Seeker Discussion Thread

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Re: Seeker Discussion Thread

Postby Arcaii » Sat Feb 27, 2016 5:06 am

They're nothing special - just a couple of pet projects I've had rolling around in my mind for a while. I only intend to maybe do something with one of them, since the other one is... uninspired.

I have to do a little reading in on something first, and then I'll share it with you.
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Re: Seeker Discussion Thread

Postby Arcaii » Sat Feb 27, 2016 5:26 am

Well, that was fruitless.

Anyway, the basic concept is fairly average and not really developed yet. I assume none of you have read Wurr (if not, get on that crap, man). In that story, the dogs are sapient, using tools and clothing (to an extent) and having their own societies and communities. This idea of mine would follow the same train of thought, except for it taking place in one location (a forest) and having the various societies be of the species within.

I'd like to do it in a redwoods forest, just for the sheer variety of potential animals - crows, jays, mice, squirrels, salamanders and frogs in particular. Not all animals would be as intelligent as the selected few, which would be a fun way to explore relationships between those groups (using mounts, for example). I'm not sure whether it'd be an RPG, or an actual story, or what, but civilization would be a little more advanced than in Wurr.

Like I said, this isn't super developed. I've just had this idea for a while and never done anything with it.
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Postby detective who. » Sat Feb 27, 2016 6:01 am

    ahhh Wurr is great. I've been following it for probably a year now -- after reading through the archives, of course.

    Your idea sounds really neat, Arcaii. I would certainly be interested in reading it, or participating in it. Whatever you do with it, I am there.

    As a side note, I've been less active for the same reasons as Amber - job applications, school applications, scholarship applications. Got an interview for a certain prestigious school today, and I'm very excited and nervous.
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Re: Seeker Discussion Thread

Postby Arcaii » Sat Feb 27, 2016 6:56 am

Once Seeker is done, I might fiddle around with it more. Or just get back to other stories that need to get done.

Good luck to you, man! I hope you find a school/job you really like. We'll be here waiting, however it turns out.

Also, holy Toledos, is that a Dino Run sprite in your sig?! I didn't think anyone knew/cared about it.
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Postby detective who. » Mon Feb 29, 2016 5:02 am

    It is! From the scrapped sequel, actually. One of the playable characters was to be a triceratops.
    Dino Run is fantastic. Lots of good memories with that game -- the hats, the eggs, the getting carried around by pterodactyls.
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Re: Seeker Discussion Thread

Postby Arcaii » Mon Feb 29, 2016 5:42 am

Ugh, I'm still not over the kickstarter failing. I wanna play as a parasaurolophus, dangit!
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Re: Seeker Discussion Thread

Postby Comettail76 » Mon Feb 29, 2016 6:50 am

Oh, I've played Dino Run before! I played it a while ago on Armor Games or some site of that type and I found it pretty fun.
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Re: Seeker Discussion Thread

Postby Arcaii » Tue Mar 01, 2016 8:39 am

It's a marvelous game for something that's only 3 dollars. Still waiting on my tablet, so I decided to comment with a little expansion on that potential game idea.

The basic concept of the world as I have it now is that some tiny species at the bottom of the food chain have decided to band together to drive out their much larger predators and claim the forest for themselves (bobcats, coyotes, cats and dogs from a nearby human town, birds of prey, etc). Many difficulties (and gameplay elements) spring up from this - the animals don't speak the same language and lead vastly different lives (to the point that a mouse could get sick from shaking hands with a salamander), the predators are far too big for a singular group to take down, some societies recognizing their place in the circle of life and almost worshiping their predators, and tension regularly arises from territorial disputes and loss of food supplies. While each species brings their own unique gifts and skills to the table, the challenges come from ensuring the harmony of the player's party, with some species causing effects on others that need to be accounted for.

This would be an out-and-out high fantasy game, with magic, tools and weapons readily available (another reason to work together - no frog could make clothing, and rats can't fly). There'd be 3 types of animals to choose from - Aerial (birds and bats), Terrain (rodents and lizards), and Amphibian (frogs and salamanders). Each would have their own classes, buffs and debuffs, as well as favored pets/familiars and weaponry.

I'll do a post in a bit with the various classes. This one's gotten long enough.
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Re: Seeker Discussion Thread

Postby Arcaii » Tue Mar 01, 2016 10:48 am

So! Classes.

Pretty much any class is available to everyone, though some species will have a little more difficulty with certain classes. That's not to say a frog can't be a brawler, for example - a top of the line frog brawler would require more work to perfect than a top of the line rat brawler, since rats are stronger and more inclined to that class. Each species will have something they specialize in, and each class has specific sidequests and loot they gain from completing missions. It's recommended that a player have one of each in their party to maximize loot output.

Anyway, the basic classes would be Warrior, Magic-User, Rogue, Medic, Ranger, and Beastmaster.

WARRIOR- Warriors are, naturally, fighters - they're primarily offensive, using physical attacks and weapons to bring down their enemies. Terrain animals are your best bet if you want to go for this class. The Warrior comes in three flavors - Brawler, which specializes in fighting other players/animals and prefers brute strength; Knight, which soaks in damage like a sponge and is perfect for protecting a group of weaker characters, and Mercenary, which takes some cues from the Rogue in being more agile and quick in exchange for weaker defense.

MAGIC-USER- Magic-users...use...magic, preferring special attacks and status effects to picking up a sword. Amphibians are far and away the best choice here. You can use three different styles - Necromancer, which deals in dark magic and gains buffs and power for every enemy (and team-mate) that dies in battle; Druid, which weaponizes the forest itself, including the earth and trees; and Mage, which simply uses normal magic and is more offense-based than the other two.

ROGUE- Rogues are stealthy and pragmatic, usually by night (or at least in shaded areas where it's hard to find them). As the fastest, most agile species, avians excel at Rogue work. The division between the sub-classes in in morality more than fighting styles - Thieves hit-and-run other players and enemies alike, building up EXP through the loot they gain; Corsairs work best in group raids and leech EXP off of team-mates (think air pirates); and Scouts strictly loot enemies and spy on people, being the fastest and most agile class out there.

MEDIC- While they can fight a little, Medics stick to healing and buffing their team-mates. In keeping with their magic skills, amphibians will take to this class with ease. The Medic continues the rule of three sub-classes - Priests, which is the most restricted to healing due to their physical weaknesses, but can defend themselves with the assistance of their higher powers; Alchemists, who do a whole lot of concoction and potion-using, and use bombs as their sole offense option; and Clerics, who can fight better than the other two, and are used to dive into battle and heal downed allies while fighting off enemies before being brought back out to wait for someone else to require assistance.

RANGER- Rangers are long-distance fighters - it's rare that they actually can see the person they're fighting against. Avians, of course, are most recommended here. Rangers actually can sort of combine their sub-classes into one triple-theat - Trappers lay down barbs and debuffers for foes to walk into and be weakened by before getting finished off when they can't fight; Hunters track their targets down and utilize the Rogue's hit-and-run techniques to wear down their opponents without actually getting into a direct fight; and Archers fire bombs, bows and spells from far away for more immediate action. The combination of these three classes is simply referred to as the Ranger.

BEASTMASTER- Beastmasters train and tame less intelligent beings to fight for them. Terrain animals are uniquely suited for handing familiars and simpler species, especially mice and rats, for whatever reason. There are three ways to make something else do your dirty work - Wargs will use magic to see through the eyes of a selected familiar and directly control their movements in battle; Shepherds can use multiple animals at once for more general assaults; and Summoners conjure up a spirit or personified extension of their natural magic skills.
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Re: Seeker Discussion Thread

Postby ~*Amber*~ » Tue Mar 01, 2016 11:04 am

Dino Dash, often confused with Dino run was my guilty pleasure. It was always at Chuck e Cheese (The place were kids and be left) Stegosaurus was my main, I was really good until my 40 year old stepdad came in and demolished me. I don't think I ever recovered...

But that sounds wicked Arcaii, A owl capable of no scoping is right up my alley. Provided I get more time and you consider ever maying it into something, I might have to join
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