kewin wrote:For example, let's just look at August and September releases - vast majority of pets are either very common or extremely common. You have just updated your rarity system - use it! Why not have more uncommon, very uncommon, extremely uncommon pets? It has plenty of benefits:
1) they wouldn't be as hard to trade for as a rare would, while keeping the feeling of getting a less common outcome,
2) if everything is very common then I really don't have an incentive to trade with others - I will rarely be missing more than 3-4 pets for an entire month, so my trading activity is small. But this would increase trading activity without demanding me to browse the swap thread for hours and speedruning sending trades,
3) the pets will become rare faster than a super common, so it will become a viable trade option for older pets sooner,
4) if you decide on a given month to also add a rare outcome on top of diverse rarities, it might also create a situation where the lucky owner may be more interested in trading his pet for the monthly uncommon pet(s) that he missed, rather than creating insane demand that boosts the prices beyond sanity.
Support and agreed. I think the suggestions here are a reasonable middle ground to the options on the poll.
Newly released rarer outcomes don't really help newer players any more than older players. We all have the same probabilities when adopting. Besides December 18th, a new player is more likely to get non-event rare outcomes from the Pound or the Free Adoptions forum more than ever.
I was a brand new player in the same month that the PeaPS was released. I failed to adopt it. My collection was tiny with no viable duplicates to offer. I couldn't swap or trade for it at all. Either no one would accept my offers or my trades were auto-cancelled in seconds - over and over again. I was only able to acquire one from a (stressfully quick) newborn giveaway held on the very last day of August 2010. At 16 days, it grew into the PeaPS. While I was astounded and remain grateful, I didn't enjoy the overall process.
I also believe that releasing monthly rare outcomes would exacerbate the overpay culture... As well as unfair trades targeted at newer or more casual players who may not be aware of the value of such pets.




