Wilderia
Can you survive without trusting anyone?
The Legend of Wilderia
Wilderia was once a peaceful land, where all horses used to roam. They all loved eachother. Everything went fine, but not for a long time. One of the horses was actually a traitor. He damaged the relationship between him and his herdmates. He told them to follow his rules and obey him, but they didn't want to listen. His rage took over him, so he casted a spell on all the horses. Horses did not trust eachother anymore. They thought everyone was a traitor. They did trust others, but not as much as back then.
Please Note: This Wilderia story is just a legend, which means horses just believe that this happened.
The code of Wilderia
As the spell was casted, the one big herd spitted into five herds. All of them have the same rules.
- Elder horses, leaders and foals eat first, horses in-training, warriors and healers eat last.
- Never trust anyone outside your herd.
- Don't talk to tamed horses.
- Do not steal another stallion's mare or offspring if he's from your herd.
- If you're going out to look for water, and find it, tell the leader of your herd. If you keep it a secret, you may get kicked out of the herd.
- Only horses without a herd may join a herd.
- A mentor can train maximum 2 horses at once.
Roleplay Rules
- All Tess rules apply.
- You can own maximum 5 characters per herd.
- Be respectful to everyone.
- No mary sues or gary stus!
- No crazy designs. The horses must be realistic, since the roleplay is realistic.
- You can kill your characters if you want to get rid of them, just don't make it too brutal.
- Want to change your character's name? PM me.
- All you can change about your character is: Looks and name.
- Don't change your character's designs too often!
- No mini-modding!
- No powerplaying!
Rank Information
Leaders - A horse that controls the herd, which means you have to listen to him. Needs to be at least 15 years old.
Warriors - Horses that mostly go out to find water or fight in wars. Needs to be at least 5 years old.
Healers - Heal injured horses, mostly during wars. Needs to be at least 8 years old.
Horses in training (Warrior or Healer) - They get their own mentor (healer or warrior) and get schooled by him. Needs to be at least 3 years old.
Foals - Young horses which typically only play with eachother. A foal is old enough to train when is at least 3 years old.
Elders - Old horses that normally still listen to the leader, but mostly do what they want and sometimes help the leader make the right decision. Needs to be at least 25 years old.
Tamed Horses - Just like kittypets in Warrior Cats. This time, they're just horses. They just cannot join a clan and are seen as traitors. All ages.
Loners - Horses that are all by themselves and can join a heard. At least 3 years old.
Five Different Herds
Golden Hoof Herd - Horses in this herd are smarter than horses from other herds, which helps them understand medicine better. They are also much more agressive than other herds, so you better watch out!
Clover Herd - Horses in this herd have much more luck finding water to survive.
White Moon Herd - Horses in this herd are stronger, which makes them better warriors.
Lavender Field Herd - Those horses live on a lavender field, where they can hide under the thick bushes, which helps them survive attacks from other herds.
Fire Hoof Herd - Horses in this herd are much more determined, which helps them survive a long time without water.
SIGN UP FOR THE ROLEPLAY!
To join the RP you'll have to fill out this form and PM me. Do not post on this thread, this is where the RP will take place.
Accepting?: Yes!
To join the RP you'll have to fill out this form and PM me. Do not post on this thread, this is where the RP will take place.
- Code: Select all
I want to join the Wilderia RP!
My Username:
Horse's Name:
Horse's Rank:
Horse's Herd (leave blank if a loner or tamed):
Horse's Flaws:
Horse's Benefits:
Horse's Age:
Horse's Gender:
Horse's Looks:
Accepting?: Yes!


















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