

Nothing is true.
Everything is permitted.
{[ i'll try and post some sort of plot when my brain works. ^^ ]}


R a n k s
Novice
Upon being recruited into the Order, Assassins begin at the rank of Novice. At this first rank, they are required to obey all other members of the Order, and are not permitted any weapons. Thus, should they engage in a fight, they need to either flee, or use their fists.
At this point, they will usually only survey or gather information; at the most, only delivering any assassination targets to higher-ranked members to be killed.
Second Rank
Assassins who reach the second rank were permitted the use of a basic longsword and a hidden blade. They are also allowed to complete missions throughout other cities, however, assassinations need to be confirmed and permitted by the leaders of Assassins' Bureaus beforehand. For all but those of the highest rank, Assassins need to complete their own investigations, and stain a feather marker with their target's blood.
Third Rank
Upon obtaining the third rank, Assassins are given a basic dagger. By this time, they also learn how to counter enemy attacks, improving capability in direct combat.
Fourth Rank
Assassins receive throwing knives by the fourth rank, completing their arsenal. Though they are only allowed five initially, as they improve in skill, many choose to increase the number of knives they carried.
At this rank, Assassins can also tackle and push civilians in crowds, rather than just avoiding them, allowing for quicker escapes.
Fifth Rank
Reaching this rank, Assassin's will recieve Assassins gloves as an additional piece of armor, in accordance to their improved climbing and free-running skills.
By this point, Assassins can catch ledges while falling should they slip or miss a jump. They can also escape and counter an enemy's grab during a fistfight.
Sixth Rank
Assassins, at this point, have improved in footwork both during free-running and in battle. As such, they are granted boots with additional armor.
Here, they are able to dodge enemy attacks, as well as catch themselves in a roll upon hitting the ground after a jump. They also have improved stability in a fight, able to regain their balance quickly should they be thrown.
Rank Seven
Though not changing much in skill set, Assassins at this rank receive an upgraded weapon arsenal. They receive an extra knife belt, allowing five additional throwing knives, as well as a more powerful standard sword.
Rank Eight
Assassins improve their skill in swordplay at this point, allowing them to break through the defenses of an enemy armed similarly to them.
Here, Altaïr was also granted a personalized sword with an eagle motif, which was considered an exceptionally powerful blade, even in the Renaissance.
Rank Nine
By this rank, Assassins improve in the use of daggers and short blades, on par with their skill level with longswords. They are thus granted a sleeker, more powerful short blade; often with a more ornate design.
Rank Ten
At this final rank, Assassins receive an additional five throwing knives, as well as more powerful sword. This curved, golden-hilted Syrian blade is used even by the Mentor.
At this rank, Assassins are formally initiated into the Order; receiving a more ornate set of Assassin robes.
Master Assassin
Only Assassins of exceptional skill and standing reach this rank, and are thus highly respected throughout the Order. Only very few are known to have gained this distinction so far.
Though varying on rare occasions, Master Assassins are often the only ones permitted to wield dual hidden blades.
Novice
Upon being recruited into the Order, Assassins begin at the rank of Novice. At this first rank, they are required to obey all other members of the Order, and are not permitted any weapons. Thus, should they engage in a fight, they need to either flee, or use their fists.
At this point, they will usually only survey or gather information; at the most, only delivering any assassination targets to higher-ranked members to be killed.
Second Rank
Assassins who reach the second rank were permitted the use of a basic longsword and a hidden blade. They are also allowed to complete missions throughout other cities, however, assassinations need to be confirmed and permitted by the leaders of Assassins' Bureaus beforehand. For all but those of the highest rank, Assassins need to complete their own investigations, and stain a feather marker with their target's blood.
Third Rank
Upon obtaining the third rank, Assassins are given a basic dagger. By this time, they also learn how to counter enemy attacks, improving capability in direct combat.
Fourth Rank
Assassins receive throwing knives by the fourth rank, completing their arsenal. Though they are only allowed five initially, as they improve in skill, many choose to increase the number of knives they carried.
At this rank, Assassins can also tackle and push civilians in crowds, rather than just avoiding them, allowing for quicker escapes.
Fifth Rank
Reaching this rank, Assassin's will recieve Assassins gloves as an additional piece of armor, in accordance to their improved climbing and free-running skills.
By this point, Assassins can catch ledges while falling should they slip or miss a jump. They can also escape and counter an enemy's grab during a fistfight.
Sixth Rank
Assassins, at this point, have improved in footwork both during free-running and in battle. As such, they are granted boots with additional armor.
Here, they are able to dodge enemy attacks, as well as catch themselves in a roll upon hitting the ground after a jump. They also have improved stability in a fight, able to regain their balance quickly should they be thrown.
Rank Seven
Though not changing much in skill set, Assassins at this rank receive an upgraded weapon arsenal. They receive an extra knife belt, allowing five additional throwing knives, as well as a more powerful standard sword.
Rank Eight
Assassins improve their skill in swordplay at this point, allowing them to break through the defenses of an enemy armed similarly to them.
Here, Altaïr was also granted a personalized sword with an eagle motif, which was considered an exceptionally powerful blade, even in the Renaissance.
Rank Nine
By this rank, Assassins improve in the use of daggers and short blades, on par with their skill level with longswords. They are thus granted a sleeker, more powerful short blade; often with a more ornate design.
Rank Ten
At this final rank, Assassins receive an additional five throwing knives, as well as more powerful sword. This curved, golden-hilted Syrian blade is used even by the Mentor.
At this rank, Assassins are formally initiated into the Order; receiving a more ornate set of Assassin robes.
Master Assassin
Only Assassins of exceptional skill and standing reach this rank, and are thus highly respected throughout the Order. Only very few are known to have gained this distinction so far.
Though varying on rare occasions, Master Assassins are often the only ones permitted to wield dual hidden blades.
- Code: Select all
[left]image here[/left]Name:
{First/Second/Last}
Age:
Gender:
{Male/Female}
Nationality:
{British, Spanish, Italian, etc}
Personality:
{Try and do at least three lines but can be added later.}
History:
{Same as above.}
Rank:
{Listed in the main post.}
Other:
information from: http://assassinscreed.wikia.com/wiki/Ranks




