This is a Choose-Your-Own-Adventure style story. Grab a coin to flip, and read the first paragraph, making your choice and following the instructions at the end of the paragraph to your next part of the story where you will make another choice and continue on.
The main character, who you are reading the story from the point of view as, is a Tauren from the Warcraft universe. If you're not familiar with the franchise, they're bipedal creatures that resemble bulls, with certain key differences, such as a Native American type of culture that relies heavily on hunting.
It's set in the Thousand Needles (Before the Cataclysm) which is a very large canyon in a desert environment, punctuated with many mesas and rock formations that reach to the top of the canyon. Think of something like the Grand Canyon, but With lots of bit jutting up from the bottom.
Enjoy!
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1.You step, blinking, into the sunlight from the shade of the massive mesa above you, wondering what to do. In just the last hour you went from the beloved child of Bloodhoof Village to an orphan, stranded in the Thousand Needles.
Reliving the incident, you recall how happy everyone was as they were walking to Freewind Post on holiday. Singing, joking, the small band was completely unprepared for the centaur attack when it happened. One of the hunters had pushed you off the road into a bush and gone to fight, and when you got back to the road, everyone you knew had died, laid out in the harsh Needles sun and the centaur run away with your food. Well, you won’t last long out here without the supplies, so do you…
Choose to take the road East? Go to 5.
West? Go to 3.
2. You continue along your path to the North, each step carrying you farther uphill.
Go to 16.
3. The road stretches before you to the west, hot and dusty. Vultures circle overhead, a short distance off the road, and the oppressive heat makes the air before you shimmer. Suddenly, a crack splits the air! You near leap out of your skin only to realize it was a frightened rabbit crossing your path, the stick it must have broken laying in pieces behind it. You sigh and make to continue on when you notice a game trail off the road that the rabbit came from. Do you…
Stick to the road, it has to lead somewhere, right? Go to 28.
Take the game trail, maybe it’ll take you someplace cooler… Go to 13.
4. The passage leads you around in what feels like a big arc, though if you’re going up or down you couldn’t say. Suddenly you feel a passage open up on the left. Do you…
Take the passage on the left, just for a change? Go to 35.
Stick to the arc around to the right? Go to 37.
5. The East road seems welcoming…sort of. At least there’s the shade of the mesa above you for a while until you move past it and feel the furnace blast down on you again. Pausing in the shade of a boulder for a moment you notice a small game-track leading off the road to one side. Do you…
Stick to the road, maybe you’ll find another mesa for shade. Go to 17.
Take the game trail, maybe all the wildlife has a secret ice-cream stand hidden away in the bush! Go to 13.
6. It’s dark. In fact it’s so dark you keep seeing stray lights in your field of vision as your head tries to compensate. And if dark wasn’t enough, it’s cold and damp. And you just stepped in something that could have been guano…if you could see. Preoccupied with such mournful thoughts, you don’t notice the next fork in the road until you slam into the divider between the right and left passages. Do you…
Go left again, to keep the pattern? Go to 22.
Go right to break it up? Go to 50.
7. North it is! North, North…reminds you of Northrend. Snow, ice, water…if only you could have a bit of that now!
You stumble off in the heat to 16.
8. Trying not to look down too much, you shimmy down the rope as the world sways and narrows to the spot directly in front of you. Risking a glance up, you wish you hadn’t as you witness a section of rope above you begin to unravel! Working far more quickly now you continue down and down until you hear a sickening Snap! above you and fall…About half a foot, then land on your rump. Phew!
Shimmy on down to 41.
9. You suddenly find yourself in a wide cavern with a luminescent pool on the other side, creating just enough light for you to see by. Inspecting the pool you see the continuation of your tunnel off in the distance across the pool and a second tunnel that leads off below the surface of the water. Do you swim…
Down. I wonder where it goes? Go to 26.
Across, you don’t know how long you’d have to hold your breath for! Go to 30.
10. You continue on to the south, approaching another of those big mesas. Taking a break you sit down on a rock only to leap up again when you notice a rattlesnake next to you on the ground! Except it isn’t a snake, it’s just a bit of coiled rope. Relieved you…
Add a length of rope to your inventory and head to 15.
11. Whaddya mean you’re giving up that easily? Ya yellow-bellied coward, can’t even find the courage to open a chest and you expect to make it to civilization in a harsh environment like this? Sheesh.
Try again in 13.
12. Climbing down onto the ledge you walk along until a rumbling noise comes from overhead, rockslide! You make a wild leap to save your life!
Flip a coin. If it lands…
Heads. Go to 24.
Tails. Go to 48.
13. The game trail continues on to a large box, half buried in the dirt. Moving closer you see that it’s a rough chest, and locked. Do you…
Ignore it and continue? Go to 11.
Try to open it? Flip a coin. If it lands…
Heads. Go to 19.
Tails. Go to 29.
14. Resisted. Damn!
The grimtotem brave picks you up and slings you over his shoulder, carrying you off up a staircase that winds up a mesa.
Go to 46.
15. You travel on South in the general direction of a large Mesa, Hoping it will turn out to be Freewind Post.
Go to 61.
16. You move North climbing farther uphill until it planes out into a flat expanse before you. Then you realize what you’re looking at is not a horizon line, but the line of a cliff’s edge.
Go to 18.
17. Your easterly track dead ends into another road heading North-South. Do you…
Head North? Go to 2.
Head South? Go to 10.
18. You peek over the cliff edge and look down. A long way down. There is, however, a ledge that runs along the cliff face just below you, and slopes down. You could probably take the ledge as a kind of path to get to the bottom. There is also a somewhat large bit of rock projecting over the edge of the cliff. If you had a rope, you could probably climb down on that. There seems to be a dark blob just below you, but you ignore that and decide…
If you have picked up a rope along the way, you can climb down (Or rather, back up…) to 8.
If you decide to try the ledge, go to 12.
19. Tauren can’t be rogues! You can’t open the box and now you’re off the road. Do you…
Go North? Go to 24.
Go South? Go to 32.
20. You bellow a great battle cry and charge, head down, into the stomach of the poor Grimtotem scout. He lays wheezing on the ground behind you as you realize you have no weapons and run for it!
Scamper off to 56!