Characters
The MakerThe Maker's Crew:
Team 1Leader:
RavaraeSeer:
Vampire:
FlynnPuzzle Solver 1:
Puzzle Solver 2:
Team 2Leader:
BaneSeer:
Vampire:
Puzzle Solver 1:
Puzzle Solver 2:
Team 3Leader:
Seer:
XelliaVampire:
SilentPuzzle Solver 1:
Puzzle Solver 2:
Team 4Leader:
Seer:
Vampire:
Puzzle Solver 1:
Puzzle Solver 2:
Team 5Leader:
Seer:
Vampire:
Puzzle Solver 1:
Puzzle Solver 2:
Team 6Leader:
Seer:
Vampire:
Puzzle Solver 1:
Puzzle Solver 2:
Team 7Leader:
Seer:
Vampire:
Puzzle Solver 1:
Puzzle Solver 2:
Team 8Leader:
Seer:
Vampire:
Puzzle Solver 1:
Puzzle Solver 2:
Team 9Leader:
Seer:
Vampire:
IcaenPuzzle Solver 1:
Puzzle Solver 2:
Room Pairings1. Bane and (open)
12. Icaen and (open)
2. Ravarae and (open)
13.
3.
14.
4. Silent and (open)
15. Xellia and (open)
5.
16.
6.
17.
7. Flynn and (open)
18.
8.
19.
9.
20.
10.
21.
11.
22. (three people in this room)
Crushes/CouplesNone.
KeyPink = Female
Blue = Male
+ = Couple
< = Person to the left has a crush on the right
> = Person to the right has a crush on the left
< > = they like each other (but aren’t a couple)
Name in red = The owner of the character(s) has not role-played for at least two weeks and is inactive
If a character does not have a link, it does not have a formRole Descriptions
The MakerThe Maker is a mysterious being who rules over the the entire game. Nobody except for him knows the true goal of this game, and he intends to keep it that way until the game is over.
The Maker's CrewThe crew consists of humans and otherworldly beings (excluding gods) alike. They all serve the Maker and do whatever he says. They also have full permission to do whatever they wish to the people playing the game, except for directly kill them. There is an unlimited amount of the crew.
LeaderThis is the leader of the group, who makes decisions on how to do things--basically, what the name says. The leader is picked by the Maker and has a sticker saying “LEADER” when they wake up in the mansion, which can easily be removed. Should the group not follow the leader, as the Maker states, the group shall be annihilated. The leader also participates as one of the puzzle solvers.
Seer The seer must be kept alive at all costs. This is the only person who is capable of getting everyone out of here, and the Maker lets you know it very clearly. They receive visions, clues, prophecies, and riddles from the Maker.
New Born Vampire So, one of your group members got turned into this vampire-like creature when you were plopped in the mansion. This vampire is sort of strange compared to our folk lore; it can grow claws out of its knuckles and fingernails that resemble a
razor claw. It has no reaction to sunlight (though there isn’t any here), and has a deep thirst for blood from
living creatures, though it can live mostly fine without it. When the vampire goes too long without blood, it may occasionally get very dizzy and escape consciousness for a few seconds. The vampire has increased strength and speed, and is like the sort of protector of the group--however, this protector was strategically placed there to also be a possible danger; there is no blood where they are except from its fellow team members (and possibly some monsters). It is unable to make more vampires, and thus if it does give in and feeds, it would kill the recipient. The vampire is not easily trusted by team mates because of this.
The Puzzle SolversTwo other people are also in the group as the puzzle solvers. They contribute by getting the group closer to figuring out all of the mysteries that will lead them closer to escaping. They also may act as warriors if the vampire turns against them.