The Century's War || Werewolf & Werecat RP || O+A!

Fantasy animal roleplays featuring animals with special abilities/powers, or fantasy creatures such as dragons, unicorns, etc. However this category does not include fandom-based roleplays such as Warrior Cats or Pokemon

The Century's War || Werewolf & Werecat RP || O+A!

Postby Salty Hootlirious » Sat Sep 30, 2017 11:21 am

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    For Centuries there was once a war between Werewolves and Vampires. Long has the war been going on, but abruptly stopped between 1890's...
    The last vampire was killed in front of all species, but another hazard rose up, the humans. Humans have weapons that can kill Werewolves in almost one shot, so they went into hiding to prevent themselves from going extinct. During the "Time of Disappearance," the werewolves called it, a new species an hybrid appeared...
    The werecats, and their hybrid of the two.
    The hybrid is stronger than the two combined and has no weakness when it comes to bullets so far... Werecats have one weakness, and that's the Silvers friend, gold. But it has to be a "special" kind of gold, and once the werewolves found out, they attempted to take over the mountains. For two centuries, bringing us to the 21st, the werewolves kept the mountains strapped down and wiped out many Werecats. Finally a strong and aggressive leader rose and took over the mountains with very strong hybrids, the werewolves hiding once more. Finally, they took the forest and now a heavy war reins between the two species.

    Will you join the Werecats and survive, join the werewolves and take over, join the hybrids and stay out of it, or join the humans, who are oblivious to our existence?

    The choice is yours...
Last edited by Salty Hootlirious on Thu Oct 05, 2017 5:31 am, edited 2 times in total.
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Rules! || Follow them ||

Postby Salty Hootlirious » Sat Sep 30, 2017 5:21 pm

    Rules:
    1. Tess rules apply
    2. No godmoding or over powered wolves! Everyone hates OP chars.
    3. Only ONE power per character! Hybrids are allowed.
    (Control of elements, teleporting, ect.)
    4. Fade when needed. Do not time skip without me please.
    5. Minimum of 3+ sentences, please at least try to keep grammar a B- to an A+
    6. You can 1x1 for about 2 pages but try and give someone a chance to post.
    7. Be active
    8. Any big drama, pm me first and I'll discuss it with my mods
    9. Humans do not have powers! If they get bit by a werewolf or their blood mixes with a Werecats, then will they get powers and a new form
    10. This isn't really a rule, but all Werewolves are x2 larger than normal wolves, but Werecats are x3 larger, surpassing the height of the average humans height. Just remember this!
    11. Please try to keep your signatures off.
    I don't want people getting confused!

I'll add more when they are needed!
Last edited by Salty Hootlirious on Mon Oct 02, 2017 10:04 am, edited 4 times in total.
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|| The Werewolves Pack House, and Territory ||

Postby Salty Hootlirious » Sun Oct 01, 2017 9:50 am

    Vanquish Pack
    Vanquish Pack came to be from a powerful Lycan by the name of Kevin, his last name banned from the history books. Kevin named the pack this because they had defeated the vampires, and drove them to extinction forever. The name has so far never changed, and so far seems to never will.
    -Any other pack that was made had decided join forces once the Werecats came to be, making this pack one of the largest since the 1980's.


    The Pack house
    Image
    The pack house is like a mansion, enough rooms for all the wolves who join. The Alpha's cabin is said to be separated from the house, but no one knows if that's true.
    - Kids have their own quarters and are watched by the Pup sitters
    - Omegas are strictly to sleep in the basement, sadly. There are lots of rooms down there oddly enough
    - Fact, the babies, newborn to 4 years, are always kept with their mother due to the paranoia of the child abruptly going missing


    Territory and Hunting Grounds
    Image
    This is the Territory, while it may not look like much for now, this is the way to the city. The Territory edge ends at the cities edge.
    This is the full territory

    The Hunting Grounds
    Image
    These are the hunting grounds! Prey run wild, and its better to hunt food in the summer. Older pups between 10-14 are also taught to hunt and fight here.

    Links to the other spots;
    The Lake - Any wolves except for 7 and under are allowed to enjoy some time here
    The City - Wolves will need to come here to get human food every once in a while, and at least make friends besides from the pack
    High Ranks meet up - If any other wolf besides a high ranker gets caught here, punishments will be severe
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|| Werewolves Ranks and a Little meaning about them ||

Postby Salty Hootlirious » Mon Oct 02, 2017 7:53 am

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    Name || Age || Gender || Powers || Player
    Vanquish Pack Ranks
    Alpha (1/2);
    Lyllena || 24 || Female || Shadow Manipulation || Sunsmoke
    Alphas are extremely powerful, and only if they have pure alpha blood in them do they take the throne in Vanquish Pack. Alphas do not need to be mates, they can have separate mates and give separate heirs to the pack. They command everything when its needed. Alphas are also the largest werewolf out of any wolf, being rumored to be able to tear apart a deer in seconds.
    ||
    Beta (1/2):
    Jessica Marie Harper || 22 || Female || Shadow Manipulation || Banana Dancer :)
    Betas are second most powerful, but do have their weaknesses. Their beta title can be stripped away in mere seconds by an alpha, and sentenced to a different rank with punishment. Betas do not have to be mates to be a beta, they can have their own children separately.
    ||
    (Healer/)Medic Wolves + Healers in training(0/4):
    Medic Wolves, also known as healers, are basically a higher rank than the alpha, but do not command the pack. Yet, no one is allowed to talk back to the healers nor go against their orders. Healers are allowed to have mates, but if they are below the age of 19-23, they cannot have pups. Healers in training must follow their mentors orders, no matter the danger.
    ||
    Lead Fighter (0/1):
    Lead Fighters lead their group of wolves that fight, but yet they are between a high rank and a low rank. Lead fighters command and plan wolves to certain jobs,
    and an occasional territory patrol.

    ||
    Fighters (1/unlimited):
    Kelly Haze || 23 || Female || Pyrokinesis || Anxiety's Tiger
    Fighters are the castles and the knives of the pack, meaning they fight and defend with their lives. A fighter is allowed a mate over the age of 20, and can have pups whenever but their rank would be stripped from them for a while.
    ||
    Pups-Teens (0/unlimited):
    Pups are the packs entertainment,
    and are heavily protected. Teens are also protected, but not as heavy since they already know at least some fighting moves.
    Apprentices are already 10-15 years old.

    ||
    Pregnant Mothers (0/5):
    Pregnant moms are told to stay in their wolf form, so when they give birth at least 3-6 new additions to the pack. The kids don't get a human form until the age of 9 months.
    ||
    Omegas (0/15):
    Rosa Drennings || 24 || Female || No power || Inuyasha
    Omegas are an extremely low rank,
    and usually very submissive. They are mostly threatened, or pushed around because of how low they are, but the pack respects them... The Omegas are also another rank,
    and that is a hunter or a tracker. Omegas are usually wolves who have been stripped completely of their freedom and their rank,
    and sometimes age from 16-30.


    Humans or Loners (0/unlimited):
    Humans do not know of the werecats existence, but loners already do, as they are newly shifters.
Last edited by Salty Hootlirious on Tue Oct 10, 2017 2:03 am, edited 7 times in total.
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|| Werecats Territory and Hunting Grounds ||

Postby Salty Hootlirious » Mon Oct 02, 2017 8:37 am

    Serenityclan
    Serenityclan is an extremely, wanting to be peaceful group... Until the war started. Everything went bad, and Serenrity was all but hanging around. But then the mountains were taken back and everything seemed good again. As much as the name wanted to be changed, the aggressive and strong leader Marcus, last name removed from the history books, said it should stay, because he believed everything would be better again.


    Clan House
    Image
    This is the clan house! As strange as it seems, once you get closer to it, it seems like it just... Moves. The way to the clan house is a dangerous maze, and only a Clan memvr can show you the way to the house. The house is also like a mansion.


    Territory and Hunting Grounds
    Image
    This is the Territory! The mountains around it are infused with ice/snow magic, causing it to always be winter. Only in mid summer will there be a five week period of a basic summer. Werecats have extremely thick coats, so the cold hardly affects them.
    This is it looks like as you get closer to the werewolves territory, and the city


    Image
    These are the hunting grounds! Prey is slightly scarce, but oddly common to come by. Usually Werecats keep to the store bought meat, but need to teach apprentices 10-15 how to fight and hunt here.
    This is the area that is not snowy on were more skilled techniques are used against the werewolves

    Links to other spots;
    The lake - The lake is said to be extremely warm, due to the rare geysers on its floor
    High Rank Gathering Area - Like the werewolves, but the punishments are checked and recorded. To many checks and the caught Werecat is stripped from their rank into a punishment rank. It is also extremely foggy here
    All gathering area - This is when the whole clan gathers to announce something bad that has happened or to announce good news
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|| Werecat Ranks and a little meaning about them ||

Postby Salty Hootlirious » Mon Oct 02, 2017 9:17 am

    Image

    Name || Age || Gender || Powers || Player
    Serenityclan Ranks
    Leader (1/2):
    Zalias Jackson || 30 || Male || Earth Manipulation || Anxiety's Tiger
    Leaders are like alphas, but take lot more things into their hands and help remove a problem. Like Alphas, they do not need to be mates to lead the pack. They can be separate people looking for their own mates. Unless a fight happens between the two leaders will there only need to be one. Leaders are three times the size of any normal werecat as long as they have "Alpha" blood. Leaders also pass on orders to the deputy to send out to the clan.
    ||
    Deputy (0/2):
    Deputies are like betas, but more watchful. Betas are the packs guards, but also their commanders. Deputies are not allowed to have pups without the leaders approval, but can be mates.
    ||
    Medicine/Healers + Apprentice Healers (0/4):
    Healers are the same as the Werewolves, but can have pups and a mate. No one is allowed to talk back to a healer or go against their word. Healers receive prophecies or omens, and unlike werewolves can occasionally make the mountain path a maze, in case intruders began to get to close.
    ||
    Lead Fighter and Lead Hunter (0/2):
    Lead fighters command groups of fighters to accompany the lead hunters party. In case a werewolf strayed to close to the group, the fighters will engage into an aggressive chase, or fight if needed.
    ||
    Fighters (1/unlimited):
    Methys || 27 Years || Female || Hybrid || Sunsmoke
    Fighters follow the command of the lead fighter, and always keep a guard up. Usually fighters despise getting mates, but that's not always true. Some fighters resign and start a family before returning as a senior, if they were excelling in their rank.
    ||
    Hunters (1/unlimited):
    Dyborh || 30 Years || Male || Dream Walker || Sunsmoke
    Hunters hunt for the clan on occasional days or months. Hunters are also trackers, and have an excellent sense of smell. Mates and pups are allowed for hunters to get.
    ||
    Pregnant Mothers (0/5):
    Pregnant moms are like werewolves, but it is more preferred to have a human form baby rather than the animal form babies. The reason for this is so that if the mother is extremely sensitive, she doesn't shift back into human while giving birth.
    ||
    Kits (0/15):
    Kits are like the werewolves pups, they are the entertainment of the clan. The kits age from newborn to 12 years old, them become teens from there. Kits also become apprentices at 9 years old.


    Humans or Loners (0/unlimited):
    Humans do not know of the werecats existence, but loners already do, as they are newly shifters.
Last edited by Salty Hootlirious on Mon Oct 02, 2017 12:36 pm, edited 5 times in total.
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|| Pack Rules and Clan Rules ||

Postby Salty Hootlirious » Mon Oct 02, 2017 9:56 am

    Pack Rules;
    1. Do not enter Werecat territory "just cause."
    2. Follow the Alpha and Betas orders,
    or receive punishment
    3. Apprentices must follow their mentors order
    4. Pregnant Mothers must stay in their wolf form!
    5. Do NOT interrupt the high ranks gathering!
    6. You must attend a gathering. Important news are being told, so be there.
    7. If going into the city, remain cautious of the humans.
    8. If you EVER meet a hybrid, bring them back to the pack house, by will or by force.
    9. Never, ever read back into the history books!

    Clan Rules;
    1. Follow the leaders and deputies orders!
    2. Thank the hunters for getting the food.
    3. Keep the kits safe! We do not need casualties, especially new additions.
    4. Never read into the history books! That is forbidden.
    5. Do not attend a high rankers gathering.
    Private information needs to STAY in the minds of the high ranks, not the low ranks.
    6. If you encounter a hybrid, ask them of they are looking for shelter and invite them back to the mansion. Werewolves would only kill them.
    7. If you ever encounter a human, attempt to avoid them. If unavoidable... Make a new friend.
    8. Apprentices, your mentors shield you with their lives. Do not disrespect them.
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Re: The Century's War || Werewolf & Werecat RP || O+A!

Postby Salty Hootlirious » Mon Oct 02, 2017 9:59 am

WE ARE OPEN AND ACCEPTING!

Click here to go past your forms!
Last edited by Salty Hootlirious on Tue Oct 03, 2017 5:42 am, edited 1 time in total.
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Re: The Century's War || Werewolf & Werecat RP || O+A!

Postby Salty Hootlirious » Mon Oct 02, 2017 11:21 am

Bump!
Last edited by Salty Hootlirious on Mon Oct 02, 2017 12:15 pm, edited 1 time in total.
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