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Calix [gallery] |
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by Calix » Sat Aug 29, 2015 5:07 pm
clo·ven
ˈklōvən/
adjective
1.
split or divided in two.
the earth and the sky.
the sea and the moon.
silence and sound.
life and death.
balance.
what would the earth be without the sky;
the sea without the moon?
silence with no sound to pierce it-
life with no death?
a soul split in two?
imbalance.
imbalance is ruin.
welcome to cloven.
to reunite a soul with its other half is to bring balance. balance is what we seek.
one half of a soul is called the keeper.
this is the half that clings to life; the very will to live. it is fight or flight; it is pure and endless endurance; it is the half that pushes onward despite of everything.
the other half of a soul is called the guide.
this is the half that loves and yearns for the past while gazing into the future. it is hope; it is compassion; it is remorse; it is reckless and dangerous.
a soul can be severed; torn; broken, when a creature suffers substantial trauma.
when that trauma is physical, the guide is all that remains.
when the physical body cannot go on, only the mind remains.
when the trauma is mental, the keeper is all that remains.
when the mind cannot go on, only the physical body remains.

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Last edited by
Calix on Sat Apr 29, 2017 4:21 pm, edited 13 times in total.
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by Calix » Sat Aug 29, 2015 5:08 pm
we require healers.
healers mend broken cloven.
though a soul's half can never be perfectly fabricated,
our goal is to create a new soul fragment for the wounded to link with.
healers aim to restore balance.
when a cloven's soul is split, the remaining half loses some of itself.
a keeper loses part of its survivability; it loses a tail, its eyes, or another vital part of its survival, and is rendered weak and vulnerable.
a guide loses its empathy; its love; its passion. it is rendered lifeless and grey.
your job as a healer is to restore a soul by providing the other fragment and mending the broken half.
as we have no method of to know what a keeper's lost feature or a guide's lost colors originally were, your job will be to create and design these features anew.
additionally, you will create their lost half; for a keeper, you will craft a guide, and vice versa.
the mended cloven will be grateful for your help, and will gladly join you in your future endeavors with full trust.
do not be intimidated. although this is an incredibly important job, it is not overly difficult.
here is an example of a keeper who I've mended.
before healing. no guide in sight, and cloudy black smoke swirling over his lost feature- in this case, he has lost his hearing.

after healing. a guide was custom-crafted for the keeper, as were his ears to restore his hearing.

this is what you, as a healer, will be doing. you will be drawing features directly onto the wounded.
I will provide purified versions of keepers without the clouds of blackness to aid you in your mending.
Last edited by
Calix on Mon Aug 31, 2015 7:23 am, edited 10 times in total.
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Calix
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by Calix » Sat Aug 29, 2015 5:08 pm
keepers form tends to take the form of a living creature.
some keepers perfectly mimic their animal counterparts,
while others stand apart.
once a keeper's form has been chosen,
it cannot change, and is eternally in that form.
keepers tend to make sounds similar to animals they mimic.
guides take a more ethereal form, swirling and constantly in motion, like living smoke or water.
they take a variety of shapes and colors,
sometimes forming into a similar shape as their keeper,
and other times barely having any distinct shapes.
guides tend to make more ethereal sounds;
low hums, high peeling rings, thrumming, or soft whistling,
among others.

guides and keepers posses incredible intelligence. they do not speak or make sound to one another, and instead communicate through their mental link.
a guide and keeper are not two; they are one. they are both the same being and an eternally linked duo.
they are of one mind; a single soul.
Last edited by
Calix on Sun Aug 30, 2015 6:13 am, edited 2 times in total.
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Calix
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by Calix » Sat Aug 29, 2015 5:09 pm
to continue order in the world, a set of rules are required.
- harassment is not tolerated.
- you may not trade, resell, or otherwise send off a cloven you've mended.
-if you no longer desire the cloven you've mended, please contact calix. - there is no limit to how many cloven you may mend.
- cloven are a closed species.
- i retain the right to ban rulebreakers.
-banned users relinquish any cloven they own. - you may pay another user to draw your cloven's missing parts if you cannot.
Last edited by
Calix on Sun Aug 30, 2015 3:17 pm, edited 4 times in total.
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Calix
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