Maybe it’s just a coincidence. Maybe it’s you. But that doesn’t make any sense. For your whole life you’ve been wrapped up in ordinary things like what’s for dinner tonight or if they like you back, struggling to ignore the part of you that is anything but ordinary. You can feel it coursing through your veins, fighting to be released through your fingertips, and day by day since you first realized you are an elemental it’s been harder and harder to control. Maybe the relative who passed these powers onto you failed to tell you. Or maybe you just want to be normal. Just a simple teenager attending Puerto Vista (PVHS), you come to find that it’s not just you who can wield such power, and that a much stronger, darker force coexists among you.
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DESCRIPTION
Raised with a considerably normal life in the inner city of West Palm Beach, FL, you’ve grown up doing everything you can to hide your elemental powers from the world and yourself since the topic of being ‘magical’ is a taboo topic to any normal person. Throughout your years, you’ve spent some time figuring out a bit about your power. This includes your main attunement and your secondary attunements and what this and your tier entails. Since you haven’t had proper training, you’re at rank 1 for now. You’ve also explored a bit about the other elements and what your endurance is. Endurance is how much elementics you can do before getting tired and worn out, which makes your elementics weak and harder to control and can potentially injure/kill you if overworked. Another thing you’ve figured out is your ability to sense other elementals and what their main attunement may be. However, this isn’t something you’ll go around asking people about since you don’t know for sure if you’re right about them.
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THE TIERS
Tier 1: Earth, Water, Fire
This is the most common tier of the elements. Here you will find the most foundational elements known. These elementals are the least powerful of the tiers but are almost a necessity to the elemental society and have the most endurance when performing elementics. They work well with almost everyone and tend to nicely compliment others’ elementics when working with them. However, water and fire are a very unpredictable duo and are known to either work perfectly together or become completely erratic together earth and fire duos tend to be a lot more sporadic and draining.
Tier 2: Air and Metal
This is a more complex tier of the elements, where rarer and harder to wield elements are under. These elementals have a rare chance of being a double attunened. With more power than tier 1, they can perform more complex elementics and have more effect when doing so. However, these elementals have the lowest endurance levels and require more energy to perform elementics.
Tier 3: Sun and Moon
These elements are incredibly rare. They wield an enormous amount of power and have a high chance at having a double or triple attunement. Having the second most power out of the tiers, these elementals can perform incredibly complex and powerful elementics using little energy. However, a sun elemental will only be extremely powerful during the day and their power will jump down to that of a tier 1’s level at night, with the same affect happening at night to a moon elemental. Sun and Moon make the best ‘opposites attract’ pair when performing elementics for long periods of time, as for moon can channel their energy into a sun’s power during the day and sun elements can channel theirs into moon’s at night. Although they use up less energy than tier 1 and 2 doing elementics, this tier has the second highest level of endurance.
Tier 4: Blood
This is the rarest and most powerful tier of all the elements. However, blood elementics has been banned from all elemental life due to the absolute chaos and destruction it has caused in elemental history dating back to 30 BC. This element has not been completely eradicated yet, with only one blood elemental still living. Blood elements will be double or triple attuned. This element must use their double or triple attunement(s) to their advantage in order to keep their true attunement hidden from the elemental world. Tier 4 elements’ level of endurance is unique. At Rank 1 and 2, they have the lowest endurance, but once they reach rank 3, their level if endurance is the highest. They can perform the most complex and most powerful elementics using little energy.
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THE ELEMENTS
Earth - Earth elementals are most known for their stability. They tend to be hard working and stubborn individuals who are determined to reach their goals and will stop and nothing to do so. However, Earth elementals struggle with change and will tend to isolate themselves when upset. Earth elementals are born with a leaf shaped birthmark and varying shades of green eyes. Their power manipulates nature (ground, plants, and animals).
Fire - Fire elementals are most known for their passion. They tend to be blunt and extremely loyal to those they hold close, with a short temper and fiery attitude. These elementals walk a fine line between providing warmth and protection, and creating chaos and destruction. Fire elementals are born with a flame shaped birthmark and brown eyes and have the ability to manipulate fire, heat, and lava.
Water - Water elementals are most known for their adaptability. They tend to go with the flow and can adapt to change quite easily, and usually are very quick-witted. However, these elementals tend to struggle staying loyal to anything and live very fast-paced lives. Water elementals have a wave shaped birthmark and blue eyes with the ability to manipulate water, coldness, and ice.
Metal - Metal elementals are most known for their ambitious and competitive personalities. They tend to be very organized, precise, and need control, which makes them perfect for leadership roles. These elementals fear failure the most and are prone to jealousy, making it sometimes impossible to work with them. Metal elementals are born with a crystal shaped birthmark and hazel eyes, with the ability to manipulate all metals and magnetism.
Air - Air elementals are most known for their curiosity. They tend to be reserved and strategic minded, their need for knowledge tending to cause them to be mischievous people. Air elementals are indecisive and pretty social but can also get easily caught up with the opinions of others and their feelings, causing them to isolate themselves. Air elementals are born with a wind shaped birthmark and grey eyes, with the ability to manipulate weather and all gases.
Sun - Sun elementals are most known for their kindness. Outgoing and vibrant, they attract people effortlessly and tend to be the life of the party. They are extremely loyal people and tend to have a hard time dealing with their feelings. Sun elementals are born with a sun shaped birthmark and an orange looking shade of brown eyes. They have the ability to manipulate time, energy, minds (truth/knowledge), and predict futures (events).
Moon - Moon elementals are most known for their mysteriousness. They tend to keep to themselves and only speak when they need to, yet feel the most passion out of all of the elements. They are extremely loyal and wise and are always one step ahead. However, they don’t work well with others and are difficult to get out of their shell. Moon elementals are born with a moon shaped birthmark and bluish silver eyes. They have the ability to manipulate location, shape, minds (feelings/opinions), and futures (feelings and relationships)
Blood - The last blood elemental is most known for evil. Previously being an element of honor and nobility, it’s extremely powerful nature has become a curse to the world once it went into the wrong hands. This elemental dedicates their life to try to rule the elemental rule and put him back in the throne they should’ve had. Blood elementals have the ability to manipulate life itself, being able to create one just as easily as take one away as well as control aspects of it.
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Rules
1. Follow all of Tess's rules
2. No godmodding or Mary Sues
3. You must submit the roleplay form and with requested elements that are appropriate to your tier. All secondary attunements must be approved by admin.
4. You can only start the roleplay once you have been accepted. Once you are accepted you will receive a pm with your double/triple attunements (if applicable) and a guide on your element(s).
5. You're rp character must be between 14-18 and attend PVHS
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Roleplay form (Post here)
- Code: Select all
Character Name:
Gender:
Age:
Orientation:
Class (‘21,’22,’23’24')
Clubs/sports (see discussion forum):
Height:
Weight:
Ethnicity:
Build:
Eyes:
Hair:
Skin:
Mods:
Personality:
History:
Other:
Username:
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Elementals (If double or triple attuned then your name will be written under main attunement with double or triple attunement noted)
Blood Attunement (1/1):
Jafari Morcos (Moon [R4C], Metal [R2A], and Fire [R1A])
Sun Attunement (0/3):
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Moon Attunement (1/3):
Kaito Suzuki [R3A] (Air [R2A], Water [R1A])
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Metal Attunement: (0)
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Air Attunement: (0)
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Earth Attunement: (1)
Jasiela Santana [R1A]
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Fire Attunement: (0)
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Water Attunement: (0)
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