literacy much better than i like yours, you will be turned down for the better option. reservations are not accepted.
rule number four. there are only two rule enforcers for this topic - other than the moderators of course - and that is myself and Archangel. if Archangel. tells you to knock something off [and the rules justify it] then knock it off. i've got no mood to deal with people who cannot follow some simple website rules, and if you cannot abide by some simple rules then you have no business being a part of this roleplay.
rule number five. if you will be away for more than four days in a row, please notify either myself or Archangel. that you will be gone so that we know you have not bailed on this roleplay. please keep in mind that if you will be gone for over three weeks, you will be removed from the roleplay.
rule number six. please make your posts pretty, or at least interesting to look at. it's more attractive to look at, and i - like some others - are more engaged when there is colour and order to everything. on the subject of posts, when you submit your character form, the more attractive it is the more of a chance you have. your form is not required to have too much information, but it does better your chances of getting the spot you want.
rule number seven. do not constantly ask for a recap. not only is it spam, but it is your job to read through all the roleplay posts so you know who is talking to your character, and what is going on. i will only give so many recaps, and after that i will ask you to read through the pages.


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¢αвιη ιηƒσ

Postby Archangel. » Fri Oct 11, 2013 2:57 pm

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Zeus
Zeus' cabin is described as looking like a white marble box, with heavy, white columns in the front. This cabin is the biggest and bulkiest of all the cabins. It has polished bronze doors that shimmer like a hologram, and have lightning bolts streaked down them. The dome-shaped ceiling is decorated with moving mosaics of a cloudy sky and thunder bolts. It also thunders all the time. There is no furniture in there at all. It is described as looking like a bank. The cabin has alcoves with golden eagle statues and one intimidating statue of Zeus in the middle.
Abilities of the Children:Children of Zeus are extremely powerful half-bloods due to their father being one of the Big Three.

•Aerokinesis- Children of Zeus can control wind and the air.

-They can use the air to ride the winds and fly.
-Some can manipulate the air to pick up objects, or to push things backwards as Jason does in his fight with the giants in The Mark of Athena.
-They can manipulate the air to shoot themselves out of the water, this is shown in Jason's fight with Achelous.

•Atmokinesis- They can control the weather.

-They can summon huge storms to attack their foes.
-They can summon rain clouds.

•Electrokinesis- Some or all demigods of Zeus can control and create electricity.

-Can withstand electric shocks.
-They tend to give people shocks when touched.
-Children of Zeus can call down powerful bolts of lightning to strike their enemies.

Enhanced Leadership Quality - Children of Zeus feel that they should be the leader of whatever group they are in, as their father is king of Olympus. They are also all natrually good leaders and tend to assume leadership in groups.

Poseidon
Poseidon's cabin is low, long and solid, with all the windows facing the sea. The outer walls are rough gray stone with pieces of seashell and coral and look like the bottom of the ocean floor. On the inside it has six empty bunk beds and the walls glow like abalone.
Abilities of the Children:Children of Poseidon are some of the most powerful demigods alive since Poseidon is one of the Big Three Olympian gods. Cabin members may have some or all of the following:

•Hydrokinesis: The ability to control water with the mind.
-They are able to breathe underwater for unlimited amounts of time.
-If they fall into water they will not be harmed.
-They are immune to water pressure.
-They have a higher resistance to fire and burns than regular people.
-They are able to make water shoot from petrified sea shells.
-When they are in salt water, they always know their exact nautical coordinates. It doesn't change if they are in water or on a ship or boat.
-They are able to create air bubbles underwater for people who cannot breathe underwater.
-They can harden water to form shields or solid ground to walk on, as seen in The Demigod Files.
-When underwater, they can communicate telepathically.
-When they are underwater, they can see in the darkness.
-They can naturally detect if water is fresh water or salt water.
-They can make giant fists of water that mimic whatever they do. This can be used to grab enemies or just smash them into the ground.
-Some may have the ability to walk on water, as Orion could in the Greek myths.
-They can use water to strengthen themselves and heal most wounds and poisons.
-They can telepathically communicate with horses, and other creatures similar to them, all sea creatures, mythical and non-mythical creatures as well.
-They have the telekinetic ability to control boats and ships. They also know exactly how to work the boats and what all the parts and pieces do.
-Geokinesis: They have a limited amount of control over the earth. They are able to create earthquakes, as Poseidon is known for creating earthquakes.
-Atmokinesis: They can create small hurricanes to attack others or they can use it for defense.


Hades
The cabin walls are made of solid obsidian and a skull is hung over the doorway. There are torches that burn green fire twenty-four hours a day. It was designed mainly by Nico di Angelo and constructed with help from summoned 'undead' workers.
Abilities of the Children:Children of Hades are some of the most powerful demigods alive since Hades is one of the Big Three Olympian gods. Cabin members may have some or all of the following:

-Necromancy.
-Can destroy undead skeletons.
-They can sense when a mortal or half-blood that they know has died.
-They can see/sense people's life auras.
-They can create flaming fissures of hellfire, trapping people in their father's realm.
-They can call forth the dead from the Underworld.
•Umbrakinesis: the ability to mentally generate and manipulate darkness, deactivated photons mostly in the absence of light. One with this ability can even deactivate and repulse or travel through shadows by converting deactivated photons into a dark version of a portal.
•Shadow Travel: a form of transportation that allows creatures of the Underworld and demigod children of Hades to travel to any desired place on Earth or in the Underworld, although it makes the user extremely fatigued.
-Able to release the spirits from the souls of the dead to the Underworld.
•Geokinesis: the mental and/or physical ability to control/manipulate earth. Abilities can include earthquakes, fissures, rock slides, landslides, volcanic eruptions, or the ability to cause rock to shoot up from the ground.
-Some can curse people.
-Some can control precious metals.

Athena
It is a blue and gold building with an owl carved over the doorway with plain white curtains. The inside has a workshop and a library, with bunk beds pushed up against the wall ("as if sleeping didn't matter very much"). The library is filled with bookshelves and thousands of books and old scrolls, as well as tables and chairs for them to study and read. The workshop is also filled with tables and work benches, with cupboards filled with materials to build things. There were also some 3-D models of buildings. There were blueprints, old war maps, and armor displayed on the walls.
Abilities of the Children: -They have expertise in war strategy
-They are highly trained in hand-to-hand combat
-They possess high intelligence and wisdom
-They know how to weave instinctively.

Aphrodite
Aphrodite's cabin has a painted roof, with pillars and a blue-and-white checkerboard deck with steps and gray walls. It is filled with beautiful girls with designer clothing and very good-looking, handsome boys.
Abilities of the Children: -Control over clothes, makeup, and jewelry.
-Amokinesis: the ability to control the emotion of love or desire.
-Ability to change their physical features.
-Some have the ability to Charmspeak.
-The ability to speak fluent French.
-High social abilities and awareness.

Apollo
At first glance it looks like an ordinary cabin, but when hit by sunlight it looks as if it's made of solid gold, and gleams so much that it is difficult to look at.
Abilities of the Children: -They can heal people by singing a song to their father (in Ancient Greek).
-They can curse others to only speak in rhyming couplets that can take days or even weeks to wear off (depending on strength and number of people in the spell).
-They are expert archers, inherited from their father.
-They are skilled in physical contests and games.
-They excel in the arts.
-They are skilled musicians.
-They are natural healers (Biokinesis).
-It is extremely rare that a child of Apollo can possess complete Photokinesis, as only Apollo himself and the Titan of Light, Hyperion, and the Titan of the Sun Helios have been known to use the ability.
-From what can be gleaned from The Demigod Diaries, it can be presumed that some, or even all of Apollo's children possess a limited form of precognition.

Ares
Ares' cabin is scruffily painted with an angry red color, has barbed wire on the roof, and a stuffed boar's head on the doorway. The eyes of the boar seem to stare at whoever is walking by. Apparently, there are also landmines surrounding it. It is also described as having punk rock music blaring from it.
Abilities of the Children: -They all have enhanced strength, swiftness, and combat skills.
-All children of Ares are naturals at using every weapon known to mankind.
-They are experts in war strategies.
-They have the ability to curse the weapons of their opponents (ex. turning arrows into rubber).

Hephaestus
The entrance is like a vault door, circular, and of thick metal. It opens with a lot of gears turning and smoke hissing. It has shiny metal walls and metal slatted doors. It is noted for being unclean and messy, filled with junk often. The interior of the cabin consists of steel bunks folded against the walls with a digital control panel. It has a basement, power-tools, an assortment of weapons, a workbench and a lot of scrap metal. There is a tunnel underneath it.
Abilities of the Children: -Expert builders.
-Expert mechanics.
-Technokinesis: As children of Hephaestus, they can manipulate machines.
-Can sense machines, mechanics, or metal.
-Can identify machinery type and use by touch.
-Can sense faults in metal ore
-Some of them possess Pyrokinesis, a rare ability that Hephaestus blesses his children with every few hundred years, since the last demigod Hephastus blessed caused the Great Fire of London.
-Can find and sense traps in the ground.

Dionysus
The cabin's roof and walls are lined with grape vines.
Abilities of the Children: -They can manipulate and manifest plant life with their mind. (Chlorokinesis).
-They are capable of manipulating the states of the mind (madness).

Hermes
It is the most old and worn looking of the cabins; this is due to its former use as a home for all unclaimed demigods, as well as the children of the minor gods.
Abilities of the Children: -They are skilled at theft and trickery.
-They have a high athletic ability.
-They are persuasive.
-Some or all of Hermes's children have the ability to pick most locks with their minds.
-They can sense any physical traps.
-They are good at alchemy and making potions.
-They are good with money.


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Last edited by Archangel. on Fri Oct 11, 2013 3:44 pm, edited 2 times in total.
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Chαrαctєr ínfσ

Postby Archangel. » Fri Oct 11, 2013 3:25 pm

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the trouble makers
the trouble makers are a group of friends that seem to always get in trouble. if the girls bathroom is on fire, it's probably because of the hermes twins. if there are walking skeletons littering bones everywhere, it's probably because the hades child was playing a prank, and if things are completely trashed it's because of the ares and apollo kids had a party.


hades daughter / kasey welks/ nineteen / oh deer;

hermes son / name / age / played by

hermes daughter / maise penelope tompson / nineteen / - marina.
apollo son / name / age / played by

ares daughter / willow brass / eighteen / silver tea.

[RESERVED] ares son / name / age / мαɢɴυѕ.












the party crowd
the party crowd are almost always in their clique talking about how perfect they are, or how perfect their boyfriend or girlfriend is. they're the typical high school crowd you can see in a movie, always going to parties, always getting into fights with the trouble makers, and always trying to prove something.

zeus son/daughter / name / age / played by

aphrodite daughter / dawn forest / age / mocking_jay

aphrodite son / name / age / played by

dionysus daughter / name / age / played by

demeter son / name / age / played by

apollo daughter / name / age /played by












the misfits
it's quite obvious that they don't fit in with the other kids. they're awkward, they have social anxiety, and the works. in order to survive, they look after each other because they know exactly what the others are thinking. no one really says it to their faces that they don't fit in very well, but it's an unspoken verse that these children know all too well.



poseidon son/troy phillips / seventeen / Archangel.

athena daughter / clare / seventeen / ♡ langdon, ♡

athena son / name / age / played by

hephaestus daughter / name / age/ played by

hephaestus son / nate darko / eighteen / Halo Nova

demeter daughter / name / age / played by

dionysus son / name / age /played by














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since these are teenagers and young adults, it is very likely for there to be relationships among them; be it good or bad relationships, they will all have them. this is just a list of all the relationships between the characters, ranging from dating to hating each other.

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Last edited by Archangel. on Mon Dec 02, 2013 2:41 pm, edited 15 times in total.
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Updates Page

Postby Archangel. » Fri Oct 11, 2013 4:00 pm

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тιмє:


ѕєттιηg:



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αηησυη¢ємєηтѕ:



¢нαяα¢тєяѕ:

@silver tea.=> willow brass-daughter of ares has been accepted






















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Last edited by Archangel. on Mon Mar 03, 2014 4:41 pm, edited 5 times in total.
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reserve

Postby indecisive. » Sat Oct 12, 2013 8:23 am

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reserve

Postby indecisive. » Sat Oct 12, 2013 8:23 am

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Postby indecisive. » Sat Oct 12, 2013 8:24 am

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Re: just like you, just like me ; wip

Postby indecisive. » Sat Oct 12, 2013 8:25 am

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Postby indecisive. » Sat Oct 12, 2013 8:25 am

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